Making them auras clashes with what spirits are supposed to be. Spirits are a carry over skill from GW1 and should remain stationary area effects.
However an increase to their buff range so they can be placed in harder to reach areas would go a long way to making them more viable. Letting the ranger place them within 600 range from themselves would also be a big help so we don’t have to leave the point to place our spirits. Cutting the cast time in half would make the spirit set up faster so we waste less time before being able to initiate combat.
Bonus points is the spirit teleports to a targeted area before self destructing when the ranger uses their active skill so we can aim it without the pet needing to be in danger.
If all these changes were made spirits would be a pretty decent area support tool.
Beyond that I’d also change the passive proc of Storm Spirit to be a direct damage lightning strike similar to Sigil of Air. This would give rangers a second DPS increase utility to go with Frost Spirit in dungeons as well as give power spirit rangers a viable option for a damage dealing spirit.
Well, I have my old elementalist main still. Will probably grab my staff and play that. I also intend to make a revenant as that looks really fun to play and I love the lore theme of it.
And it’s not like druid makes ranger worse and I already play that, so…. Yah. Still play core ranger.
If druid is a new and interesting playstyle I’ll probably still play it in Unranked and have a blast.
This is great design. Bad design would be ignoring lore entirely just to make things more “even” for the races.
It’s thoughts like the one in the OP that made Anet ditch a huge chunk of the lore by not involving the human gods in any way.
Tanking courtyard allows me to move more quickly to the next game which I have a higher chance of winning. It’s a question of throughput – number of games/hour.
Again playing Ranked is more efficient since you’ll never end up in Courtyard to begin with.
Removing the pet would break over half the ranger’s traits, an entire utility line, and several weapon skills.
It’s not going to happen. Best you can hope for is access to an elite spec where the pet only has to be active most of the time and not all.
Moral of the story is I’ll vote for what I feel like playing, which is the whole reason a map voting system exists. If someone wants to intentionally feed like a child because they didn’t get their way, that’s their business.
Oh that’s fine then. Different goals. I vote for what I think will give me the best chances you win. I play to win, you play for fun. No judgments.
If you played to win you wouldn’t immediately give up because the wrong map won the spin. Intentionally losing is not a winning strategy.
A better solution would be to just play Ranked where the map you won’t play isn’t even an option.
Am I the only one seeing the Druid transforming her left arm (by using her right-hand/staff to do it) into a treant/root arm?
Body-part shapeshifting?
Looks like her hair to me.
You can very easily lose a game on Spirit Watch by not contesting the orb and letting the enemy have their way with it. At the same time you can very easily lose by focusing too much on the orb and not enough on the capture points. A new player with a low MMR is not going to know how to balance their attention between the two, but I wouldn’t say knowing you need to go after the orb is a “bad habit”, and certainly not one that translates to the maps that don’t have the orb mechanic at all.
At the very least it isn’t any worse than the habit of going for a Lord Rush as an opening move in Foefire all alone, which is a thing that happens far more than it should.
Different maps require different strategies to succeed. Requiring different strategies makes the gameplay less dull and repetitive. I play almost exclusively unranked because I like having things mixed up now and again.
Looks a bit like an oakheart, which would be cool. Druid might have an entirely unique pet selection for all we know.
If it does turn out to be a melee staff I’d be fine with that, though I am still hoping for a ranged caster set up.
The day Blizzard changed Feral druids to Feral and Guardian was the day I stopped playing WoW.
Taking the only hybrid spec out of the hybrid class. Ludicrous.
I hope it’s a dinosaur. Druid mechanic change could be giving us a new list of pets that include dinosaurs and modrem beasts.
