Showing Posts For Capn Evan.4586:
I’m not saying I can achieve this daily goal from level 1 onward, I’m saying I’d like to know what the maximum xp you can get is, so I can distribute it and set myself a daily goal, scaling of course as I go along.
The title says it all: How much xp do you need to get from 1-80?
I need to know this so I can set myself a daily goal if I am to for example reach level 80 within two weeks or one month etc.
Does anyone know this, or know of a way to calculate it? Note I’m not the math razor, so advanced formulas ain’t my strong side :P
Aye, this should be added, and the reason is quite simple: People make mistakes when they’re new, I just deleted my first character because he was so badly made.
I hope this is added.
They’re using a third-party software to gain an advantage ingame.
They’re bots. Easy as that.
Utility skill suggestion:
Title: Go Unnoticed
Type: Utility
Profession: Ranger
Passive effect: Any unintelligent creature on the same or lower level than you will not attack you unless you attack them first. (Organized races such as Skritt, who become more intelligent when they’re together, and Centaurs, will not be affected by this).
Active effect: Camouflage yourself with the environment, making foes unable to see you from more than 300 range (8s duration). Attacking will reveal yourself.
Downed state is vital, as it promotes teamwork above all other mechanics in the game. Without it you would participate in large battles, but nobody would dare to charge in with their life on the line, because they would simply die. With downed state, the second row can CC the enemy and get them back on their feet.
To defeat a larger group, just focus the ones who are healing, and get them downed too, if they’re all downed, they can’t heal each other.
The problem is that GW2 gives us a possibility to use skills out of combat, for example the thief’s Heartseeker, to boon ourselves before getting into range of the enemy.
And there’s a strategy where you, for example with Mesmer Greatsword, stay at maximum range and go in and out of it, when your beam is up. Should all channel-able skills be cut off because they walk out of range for a second?
Nah, it’s fine as it is, you just have to learn the range of your abilities
Alright, I know you guys are busy making this a lovely game, which it already to a good degree is, but as I traverse the low-level part of Tyria, I generally tend to find some small things that I don’t like, that I think can be easily fixed.
1. Queensdale dynamic event, when collecting apples for farmer Eda, it hardly seems to promote co-operation and teamwork. It’s all about getting as many apples as possible to get gold, xp and karma. The thing you could change is that people can’t pick up the apples you see, the same you have done with resources nodes. That way it’s about filling up the baskets quicker with more players, and no stealing other people’s apples so you can get gold contribution faster.
2. Warrior issue, when you place down a flag, any one player can grab it and run off. This becomes annoying if you just finished an event, and want to use the flag to get the speed boost for running. When you place the flag, other players can pick it up, but you could reactivate the button to re-summon the flag to your hand. This can only be done after 2 seconds of placing the flag down, so it’s generally faster to grab it normally. Any cooldown they would have on their flag will be transferred to you, so you can’t exploit it to do a double sprint for example.
I’ll keep updating when I find more small fixes
Thanks for reading!