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All we really want is actual EndGame content.

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Godzzila.3752

I subscribe to this. Also, and because there will be always someone that is going to say so, artifical difficulty is not difficulty. Soloing Dungeons is not difficulty it’s an artificial challenge, this is not 1980 where you would sit on your couch playing Odyssey creating your own challenges.

Seriously, I stopped playing about 8 months ago and i am still checking every update email hoping that there will be some EndGame content released for veterans that does not involve WvW or pointless Living Stories so I can come back and play.

What is going on? what is the point of bringing new players if the old ones are leaving? =\
Besides making all my characters look kitten, I have no point of actually playing the game anymore. I have all the characters with maxed out armor, and now there is simply nothing else to do.

I think that what everyone is Really looking for is either an Expansion or/ and some actual end game content like Rides, bosses etc for veteran – non pvp – players to do.

Seriously, think about it. That’s probably the only thing that keeps WOW alive today so you can’t say that it’s not worth it or that people don’t like it.

Problem with title and statement. You say ‘everyone’, I never once said I wanted this, thus everyone doesn’t work. People need to stop trying to speak for the masses and just say what they want. If others agree, they’ll post too.

I also think that people should start reading the things right instead of coming up with random words. He said “we”, and “we” does not mean ‘everyone’, in fact the only time he referenced ‘everyone’ is when he said: “I THINK…” so, yeah.

(edited by Godzzila.3752)

Can we be honest for a second?

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Godzzila.3752

As a matter of fact I do, since I’m actually a programmer.

As a fellow programmer, I’d like to point out, no, you don’t. You might understand ways in which you could implement these things, but you do not know how ANet did it, or how difficult it is for them to make changes to their code base. You don’t know what features they are testing as we speak or what things they’ve already tried and had to throw out. Just because something appears to be simple does not mean it is, and if you have any real world experience, you ought to understand that.

Bad porgramming. Simple as that. If you make code and then later you have no idea what you did or how to change it, it is bad programming, and if this is the case, this game was doomed since second 0.

Can we be honest for a second?

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Godzzila.3752

I’d love to know, OP, why you think you know what’s better for the game and the community than Anet.

Just curious. I think this new patch, particularly the last bit, is REALLY important.

Because the community has been complaining about that for more than a year now and kept defending anet too. After almost 2 years, I’m starting to lose hope too.

The only important part of the patch MIGHT be the last one. Every other part of it was just welcomed additions but nothing that players actually asked for.

Players definitely 100% asked for better frame rates and performance at big events. They asked for account bound commander tags and colors. They asked for a better crafting UI.

In fact, most of the stuff in this patch was asked for along the way. I’m not really sure why you’d think otherwise.

The last page, yesterday, wasn’t asked for by long time players, but there have been plenty of complaints about how the game doesn’t teach you anything and even several large threads on tutorials.

The majority asked for other things. ESPECIALLY END GAME THINGS – which, based on the latest interviews we won’t be getting anytime soon.
In order to please 10% of the players who will find their own way anyway (same as everyone else did), they are ignoring the wishes of the veteran players who are asking for more or less the same thing for 2 years now. and they always get the same reply “it’s on the table”. Listen – I wrote this to express what MANY players think. I’m not really looking for an argument but for ANET to see and hopefully realize that we are in need of actual endgame features and content more than an even better leveling experience which we will forget as soon as we reach level 80 (so, basically around 1 week).

The majority of players don’t play end game in any game. I firmly believe it. We’ve heard the devs say how many people did elite instances in Guild Wars 1 in the past and it’s never as much as you think it is. I do all that stuff, but most players didn’t. It’s a sad fact of life.

The loudest people on forums are not necessarily a majority. I say it all the time. I believe it to be true.

And if you think people in WvW and people who do meta events are some sort of minority (both groups require faster frame rates in big battles and more stability), I don’t know what to tell you.

Crafters have been as ignored as anyone since launch. There are people who love crafting and want to do more with it. They get something for them in this update.

Dungeon complaints about getting booted out of a dungeon when the leader leaves have been around for a long long time. There’s tons of people who wanted the instance leadership thing changed.

Guilds have been complaining for a long time about guild missions. This patch so far, remember, we haven’t seen it all, has covered a lot of different elements of the game, but get this….

the one thing it’s not and was never supposed to be was a content patch. It’s a feature patch. The stuff you’re talking about is content. Content isn’t features. So the content you want won’t be coming in this pack because it’s not a content pack. It’s a feature pack.