“GG Anet, you just deleted all condi builds. With the druid’s crazy good regen and resistance uptime they can basically stand in a condi field and STILL BE GAINING HEALTH as they do it! That plus their fully automatic heat-seeking bird that can’t be kited because of their OP Taunt makes the druid completely untouchable to condi builds WHILE STILL PUTTING OUT INSANE DAMAGE. This sort of zero counterplay bullkitten is totally unacceptable. And before anyone says “LOLGGL2P SCRUB KILL THE BIRD” YOU KITTEN CAN’T. If you target the bird THEY JUST CHANGE ASPECTS AND BAM! Bird is full kitten healed! Not to mention that with a glyph build the druid basically has 25 KITTEN SKILLS at any given time PLUS the pet. They are even more versatile than D/D eles and EVEN MORE IMMUNE TO CONDI PRESSURE. I’d rather fight a kitten Diamond Skin D/D ele than a druid. Calling it now, druid is the new D/D ele but with a NO SCOPE ONE HIT KILL UNAVOIDABLE TAUNT PET that it can use every 15 kitten seconds."
Water and arcane is already a mandatory. If you nerf it all eles die. However if you nerf fireline FA and Staff ele is still viable, while dd gets nerfed. People aren’t complaining about FA or STaff ele, its just dd
I know Water and Arcana are already mandatory. I said if those trait lines are never touched they will remain mandatory forever. With how strong they are you need to take a little away from it before adding more to the other trait lines, but taking away from the other trait lines to make said line’s combo with Water and Arcana weaker does the opposite.
Elementalists need sustain options that don’t revolve around healing through damage. Nerfing the non-healing oriented sustain options will make it harder to improve build diversity in the long run.
The main thing rangers have that guardians and warriors lack is long range damage potential. Guardians famously lack a long ranged option, and the warrior’s longbow is a support/AoE tool while their rifle is considered by many to be a lackluster option. The ranger longbow has strong single target damage, the best range in the game, and somewhat decent utility with the stealth, knock back, and AoE cripple.
This may change with the introduction of the Dragonhunter which gives guardians a longbow build.
The pet offers the ranger a lot of utility even if most on this forum resent it. You need to learn to micro manage the pet properly to get the most out of it, but depending on what pet you choose it can offer a lot of extra control (Canines bring fear/immobilize and a knock down that can allow for chain control and spiders bring two immobilizes and a poison field), burst damage (birds can hit hard and hit more frequently than other pets due to constant swiftness), and many other options depending on what sort of pet you prefer (I like drakes for the strong F2 and blast finisher on Tail Swipe). If you invest in beastmastery the pet is a pretty strong companion, but can fall victim to the pathing issues other AI have so you need to work around it and lead the enemy into the pet’s attacks.
In melee the big benefit rangers have is they have a ton of evades baked into their melee weapon sets. While warriors and guardians wade into battle with blocks and invulnerability to negate damage rangers dart between enemies constantly evading attacks and dancing around our opponents. A good melee ranger is impressive to watch and the playstyle is a lot of fun.
So if you like a profession that ranges from fairly straight forward (Long range sniper build) to extremely fast paced and skill intensive (double melee BM ranger) this is the right profession for you.
Technically if you ever read real legends on druids they are able to do many many things like shapeshifting, teleportation, speaking with animals, and other strange magics like weather.
Technically in mythological tales from our world druids were indistinguishable from wizards. They used a lot of illusionary spells too but that isn’t considered a part of the modern druid we think of in roleplay games.
Most commonly their powers revolved around prophecy however, not shapeshifting or anything to do with animals. Druids were soothsayers, herbal healers, and prophets primarily, not nature mages as they are depicted commonly in popular culture.
But that’s not the point. The point is a druid doesn’t HAVE to shapeshift. It’s not even a true staple of the class concept. It is only popular because DnD and Blizzard Entertainment popularized the idea of druids as shapeshifters, but that is far from the only interpretation.
Don’t get me wrong, I love shapeshifting druids too. I love all druidic concepts. I always play the nature mage class any game has to offer. But there are other druid concepts that are equally valid to what you see in Warcraft and DnD.
That is true, but there’s only so many ways you can fight something of that size without it being ridiculous. The alternative is climbing Modremoth and fighting him that way, which I find equally silly since one would expect him to just roll over or something.
Whatever they do I’m sure Anet will go big with it. They don’t want another underwhelming Elder Dragon fight.
