(edited by Gardavil.1762)
Showing Posts For Gardavil.1762:
Heavy Armor Cleric. Primary role healer, low damage, heavy armor, and CC… not a Paladin mind you… a Cleric. Think DAoC Albion healer class.
Ugh how I hate everyone that made the Cleric into the healing wussy it is today, as opposed to the overpowered engine of destruction from the D&D days.
I agree with the poster that asked what we’re really missing though, due to the lack of the trinity system it’s hard to think of any archetypes that do not fit in with any of the current classes somehow, yet can be designed into a non-trinity type class.
Well I played AD&D, but I do not recall Clerics being overpowered engines of destruction. Maybe a difference in DMs. Maybe just me forgetting… that was so long ago.
I had much experience with DAoC’s Cleric class, both as a Player, and as a … “receiver” of their “blessings” lol. If played correctly they were not wimpy at all, hence why I suggested them. A heavy armor class needs to be able to take the punishment.
And if I may say this… GW2 is not missing the trinity system, just one part of it. Just trying to honest here.
(edited by Gardavil.1762)
Contested Waypoints? A problem for me?
Hardly. It’s one of the features that make this game so fun for me. A pain? Sometimes… but War is always a pain and we play a game of War. Kind of fits as far as I see it.
Some Players say some contested waypoints give no reward… I counter that with this: all contested waypoints give some XP as long as you actively participate (ask the bots, that seems to be how they gain levels.). All give experience running your character and learning your class. Almost all have at least trash loot. I wouldn’t call that “no reward”.
(edited by Gardavil.1762)
What heavy armor role are we missing? Really, what arch type are we lacking that isn’t expressed in the classes we already have? I mean, I miss my paragon for being a paragon, but Guardian fills that kind of role…. Paladin…. guardian…. Berserker…. warrior…. Soldier… warrior…. Just don’t know what we would need that we don’t have in heavy armor already.
Heavy Armor Cleric. Primary role healer, low damage, heavy armor, and CC… not a Paladin mind you… a Cleric. Think DAoC Albion healer class.
granted not a usual class for GW, but the White Mantle did set the example (it sure seemed they were heavy armored to me) and it would not be far fetched to see it in GW2.
As much as I would want to play this, I would not want to see this in GW2… it would tip the whole class system on it’s ear.
(edited by Gardavil.1762)
Armor repair costs seem too high to me, especially for how often some of us die. Some of us die far too often because of invisible enemies and because our server has such a low population in WvW that it’s like a squad (us) going up against a battlion(them). We are basically fighting a losing battle every day (server Devona’s Rest). In our situation we do pay too much for armor repairs and because we are the low pop server that will probably always be the case.
If my repair costs are high because I am terrible at fighting in WvW then that’s my fault. I won’t ask for an adjustment to repair costs because of that.
However Server population does matter in this situation. If the server pops aren’t balanced in some way soon I would suggest an adjustment to repair costs in WvW.
(edited by Gardavil.1762)
The servers will never be balanced for population….
… low population servers attract people that don’t want to share the server with many others, then the bots infest the low pop servers because they think they can go about their business and not get reported as much…. then the people wanting peace and quiet see their server is not so quiet and filled with pests (bots) so they transfer…
…high population servers attract the people that want many people to share the server with, and those servers continue to grow….
same for all MMOs. Always has been that way. I know because I have been playing MMOs for years and I was the guy that transfered servers when the population got too high. I watched the numbers. What’s happening now in GW2 is what happens in any MMO with free transfers.
There is only one solution to this problem, and it’s a solution no one wants. Enough Said.
Better to accept the fact that some servers will always be bigger, over populated…. and some servers will always be the step child like Devona’s Rest (my server) and others.
I transferred to a couple other servers when the bot plague got out of hand on DR, plus I had tried WvW and fell in love with it, but I felt like a traitor for leaving DR. No argument can negate my real life “ethical conditioning” so to speak. I came back to DR, bots and “die trying” WvW and all. (so I am paying a high price for my opinion and decision on this issue). I am glad I came back.
(edited by Gardavil.1762)