And almost all of it was asked for by people.

Yeah, “most people don’t play endgame” that must be why they are all happy on the forums right now. Because the veterans that are in endgame want the content to not be endgame… They clearly are looking for content that is for lower levels just so that they that are at lvl 80 sitting around can still be just sitting around…
/sarcasm

Anet feels a lot like Scar, I’m just waiting for their musical number where they keep saying: “THIS WILL BE AMAZING!” and “THIS WILL BE GREAT FOR ALL OF YOU” but in the end is just underwhelming stuff that nobody cares / cared / will ever care for.

Bots for hire - Game Enhancement

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Posted by: Godzzila.3752

Godzzila.3752

No.

Also they sould remove any kind of ways that allow certain classes to solo certain dungeons.
Dungeons is supposed to be group content, if you can’t do it on a group you don’t do it. This game already feels a lot like single-player mode, no need to improve that single-player even further.

(Plus, even if this was the greatest idea ever and recognized by Anet that should me implemented ASAP, you would have to way for the feature patch of 2016)

So....

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Posted by: Godzzila.3752

Godzzila.3752

instanced GvG would be very nice……….but capes? not needed

shields
weapons
armor
backpack

those all have your emblem on it…..and capes look kittenty anyway with all the clipping problems

Since when is “not needed” something that stoped this game from doing anything?

Feature Pack Week 3 Speculation

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Godzzila.3752

Seeing how underwelming the other 2 weeks were, I’m expecting it to be a very very slight adjustment on the prices of teleportation / AH / vendors, and the visual rework of the collection bank.

EDIT: On the possibility of VIP being introduced in this game, I will just go straight forward and say: If they ever implement this in NA/EU, I will not only uninstall this game as I will activily promote the non-acquisition of this game from anyone I come across IRL and in the Interwebs.

(edited by Godzzila.3752)

GW2 China: over 1M activated keys

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Godzzila.3752

Ouch… no wonder we aren’t getting any new content. China is tanking hard…

Before China launch they were talking about mega guilds who made US/EU guilds look tiny and how they had 2-3x the potential players there than here and were expecting to sell a proportionate amount of copies.

1 million is very very very far away from 6-9 million copies…

Wat? 6-9 million copies was all copies sold between America and Europe, are you expecting 1 country to be able to sell as much as NA and EU? Plus, since the release of the game in August 18, 2012 it only reached 3 million copies around January…

Where did you even got that number of 6-9 millions?! Across all 2 years? Are you expecting that a game released like 3 months ago sells even close to the same amount as 2 years?

Suggestion: player camera improvements

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Godzzila.3752

I think a good way to have this “First-Person View” would be for whenever you zoom to the maximum your char fades out, making it good for screen shots and stuff like that

Are these leveling items heirlooms?

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Posted by: Godzzila.3752

Godzzila.3752

They are just cosmetic with some basic stats.

Don`t Be Greedy

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Godzzila.3752

It’s not the amount of content people are complaining about, but the type of content. If Anet came out with 87 dungeons, and nothing else, it wouldn’t excite me and I might complain. I’m very happy with the content provided, but I can understand why people would want content more geared to their own interests.

This!

Also, we are not even remotly close to 1 expansion every 6 months, after 2 years you haven’t got half an expansion in fact.
No new Races / No new Classes / Very rarely a new Map / No new Weapon Types / Very few New Skills / Very few new Mechanics / No new professions / No new dungeons …

[Discussion]Guild Halls/Town

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Godzzila.3752

I think that for the Guild Halls / Castles you could have them instead of being in a island have them stay in a open area delimited by those PS frontiers (the ones that kick you if you go 2 far) then for GvG you could have a map that would place each castle on each side of the map and have a siege battle or something like that. Then you could have guilds create defensive/offensive stuff for their castle.

September Fix Patch

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Godzzila.3752

2 years is a long time for an MMO not to release anything.

I think you are mistaken. We have released content and features in the last two years on a fairly regular basis. Just because the content and/or features were things that you personally did not particularly care for doesn’t mean we didn’t release anything.

Please don’t trivialize the efforts of our design and development staff down to “nothing” because you didn’t like it. It’s fine to comment that you didn’t care for what was released, but don’t pretend like we’ve done nothing here for the past two years.

