Showing Posts For Dedalus.3065:

Wintersday Preview

in Wintersday

Posted by: Dedalus.3065

Dedalus.3065

Capture the Flag type PvP with Snowballs?! ALL OF MY WANT!

My thoughts exactly. It will be interesting to see how it goes, but if it’s good I really hope it stays.

Wintersday Preview

in Wintersday

Posted by: Dedalus.3065

Dedalus.3065

http://www.mmorpg.com/gamelist.cfm/game/473/feature/6966/Guild-Wars-2-Wintersday-is-Coming.html

A preview of the event to come. Sounds really awesome, though I’m disappointed that they apparently made the jumping puzzle easier than halloween.

Suggestion: No more one-time few-hours-long events.

in Wintersday

Posted by: Dedalus.3065

Dedalus.3065

I would love a permanent, extremely difficult jumping puzzle. Imagine if it had randomized patterns as well… would be wonderful.

Suggestion: No more one-time few-hours-long events.

in Wintersday

Posted by: Dedalus.3065

Dedalus.3065

I actually liked that last day Karka event since it took some time and was challenging enough to wipe zergs a couple of times

Me too. It was quite amusing seeing people just standing when they rolled over them, completely ignoring the dodge button.

Guildwars 2 pvp vs dragon nest pvp

in PvP

Posted by: Dedalus.3065

Dedalus.3065

Almost Artificial Intelligence

Thats the stupidest thing I ever saw…

Kholer w/ Adds, Cave Troll, Queen Spider Solo

in Fractals, Dungeons & Raids

Posted by: Dedalus.3065

Dedalus.3065

And there’s a warrior who soloed Lupicus, should they nerf them as well? Might as well nerf all professions so that the giant HP bars that the bossess have will take even longer to empty.

Pointless speculation on 14/12 patch in here!

in Guild Wars 2 Discussion

Posted by: Dedalus.3065

Dedalus.3065

There will be a hell of a kittentorm when *insert your profession* gets nerfed and *insert your most disliked profession* gets buffed. Seriously, prepare for A LOT of whining on these forums.

Guildwars 2 pvp vs dragon nest pvp

in PvP

Posted by: Dedalus.3065

Dedalus.3065

It’s too bad that all good fantasy action RPGs only come from Asia and have these vomit-inducing tones to it, like squeaky voices, high heels on females, flaming gay looking males, pedo-baits, enormous grind, pay to win, heavy instancing… I guess it makes them bad, not good, but combat in them is so much fun and the stories actually feel more compelling. You’re no chosen super hero of doom, but just a well-trained merc, adventurer or soldier, which makes more sense than 10 thousand super heroes running around.

I guess we’re stuck with watered down half-RTS games for a while.

You should check out darkfall and its upcoming sequel darkfall unholy wars. That’s a western MMOARPG with aiming and all that kitten.

Guildwars 2 pvp vs dragon nest pvp

in PvP

Posted by: Dedalus.3065

Dedalus.3065

Some good gw2 pvp to compare with: http://youtu.be/yzBn32Fqm9w

Elementalists aren't hard to play.

in Elementalist

Posted by: Dedalus.3065

Dedalus.3065

I think most people who say that, are looking at daphoenix’s videos and think that you have to play like him to be effective.

Elementalists aren't hard to play.

in Elementalist

Posted by: Dedalus.3065

Dedalus.3065

Yeah compaired to a standard mmo mage type they really aren’t hard at all, i mean in Rift on my mage i had full bars of stuff to manage (it really wasn’t a macro friendly class/build).

It is quite silly to think that the amount of skills is proportional to the difficulty of a profession.

What is with the Monthly Achievement?

in Guild Wars 2 Discussion

Posted by: Dedalus.3065

Dedalus.3065

Guys, it’s not about WvW being PvE or PvP, it’s all about the rewards. The monthly PvP gives rewards you can only use in sPvP, that’s why you’re required to do sPvP to get it. The regular monthly on the other hand, gives you rewards you can use in both WvW and PvE, therefore it’s required to do both WvW and PvE to get it.

