#dyingbreed
#dyingbreed
i actually want now atleast one thing for Thieves.. (since im already bored of S/D evasive build). to buff up just a tad bit D/D thief. just a minor thingie like..hmm.. faster CnD animation? that would make me alot less squishier. or just like +100 range on CnD. 06620 build on DD is so awesome. but i noticed these are 2 things that put me to the grave (1 – quite slow CnD animation or a lack of range and its hard to land it. 2 – 4sec revealed state .. painful).
about D/P i dunno.. i kinda never liked it. just for the fact that it costs so much initiative and then you have to put 6points in trickery. but when u roll D/D there’s no need of trickery. hence 6 in shadow arts are so awesome. but yea like i said… landing CnD and 4sec revealed is quite painful.
#dyingbreed
these days re-rolled it again. cuz i cant seem to have fun on other chars.. and well i gotta say S/D is pretty good when it comes to evading / outplaying your enemy.
recently tho i wanted somethin new so made a D/D kinda WvWish build (06620). and its quite fun i gotta say. of course alot less mobility but condi removal/heals/backstabs are great. so if goin back to a revamp question for sPvP on D/D the only thing i noticed is revealed state. a huge revamp would really make Thief a god mode. so making revealed state like 2 or even 3seconds would make a huge difference. well but those are my impressions of D/D.
on S/D? hmm. i gotta say tankish as hell and you can evade/disengage forever but damage is the downside. for me personally making #1 skill animations x2 times quicker would do the job. i love S/D build the most but it just feels bit slow.
well anyway.. a huge revamp would make us really gods but then again dont we deserve it? atleast a revealed 2sec buff. or somethin quite minor would make it lot better for all of us. or especially to those that are coming fresh and new to the game. imagine thief from their perspective. they probably go into an arena and get rekt. then delete thief and roll somethin new. look at other classes. they can do sick stuff without puttin much of an effort. while thieves gotta be really quick and always a step forward to outplay some1. its fun to play though, thats true. i guess thats the only reason why i still play thief and i just cannot get into other classes.
and getting again to the point yea – i think atleast a minor buff is needed. even for the sake of new players not giving up on this amazing (yet hard) class. cheers:)
#dyingbreed
well… all i can say is once you try S/D u never go back^^ .. best choice.
and builds.. hmm. im playin 40046 / 50036 / 30056. anythin of those works rly well. mostly just runnin with 40046. you dance dance a little bit dodge stack up might and then bang 4-5k. so id say its quite possible to kill people too.. ^^
#dyingbreed
wouldnt be even surprised if a “pro” player would get killed easily just by making 1 very very small mistake while some ranger is just shootin him from 1500 range while playin with 1 finger.
This happens all the time in WvW. Thieves get actual one-shot by kill shot warriors and die to like 4-5 crit auto-attacks from a Ranger. Thieves are in that classic broken MMO class state where we all realize our best chance of getting a kill is to target each other.
I recently came back to GW2 and my Thief. The sPvP in this game basically feels just like WoW Arena – where the world revolves around the healers who are mathematically outmatching the DPS. Here, we revolve around the cele bunker builds who can’t die and kill DPSers 1 on 1 while they are stacking might.
As a Thief, you die as collateral damage when you try to +1 onto fights while the celestial builds brawl it out. If this game did PvP like WoW Arena (no respawn, on capture points) instead of like Call of Duty, Thieves would actually never be played in any capacity.
Thieves continue to be nerfed and people are still complaining about stealth like it’s beta. The Thief specialization will likely have some sort of replacement for stealth and ANet will focus on the stealth-less spec in hopes of driving everyone away from playing a Thief. This class is dead to them.
Well simply as it is then this game is not for me. you should get fun from playing instead of rage. no wonder why sPvp area is so toxic. unbalanced chars makes people go crazy. and i cannot play any other class. tried em all and all of em are really boring and braindead for me. i could play ranger/necro and just yawn all day how boring and simple it is. which i wont do. liked only mesmer/thief. and both are quite… underpowered. so adios and gj anet. in future try to balance your stuff out before pullin peoples money.