Not to sound rude Mark, and I don’t think anyone is triviliazing anything, but most of the content you’ve released in the past two years is not longer even in the game, thanks entirely in part to Season 1’s ridiculous temporary nature.

Clearly you’re fixing that with Season 2, and I applaud your design team for realizing just how horrid the idea of temporary content was in an MMO, but that doesn’t change the fact that over the past year’s worth of updates from Season 1, a very, very small percentage of has actually remained as permanent content.

So while it is true that you’ve released regular updates over the past year to GW2, it’s also true that the majority of those updates are no longer in the game in any way, shape, or form. And that simply isn’t good design.

But again, Anet has proven capable of realizing from their mistakes, and rectifying them with Season 2, so you are on the right direction, but you can’t fault people for being upset at the overall lack of permanent content they’ve gotten to the game up until now.

This. In fact after 2 years of development everything that is left is a very small map (Dry Top) and a reworked map (Lion’s Arch) that presumably will be back to it’s original version some time soon. Other then that this game shows a REALLLY small amount of development.

Game Dev abusing power? Any way to report it?

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Godzzila.3752

Supposing this is real, the Guild Wars 2 Conduct Breaches & Outcomes states the following:

“We’ve created our Guild Wars 2 Rules of Conduct (the “Rules of Conduct”) to make sure that Guild Wars 2 is a safe, fun game environment for all players. The Rules of Conduct contain restrictions on bad language and in-game behavior, and on inappropriate names that may be rude, crude, or socially unacceptable. They contain protections for you, so your privacy is maintained, and for us, as developer and publisher of Guild Wars 2 , so that the integrity of the game is preserved.

So, by blocking someone’s picture how is that compromising the integrity of the game?

Guild Missions for Feature Pack

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Godzzila.3752

This feature pack keeps on adding underwhelming stuff… I hope that the next announcment is about slightly balancing the waypoint teleportation cost!

No, but rly, is there even any feature announced so far?

The CDI is coming back! Topics

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Godzzila.3752

No2: Guilds (Guild Hall / More Guild Features in General)

What are devs working on ?

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Godzzila.3752

The simple answer is: unless it’s nearing completion, we cannot talk about it. You can read Mo’s post titled “communicating with you” which covers in detail how we’ve been asked to message as of about a year ago in relation to what is in development.

What we can talk about is what we think tough problems are for the game to solve, what questions we think about regularly development wise about the game, or amazing ideas for what aspects of Gw2 can be – CDI’s are a great place for that discussion in particular. But we can’t answer what exactly we’re working on, what we might work on next, or what progress we’re making on stuff we are working on.

The reality is things like these sort of lists of “what is the team doing” like my old state of the game blogs created expectations. When plans, or implementation details changed, or we threw out whole systems because they weren’t good enough – I left the team looking bad for making them break those expectations. I’ve been asked to no longer do those blogs and instead focus on only doing the type of announcements we’ve done this year of stuff that is guaranteed to ship in a reasonable time-frame after we announce it. Things like the living world journal, structure of content for season two of living world, feature packs one, feature pack two, etc.

For everything you’re not hearing about…I can only say don’t assume that means we’re not working on it, most of us who build the game all day play the game constantly all night, and are just regular Gw2 players like a lot of you. We’re looking for a lot of the same things out of the game that you are, and we read the feedback from the community constantly. Heck I just flew in from being out of town for a couple weeks and I’m reading your thread at 10:30pm on a saturday, there ya go real proof!

Now that China has launched we’ve freed up a lot of development resources back to get to those things. We also have a lot of people at ArenaNet and you’ve only seen what some them are working on this last year or two. Since we can’t share a road map of what they’re doing per our company policy, all I can answer is I hope when we’re able to show you what all we’ve been doing in total someday in the future – you’re as excited as we are about it.

I’m sorry, but acknowledging the existance of topics in your forum is not Communication.
People have no idea what’s being worked on, what you want to implement or even if our feedback has any relevance what so ever (ofc you will say: “We read everything, everything is important!”, but I’m sorry, that’s straight up BS). I myself (and everybody that played with me) don’t log in into the game anymore due to your dubious decisions of not saying anything and a serious lack of real content.

I even feel that the only reason you guys are posting again is because of that big fiasco interview and in order to “pretend” that there is some real content being developed and to avoid people going ape kitten, and I’m pretty sure that with some time it will all revert to that “limbo-state” of not saying anything.

