Showing Posts For FrozenChinchilla.5249:
Warrior trait "Adrenal Health" makes no sense
in Guild Wars 2: Heart of Thorns
Posted by: FrozenChinchilla.5249
Or they want you to use it on a defensive build. Offensive builds shouldn’t get more survival than they already have, that would only encourage berserker/assassin even more.
It’s perfect as it is.
So you’re saying defensive builds shouldn’t have adrenaline skills?
This trait just holds them back.
Typically you’re supposed to use that adrenaline skill whenever it’s ready and maxed out.
So this trait ends up doing nothing.
This trait was one of the big healing sources for tanky builds, when nobody used adrenaline. Now it does nothing.
(edited by FrozenChinchilla.5249)
In regards to dungeons, everything will still work the same.
You pull mobs around a corner and cleave them down with Berserker gear and a couple aoe CCs.
Conditions are too slow to get going in these 5-10 second fights.
Tank builds don’t work if everyone else is squishy (you just hold back their rally).
Abusing easy rally system.
The entire meta of dungeons is fairly ridiculous as it is.
Only berserker. Only standing around corners. Every dungeon is the same.
I’m wondering if there is anything that can even be done about this?
Getting people off zerker gear doesn’t fix this either … assuming it’s a problem of course.
I know it doesn’t. But it’s kind of silly having everyone in the entire game using the same gear set for meta PvE.
But every dungeon in the game is basically the same. Stack around a corner and mash buttons.
In regards to dungeons, everything will still work the same.
You pull mobs around a corner and cleave them down with Berserker gear and a couple aoe CCs.
Conditions are too slow to get going in these 5-10 second fights.
Tank builds don’t work if everyone else is squishy (you just hold back their rally).
Abusing easy rally system.
The entire meta of dungeons is fairly ridiculous as it is.
I’m wondering if there is anything that can even be done about this?
Get people off of berserker gear for once.
Great Fortitude needs to go back up.
Dogged march and the shield trait are so powerful. Needs to be brought up.
Plus it hurts so many non zerk builds.
Axe Mastery cannot be in the same trait set as Berserker’s Power
You also heavily nerfed Axe Mastery to the point of it not being Grandmaster worthy anyway.
Just remove all weapon-specific traits. Done. ANet already removed all weapon-specific traits for elementalists, so why not other classes as well.
Instead make some traits focus on melee/ranged, otherwise make the traits specific to attack types/skill types.
Honestly this is how it should be.
Anyone that equips a weapon is obviously going to take these kind of traits.
It just forces people into trait lines.
Warrior trait "Adrenal Health" makes no sense
in Guild Wars 2: Heart of Thorns
Posted by: FrozenChinchilla.5249
It was said on the livestream that you guys are trying to stay away from people saving their adrenaline.
This trait used to make a lot of sense when combined with the old adrenaline saving traits.
But now you will never properly get to use it because you are always using your adrenaline for damage boosts.
Adrenal Health
Regenerate Health based on Adrenaline Level
I suggest changing this to:
Gain health when adrenaline reaches a tier
or
Gain health when using a burst skill based on current adrenaline
(edited by FrozenChinchilla.5249)
I disagree. The new trait does not work the way the old trait did. The new version is a boost to burst damage, not a static +10% to +20% depending on your adrenal level so long as you don’t use a burst skill (allowing you to keep up higher damage with a three condition removal in your back pocket). Not the same thing at all. You are trading off +20% damage on most bursts vs. +2 adrenaline from axe skill plus 20% cooldown reduction on axe skills plus +150 (1 axe) or +300 (2 axes) ferocity. Not sure that you’re making the better choice by taking Berserker’s Power (more damage on bursts) over Axe Mastery (more attacks due to lower CD, quicker adrenaline building, plus extra damage on crits from all types of attacks so long as your are wielding an axe).
Axe burst skill recharges fairly quickly with the last trait line. And you can also get adrenaline fairly quickly with axes.
An Axe warrior would be able to keep that buff up fairly consistently.
So it’s a MASSIVE loss to damage.
The new trait “Berserker’s Power” is paired in the same grandmaster as “Axe Mastery”
Berserker’s Power is arguably the strongest damage trait on all of Warrior
This forces you to not take Axe Mastery, since Berserker’s Power will actually give you more damage even if you have an Axe.
Please separate these 2 traits, even if Axe mastery has to go into a different trait line.
I went through the whole story season 2 on my Guardian.
Now I’m doing it again on my Warrior and none of the achievements are completing.
Do I have to do the entire story again on my Warrior before I can do the achievements with him?
Going to test by doing it on my Guardian but decided to post now just in case.