It costed probably about 450~ or so gold to post that sell order of 9.5k for Twilight, if anyone’s wondering.
- The Guardian is a heavy armor class who relies on boons to make up for their low levels of innate health. They focus on area control and punishing enemies for the position on the battlefield. We want them to feel very powerful when their boons are active, but if those boons are removed, they will start to feel pressure. They can remove conditions more easily than the Warrior, but share the Warrior’s need to be in melee range to dole out maximum damage.
Line of warding, bubbles, and punting? That’s some good crowd control right there.
The fact that you even replied shows your immaturity. The fact of the matter is: nobody likes snitches. Snitching in the game will become a sort of social death for the person in question in most cases.
Just to clarify – and this response makes you the bastion of maturity, right?
Yes.
We’ve actually been aware of this issue previously, but thank you very much for posting it. If you would rather not deal with trolls blasting you in the future for helping devs, please feel free to PM me these things and I will look into them.
On the other hand, calling your players trolls, even if they do behave in such unconstructive manner, may be seen as not only unprofessional but also rude.
I realise that you’re not calling anyone in particular a ‘troll’, but saying what you did, you acknowledge the reader that you disrespect some of those posters.
Sometimes it’s just better to back off saying nothing than engage in a discussion.
I noticed that it’s not just Robert that speaks in such a manner. From the way certain… other ArenaNet developers type, you could certainly view their post as also being condescending, if not overly judgmental. It all depends on the subject at hand, of course. There’s a very thin line between what can and can’t be said, as a developer.
Beside the irrelevant assumptions you make about my motive and age, you think it’s OK not to point out these exploits? What exactly did you contribute with your rant?
Why don’t I make some assumptions of my own. You exploit much? U MAD YOUR FAVORITE EXPLOIT GUNNA GET TAKEN AWAY?
The fact that you even replied shows your immaturity. The fact of the matter is: nobody likes snitches. Snitching in the game will become a sort of social death for the person in question in most cases.
Path 1 and 2 are huge timewasters. People only do the destroyer path because it’s the least-annoying path. The armor looks horrible on everyone except human/sylvari heavy and the weapons are just recolored glyphic. It’s bad and not worth the time for all the laziness that went into the armor and weapon design.
Infractions are warranted, especially here and now. I have received one myself.
jboynton,
I expect more gear to come out in the future. I expect gear to get better because ultimately, how boring would it be to have the same gear stats, just different skins, even three months from now.
Let’s be open-minded.
Worked for 7 years in GW1 without becoming boring.
Fashion Wars! Everybody was a unique snowflake, except when they found it “too hazardous to be himself and far easier and safer to be like the others, to become a copy, a number, a mass man.”
I fail to see how quoting Kierkegaard makes my point any less true. People were perfectly content to chase after aesthetic improvements throughout the game’s existence. There’s plenty of other games out there for people who feel the compulsion to have constantly shifting tiers of gear to work towards.
Even if I’m wrong and this would in some way benefit the game it seems from the feedback arising here that the majority likely don’t want this. Hell, let’s not even get into how, if this goes through, we’ve been blatantly lied to. I see how you can be “ok” with this to the point where you’ll deal with it and move on, but I really can’t fathom how anyone could think that the developers lying to us is a “good” thing.
Oh no, I didn’t say you were wrong. I was just poking at how cool it was to be decked out in Chaos Gloves, bandanas, and black dye.
I take part in quite a bit of WvW, and I hate the idea of having to continually work on upgrading my gear. What’s Arenanet going to do to keep balance between those players who grind dungeons (or pay cash for gems) and the rest of us?
Here’s my suggestions
- Don’t increase stats, just increase the “infusion” for the dungeon mechanic
- Drop (or increase) stats in WvW to balance everyone
- Switch WvW to the same system as PvP (where you can choose everything separate from PvE)
Would be cool if “infusion” was just a variable so you wouldn’t get kitten by S. Agony, like in Guild Wars 1. Would be even cooler if it was a sort of sneak-peak for the Bubbles expansion.
Infractions are warranted, especially here and now. I have received one myself.
jboynton,
I expect more gear to come out in the future. I expect gear to get better because ultimately, how boring would it be to have the same gear stats, just different skins, even three months from now.
Let’s be open-minded.
Worked for 7 years in GW1 without becoming boring.