I’m sorry, but this is the way I (and a lot of other people, I would guess) feel.

What are devs working on ?

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Godzzila.3752

Keep your expectations low for this feature patch.
From what they have revealed so far it’s about forcing e-sports into this game.

I wouldn’t expect any new areas/dungeons/skins unless they are coming attached to Living Story or Gemstore patches.

Devs... toc toc

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Godzzila.3752

Er… even if that was true, it’s still the best pvp in current mmos…

Also they NEVER-Ever-ever said they were working on an expansion: it was analysts and businessmen from NCsoft who said THEY were expecting one

Not true. Not true AT-ALL.
Plus they did activly promote the fact that they were developing an expansion.
And while it’s true the PVP can’t be 100% balanced, so far it’s a joke.
And for someone who said they wanted to have the best MMO PvP, in the last entire year there barely was any patch working around with it.

’A Guild Wars 2 expansion pack is underway, MMO publisher NCsoft revealed in its recent earnings report.

The publisher confirmed during an earnings call it is “preparing an expansion pack.” What this will comprise of was not revealed, while a company representative added that no launch date has been decided on.’

Devs... toc toc

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Godzzila.3752

They aren’t going to tell us about anything they are working on until its basically ready to implemented.

Why?

Go browse some of the old threads screaming about how we’ve been “lied” to, “mislead,” or how anet doesn’t “keep their promises.”

They don’t talk to us, because we players make it not safe to do so.

lol are you really blaming the players for anet’s miscues?
Its 100% their fault when they mislead players by getting the community hyped about new things they say they are going to to add only to never see it come to bear fruit.
What other reaction could you possibly expect when you mislead a community?

I didn’t know players were flawless beings, perfect in every way.

Forums are echo chambers. If anything, we hype it up ourselves, setting the bar higher and higher, and then blaming anet for not reaching our own hyped expectations. Take the precursor scavenger hunt, they just announced plans in creating such a thing with the usual ‘times subject to change’ at the end. Players ignore the last line, hyped up the hunt, and when it was announced on back burner, players called them liars and promise breakers (if you ever see the line ‘subject to change’, it means they never promised).

And even you just pointed out why they are bly quieter than normal. If they say anything, announce something with the tagline ‘subject to change’, you will ignore it, and call them misleading.

I’m pretty sure that people weren’t misleading for that kind of stuff but rather for this kind of stuff:
http://www.polygon.com/2013/6/8/4392552/guild-wars-2-developers-eye-esports-with-aims-to-create-the-most

‘OUR GOAL IS FOR GUILD WARS 2 TO BE THE NUMBER ONE PVP GAME IN MMOS…’ – And later kitten all over the place ignoring balancing issues and not developing PVP at ALL.

Also:
‘ArenaNet is currently working to create the first expansion for Guild Wars 2. No release date has been announced as of yet.’ – And later saying: “Nah, we are not working on an expansion anymore”

Devs... toc toc

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Posted by: Godzzila.3752

Godzzila.3752

They aren’t going to tell us about anything they are working on until its basically ready to implemented.

Why?

Go browse some of the old threads screaming about how we’ve been “lied” to, “mislead,” or how anet doesn’t “keep their promises.”

They don’t talk to us, because we players make it not safe to do so.

lol are you really blaming the players for anet’s miscues?
Its 100% their fault when they mislead players by getting the community hyped about new things they say they are going to to add only to never see it come to bear fruit.
What other reaction could you possibly expect when you mislead a community?

anet had some mistake on that, but he is right, why they should risk something if after sharing some info’s they should listen alot of flame? if i work on anet i will never say anything i’m not sure will be!! indeed i’m not asking for have some strange or secret roadmap… there is alot of months we will have almost nothing but LS, i think some teams are working on other stuff.
for example i remember one anet stream about a new spvp map for capture the flag or something like that, it was alot of months ago, i think they should give us something are working on, and they r pretty sure will be released in the next months…
its pretty sad see alot of players (i’m in this group) have alot of idea, suggestion, and still believe and love this game, become “crazy” because the game isn’t moving forward

Are you suggesting that it’s better to release content and then (when the damage is already done and you can’t go back) hear to the feedback?
Plus you can give feedback on people topics whitout releasing information, in fact, it’s ilegal to release information about some project whitout the leader consensus…

Is endgame being developed, or what?