GW2 : After 300 hours and beyond..

in Guild Wars 2 Discussion

Posted by: Dedalus.3065

Dedalus.3065

There are so many games out there that have the trinity, GW2 was marketed as a game that didn’t. Do you really want them to go back on their manifesto? I can’t imagine the amount of disappointment and resentment that something like that would inspire.

Why are there no waypoints in FoM?

in Fractals, Dungeons & Raids

Posted by: Dedalus.3065

Dedalus.3065

Please don’t add any waypoints. This is a great addition to the dungeon which actually penalizes teams for not thinking ahead and analyzing the given situation. The old dungeons could always be completed without any tactics but just running back when you were defeated, which removed the sense of emergency and excitement.

Legendary Weapons Boosted to Ascended Stats

in Guild Wars 2 Discussion

Posted by: Dedalus.3065

Dedalus.3065

Really stupid if true.

About the Fractals' scaling difficulty

in The Lost Shores

Posted by: Dedalus.3065

Dedalus.3065

http://www.mmorpg.com/gamelist.cfm/game/473/feature/6892/Guild-Wars-2-Exploring-the-Fractals.html

It states here that the dungeon’s difficulty level will reset every week.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Dedalus.3065

Dedalus.3065

Please read this before anyone continues their rampant speculation

http://www.guildwars2hub.com/guides/basics/complete-guide-fractals-mists#.UKT2QkeP4Po.reddit

This will explain the dungeon in full. You get 5 relics per Fractal, 3 fractals before an increase in difficulty. Relics are used to purchase your gear, so it things look alot less random than people thought.

So assuming that a fractal takes, in the best case, 15 minutes to complete as they wrote:
Those items cost 1.350 relics.
15 min = 5 relics
1.350 / 5 = 270 (Fractals)
270 * 15 (minutes) = 4050 minutes = 67.5 hours
So 67.5 hours of nonstop fractals for one item.
We have 12 equipment slots NOT including weapons.
810 hours to get items for all 12 slots.
Let’s assume that one day is defined as 12 hours.
And we’re back to 67.5. That is 67.5 days of non-stop dungeons to get all of your equipment this way.
Truly, there’s no grinding in GW2.

They did however state that the rewards increase as you do harder fractals; currently we don’t know how the reward scales with amount of time invested. Besides that, we don’t know what those items that require 1350 tokens actually do (their equipment slots). However, it does seem worrisome.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Dedalus.3065

Dedalus.3065

Please read this before anyone continues their rampant speculation

http://www.guildwars2hub.com/guides/basics/complete-guide-fractals-mists#.UKT2QkeP4Po.reddit

This will explain the dungeon in full. You get 5 relics per Fractal, 3 fractals before an increase in difficulty. Relics are used to purchase your gear, so it things look alot less random than people thought.

So assuming that a fractal takes, in the best case, 15 minutes to complete as they wrote:
Those items cost 1.350 relics.
15 min = 5 relics
1.350 / 5 = 270 (Fractals)
270 * 15 (minutes) = 4050 minutes = 67.5 hours
So 67.5 hours of nonstop fractals for one item.
We have 12 equipment slots NOT including weapons.
810 hours to get items for all 12 slots.
Let’s assume that one day is defined as 12 hours.
And we’re back to 67.5. That is 67.5 days of non-stop dungeons to get all of your equipment this way.
Truly, there’s no grinding in GW2.

They did however state that the rewards increase as you do harder fractals; currently we don’t know how the reward scales with amount of time invested. Besides that, we don’t know what those items that require 1350 tokens actually do. However, it does seem worrisome.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Dedalus.3065

Dedalus.3065

Once again, I cannot be certain that this will be the way. I could very well be wrong and it will be a huge grind. As I’ve stated in my previous posts, with lack of certainty you must embrace possibilities.

There isn’t really a lack of certainty, either. They’ve explicitly stated that the Ascended Rings will come from the FotM dungeon (here’s hoping that doesn’t become one of those oddly-appropriate acronyms), and the back braces are obtained through special Mystic Forge recipes.

So the Ascended Rings are going to impose more of a requirement that the player participate in a specific kind of content than Exotics do, and the Ascended back braces may or may not require the player to split his or her efforts between different gameplay modes. All of them are practically guaranteed to require more time and effort to acquire than their Exotic equivalents.