#dyingbreed
(edited by Dave.6819)
i feel better now that im not alone in this. cuz im sure i dont suck that bad yet i have my kitten handed to me like on a 50/50 scale. (ofcz i can always disengage tho. thats an option.. i guess) but ya. disengaging wont grant you points. and in WvW roaming yes its cool to disengage. especially if u r going for SA full points. u can play around with ur opponent as much as you want and just wait for the right moment.
also its abit unfair to say we need buffs. gotta admit. it might make us from being “on the edge” to godmode. so maybe other classes nerf. or i dont even know actually. some toughness for thiefs might help. some revealed duration maybe? hell knows. all i know that Thief is always on the edge. wouldnt be even surprised if a “pro” player would get killed easily just by making 1 very very small mistake while some ranger is just shootin him from 1500 range while playin with 1 finger.
#dyingbreed
Oooookey so this is probably another typical post of a discouraged person.
Do you guys really honestly think that thief doesnt need a revamp/buff? yet i want to stress out that mostly im talking about spvp. in wvw/pve everything is quite okey. anyone who tells me that thief doesnt need a revamp is either : A – a pro pro thief that is genius and playing for 3years. B – just a regular person who thinks everything ties into “l2p” issues. C – a potato.
I’ve been playing thief as a main for like 3 to 4months. tested many many builds. s/d d/d d/p (hell even pp and pd), meta, not meta, evasive, boon ripper, condi, troll pp etc etc etc… practiced ALOT. learned all the combos and techniques. studied it like some kind of college discipline. so i rly dont think i need to l2p. (making it easier for B and C type of people. dont bother to reply.) and yet… you just get literally REKT in pvp arenas. with just faceplant style of course u get rekt. with engage / disengage style u get rekt. you get warrior down. he gets up. u get rekt. he wins a 2nd life. so you need to put enormous amount of effort to really be very useful/good to your team (cuz mostly u r just a burden to them). maybe the only thing that you are good for is waiting in stealth until ur enemy is 50%hp or less and just then you go for the kill. but even that kind of gameplay says alot of how squishy we are. well and of course not to mention rangers/warriors/turret engis that plays like with half of their brain and yet are rockin hard. why playing a fun but terribly squishy class when you can roll ranger and let your cat press #2 while you go afk? you understand the main point i guess. why does Thief/Mesmer has to suffer so much while Warr/Rang/Engi can do alot better without putting any effort? (ill repeat myself – mostly in pvp) in WvW its bit better cuz u can just stalk and B.stab for 8k-10k.
Okie enuff of negativity. now im seriously calling out some huuuuge pros to explain it to me how is this supposed to work? tried all builds. many techniques. played for 3-4months. watched tons of videos. practiced alot in 1v1s. and never achieved a point when i could say “yes now that was awesome”. always just a death in 2-3 seconds (unless u just run away with shadowstep and leave a point to your enemy). is the key in dodges? is it in engage/disengage timing? in backstab? or isit really just sit in stealth and wait til ur target is 50%? or maybe the key is in rippin the boons off? waitin for some serious answers. (though i already deleted my thief and created ranger named somethin similar to “Braindeadpeewpeww”) yet im still curious where did i go wrong that i even had to delete my Thief and roll no-brain class? ty for serious respones.
#dyingbreed
exactly my thoughts safiyasha.. i dont understand why people are saying necro is bad. i had ele/ranger/thief at 80s. then i rolled necro and i realised how actually OP it is. yes – we do lack some teleports. but instead we have probably the BEST defense on power builds. and we are not those that run. necros survivability is not running out but fearing away. basically instead of backing off u r controllin ur enemy for extra seconds to refresh. so only one thing anet could do is adding some teleport/breakstun skill and then people would see how actually OP we are. 1 breakstun/teleport on lets say 20sec cooldown would be a major thing to us.
PS. the only class that i would say i felt very very needs attention is Thief. Thieves are always on the edge. can die any second(in spvp tho). in wvw thieves are still viable and can outplay any1.. but necro? well i doubt. just some minor sustain is needed but we are already a running fortress so thats debateable.
#dyingbreed
(edited by Dave.6819)
i hope Dev’s will take a look at this post. i just wanted to express a thought that it would be really good for GW2 to implement open-world pvp. i know that we have WvW and PvP arenas but its just not quite the same. though i understand that some PvE players wouldn’t be happy cuz ganking might occur. so some kind of system would be needed. would be really a decent thing to make cuz sadly it’s abit of boring these days. can’t keep interest for long.
#dyingbreed