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Godzzila.3752

Feather farming, was that the one where you load up a ranger with a ton of traps and pretty much auto-kill tengu in Shing Jea? I tried that, it bored me to tears . . . was pretty profitable too when 10 Feathers would get you something like 390 Gold.

And there was farming for other stuff too, mostly for Nick gift trophies for the people who didn’t want to bother or who got desperate by the end of the week. I knew at least one person who did that – I bought from them a few times because I ran out of time to farm them up.

Also, I still don’t get why people want to revel nostalgic in the awesome endgame of GW1. About the best thing I can say about it was . . . you didn’t need to do it for top tier gear or anything like that. You weren’t going to be penalized by not being as effective as the other person because you didn’t run Underworld until your 2 key stopped working. The only thing which you got was pretty (and that’s debatable) weapons which, push come to shove, you could acquire without ever setting foot in there.

The ways to ‘farm’ things on GW were nigh infinite – you could opt for a plethora of different ways to farm, depending on personal preference (pvp or pve) and profitability (common material stacks vs rare material in high-end areas).

What do you have in GW2? Champ trains? Repeatable events? Fractals? Run around mining nodes? Crafting? Pvp? (rite) afaik the high-end areas are horrendously under-rewarding, while the rest boils down to a war against boredom. Judging from many replies I’ve read here, the entire game actually boils down to ‘Wars against Boredom’, unless you can ‘create your own challenges’ (!) with the help of self-imposed handicaps, which is frankly giving me the chuckles. Anything can be ‘endgame’ form that point of view, even walking through a desert – walk only on one leg and only have one bottle of water with you, gl hf.
#thechallengeiswithinyou

It honestly seems the ppl who are the happiest with this shadow of a game are the types that just wanted an elaborated version of Hello Kitty Online Adventures, devoid of any kind of real competition and challenge (innate, not self-created).
What I also notice a lot is this odd inferiority complex – if someone is wearing cool looking/expensive gear, why the need to hate on it or be bothered by it, or even say ‘ooh but me no care’?
The only problem is when good(-looking) gear and weapons are attainable in ways other than directly from the encounter in question. Prestige in and off itself is not something you should be opposed to (live and let live), gear grind on the other hand…and lack of meaningful team play outside pvp (and even there, it’s questionable), lack of a pve that won’t be just spank and tan- …dodge. A pve that will actually give a feeling you ‘matter’, and that you’re not just another drone in a zerg, or one that gets zerged.

This post sums everything up. Everything about this game is well explained by this post and the following Karla posts.
At this point this topic just turned into an infinite loop of searching for possible arguments to extend this discussion. Everything that had to be said has been said. At this point is just another fanboys vs haters discussion with little to no-point to it.
So I’m just abandoning this discussion, everything I wanted to say has been said, only thing being done is points being recycled over and over again.
As of the last year (and based on Glass Door reviews) Anet has been going downhill with more and more unsatisfied workers, and this is reflecting on the game also going downhill with barely any content to support it.
That being said I’m abandoning this discussion, since I’m not backing off and for I don’t expect the opposite side to back off. This game seems to be cursed to forever be in this loop where 50% wants something, the other 50% doesn’t, also the fact that every post seems to be ignored by Anet doesn’t help.

Is endgame being developed, or what?

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Godzzila.3752

I think you are missing the point of core cooperation rather than competitiveness. It is more ‘social’ to cooperate or, at least, not have to compete to get mats from nodes, or XP and drops from mobs. It fosters a friendlier environment, where you may make a friend, rather than an enemy because no one is irritated that you ‘stole’ his/her kill or material or whatever.

That’s all. Geez!

OT – I enjoy what this game offers, and I don’t feel the need for any of the OP’s proposed ‘endgame’. There are, of course, things I would like added to the game, but I’m sure most would not consider them their definition of ‘endgame’.

I have to agree. I find that this game is more social, because In other games I have played (cough) WoW ( cough)…if someone is fighting something and dieing, and I jump in to help, there have been times I got yelled at.

Here, I can Jump in and help, and people actually thank me.

rly? did you even bother to read my explanation of why comparing this game to WoW doesn’t make this game “social”?

Cooperative, MAYBE (even tho that’s arguable), but by far NOT-social.

So why is it easier for me to be social in this game than that game?

???
What?

Easier to be “social”? I find the “difficulty to be social” in GW2 to be exactly the same as it was in games such as: Shaiya, Runescape, Aion, Rift, in fact, every MMO i played…
This is something personal, there is no such thing as being “easier to be social” in certain games!