Actually, If I’m not mistaken or if I’m lacking a different source, they said that you can acquire the ring from the dungeon. They didn’t state that it’s the only way, nor that you will have to do the dungeon a certain amount of times. Granted, based on previous experience in this game, one would not be entirely with fault for assuming that one would have to do this dungeon many times. But since they have said that there will be mystic forge recipes, I believe that their utmost intention is to spread the requirements for BiS, as I’ve stated, to reduce the feeling of grind. If this is indeed their intention, then it would not be one’s fault to assume that there won’t be a severe grind for the new tier. Add along to this, the fact that the new dungeon will be more randomized, and you’ll have a way of gaining the BiS that’s not a grind.

I find it humorous that the Ascended gear was probably a response to people feeling that exotic gear was too grindy, and then everyone assumes that there will be even more grind. However, as I’ve said before, people are not with fault for assuming this. But I still think that since these developers have provided an entertaining product, that they deserve some trust and not utmost and fast dismissal of their integrity and legitimacy.

Hopefully, after this patch, new people trying to get the BiS will not feel the grind that we felt the first time we got our exotics.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Dedalus.3065

Dedalus.3065

I personally is looking forward to a new dungeon. And the new gear. Cant see what the fuzz is all about if people dont want to grind DONT do it. Stop kittening and whining like little kids lol.

The problem here is that someone with a full set of ascended will have quite higher stats. For example 1000+ hp, 5%+ crit chance, 30%+ crit damage. Those are examples but over all each piece will give you 8% more stats. When some items are over 100 stats already that 8% is massive in power boost. This is what people dont realize. In order to stay useful you will have to grind.

Well, the fact of the matter is that you can’t know that. I’m not saying that it’s impossible that we will have to grind, but I’m saying that it’s possible that we don’t have to grind. I mean everyone here says that GW2 is about enjoying the journey, playing for fun and all that. What if the recipes for the ascended gear will only require things you get from having fun playing the game? I mean exotic gear right now is pretty much grindy, and people expect a new gear tier to be more of the same. What if this new gear tier is the developers way of remedying for their mistakes with the grind involved in the acquisition of exotic gear?

There are multiple ways of approach to this new patch; either you assume the worst, assume the best, or you wait and see what the developers have in mind.

This new tier is being put in so gear grinders have something to grind. According to how they have covered it this new gear is going to take time. More so than exotic’s, and less than legendary’s in order to try to hold off the content locust. So by that we can assume its infact not easy to get this gear, and will infact be time consuming in order to grind it out.

They stated that the tier is between exotic’s and legendaries, correct. But you must remember that there’s a big difference in the acquisition of legendaries and exotics. For legendaries, you need to grind every part of the game. For exotics, you need to grind one part of the game. Their goal could very well be to eliminate the grind that exotics require by spreading it out across all aspects of the game (like legendaries).

Which forces me to grind content i do not want to do. Any way you look at it is a massive time sink into content you may not like. I have dabbled in about everything out there. I personally do have area’s i will not touch ever again. If it forces me into these area’s i will leave. Thing is im not alown here. A large core of players will do the same thing.

But the main selling point of GW2 end game was that the entire game was the end game. Isn’t it logical then that the rewards for experiencing the end game covers all of it? And I know that you will say that the reward for experiencing the end game is fun, but the previous reward was actually exotic gear, but the acquisition of exotic gear is flawed since it didn’t cover the entire end game. And I have to ask another thing, is doing a dungeon once considered grinding?

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Dedalus.3065

Dedalus.3065

What if the recipes for the ascended gear will only require things you get from having fun playing the game? I mean exotic gear right now is pretty much grindy, and people expect a new gear tier to be more of the same. What if this new gear tier is the developers way of remedying for their mistakes with the grind involved in the acquisition of exotic gear?

There are multiple ways of approach to this new patch; either you assume the worst, assume the best, or you wait and see what the developers have in mind.

The original blog post specifically says that part of the reason for rolling out Ascended gear is that players had finished getting Exotic gear “much sooner than [ArenaNet] expected”.
The dev comment in this thread states that Ascended gear is intended to not have a “massive jump in reward” between them and Legendaries. Since we know that there is currently zero mechanical reward for having a Legendary, one can only infer that this is talking about a “massive jump” in the acquisition time/effort.