Fashion Wars! Everybody was a unique snowflake, except when they found it “too hazardous to be himself and far easier and safer to be like the others, to become a copy, a number, a mass man.”
Well, I’ve just had a post infracted for daring to mention that the developers have gone back on their promise. That’s not an accusation, it’s a fact. Though I suppose our concerns regarding the breach of promises outlined in the manifesto and marketing surrounding this game are just going to be brushed aside and/or silenced.
I just had a post infracted for saying that a delivery of cake would get the developers to listen. Weird.
While the small group of people are crying on the forums the rest are playing and farming in ORR. Were farming for gear already so this is GREAT NEWS for us. Come see the truth for yourself @ Jade Quarry in ORR.
Yeah, hope you don’t get caught in a bot sweep. I don’t think I want to risk going into Orr right now. But good luck to you, grind on, grind on, oh brave MMO soldier, grind on!
Heh, I don’t personally like doing this but I just logged on to see what is going on and the truth is this is what people are doing. I don’t think they are bots either. My point is these are the players that like progression and there is a whole lot of them busy playing the game and not posting here on the forums.
The people in Orr are:
0. Not liking Risen.
1. Waiting or doing Balthazar for shards.
2. Farming/Harvesting for materials and item drops for money, since you need a stupid amount of it to be considered rich in an economy where gambling and trading post manipulation is encouraged.
2.5 Waiting for DR to wear off.
3. World Completion
4. Doing Trahearne’s Story
Maybe they just don’t feel like being attacked personally for actually stepping up and saying something? As has been the case repeatedly in this thread and others.
The dungeons? Ascnded gear comes from ONE DUNGEON MAN! All the other dungeons will be ghost towns! What is so hard to understand about why this sucks for the people that actually bought into Anets now defunct “vision”?
Furthermore, the current dungeons aren’t even optimized as they should be. As it stands, it’s just “Oh, hey. Players aren’t playing it the way I want them to, so I’ll just not fix the reason why people aren’t running that path and just make it even more tedious to go through.”
So it looks like ArenaNet is catering for the hardcore player base, and leaving the casuals as an “under geared” group of players.
What happened to None-Gated content ? What happened to being able to just play with my friends in ANY content. Is it true there will now be zones I can not play, because I haven’t farmed the right gear?
Gear checks???
ArenaNet, this is not what you said we would be playing.
Everything in this game caters to casuals, even obtaining legendaries. We hardcore PvE’ers can’t just have this one thing? Every single aspect has to be lovey-dovey and equal?
Am I to assume that all of the people that hate getting new gear so much are still in the gear they hit 80 in? Because if you complain about “being forced” to get new gear in order to stay on par, then you must have hated it then too. Right?
And after you get “this one thing”, will you be satisfied? Will you sigh a heavy breath of relief and say… “yea, that’s the one… that’s the tier of gear I needed to make my character truly feel complete”?
Or, will instead you say “that was great, what’s NEXT? when is the new tier of gear coming out? there’s NOTHING for us to do!”?
This. This type of player will never be happy with just one new tier of gear. They’ll be clamoring for new tiers every single week, claiming there’s “nothing” to do after acquiring the latest tier.
It’s a completely unsustainable model and can easily ruin an MMO with insane power creep.
They’re catering to the people who didn’t play Guild Wars 1.
[old news]
Also, I like how they used “character progression” as a buzzword to describe their decision for non-accountwide dyes in a similar way to describe their inclusion of Infused gear. Basically, “character progression” is now red alert for “Uh oh, what are they going to do now?” Quite sad, eh?
It would be nice of them though to give us some kind of idea on how they think they are going to fix the rewards and difficulties.
As much as I would like to do a “This is what we’re working on” – doing as such hurts iteration. Because if I say something now, and after its focus tested we have to change that system, then I’m considered a liar, and our integrity is diminished as a result.
We play this game too. We know that the dungeon rewards aren’t where they need to be, and we’re going to work on it until we are happy with how it feels. Monday’s patch will be the start of our efforts to correct the problem.
Just like 99% of the playerbase, I despise the DR system, and I hope that by ‘correcting’ you mean you will remove the DR system entirely, fix grammatical and spelling errors, fix the multitude of personal story, dynamic event, and renown heart quests, and up the dungeon rewards to outweigh the loss.
ArenaNet has already illustrated themselves as self-contradictory, failing to follow “The Golden Rules of Guild Wars 2” in all its entirety. You are not respecting us and you are not doing things well. That is a largely popular outcry which I bear sentiment towards.
