Because some of us want to play a multiplayer game with that kind of sensibility and that was lacking in MMO space. That’s why. That’s exactly why.
Are you saying someone who enjoys that KIND of experience can’t also be social and want to play with other people? I bet there are a lot more of us out here than you think their are.
I’m a social guy. I like being in my guild. I like playing with friends. And I like not having to sit there and plan a raid for an hour before I jump in and attempt to run it so I might or might not get gear I need to go to the next raid. I don’t want an instanced game. I want to play in the open world.
I’m happy to trade Skyrim’s solitude for a social MMO that centers around stuff I enjoy.
There are dozens of MMOs for people who like other stuff. Can’t we just have one?
Nope, that makes no sense. This game as no “Social Features”. You have chat and that’s it. You can Play with your friends and like your guild in a game that’s well made
The way I look at it levelling is just a way of giving you access to your skills, traits etc. gradually so you can learn them instead of being overwhelmed. It has very little to do with what type of content you can or should play.
When I got to level 80 one of the first things I did was map Diessa Plateau. Just because the Living Story took me there and I realised I hadn’t seen much of Ascalon and I felt like looking around. It would never have occurred to me to think that because I’d reached level 80 I was done with everything that was accessible before then and I should be looking for something new and different to do. In fact I felt completely the opposite – it was exciting to think that I could now go anywhere and do anything without having to worry about if I’m the right level for it or not.
I find it hard to believe many other people think like that either. I see level 80’s in lower level PvE zones all the time and I know a lot of people do dungeons after reaching level 80 (in fact I’ve seen some people say you shouldn’t do them before then even if you can).
A game where once you reach the level cap you’re supposed to drop everything you were doing and focus on a few specific activities sounds like a terrible idea to me.
If you really wanna look at a game about the Journey you should look at something like, let’s say: Skyrim. Since minute 1 you have lots of decisions, lots of paths to make. In that game you make your own story, here you have NOTHING even close like that. You have a pretty linear story with little to no decisions or anything being made. You can’t decide where to go next or anything like that, it’s always the same order of events for everyone, your “journey” is exacly the same as everyone else’s journey. And why would there be a way to introduce you to the skills and stuff progressivly if then you have nothing to use them with? The skills you use are 90% of the time completly irelevant, the only skill you need is the number 1, the TAB an occasionaly the heal.
Skyrim is a single player game. You can’t have that many paths in an MMO because you can’t make that many stories for that many people.
Anyway the Skyrim stories really aren’t all that flexible. They give the illusion of flexibility. But in Skyrim you are THE hero. There’s no way anyone can or should compare a single player game an MMO. They’re different animals.
Nor should you compare a theme park MMO with a sandbox one.
Guild Wars 2 is the only themepark MMO with this kind of flexibilty. But no MMO will ever have the flexibility of a single player game.
Exactly! If they can’t do something like that, why would they try to do something like that?
The way I look at it levelling is just a way of giving you access to your skills, traits etc. gradually so you can learn them instead of being overwhelmed. It has very little to do with what type of content you can or should play.
When I got to level 80 one of the first things I did was map Diessa Plateau. Just because the Living Story took me there and I realised I hadn’t seen much of Ascalon and I felt like looking around. It would never have occurred to me to think that because I’d reached level 80 I was done with everything that was accessible before then and I should be looking for something new and different to do. In fact I felt completely the opposite – it was exciting to think that I could now go anywhere and do anything without having to worry about if I’m the right level for it or not.
I find it hard to believe many other people think like that either. I see level 80’s in lower level PvE zones all the time and I know a lot of people do dungeons after reaching level 80 (in fact I’ve seen some people say you shouldn’t do them before then even if you can).
A game where once you reach the level cap you’re supposed to drop everything you were doing and focus on a few specific activities sounds like a terrible idea to me.
If you really wanna look at a game about the Journey you should look at something like, let’s say: Skyrim. Since minute 1 you have lots of decisions, lots of paths to make. In that game you make your own story, here you have NOTHING even close like that. You have a pretty linear story with little to no decisions or anything being made. You can’t decide where to go next or anything like that, it’s always the same order of events for everyone, your “journey” is exacly the same as everyone else’s journey. And why would there be a way to introduce you to the skills and stuff progressivly if then you have nothing to use them with? The skills you use are 90% of the time completly irelevant, the only skill you need is the number 1, the TAB an occasionaly the heal.