Really, of all the kittenopics discussed so far in this topic, I find this one about GW2 Being Social to be the most bullshi* one, honestly, this game was never advertised as a social game and was never focused to be so.

So if you really want “social games” here is a few:
-Habbo Hotel
-Neopets
-Pinguin Club
-Second Life
-Free Realms

But honestly, this games is NOT social, it has the same degree of social-ness as any other mmo.

Is endgame being developed, or what?

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Godzzila.3752

I think you are missing the point of core cooperation rather than competitiveness. It is more ‘social’ to cooperate or, at least, not have to compete to get mats from nodes, or XP and drops from mobs. It fosters a friendlier environment, where you may make a friend, rather than an enemy because no one is irritated that you ‘stole’ his/her kill or material or whatever.

That’s all. Geez!

OT – I enjoy what this game offers, and I don’t feel the need for any of the OP’s proposed ‘endgame’. There are, of course, things I would like added to the game, but I’m sure most would not consider them their definition of ‘endgame’.

I have to agree. I find that this game is more social, because In other games I have played (cough) WoW ( cough)…if someone is fighting something and dieing, and I jump in to help, there have been times I got yelled at.

Here, I can Jump in and help, and people actually thank me.

rly? did you even bother to read my explanation of why comparing this game to WoW doesn’t make this game “social”?

Cooperative, MAYBE (even tho that’s arguable), but by far NOT-social.

Is endgame being developed, or what?

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Godzzila.3752

@Vayne so, you are saying this game is social because ONLY the other games have as*holes? Wha?

This game as PLEENTY of that too!
First time I played story of AC people left the party left and right because of “those idiots noobs”(!), the first time I tried playing fractals people left because of me not knowing what to do (and everytime I play low-level fracs and there are people that don’t know what to do, It happens again and again people leaving), so stop pretending that the community of this game is paradise and cooperative, the only times in this game people cooperate is when they are forced to do so (Dry Top, Crown Pavillion…) and even then it’s a chore to make most of them realize what they have to do, since most people explain what to do by being complete jer*s and therefore other people ignoring them.

So, stop pretending that this game has the greatest community and that only other games have the toxic “bad” players.
As*holes exist EVERYWHERE as do great and fun people exist EVERYWHERE.

I’m saying I played those games and people were not friendly. The only real exception to that in my experience was Lotro. In other games, people were pretty much out for themselves. They had dueling. Open world PvP. All that kind of stuff. Everyone was a noob. Very few people, by percentage anyway, were friendly and welcoming. This is because the features of the game rewarded people for being selfish.

In this game, you’re rewarded for rezzing people. There’s not only experience, there’s an achievement and a title. The game is training people to work TOGETHER. Which fosters a more social more caring atmosphere. More carebear if you will.

As a social person I enjoy Guild Wars 2 because it has less griefers than most games intentionally because of the game’s design. That’s not holes at all. I had a very different feeling playing WoW and Rift than I get from this game. A tangible difference in the experience. Many have commented on this, I’m hardly alone in this. It’s even been part of some reviews of Guild Wars 2.

It’s not that other games had “holes”. It’s that the design of other games encouraged competition instead of cooperation.

That’s YOUR expirience and that doesn’t make a game more or less social based on it. I played most of the free mmorpgs and tried a lot of the paid ones, most of them people where not MLP Friendly but where pretty normal, just like GW2, and they didn’t go around pretending the game was social just because it may or may not be less toxic than other communities.

Is endgame being developed, or what?

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Posted by: Godzzila.3752

Godzzila.3752

@Vayne so, you are saying this game is social because ONLY the other games have as*holes? Wha?

This game as PLEENTY of that too!
First time I played story of AC people left the party left and right because of “those idiots noobs”(!), the first time I tried playing fractals people left because of me not knowing what to do (and everytime I play low-level fracs and there are people that don’t know what to do, It happens again and again people leaving), so stop pretending that the community of this game is paradise and cooperative, the only times in this game people cooperate is when they are forced to do so (Dry Top, Crown Pavillion…) and even then it’s a chore to make most of them realize what they have to do, since most people explain what to do by being complete jer*s and therefore other people ignoring them.

So, stop pretending that this game has the greatest community and that only other games have the toxic “bad” players.
As*holes exist EVERYWHERE as do great and fun people exist EVERYWHERE.

Is endgame being developed, or what?