Dungeons are not fun when all the designers do is put in high-hp mobs to pester the players and force us to whack them around, all for a sub-par reward chest, a measly amount of gold, and an unsatisfactory amount of EXP. In addition, it’s also not fun when said designers punish us players for discovering ways to circumvent the design in a certain time frame by thinking with portals, figuratively speaking. Too easy, you say? That’s your own fault. Don’t punish us for your own failings.
I’ll be honest here. There are a few instances where certain dungeon machinations are utilized, kind of like a puzzle, where a combination of class skills, dungeon terrain, and dungeon mechanics enable for faster travel. I like those times, and there should be more of them instead of the straight-up skull-bashing that dungeons most often utilize.
So comes to mind the question, what’s wrong with speed-running a dungeon and grinding? It’s not good practice to punish players for setting a goal for themselves and trying to achieve it. In this case, the goal to “attain that which I desire and get my just-reward for my tenacity as soon as possible.” There is absolutely no way to stamp out grinding as there are always be the dedicated players that will make it their goal to obtain that something as soon as possible. …And perhaps maybe even make a profit in the process.
You should instead be raising rewards dependent on how fast you clear it. “But then people will put up guides and everyone will do know how to do it!” is a fair argument, yes, but the beauty that I found in running these dungeons is that events are unpredictable because the ones running the dungeon are humans and not machines. Amusing things can and will happen, we’ll all have a good laugh about it, and continue doing it because we all have a common goal and enjoy working towards it.
The chief element of happiness is this: to want to be what you are. In that respect, to do what you want to do instead of being told what to do and how to do them. Hindering that damages your integrity.
By diminishing the rewards and making the dungeons not fun to go through, it reduces the motivation for the players to continue doing what entertains them. If it worries you that much, implement dynamic battle and event variations dependent on time and situation. Maybe even puzzle sequences. In any case, I have to leave and I hope you take the time to read this block of text.
I leave you with a quote. Take it as you will. “Just as nothing is more foolish than misplaced wisdom, so too, nothing is more imprudent than perverse prudence. And surely it is perverse not to adapt yourself to the prevailing circumstances, to refuse ‘to do as the Romans do,’ to ignore the party-goer’s maxium ‘take a drink or take your leave,’ to insist that the play should not be a play. True prudence, on the other hand, recognizes human limitations and does not strive to leap beyond them; it is willing to run with the herd, to overlook faults tolerantly or to share them in a friendly spirit.
….
—Desiderius Erasmus Roterodamus, Praise of Folly
(edited by Erasmus.1624)
[Devquote included] Dungeon Gear Token Costs (Aka, whatever happened to anti-grind philosophy?)
Posted by: Erasmus.1624
tbh I wouldn’t count on anything official older than 2 months. I guess people already forgot about this:
People still complain, but it’s not as loud as it was before because they now know that no matter how loud they get, ArenaNet won’t listen. That their “Players-First” philosophy degenerated into a “You don’t have to like us, just give us money to fund our personal interests.” ArenaNet doesn’t want to deal with issues that counter potential financial gain. You can see traces of that in their straw-man argument of character “personal growth”, in relation to the account-wide dye system which practically everyone called BS on.
I am not, however, implying that the employees working at ArenaNet are completely obsessed with dreams of grandeur and glory, bragging about the deeds they would perform and the castles they would purchase to the point that renders them lost in their reverie, blind to the throngs of goblins and orcs that lay in wait. I am just simply stating that they would rather work on issues that benefit themselves rather than the players, just like every other company out there. It’s common to see game developers making promises and then later to fall short of fulfilling their initially stated promises. ArenaNet is no different in that regard.
On a positive note, there are the problems that are purely symbiotic. The recent modifications to allow us to craft and discover from storage comes to mind. I think ArenaNet tends to focus on those and other pointless things more, while closing their ears and eyes to the unfavorable parts of player feedback. Namely, the huge player backlash as a result of the systems implemented to combat Chinese gold farming and botting.
In any case, I hope they implement a token reimbursement system in the future for the incidents as a result of human error. Like the whole “Oh, crap, I bought the wrong item piece on accident.” shtick. It’s quite saddening to encounter a bootless corpse stretched out on a rack, you know. That person must have perished in terrible agony, dying without the boots he wanted because he bought the wrong kind.
(edited by Erasmus.1624)