The best is yet to come.
So more massacres, mayhem, and destruction in your words. Why is that since the start of this Living World (although I may risk saying that there were signs of this in the vanilla game as well) the only way you guys seem to be able to drive the story forward is through mass killings and calamities (that often draw parallels with real life modern attacks on innocents)?
Remember this picture attached to the Story Journal reveal page? I can’t decide whether it’s hilarious, ridiculous, or outrageously imbecile and depressing that it’s a spot-on summary of your entire storytelling to date…
What sort of stories would you like to see?
I’m pretty ok with the destruction and massacre stories we’ve gotten. However, it’s always disappointed me that very rarely to we dovetail those disasters closely with the “let’s kill the elder dragons” story which should ALWAYS be at the heart of GW2 stories.
For example, in Flame and Frost we discovered a Molten Alliance factory. My understanding is that it was destroyed and that tech was then used to drill for lay lines. But I’ve always felt there was such an opportunity lost there (within the bounds of Flame and Frost) to give a larger message of hope on the Elder Dragon front.
Instead of being destroyed (because face it, destroying it was a narrative choice, and any other choice could have been just as viable), the factory could have been taken over by the pact or at the very least the vigil in order to study the new weapons and use the factory’s resources to help resupply the pact to fight the dragons.
Heck, converting the factory and clearing out Molten Alliance remnants could even have been it’s own one-path dungeon. That’s not only interesting, but it directly creates a sense of progress and hope in the fight against the elder dragons.
Another example, In The Nightmare Ends release, we destroyed the tower of nightmares. Again, it’s a narrative choice, the tower could have stayed in place, and the Sylvari could have adopted healing it and Kessex Hills as a pet project in order to develop techniques for healing Orr and other areas victim of dragon corruption (such as the Brand).
Again, that’s something that directly makes it feel like we’re making progress on the fight against the elder dragons, and again, that could even be a single-path dungeon all about the Wardens/Sylvari clearing out Toxic Alliance remnants and trying out cures.
These are stories I want to see because they make me as a player feel like what I’m doing out there in the world is still important. It makes me feel like as a commander of the Pact these are ways I’m still supporting the fight against the elder dragons even if I’m not actively leading troops or punching a dragon in the face at this very moment.
tl;dr in CDI format
Proposal Overview
I propose that in the future the writing and development staff attempt to more closely link living world stories with the ultimate goal of defeating the elder dragons.
Goal of Proposal
The goal is threefold:
*It alleviates community concerns that it feels like the Pact is not doing anything.
*It helps to maintain the focus of the world and story on the elder dragons even if an individual event doesn’t immediately appear to connect to it.
*It creates a sense of progress and development in the fight against the elder dragons.
Proposal Functionality
Instead of destroying areas like the Molten Factory or the Tower of nightmares, in the future the writing staff and development team should consider keeping these assets in the game and using them to connect to the elder dragons or the pact.
For example:
Make a permanent, single-path dungeon or story instance about clearing the Molten Factory and converting it into a pact weapon’s factory.
Make a permanent, single-path dungeon or story instance about clearing the Tower of Nightmares and how the Sylvari are using it to learn about healing the land in order to help areas like Orr that have been scarred by corruption.
Associated Risks
It takes time and resources to develop dungeon content.
Many people would expect new rewards from dungeon content.
These new instances may not directly advance the story in the current living story in which they appear and could be seen as a distraction during that release.
(edited by Cross.6437)