For me the substitute for end game is WvW.
Unfortunately it’s by far the least updated game mode in GW2.Because revamping the rewards system several times, moving the JP to it’s own map and adding a “recreational” waiting area you can farm isn’t updating it enough.
Yes ofc it is enough! No need to balance classes or anything like that, just do some random changes and nobody won’t notice that minor problem.
I never really understood the whole “end game” concept.
End game is the part of the game that gets the least attention during development, and also the part of the game many players race to get to, spending as little time as possible going through the parts of the game that get the most work pre-launch.
MMO players have become trained to level up ASAP to get to the “endgame” and are confused when a game is all about the journey and not the final destination. This is what generates a lot of the dislike about this game as voiced on the forums (another source are disgruntled GW PvP players). Because the tropes that they’ve been trained to accept aren’t here, the triad, mounts, vertical progression, structured raids, etc. It’s like being raised on FPS and then playing a stealth FPS. It’s only natural to be confused.
About the journey… I could agree with you if it didn’t take you around 3 maybe 4 days to reach leval cap from level 1. The first time you ever play this game it can take a few weeks but after that you can easily hit cap in a weekend or so… So, where is this journey? And it’s not like you would be rushing or anything is just that you already know what happned and because this game was made to be so easy to level that it raises the question: “Why?”
Only games that know that their content is focused on late game do this kind of stuff, for example: WoW gives you already level 80 chars, makes you level twice as fast when playing with friends… But that’s because they know that their content is late game. So why does it make that this game is so flipping easy to level just so that after a couple of days you are stuck with nothing to do?
And it’s not like it has any replay value, and aNet does know that (they keep giving insta level 20 for a reason) the story is always the same and most of the decisions are just to simulate choice. They give you no diffrence in the plot what so ever, just create the illusion of choice (other than that time you pick what order to follow, every decision is pretty much like this).
Don’t get me wrong the story is pretty interesting (having in count what MMO’s story usually is), the first time i did it with my warrior was amazing! But after having to do it all over again for my thief and then later to my guadian… It kinda lost it’s charm…
A game that rushes you to level 80 like this should have something up its sleeve to hit you in the face once you hit lvl cap, instead it just says: “I hope you had all the fun reaching level 80, now go ahead and collect skins.”
Never going to be implemented. This is not a Facebook Game…
Never going to happen.
@Illuminati pretty much the way I feel. Nothing to do except for “personal challenges” as in objectives you create for your self such as: Create legendary…
Fractals, livining story, WvW and Spvp are all end game content imo. Esp wvw for me after level up, geared up and learn how to play your toons, its time to test you skills in battle aka(wvw).
PVP in general is a joke. Completly unbalanced you can either zerg around or if you have very specific classes you can wonder in small groups, other than that there are classes that are godlike really hard to fight with (GUARDIANS / WARRIORS) and completly weak classes with no use other than be kicked in the butt (RANGER) so in order for WvW to first be considered end-game content it would have to be balanced t ostart with.We are nowhere close to that
This is not the gear-grinder you are looking for .. please move on instead of trying
to turn it into one.Yes it is. This game is all about grind.
Fractals are grind.
Champion run is grind.
Zerging around in new content is grind.Only diffrence is that you are grinding for no progress
I said GEAR-grinder .. with that i meant the endless spiral of better gear and
that never makes you really better because as soon as you have it you go to
the next higher raid where you do the same damage to the mobs like in the
dungeon before, because the mobs have higher armor and they hit harder so
you also get the same damage .. so in the end your progress is no progress at
all ..You can do the same here .. do one dungeon 100-200 time .. then buy a new set
from tokens .. and delete all your old stuff .. now take another dungeon .. do it
200 times .. buy set from tokens .. delete all old stuff … move on to nextThat is in the end what you do in all those gear-grinders.
What the hell are you even talking about? This game is all about grind, gear-grind too, except only for cosmetic porposes. While in other games you grind to have better gear to do a certain thing better, here you are grinding for NOTHING only than looking slightly better. You don’t grind because weapon X will deal more damage, you grind because weapon X looks better. Nevertheless you are grinding.
This is not the gear-grinder you are looking for .. please move on instead of trying
to turn it into one.
Yes it is. This game is all about grind.
Fractals are grind.
Champion run is grind.
Zerging around in new content is grind.