It’s not assuming anything to think that Ascended gear is going to be more of a grind than Exotic gear. It’s basically a stated design goal.

People finished it faster because they grinded it out, Anets intention could be to introduce a new tier in order to reduce the grind that exotics require. You think that the only aspect that differentiates exotics from legendaries is time and grind. Whilst it is true that legendaries do require more time and grind, it is not true that it is the only aspect that seperates them from exotics. Legendaries currently require materials, karma, experience, money, dungeon tokens, basically everything the game has to offer. Exotic gear can however be gained through only repeating dungeon runs, or only farming karma, or only buying it from the TP. Doing a single thing over and over again is what constitutes a grind. Spreading the requirements for the new gear alike a legendary (I.e. covering all aspects of the PvE game), ensures that it will feel like less of a grind.

Once again, I cannot be certain that this will be the way. I could very well be wrong and it will be a huge grind. As I’ve stated in my previous posts, with lack of certainty you must embrace possibilities.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Dedalus.3065

Dedalus.3065

I personally is looking forward to a new dungeon. And the new gear. Cant see what the fuzz is all about if people dont want to grind DONT do it. Stop kittening and whining like little kids lol.

The problem here is that someone with a full set of ascended will have quite higher stats. For example 1000+ hp, 5%+ crit chance, 30%+ crit damage. Those are examples but over all each piece will give you 8% more stats. When some items are over 100 stats already that 8% is massive in power boost. This is what people dont realize. In order to stay useful you will have to grind.

Well, the fact of the matter is that you can’t know that. I’m not saying that it’s impossible that we will have to grind, but I’m saying that it’s possible that we don’t have to grind. I mean everyone here says that GW2 is about enjoying the journey, playing for fun and all that. What if the recipes for the ascended gear will only require things you get from having fun playing the game? I mean exotic gear right now is pretty much grindy, and people expect a new gear tier to be more of the same. What if this new gear tier is the developers way of remedying for their mistakes with the grind involved in the acquisition of exotic gear?

There are multiple ways of approach to this new patch; either you assume the worst, assume the best, or you wait and see what the developers have in mind.

This new tier is being put in so gear grinders have something to grind. According to how they have covered it this new gear is going to take time. More so than exotic’s, and less than legendary’s in order to try to hold off the content locust. So by that we can assume its infact not easy to get this gear, and will infact be time consuming in order to grind it out.

They stated that the tier is between exotic’s and legendaries, correct. But you must remember that there’s a big difference in the acquisition of legendaries and exotics. For legendaries, you need to grind every part of the game. For exotics, you need to grind one part of the game. Their goal could very well be to eliminate the grind that exotics require by spreading it out across all aspects of the game (like legendaries).

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Dedalus.3065

Dedalus.3065

I personally is looking forward to a new dungeon. And the new gear. Cant see what the fuzz is all about if people dont want to grind DONT do it. Stop kittening and whining like little kids lol.

The problem here is that someone with a full set of ascended will have quite higher stats. For example 1000+ hp, 5%+ crit chance, 30%+ crit damage. Those are examples but over all each piece will give you 8% more stats. When some items are over 100 stats already that 8% is massive in power boost. This is what people dont realize. In order to stay useful you will have to grind.

Well, the fact of the matter is that you can’t know that. I’m not saying that it’s impossible that we will have to grind, but I’m saying that it’s possible that we don’t have to grind. I mean everyone here says that GW2 is about enjoying the journey, playing for fun and all that. What if the recipes for the ascended gear will only require things you get from having fun playing the game? I mean exotic gear right now is pretty much grindy, and people expect a new gear tier to be more of the same. What if this new gear tier is the developers way of remedying for their mistakes with the grind involved in the acquisition of exotic gear?

There are multiple ways of approach to this new patch; either you assume the worst, assume the best, or you wait and see what the developers have in mind.

Alright, what if people are just trying to do the other dungeons? what if they want to go with their alt in another part of that dungeon rather than grind it all over again just so he/she is able to join his/her party?
Also, we can know that, it has been already officially stated there will be more gear grind in the future, a middle term, to poor of a grind for grinders to enjoy, too broken for casual players who just want to do the high end content they were promissed they were able without gear grinding.