Dang, I really wish they had kept that as the boss fight. Far more interesting than just shooting him down. Honestly it kind of feels like Zhaitan’s fight was cut short to fit with the release date like some other bits of content that suffered.
Hopefully our fight with Modremoth is similarly branched into parts. I get the feeling, based on Modremoth’s insane reach with his vines, that he’s fairly large compared to the other dragons. At least bigger than Zhaitan. I rather like leaping into the giant Saarlacs in the Silverwastes, so maybe going inside Modremoth to fight him or something.
There weren’t druids in Lord of the Rings. If you mean Radagast he was a wizard who specialized in talking to animals and was offhandedly mention to be able to change his shape and color, but that was very vague.
Druids don’t shapeshift in Guild Wars. They shed their bodies to become spirits of nature.
Druids don’t shapeshift in the Warlords Battlecry series. Nor in Magicka. Pretty sure the druids in Witcher don’t shapeshift either. If I had access to Google I could come up with more examples but this was off the top of my head.
Just because DnD and Blizzard have druids do something in a specific way doesn’t mean it’s universal.
Edit: Ah! I almost forgot the Might and Magic franchise. Strange since Heroes of Might and Magic 3 was the first game I ever played that had druids in it.
(edited by Ehecatl.9172)
A persistent Champion really would have livened up the story. When you have an immensely powerful background villain you need someone in the front to be the background character’s presence and make you feel like you have a more personal connection to the person you’re fighting. It’d be like Sauron without the Witch King and the Nazgul.
I have noticed that the Dragon Champions in the story seem to be really tough fights. Giganticus Lupicus was a lot of fun and so has been the Shadow of the Dragon fights (Though I find it a little crazy that the PC can now solo Dragon Champions). If Zhaitan had a fight more like the Shadow of the Dragon battles his death may have been better regarded. Though it is hard to do an interesting boss fight against something of that size.
Maybe if after you cut Zhaitan in half and he falls to the ground everyone starts to cheer, only for a dozen undead dragons to swarm the Glory of Tyria to bring it down. Then you fight Zhaitan’s diced up body on the ground with some interesting mechanics as Risen constantly rise up to swarm you. Maybe Zhaitan tries to reform by devouring his own minions and you need to stop him. Just some sort of direct fight between the party and the dragon would have made it far more interesting.
We could use more condi removal
Anyone else feels like druid is gonna be their attempt at making a support ranger build while dismissing spirits?
They said they wanted to give each class a new role with the spec, but we already have support y know..
I’d rather have daredevil and give druid to thieves lol
There is always the possibility the druid will be designed in such a way that they could capitalize on our spirit utilities too, should we build for it with Nature Magic and Druidism.
Maybe the staff auto attack is really fast like the shortbow so we can proc the spirit effects quickly while creating a circle of thorns that bleed and knock down enemies that try to cross it, along with other control effects to keep people off our spirits.
I am kind of hoping for a vine grab and pull move personally. Something to drag my enemy closer to me so he’d land in my traps or near my spirits when their active effect goes off. Rangers have a few utilities that need the enemy in a specific spot to work. Getting a grab would be such a huge benefit.
Now that you mention it Konig, I would’ve loved to see Gaheron continue on as a major villain. His goal of ascending to godhood was interesting, and his boss fight was one of the more interesting ones. If he had succeeded in ressurecting himself he could have gone on to look for alternative ways to become a god and be a more impressive opponent for the charr to deal with than the now nameless leadership the Flame Legion has now.
Plus the Charr don’t have many villains to their name. Despite being the main antagonist of the early Prophecies levels they never had much personality to stand out.
That was the the big flaw in GW2 I feel. They jumped the gun by killing off enemies like Zhaitan, Kudu, and Gaheron right out the gate instead of saving them for bigger story lines later. At least we have Faolain. I’m really hoping she has a more compelling role in HoT than “Servant of Modremoth”.
I feel the opposite actually. Defenses in the Fire line as well as Air and Earth need to be better and Water and Arcana worse to balance it out a bit more. The ability to mitigate damage via blinds, and thus reduce the need to just heal through everything, is vital to promoting build diversity.