Only diffrence is that you are grinding for no progress
Maybe because the WoW system actually works? It keeps people interested and comming back, gives a sense of progression and reward, makes you feel useful in a group and overall just gives you something to do…
It worked for years, it still works, and maybe there is a reason for that…
in mmo games characters need PROGRESS – thats most important thing ever
but in gw2 they total ignore this and stop at lvl 80all other content they have or have addet since release in this game to play after lvl 80 would be called in other games “Filler Content”
and cause someone wrote it^^ – no, story is no content
best in gw2 is the lvling from 1-80 and to equip the character + all traits and after this there is nothing
thats why i have 31 characterslots iwth over 20 lvl 80 chars – playing a characte on lvl 80 in this game is just boring
and to bring some progress in this game they could add:
- more infusions like this + 1 agony infusions with + 1 power, + 1 condi, + 1 critchance … and so on and let player decide how much work they wanna put in (2x+ 1 infusion gives 1x + 2)
- the new back item is something alot people has fun to work for so bring with this new armor or weapon skins and add this to content like Liadri
This is exactly the word I was looking for: Progression.
After you reach lvl 80 you have NO PROGRESSION WHATSOEVER. But I don’t think that’s the main problem, if you Didn’t had Progression but had atleast Challenging Replayable Content you could at least balance things out, you weren’t progressing but at least would have been getting a challenge of some kind.
Instead what we have is incredibly boring Dungeons that (even tho the first time you do them they are pretty awesome) are just the same thing over and over and over again. You don’t have let’s say a Housing system that would add something for you to keep searching for (furniture) for example. You don’t have Variety in enemy mechanics they are all pretty much the same: “DODGE NAW OR INSTA DIE!”. And every strategy for everything is always the same strategy for everything else: Either A) ZERG AROUND LIKE IDIOTS or B )STACK AROUND LIKE IDIOTS AND SPAM.
And you require NO SKILL for anything.
Everything that they pretty much added was gear. So you are not searching for upgraded gear, you are still searching for gear but sidegrades. Ambrite kitten and all its all sidegrade gear that you are GRINDING for, the backpiece is also a sidegrade you are GRINDING for… You are steal grinding for gear, just instead of grinding for upgrades you are grinding for sidegrades. And inb4 people start claiming for this game to be “grindig free” that’s not true. Not true at all. If anything this game is all grind based. All that bothers me is that there is nothing to do.
Right now this is how this game goes: Update released → great stuff, exploring and all, lasts around 2 hours the new content. After Update Release → you have done everything you could and now you have 3 choices: go back to do the same fractals over and over again OR go grind the new events over and over again to get some sidegrades of gear OR go away for 2 weeks and wait for the new 2 hour-of-content-patch
This game as 0 sense of reward. Nothing you do feels rewardful. You have no point in doing anything after getting lvl 80, the journey to lvl 80 is awesome, but you get there REALLY quickly. After that everything is just for cosmetic purposes, it’s like playing Sims where creating your charecter takes a long time… Doesn’t matter the stats. You won’t need them for anything. There is no “higher tier gear zones” and lower tier. And this is NOT a game decision. This was NOT something they sit and thought: “Lets make it so that you don’t have to keep seeking for better gear” this is a game design flaw. People play games not because they like looking at stuff but because of the experience-reward balance. If you have a lot of great maps and no reward for that the game becomes boring and pointless. If you have a lot of rewards for a bad expirience you get a really frustrating game. So saying that this game is just seeking the Not Need To Work For Anything expirience, im sorry but that’s bs.
In this game it’s optional because after Exotic you don’t need anything above that, you can work your butt off for some ascended but the upgrade you get from them is so small it is barely noticable. In fact as of right now I can change my entire gear to lv 80 masterwork gear and do everything I did before with my full upgraded ascended and exotic armor. The bonus is so small that it makes everything optional. It’s not like I need better gear for anything anyway! It’s just better gear to sit around with… When I swapped from my normal hammer to my Genesis I didn’t notice anything. Only cosmetic advantages.