Once again, you can’t know any of that for sure. They said that they will add a new gear tier (ascended), you don’t know if they will add another or not. And even if they did, you still wouldn’t know how hard it would be to acquire it. Maybe you would just have to do the dungeon once, maybe not.

You must understand why they added a new tier, and right now you think it’s because some people complained on the forums. I think differently but whatever (I already expressed my thoughts on the previous page), let’s assume that what you say is true and that the forums were the cause. Then you don’t have anything to worry about. Now don’t think that I’m saying that you should go whine as much as possible because then the developers will listen. What one should do in the case of lack of certainty, is to embrace possibilities and simply state that “IF the game becomes like this, or IF there is a major grind, then I will be displeased”, not to assume something and quit altogether.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Dedalus.3065

Dedalus.3065

I personally is looking forward to a new dungeon. And the new gear. Cant see what the fuzz is all about if people dont want to grind DONT do it. Stop kittening and whining like little kids lol.

The problem here is that someone with a full set of ascended will have quite higher stats. For example 1000+ hp, 5%+ crit chance, 30%+ crit damage. Those are examples but over all each piece will give you 8% more stats. When some items are over 100 stats already that 8% is massive in power boost. This is what people dont realize. In order to stay useful you will have to grind.

Well, the fact of the matter is that you can’t know that. I’m not saying that it’s impossible that we will have to grind, but I’m saying that it’s possible that we don’t have to grind. I mean everyone here says that GW2 is about enjoying the journey, playing for fun and all that. What if the recipes for the ascended gear will only require things you get from having fun playing the game? I mean exotic gear right now is pretty much grindy, and people expect a new gear tier to be more of the same. What if this new gear tier is the developers way of remedying for their mistakes with the grind involved in the acquisition of exotic gear?

There are multiple ways of approach to this new patch; either you assume the worst, assume the best, or you wait and see what the developers have in mind.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Dedalus.3065

Dedalus.3065

I think that the reason Ascended gear is being added to the game is because of the fact that you could attain exotic gear without ever experiencing high end content. Now I know that some people would like the BiS to be available without any effort, and hey if it were up to me there would be no gear tiers at all, but I still think that one should have to experience all aspects of the PvE game in order to be done with the gear progression.

Currently, the legendaries require that you spend time on all aspects of the PvE game and I think that BiS should be similar to that. And if this indeed was their vision, then they couldn’t have just raised the requirements for an exotic, since people already have those, but they would have to add a new tier as they are doing now.

In the end, I don’t think it has to be harder to get BiS, nor that you should have to grind for it, but that it should be a reward for experiencing what the game has to offer.

If they’d pushed that idea for the last few years, I wouldn’t be here. Max stats should not be considered a “reward”. Period.

And not everyone wants everything the game has to offer. I didn’t run dungeons last month, I didn’t run them this month and I won’t be running them next month. The game was advertised “Play your way”, not be brow-beaten and hood-winked into grinding everything.

Then I’m definitely surprised that you’re still here, since you do not automatically get exotics when you hit 80 in the current game.

And I understand what you’re saying, but the funny part is that it’s in the current game that you have to grind for BiS. I’m suggesting that BiS be a reward for experiencing the game, not grinding it. It’s motivation for people to try out that which they haven’t done before. The new dungeon will be more randomized and therefore feel less grindy than the others. something which I think Anet should implement across all dungeons to mitigate the grind in the current dungeons.

Anyway, it’s too soon for us to exclaim our worries of the difficulty of getting the new gear, since we can’t know exactly how hard it will be. Ultimately, the mystic forge recipes will probably depend on the things you gather on your journey to max level, I.e. like a legendary but much less grindy (hopefully).

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Dedalus.3065

Dedalus.3065

I think that the reason Ascended gear is being added to the game is because of the fact that you could attain exotic gear without ever experiencing high end content. Now I know that some people would like the BiS to be available without any effort, and hey if it were up to me there would be no gear tiers at all, but I still think that one should have to experience all aspects of the PvE game in order to be done with the gear progression.