Nerfing Blinding Ashes and leaving Water and Arcana as is will just make sure Water and Arcana remain mandatory trait lines.
I think the OP is mistaking the sword 2 and 3 skills for superspeed. They are movement abilities that make the ranger move in a specific way very quickly.
I do feel GW2 could use more humanoid villains. I appreciate the concept of Scarlet but not the execution. I’ve also found I like Scarlet better as a character after her death and learning more about her work with Omadd.
But the idea that she was able to get all the major villain groups to work together just leaves a bad taste in my mouth. You’re not telling me Flame legion soldiers and KRAIT look at this small pom-pom headed flower girl and thought she was someone worth listening to.
I feel she had potential to be a decent character but was handled in a very… Mustache twirling villain kind of way with no explanations for how she was doing what she was doing that were satisfactory to me.
The Modrem Commanders seem like they have potential. Any way to have thinking opponents with their own personality to fight is a good step forward.
Personally I feel the Heart of the Mists needs to be more interesting looking. Maybe not a city but I agree with the OP that it should have a similar awe inspiring feel to a city.
The Mists are a metaphysical realm where past and present are the same and demons and gods live. There is a lot that could be done with the Heart of the Mists that go beyond just being a floating landmass with basic grass textures and some old ruins.
Maybe have different sections represent different cities and civilizations. One area could have massive statues of the six gods, maybe including Abaddon, and large walls covered in old writings about them. Another section could have Mursaat architecture while another something from the Kuzricks or Luxons. Stuff from Old Ascalon and New Kryta sitting next to Krait pillars and Charr effigies. Maybe even entirely new objects that we can’t trace to a known civilization that might have importance in the future.
Adding more things to do is a big help too. Dueling arenas surrounded by effigies of the Titans and statues of Balthazar and the Bear Spirit would be pretty fun. More areas to fight more NPCs for basic build testing would go a long way. More golems. Maybe a multi-tiered tower filled with NPCs to save space that looks like something out of Orr.
There is a lot of room to make the Heart of the Mists a visually stunning and interesting place. Right now it’s very generic, which doesn’t fit such an incredibly important lore area.
Can we not just light Mordie on fire? He’s made of planty stuff. As a condy guardian, I’m kind of in favor of this plan.
Have you ever tried to start a fire with living wood before? It’s freaking hard.
Sylvari and Mordrem Guard are the ‘fruit’ of the Pale Tree/Blighting Trees, so by your logic, if I’m understanding your logic, they would eventually become their own Pale Tree/Blighting Tree and, in turn, become capable of reproduction – as that’s what fruits effectively are: seeds.
But that would be extremely weird, as it would mean that every one of Mordremoth’s minions could become minion factories if given time.
Which once more makes Mordremoth completely different than the other Elder Dragons – the entire point of my argument for point 1 and 1.5 – for no reason other than narrative drama of ‘player race = dragon minions’ despite the fact that it contradicts everything else (basic minions have less magic put into them thus are weaker and less intelligent – per Magic Sucks PS instance).
Yes, the Sylvari and Modrem are fruit. But they are CORRUPTED fruit. Just like Primordus takes rocks and turns them into animated creatures that look like various animals Mordremoth is corrupting these plants so the fruit they produce are twisted into a humanoid shape.
They don’t necessarily need to still act like fruit and carry the ability to grow more trees, though there’s no reason they couldn’t given how long it took to grow the Pale Tree in comparison to how long Sylvari have been dying, but they are corrupted fruit. It’s entirely possible that with the act of twisting the plant’s ability to bare fruit into the ability to bare Modrem the corrupted “fruit” can no longer grow into new trees.
As for your final point, we knew Modremoth was going to be different the second we learned his domain. He controls a domain of living beings. Plants are inherently different from ice, crystals, rocks, or corpses and so wouldn’t have the same limitations that these non-living substances have. The plants are alive.