@Vayne I couldn’t agree more with you if that tier was something permanent… Like let’s say have 100 tiers and you have to level your zono to get more and more gear, maybe even get some cities growing mid way or some camps to feel like you are doing something useful and something that you in the future you could say: “I worked for this!” but as of it is right now, you go around trying to do your best to get to tier 5~6 and you finally do it: Reward: A slightly better shop with slightly better prices for an incredible limited amount of time…
You can level really fast in this game which is why I think this becomes an even bigger issue… When the game was first released I got in with 3 other friends, we started playing at a steady (not speedruning or anything like that, just normal) pace and we got to lv 80 WAAY before 2 weeks of playtime, so we thought: “Cool! If we level that fast they sure must have a late game to play now!” Nope… Just sitting around…
In the end even before the first month of release all of my 3 friends just stoped playing it (so did I) but then I keep coming back ‘cause I know how much potential this game has, but 1 year in and I don’t see much progress towards solving this “issue”
What kind of End Game would you like for GW2?
Something that would keep someone interested and feel useful at the same time. Right now as it is everyone is easily replacable. For example, instead of having the new content based around runing around in a zerg they could make more dungeons ‘cause at least in dungeons you would feel needed for your party. As of it right now its just mindlessly running around with 0 heroic feel to it…
Essentialy give late game objectives, better dailies for example, right now the dailies consist of basically just playing the game. Why not have a more specific and challenging daily? Like let’s say: Kill dragon X… You know, just something that doesnt make this game feel so monotonous with all the sitting around and mindless grind…
@Vayne honestly if they want to move the story forward they will have to do a better job… not hating or anything but they are taking 2 weaks to make a small pack of around 5 quests that can easily be done in less than 50 minutes… :\
(and even tho I think this Season 2 is being better than Season 1, it feels a lot like the normal Living story… “A DRAGON IS GOING TO KILL US ALL! WE MUST UNITE EVERYONE!” just wait till that flower guy comes back and says he was the one that killed this dragon too )
So I have been playing since day 1 beta, I come to the game for a while, and then go and then come back, and everytime I come back I am reminded of why I left in the first place… There is absolutly no endgame… You either farm for a legendary or play the same fractals over, and over, and over, and over, and over again… The new LS season added Dry Top as a new map, which is an amazing map, I really like it, but it took me about 1 hour to see everything new in the map, and then about 1 day to get through all the 3 new “quests” and after that… Back to the “just sitting around” content, where there is no point in doing anything other than farm for a slightly better looking charecter…
Is there any new endgame planed? Like better dungeon mechanics and stuff?
I feel like right now this game as no way to keep anyone interested in it for more than a few months…
I totally agree and subscribe to this. Not only is it punishing returning players has it is also punishing new players. Getting into a game mid-story is crap. That’s the main reason why I stoped playing the second time, when I came back it was during that scarlet robot invasion thing and by then I had no idea of wtf was going one, couldn’t care so there was nothing to do other than the usual fracts and stuff… What I think they should do to solve this problem would be to reduce the length of the living story by let’s say instead of 1 year 6 months, and use the rest of their time in developing permanent content. More dungeons, more mechanics, etc…
Just wondering if it is ok or if it is considered some kind of hacking or stuff like that
About the crown pavillion:
Boring and Dull, No point in doing it other than the achievements, Lots of time consuming for absolutly no reward other than a chest that gives something like 2 iron ore or something, feels like a bad joke.About the festival:
It was fun for a while, quickly lost it’s point too, after only 2 days I got all the achievements to get 1 milion tokens that enabled me to get everything I could ever want from the rewards and still have like half a milion to annoy me and fill inventory. The 2 events get boring really quickly again with no reward to compensate for it.It’s just my opinion… I stoped playing for like a few months to give it a break since it was only about doing fractals to get gear to do more fractals to get more gear, and after coming back 1~2 days of new content and then back again to the fractals…
I say this as a way of giving feedback to help the game improve, however it seems that every patch just gets duller and duller. This game needs something other than just going around on a zerg feeling completly useless and just spaming auto-attacks…what events did you run to get half a million tokens? d like to know because I have tons of stuff I want to get off the rewards vendor
Just do 14 of the four winds achievments and you will get 1,6k of tokens and 1 of those festival favors
About the crown pavillion:
Boring and Dull, No point in doing it other than the achievements, Lots of time consuming for absolutly no reward other than a chest that gives something like 2 iron ore or something, feels like a bad joke.About the festival:
It was fun for a while, quickly lost it’s point too, after only 2 days I got all the achievements to get 1 milion tokens that enabled me to get everything I could ever want from the rewards and still have like half a milion to annoy me and fill inventory. The 2 events get boring really quickly again with no reward to compensate for it.It’s just my opinion… I stoped playing for like a few months to give it a break since it was only about doing fractals to get gear to do more fractals to get more gear, and after coming back 1~2 days of new content and then back again to the fractals…
I say this as a way of giving feedback to help the game improve, however it seems that every patch just gets duller and duller. This game needs something other than just going around on a zerg feeling completly useless and just spaming auto-attacks…Like I said up top, I really like the idea of having small groups take down content and trying to kill each boss at around the same time and under a certain time limit. It’s a cool approach. I loved the Marionette fight. The problem with this one though is that The Pavilion existed before as a shower of looty goodness. Where’d all the rewards go? People that went in there last year are thinking “zerging lootfest!” For good reason too. Forget getting in a good instance if you have a guildy or friend afk in an instance as well. It throws you in there and people don’t feed the hobo-tron for good reason and then it takes 30 mins to down all the bosses.
