Players should consider doing what they are the best at. If someone can pull of high dps by timing their skills right then he or she should go for that. Also, support isnt exactly something you have to spec into. Plenty of skills have side effects like blind or snares, so even the most dps orrianted player throws in some conditions that help the team, even if its by triggering a combo field.
With that being said, you dont exactly “need” support win in this game either(may it be pvp or pve).
Being able to play skillfully (know when to dodge, who to target, how to counter enemies abilites etc.) + ressing downed team mates is so much more important.
So really, the only way a player can be selfish is when they know they suck and refuse to learn but still expect people to carry them without wanting to better themselves.
I think the main problem with those “raids” is that you cannot organize them. Raids in WoW was something I always did with my guild on a specific day each week. And when we managed to beat a raid instance it was always something we, as the guild, were proud about.
The problem with that in gw2 is that if 10+ members are online and we decide to go and kill the claw of jormag there is a chance that
1) It might not spawn for another hour or two if not even more.
2) even if it spawns its not really challenging. (unless you are one of those people that always stands in fire/various other AoE.)
3) When it spawns there will be another 40+ players who will participate.
I guess what I personally want is something that I can do only with my guild without having people interupting.
Also, having to visit an area to enter the dungeon does not makes it more “livley”.
Just as example, look at the charr starting area. There are always people standing at the dungeon entrance spamming their LFG and they dont even bother with the harpy event that triggers every 15min~ and is just a 1min walk away.
(edited by Gluttony.2017)