As for him being different making him a “sue”, I just disagree. The Elder Dragons can, and frankly should, have different abilities and motifs about them to keep them interesting. Jormag is the only dragon that is focusing most of his attention on corrupting living individuals and forming religious cults and that makes him a far more interesting dragon to me than Primordus or Kraalkatorrik who just use mineral-based fodder. Up until now Zhaitan was the only dragon who didn’t glass his minions over with some other substance and kept them as fleshy biological creations. Primordus as far as I know is the only dragon that is actively making minions out of inanimate objects.
Likewise Modremoth’s domain are plants and the one thing all plants do is grow. I really don’t see a problem with Modremoth using this one universal plant trait to his advantage by growing his army.
Jeeze people, can’t you let there be just ONE positive thread on the ranger forum?
I for one find the Scrapper specialization really interesting so far. If Druid has a similar design quality we’re looking at a pretty good druid.
And before anyone tries to give me the “We’re anticipating failure so we don’t get let down!” shpeel, the way I look at it is different.
No matter how you look at it we’re all getting the same end result. Might as well not let it ruin my week by expecting failure.
Sylvari have no internal sexual organs, as stated in Season 2. It’s been known since the sylvari redesigned reveal aka “sylvari week” before launch that sylvari could do the deed but they were 100% sterile.
The other dragon minions may have genitals, but being corpses, crystals, and ice would be similarly incapable of sexual reproduction.
Mordrem are also incapable of sexual reproduction. Or at least sylvari are.
This is probably the one similarity between sylvari and other dragon minions, in all honesty.
I didn’t say the Sylvari can reproduce, the Pale Tree can. The Pale Tree/Blighted Trees are plants that have been corrupted and had their still intact reproductive abilities twisted to mass produce Modrem instead of natural seeds to make more trees.
Modremoth functions differently from Jormag and Kraalkatorrik who transform the living into animated substances like ice and crystal. He’s more along the lines of Zhaitan and Primordus as he corrupts what is already there while retaining it’s general state of matter. Corpses with Zhaitan and stone with Primordus. But unlike Zhaitan and Primordus Modremoth’s domain is plant life, which means the corrupted plants he takes control of are able to reproduce like normal plants where as corpses and rocks obviously can’t.
So Modremoth is twisting the way the plants normally reproduce to make more minions. Using the very nature of life to further his own goals. Sounds like a form of corruption to me.
At this point I feel like the Elder Dragons very much view us as a potential threat. We killed Zhaitan and nearly killed Kraalkatorrik. They’d be stupid to not consider us a threat. It says a lot that Modremoth started weakening us before he even woke up with Scarlet, and the moment he fully awakened he started a full scale assault on the PACT and the races.
Modremoth is likely scared. Unlike Jormag and Primordus he hasn’t had time to set himself up and entrench himself fully, and while he is clearly much more powerful than Zhaitan was, Zhaitan had over a century to prepare before the PACT formed to defeat it. Modremoth won’t have that kind of time to get to his full strength so he’s behaving far more aggressively than the other elder dragons to compensate.
The only other dragon to behave this aggressively was Kraalkatorrik who was also a freshly awakened dragon. He had the advantage of fleeing into the Crystal Desert however, and we never followed him.
Modremoth is actively trying to cripple Tyria, likely so we’ll back off the Maguuma Jungle so he has time to prepare.
It’s also possible, though I suppose less likely, that Kraalkatorrik just didn’t notice Glint had betrayed him. If she was purified but kept working for him for some time after before developing an attachment to the lesser races it’s possible that the Elder Dragons don’t necessarily have 100% knowledge of what their champions are thinking and doing at all times, which means Glint could have betrayed Kraalkatorrik without him knowing so he wouldn’t raise another champion to replace her when he went to sleep. Then she’d have time to prepare for the next Dragonrise.
I feel you’re overlooking a big detail that separates Modremoth from the other dragons.
Modremoth’s minions are still alive. Up until now we’ve had Zhaitan who mostly corrupts dead things (No functional genitals), Jormag who corrupts the living and turns them into animated ice (No genitals), Kraalkatorrik who corrupts the living by turning them into crystal (No genitals), Primordus who corrupts inanimate objects (No genitals), and Bubbles who corrupts water (No genitals, just tentacles).