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Posted by: Godzzila.3752

Godzzila.3752

What’s the deal of saying this is a “social game”?
Social game my a**!

This game does NOT have any developed social-features, in fact EVERY-SINGLE “SOCIAL-FEATURE” present in this game as been present in 90% of every other MMO and most of the times, WAAY more deep and developed. (such as guilds, guilds in this game barely have any point other than just having a group that sometimes may do a repetitive challenge). The parties rarely bring anything social-wise (since most of them are just people who want to get through content X asap and therefore don’t even chat, and the rest are just taxis to other megaservers), the chat is the same as every other game whit little to no relevence (most of the time it’s just about people asking how to get to vista/poi/wp/sp X), the LS/PS (which for some reason some people seem to be passionate and conviced that is the greatest thing to ever be created) IS COMPLETLY INSTANCED, PUTTING YOU AWAY FROM EVERY OTHER PLAYER, social features (such as Housing/Guild Halls) are NOT being implemented anytime soon and in the end there is NO events related to community interaction (other than zerg-zerg-zerg-zerg, and btw, zergs are by far the most non-social thing)

So I would REALLY like someone to explain this “social game” theory. Is it because you may make friends during the way? If it is so, every other MMO is still a social game because this can be done in every single one of them, and this one still falls apart.

"Report" button

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Posted by: Godzzila.3752

Godzzila.3752

Imagine I’m a n00b first time going into WvW and I start randomly throwing myself against walls. Is that a Reason for me to be reported?

My concerns about GW2

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Posted by: Godzzila.3752

Godzzila.3752

I agree with everything OP said.

The little details that matter

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Posted by: Godzzila.3752

Godzzila.3752

I think every single one of these suggestions has been requested…. MANY times in these forums before. I’d love all of them (especially a first person camera option). Hopefully in the future we’ll get at least some of them.

I don’t even think this forum is read by anyone with “power” to take decisions. The only anet workers going around here just seem to keep the forum from going to far on verbal abuse and such things…

As someone with the power to make decisions at the company where I work I can definitely say that’s how it is. Whenever a customer service rep/forum mod honestly feels that there’s a major issue developing then they will send a copy of all of the comments/emails to me to a) see that there is indeed a universal problem (and not necessarily a 50/50 divide- an actual overwhelming majority of people thinking it is a problem, which almost none of the GW2 complaints in the forums actually have) and b) decide what course of action to take (toss it in the garbage or not essentially).

They do not have the power to publicly suggest solutions or make promises to anyone (obviously). They pretty much default to “I will pass your message along to the appropriate person” or “We will look into this”.

If I end up feeling it is indeed a major issue, I will bring it up at the next production meeting and then we as a group decide a) if we want to ignore the issue/table it for another day (not recommended—I feel Anet is guilty of this), b) how to address the issue, what the time/cost requirements will be, and how to communicate it properly to our customer base, or c) decide it really isn’t a major issue based on our vision of the product (i.e. “working as intended”) and then communicate that to the customers.

The problem with GW2 is that for every person complaining about X feature, there’s someone that defends X feature. Can you really even claim it is a problem if there’s not a real consensus from your customer base that it is in fact a problem?

I worked in a company dedicated to web application development and keeping in contact with the users was a a big important part of our job.
It’s not only the problems but also knowing what people think that should exist or not exist, and fact is VERY rarely there is any consensus or big majoraty about anything at all, that should not be a decisive factor while looking for implmeneting or fixing sometthing.
But I don’t think the problem is they not reading, ‘cause there is someone always reading for sure, the problem is they not giving feedback, on our feedback (hehe), at least they could say: "NO! That’s a stupid idea, kitten off!", but it’s always silence, like screaming at a wall…

The little details that matter

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Posted by: Godzzila.3752

Godzzila.3752

I think every single one of these suggestions has been requested…. MANY times in these forums before. I’d love all of them (especially a first person camera option). Hopefully in the future we’ll get at least some of them.

I don’t even think this forum is read by anyone with “power” to take decisions. The only anet workers going around here just seem to keep the forum from going to far on verbal abuse and such things…

That’s probably very much the case. This is how it works in many companies.

A huge percentage of all forum posts are a waste of time from a production point of view. People yelling to nerf this or nerf that and other people telling them to learn to play. People saying that dungeons are too hard. Plenty of stuff that makes no real sense to pay attention to.