I think that if they want to avoid zerging by upscaling the bosses, they are upscaling the wrong side of the boss. He shouldn’t get a milion health and a milion thoughness he should get a milion attack damage, cause if people see that they can still stand there and hit him (even tho it will take an hour of doing so) they will keep just standing there and hit him. If he has a milion attack and starts AoE insta-killing everybody in the zerg, they will change theyr strategy.
About the crown pavillion:
Boring and Dull, No point in doing it other than the achievements, Lots of time consuming for absolutly no reward other than a chest that gives something like 2 iron ore or something, feels like a bad joke.
About the festival:
It was fun for a while, quickly lost it’s point too, after only 2 days I got all the achievements to get 1 milion tokens that enabled me to get everything I could ever want from the rewards and still have like half a milion to annoy me and fill inventory. The 2 events get boring really quickly again with no reward to compensate for it.
It’s just my opinion… I stoped playing for like a few months to give it a break since it was only about doing fractals to get gear to do more fractals to get more gear, and after coming back 1~2 days of new content and then back again to the fractals…
I say this as a way of giving feedback to help the game improve, however it seems that every patch just gets duller and duller. This game needs something other than just going around on a zerg feeling completly useless and just spaming auto-attacks…
Isn’t the game being called Guild Wars 2 a valid reason?
Some people might be interested on it for having GvG.
This game is probably the only game out there that has more than enough reasons to have GvG.
First: The game is called Guild Wars
Second: A major feature of the game is WvW, which is a large-scale PvP (pretty much the same as GvG)
Third: Guild Wars 1 already had GvG
In the lore the latest Guild War was fought between the Charr Legions (GUILDS) and the three kingdoms of Tyria (GUILDS).
So, if In the lore there was GUILDSSSSSSSSSSSSSSSSSSSS FIGHTING (IN WAR WITH) other GUILDSSSSSSSS, why is there no GvG in the game?
Still, with WvW being such a big part of the game, you would have thought that GvG would be there since it is like a small scale of WvW, but nope.
Guilds have no point other than be there for buffs and other small things
When there is no such thing as wars between guilds…
I mean you might aswell just called the game: Guilds 2
People that cry for evrything they have to pay make me angry.
This game has to make money to keep the servers running.
It is not even a service that you would use a lot or require.
You can just guest their server.
This is a question you should NEVER ask in ANY game forum.
Try it yourself and find out.
Most people just come to the forums when they have a problem that are making them angry, so if you come to a place where most of the people are angry at the game for some reason, most awnsers to that question will be negative.
Well, I’m here not only to complain but to agree when something was fixed.
World 2 is way better now, possible but still challenging.
Good job on this one!
This game is an MMO it is not supposed to be made thinking on 1-player modes…
I think the world is empty enough till lvl 80, I don’t think its needed more solo.
Don’t get me wrong I love Living Story somewhat, but I just feel it is like saying: “Look what we could add to the game, guys!” and then take it away…
Not only that but people that want to get into it just have to get into the story midway.
I think the ideal would be keeping the Living Story but also adding permanent stuff.
This post makes no sense.
“I’m quitting GW2 because I can’t stand those dailies!”
You can just avoid them.
ATM I have 2 lvl 80 chars.
To neither of them I bought stuff till lvl 80 and I didn’t have any problem
tyvm just found it, those clouds are nearly invisble with that white-kitten background, this is the place ofr a secret not a place where you have to go to continue
Right now I’m stuck in the pirana temple-thing cause I don’t know where to go or what to do, there is a room full of pirana pools and no way to go up to the next checkpoint…
Hints?