Modremoth corrupts the vegetation and twists it to his needs, but the corruption process doesn’t render the plant unable to reproduce the way the other dragons’ corruption does. He then uses the plant’s natural ability to reproduce to spawn more minions who are born corrupted by his influence. Modremoth’s minions are different than the other dragons’ because he is the only elder dragon that let’s his minions keep their reproductive capabilities after being corrupted so he can exploit it.
As far as why the Sylvari don’t consume magic, it’s entirely possible that the Pale Tree had more say in their biology than we know. It’s possible she may still consume magic via her roots but didn’t want her children to feed off magic for whatever reason. We know Zhaitan was able to make different kinds of minions for specific tasks so there isn’t any reason I can think of that the Pale Tree couldn’t choose what her spawn consumed.
And for people knowing what the Sylvari are so suddenly. There was already a lot of suspicion around where the Sylvari came from. The Sylvari and the Pale Tree could never answer that question in any full degree, and I’m sure the people of Tyria had their suspicions of where these weirdly helpful plant-folk came from. Now suddenly, without warning, the Sylvari turn against the PACT at a crucial moment and many of the Sylvari who turned begin spouting off about how they are Modremoth’s creations and have been since the beginning. I’m sure SOME soldiers wouldn’t believe it, but I doubt absolutely no one would. In fact from the perspective of a normal Tyrian it explains a lot.
Kossage explained why this is different emotionally pretty well so I won’t get into that.
I’m sure others can channel different legends. I fully expect to see some NPCs who channel legends we as the player don’t have access to. Perhaps one that is important to the NPC’s work or backstory. Like a norn revenant NPC channeling Jora when fighting the Sons of Svanir or a revenant in LA channeling the Mad King Thorn against his will during Halloween. Maybe we’ll see an asuran scientist channeling Snaff so he can gain access to Snaff’s genius mind to improve his own work.
Obviously they can’t let us choose ANY hero in Tyria’s history to channel. The sheer number of skills would be mind boggling. However there is room for more legends. Future elite specializations will no doubt introduce new legends that can be channeled similar to how Herald gives access to Glint.
That could work. I haven’t touched hyena since before the patch that gave us taunt.
Definitely something to test now.
You could, but the first knock down will be over before the overly long F2 cast time finishes to summon the second hyena, so you don’t get the chain control that you’d get summoning before the knock down.
Maybe you could use Hilt Bash between the enemy getting up and the F2 finishing, but even that might not buy you enough time.
That is an interesting theory and would explain why there are both lesser dragons and Elder Dragons on Tyria. Definitely possible, especially considering how power works in Tyria as far as death is concerned.
All this talk about Elder Dragons waging war on one another with their minion armies kind of makes me with the Guild Wars franchise had a strategy game out.
The second hyena does a knock down, yes. I used it in a zoo tycoon build with hyenas and pirate runes. It was pretty fun.
Problem is they usually do the knock down at the same time wasting it. Sometimes they’ll do it one at a time though, usually if one is closer to the enemy than the first, which leads to a double knock down combo.
Please make Raids so stacking isnt possible
in Guild Wars 2: Heart of Thorns
Posted by: Ehecatl.9172
There are 9 professions and 10 raid slots. Not stacking is impossible.
It’d also be really annoying if you had a friend who happens to play the same profession as you and you couldn’t play with them because of some stacking rule.
Drakes would be up there too. Have you seen how big their jaws are? We’re talking a crocodile on steroids with even more bulk behind them than the game’s bears. And it just so happens to be able to shoot lightning from it’s mouth or set you on fire.
… Oddly enough Tail Swipe does a pretty fitting amount of damage for how big the drake is.
True, but the last time they were awake and had their food source removed by the Bloodstone they all just went back to sleep. If they all had an epic battle at the end of their feeding cycle there wouldn’t be as many dragons still around as they’d have killed one another. None of them made a move to take out another dragon while it was asleep either. Zhaitan, arguably the weakest dragon, had a huge head start and didn’t really capitalize on it. The dragons seem more concerned with consuming what’s in their immediate area than defeating the other dragons.
