The lost shores JP drove me crazy- but it was still fun(but also very frustrating and i won’t touch it for a looooooong time again). A really hard JP would be nice, although I prefer the moderate ones – my favourite part of the game is exploring- so some hidden pass/… is just awesome <3
I could not believe that a game in this day and age would have me running around acting like the Gestapo of Nazi Germany.
Are you serious? This comparison is tasteless.
For me, Legendaries should indicate, that you know Tyria. One way of introducing legendarys: By exploring the world, items(Book/Artifact/… hidden in for player individual preassigned spots[f.e. bookshelves; ruins; drop from special monster; …- ofc there need to be tons of possible spots]) can be discovered which offers playable lore(really hard minidungeon/jp/boss/puzzle…included). So each major region offers 1-2 parts of playable lore. The multifaceted challenge of finding these lore combined with really skill-intense hightlights would guarantee that
+not everyone has Legendarys(it will stay ‘elite’- time consuming without need of repetiveness/grind)
+you need a hell of skill
+you learn the world of Tyria and it’s lore(maprusher won’t get legendarys that easy)
+no randomness(ye, the spotassignment will be random- but exploring and finding the spot won’t!!!)
I’d like this more than running dungeons/farming events/hoping for random drops/grind/…
(edited by CeNedro.7560)
All MMOs are a grind. If you don’t like that, go play an RTS or FPS.
Not entirely true. I would say that ALMOST all MMO’s are a grind. Guild Wars 1 was not a grind. Not for gear or weapons at least. The titles were a grind but in the end they didn’t mean anything other than showing your dedication to the game. In Guild Wars 2 you have to grind or you will be at a disavantage in both PvE and WvWvW. The PvE disadvantage isn’t too noticable but it’s on the fringe. As they introduce more Purples and start scaling the Red gear up, you will see a clear difference in future content. In WvWvW there is a very real and noticable gap.
Gw1 is not an MMO… I’d say: Every MMO has offers grind but only a few don’t require grind to play all of the non-grind-content.
Personal Story: Yes, there is scope for improvement. Compared with other rpg the story just sucks. I don’t feel feel connected to the characters in any way(xy died, what does it matter? I just killed plenty of svanirs i knew better), my character acts like a jerk that i can’t identify with him anymore(it’s like he wants to say smth epic but out of his mouth comes just rubbish). Be honest: Trahearne is one of the mor insifignant problems of the PS.
BUT: The story is still better worked out than in many other MMO.
I agree completely.
Whoever in ANet HQ understood that we have enough world space but not enough world depth has my full gratitude.
There is no need for new maps that everyone will ignore, we need a reason to visit the current world, more depth to it, more world bosses on every map, etc.I totally agree.
I’m gonna bring up an old game here, but Runescape made the mistake of never, ever fixing their old content that desperately needed to be fix. This made the community even more mad, because back when I still played magic was seriously broken, and pvp combat was also broken. They never fixed it. They kept pumping out new content.So fixing the old content can benefit the entire game.
No one played RuneScape for its combat but for its multifaceted crafting and questing system and it’s possibilities to RPG
Jagex actually really managed to break out that straight tunnelsystem- there was everywhere something to do for everyone. So most of the World felt alive. But your’re right- they just added instead of fixing- and when they fixed something they screwed it up^^
There should be some motivating things to revisit the whole map after completing it. The world size is overwhelming but in the same time just poorly utilised…
support (15 ….)
Exploring the world after completing the World should be much more rewarding.
I’d really love to see an ‘Anyone-Welcome’ mode, which enables a flexible grouping(Arenanet you really did great work with flexible grouping & events now pls implement that to dungeons!).
Little Red Riding Hood has also a cape & a tail. Should work.
I’d love to see a class called Oversize. The weapons would be some magic mushrooms(similar to the ones Alice experienced) which change your body type. From supertiny to XXL your character gets unique abilities.
For example XXL: Its pure weight is a destructive force(to coil up and use your enemy as pinball/bodyslam/earthquake/…).
That would be really AWESOME!
(edited by CeNedro.7560)
Gems are not worth buying for 60s. When they are 5-10g or smth like that it will get worth a thought, but until then it’s just too easy to get gems buy buying with gold.