Currently, the legendaries require that you spend time on all aspects of the PvE game and I think that the (non-legendary) BiS should be similar to that. And if this indeed was their vision, then they couldn’t have just raised the requirements for an exotic, since people already have those, but they would have to add a new tier as they are doing now.

In the end, I don’t think it has to be harder to get BiS, nor that you should have to grind for it, but that it should be a reward for experiencing what the game has to offer (something which isn’t necessary for the current BiS).

(edited by Dedalus.3065)

[Guide] Mastering the D/D ele 7/15/13

in Elementalist

Posted by: Dedalus.3065

Dedalus.3065

Any reason why you switched from the power, vit, condition damage gemstones to the default ones?

Bored using the same 5 skills over and over ...

in Guild Wars 2 Discussion

Posted by: Dedalus.3065

Dedalus.3065

@ fungihoujo.8476

I can agree to a certain degree that the current combat experience in PvE can at times be rather boring and repetitive. However, I blame this on the enemies and not on the combat system itself. If you compare PvE and PvP enemies in GW2, you’ll notice that enemies in PVP have less HP but make up for it in movement and positioning, interesting attack patterns, they don’t turn 180 degrees on the spot, their attacks are more dangerous and so on.

I would implement mobs alike the giant from Nageling, ones that keep you on your toes. Give them wider aoe’s that damage a lot and make the general objective against them to be either avoid damage or stop the mobs from being able to deal damage (aka blinds, stuns, dodge, etc). The main purpose should always be to make the players feel like they lost because of their lack of skill and strategy, not because of giant HP bars and instakills you can’t do anything about.

If you increase the effectiveness of our abilities, then you must increase the difficulty through other means. Either by expanding hp bars (which would negate the effectiveness of the abilities once again) or make the enemies interesting like in PvP.

(edited by Dedalus.3065)

Bored using the same 5 skills over and over ...

in Guild Wars 2 Discussion

Posted by: Dedalus.3065

Dedalus.3065

@ Leron.7204

I redirect you to what I said earlier:

People seem to forget why Anet have implemented the combat system that they have. Having skills that correspond to weapons adds new depth to PVP battles. It allows experienced players who have played different professions to know that if they see a thief with dual daggers, then they can prepare for heartseeker spam (keep some dodge/stun left for his initiative burst). The combat system has incredible depth, and yes you can simply button smash and be done with it, but a player who knows his combo fields, who knows what his team needs and can read his enemy, he will be tremendously more successful compared to the button smasher.

Having fewer skills also means that positioning and movement becomes a lot more valuable. For example, the elementalist has a firegrab that does extra damage to a burning enemy and is on a 45 second cooldown. If the enemy can avoid that skill, then he has gained a distinct advantage over the elementalist, since eles don’t have that many bursty skills. However if the professions had more skills, then avoiding them becomes meaningless as they have something else that can fulfill that ability’s function anyway. This adds intensity and purpose to the combat and makes sure that if you’re not paying attention, then you’re at a disadvantage.

What you suggest could be good for PvE, but this is primarily a PvP game and I would hate to have what you suggest in PvP as it would remove a lot of strategy and skill.

Bored using the same 5 skills over and over ...

in Guild Wars 2 Discussion

Posted by: Dedalus.3065

Dedalus.3065

People seem to forget why Anet have implemented the combat system that they have. Having skills that correspond to weapons adds new depth to PVP battles. It allows experienced players who have played different professions to know that if they see a thief with dual daggers, then they can prepare for heartseeker spam (keep some dodge/stun left for his initiative burst). The combat system has incredible depth, and yes you can simply button smash and be done with it, but a player who knows his combo fields, who knows what his team needs and can read his enemy, he will be tremendously more successful compared to the button smasher.

Having fewer skills also means that positioning and movement becomes a lot more valuable. For example, the elementalist has a firegrab that does extra damage to a burning enemy and is on a 45 second cooldown. If the enemy can avoid that skill, then he has gained a distinct advantage over the elementalist, since eles don’t have that many bursty skills. However if the professions had more skills, then avoiding them becomes meaningless as they have something else that can fulfill that ability’s function anyway. This adds intensity and purpose to the combat and makes sure that if you’re not paying attention, then you’re at a disadvantage.