Granted maybe that is why Glint was the only Dragon Champion still active. After the dragons went to sleep she was the one that killed the other Champions to secure an advantage for Kraalkatorrik.
They can talk to you. But they are not the true immortal spirit of these characters.
The Mists is a very complicated place. Time is irrelevant there. Any event, big or small, leaves some level of impression on the Mists that carry on as echoes that can be experienced by those who travel into the Mists.
The SPVP maps? Those are echoes of past battles that we re-live by entering the Mists and reaching these echoes. The Battle of Kyhlo isn’t just a catchy name they gave the map, it’s a reference to an event in the lore. It was a battle in the Third Guild War between Ascalon’s Chosen and Zealots of Shiverpeaks. Legacy of the Foefire should be obvious. There’s a reason one side has a charr lord and the other an Ascalonian ghost lord. Not all the maps are as obvious, but that’s how Anet explains the SPVP game mechanics within the lore. We’re revisiting old battles.
Similar to how these battles constantly replay over and over in the Mists the legends we channel resonate within the Mists as a separate entity from the actual person. What we’re channeling is like a reflection of the original in the water that is the Mists.
We know some Dragon Champions are left awake to watch over the world. This is why Glint was still awake. As for the lesser minions I’m gonna agree with Argon and say they eat them. Gotta get back that energy they used to make them, and there’s no reason to keep them around if there’s nothing to challenge the dragons anymore.
Unlike now when people cant do anything while they wait for bosses to spawn or a que to pop oh wait they can.
Harvest stuff talk to people do events kill mobs to build up stacks of + attributes etc
Riiiight. Because doing low level events that I can casually one shot by now and harvesting nodes is what I call an entertaining use of my time.
I’d much rather have a fun and engaging duel or watch other people duel to pass the time. Additionally none of your suggestions work if you’re waiting for a queue in the Mists. PVPers have to just sit and wait.
Nobody is going to buy GW2 just to duel in open world. That’s dumb. The only people who will take advantage of that feature are the people who already own the game, which means the community overall won’t change one bit. The only thing that would change is people now have something to do when waiting for a boss to spawn or a queue to pop.
His resources are limited. Although, that does make me wonder why he doesn’t just create an army of these commanders in place of the Mordrem beasts (any minions besides the Guard) and use them to wreak havoc. Again, maybe these take more resources/time to create than all of the other minions that having an army of them isn’t feasible, but it seems like a valid question.
More than likely he can’t recreate the soul of the original, just the body. A big reason these commanders are so effective is because of who they are and what they know about the PACT. So when a commander dies he recycles the mind/soul of the original and puts it in a new body. Similar to a Tyranid Hive Tyrant in the Warhammer 40K setting.
Even if the druid is more support oriented you’ll still be able to build one offensively. Druid can still equip the longbow and take points in Marksmanship and Skirmishing. And if druid is a support line it probably has traits that improve the druid’s survivability or access to certain boons, which you need in damage oriented builds anyway.
Biologically speaking he probably can’t produce them from thin air. He needs mass and energy for the process, which means while his army is potentially limitless he can’t just keep churning them out forever unless he has enough raw materials to do so. Given they are plants that means minerals, sunlight, and water. Probably magical energy as well, and he may replace the need for minerals and sunlight with flesh and blood.
But ultimately there is a finite amount of these resources, which means there is a finite number of Modrem he can produce at a time. Similar to most RTS games. Yes, you CAN keep mass producing troops, but you don’t have the resources to keep that up forever.
So you just don’t want rangers in PVP? Seems like a reasonable request.
I vote to remove it from pvp. Or change how it works so that it just redirects damage temporarily.
It would also be nice if killing the ranger pet had a significant impact on the ranger. Nope just swap pets. No biggie. Should daze or stun the ranger when it dies.
Kill the pet twice. A dead pet goes on a 60 second cooldown, so if one goes down and then the other the ranger is without a pet for a full minute. Which is a significant impact as the pet is a large chunk of the ranger’s damage and control ability.
Without the pet you’re basically half a profession. No other profession in the game can have their class mechanic completely shut down for such a long time.