What the hell are you even talking about? Pay 2 Win? It is a side event, it has absolutly no impact in the game, you get no advantages for completing it only then satisfaction and maybe some cosmetics.
And the W1 is pretty enjoyable and you can pretty easily get 5 coins per run.
Stop crying for god’s sake, the W2 is completly hard and I hate what they did, but this no way is pay 2 win.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Godzzila.3752
I think Zone 1 geysers NEED to be always up, this way the zone will be way more balanced, except for the needle-sized hit boxes
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in Super Adventure Box: Back to School
Posted by: Godzzila.3752
You did a pretty good job at W1, and I’m sure that with time you will fix the issues in W2
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Godzzila.3752
Dev’s please don’t take this as a personal attack, more like a tip on how to improve, I played the first zone on infantil mode to skip that anoying rapid part, and only then I realized how long it was before I even had the change to get a checkpoint, and if you missed you would go a LONG way back, at elast I think you should take out the dmg from the rapids, since you can at least survive and keep going from where you survived, while if you take damage, you fail a part go back hit a stone and go back from the stone, you can’t do this a lot of times before you die from the dmg and go al the way from the begining, this is hard to explain what I’m trying to say…
Other then the rapid Zone 1 was pretty good
Is it too hard? Respect the awesome work
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Posted by: Godzzila.3752
I don’t really think that they are doing this for money, because in world 1 you can easily get the equivalent of 3 coins per day, what I think happned is that they missjudged the difficulty.
My sugestiong would go: Take that water knockdow out, and make it like poison
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Godzzila.3752
@everyone: they made it this hard just to sell more infinite coins off the gem store. Don’t fall for this trap.
We made it so that it’s fun to play. It’s quite possible that we are just THAT much better at jumping than the average player, but I doubt it. I want it to be fun. If MOST people think it’s too hard to be fun then I’ll reduce the difficulty. But like I said above, we don’t have good numbers on that yet.
I don’t want to sound like I’m “attacking” you but…
Fun is not missing 1 jump and going miles back / dieing.
Fun is not having to keep going back to farm Wold 1 to get more lives.
Fun is not having to fight monsters placed in very hard places.
Fun is not trying to hit something with a hitbox the size of a needle…
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Godzzila.3752
I did this on infantile mode with 4 guildies. It was long, frustrating and unfun even with the clouds, but it could get better as we learn the ropes.
I have to complain about the part with the frogs that suck you into dart traps, though. One of us activated the checkpoint after it, and then it was a complete deathfest because we’d barely finish respawning and we’d get sucked back into death again, and again, and again, and again, and we collectively died some 50+ times before we managed to kill all the frogs just so we could all stand on the checkpoint to proceed. Plus, if you got even a little bit of lag on respawn, you’d get sucked back into the death trap before you could even do anything.
This is just world 2. I don’t even want to know what the difficulty level of world 4 will be. Even extremely punishing games like Super Meat Boy allow you to try again repeatedly and have a less harsh learning curve than this. People who mastered world 1 should not be dying 50 times in world 2 before they can even get anywhere.
Plus, the “you have to learn this blah blah” argument falls short when this is gated behind continue coins that cost 50 baubles each (not to mention the parts that need upgrades and you only find out when you get there) and you’re going to die a lot more often than the 5 lives you’re given with a coin until you learn anything.
I bought an infinite coin just to spare myself the headache of grinding to get past, and that’s p2w in my book.
I completly agree and subscribe to this.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Godzzila.3752
Just for the love of god make the rapids either: Insta-kill you, or teleport you to the location you want them too.
I mean, watching my character be knocked back, then stay down for 1 second, then getting up, I try to move and then be knocked back, wait 1 second and on and on and on…
It is fun, for the first 30 minutes, but once I get knockedback the 7th time in a row and have to wait the most anoying second in the history of video games it is just frustrating and makes me wanna throw my PC out of the window.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Godzzila.3752
I feel like this W2 was made to force people to buy the infinite life coin, the hitboxes of crocodiles and turtles are too small and hard to hit, those assassins and ninjas are placed in very frustrating places (such as that birdge that you have no space to dodge left or right, they come from both sides and knock you back to your death, and the boat part), the ranged weapon to hit the crocodiles consumes score, making it even harder to get life coins back.
It is just like an old arcade machine where evrything starts easily to make you think: “I can do this” and then in world 2 it escalates so quickly just to suck your money to get you to keep playing…