So taking a dev that has authority and making him troll through thousands of posts to find dozens of useful ones is a bad business decision.

Instead you have works who aren’t as vital to the game go through them and make lists of the stuff they should look at/pay attention to.

It works the same way in publishing. You get 1000 submissions a month, 100 of which aren’t crap. It’s called the slush pile. You get a junior editor to go through the slush pile and reject the crap. Then they go through the 100 and weed out the ones that fit the criteria you can actually buy and maybe 20-30 of them get to the editor’s desk, of which he’ll choose five.

I don’t think there are such things as a list, I think that the forums and every suggestion that comes from them are 100% ignored by the devs (unless they are stuff like bugs that are really messing things up)

Numerous changes that have been made to the game, both in balance and elsewhere, have appeared in the Suggestion forum months before they were in the game.

This means nothing. Some balancing issues are just straight up obvious and you wouldn’t need feedback to notice them. The fact that it takes MONTHS from being said in the forums to actually something being made about it is just another example of nothing you say or do in this forum has any relevance…

The little details that matter

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Posted by: Godzzila.3752

Godzzila.3752

I think every single one of these suggestions has been requested…. MANY times in these forums before. I’d love all of them (especially a first person camera option). Hopefully in the future we’ll get at least some of them.

I don’t even think this forum is read by anyone with “power” to take decisions. The only anet workers going around here just seem to keep the forum from going to far on verbal abuse and such things…

That’s probably very much the case. This is how it works in many companies.

A huge percentage of all forum posts are a waste of time from a production point of view. People yelling to nerf this or nerf that and other people telling them to learn to play. People saying that dungeons are too hard. Plenty of stuff that makes no real sense to pay attention to.

So taking a dev that has authority and making him troll through thousands of posts to find dozens of useful ones is a bad business decision.

Instead you have works who aren’t as vital to the game go through them and make lists of the stuff they should look at/pay attention to.

It works the same way in publishing. You get 1000 submissions a month, 100 of which aren’t crap. It’s called the slush pile. You get a junior editor to go through the slush pile and reject the crap. Then they go through the 100 and weed out the ones that fit the criteria you can actually buy and maybe 20-30 of them get to the editor’s desk, of which he’ll choose five.

I don’t think there are such things as a list, I think that the forums and every suggestion that comes from them are 100% ignored by the devs (unless they are stuff like bugs that are really messing things up)

fishing...

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Posted by: Godzzila.3752

Godzzila.3752

Never thought of that, would be pretty cool I guess

[Suggestion] The Right Time for Mounts

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Posted by: Godzzila.3752

Godzzila.3752

i wonder, how does a mount, something that can only be used outside combat, isn’t allowed in cities and will be disabled around jumping puzzles, be in any way unbalanced?
do you ppl even know what balance entails or is it just an attempt on an excuse?

it is unbalancing when it comes with any type of speed boost. This is what many want from a mount.

someone said " 50 % to 200 % speed boost" simply because other games have that.

So when speed boost is balanced …. different for different classes. A speed boost mount is unbalancing. The only way I can see it as balanced is, if the Mount occupies a utility slot, and mearly duplicates the speed boost of one of it’s abilities.

Purely cosmetic mounts is not what many pro-mount people want.

As someone once said " I want my mount to DO SOMETHING" Does that sound purely cosmetic to you?

but why does it unbalance anything, all you say is that it gives someone the ability to move faster but if everyone has a mount then it’s still balanced.
i never asked what a mount does, i asked why is a mount unbalanced.
and before you use the utility excuse again, everyone can use the mount without using a utility slot, no one, not even you or i has any advantage above anyone.

In this game, we have temporary speed boost. And the developers decided that some professions have better access to speed Boost that others. They decided that some professions can do faster speed boost, or do it more often.

That is what Gw2 is.

To give everyone a universal non-utility speed boost that is exactly the same for all, and lasts the same time for all, undoes the balancing work the devs have put into each speed boost in each profession.

They also want that if you WANT the speed boost you need to either use a specific offhand weapon…..or…a specific utility. Which obviously means swapping out another weapon or utility that may be better in combat. This is kind of obvious.

If ALL professions Now get a speed boost that lasts equally, and for the same amount of time, without either being tied to their off-hand, or the utility slot, that undoes the work the devs put Into tieing speed boost to either the offhand skill, or the utility skill.

THIS is the Game we are playing as it is envisioned by the developers.

You wish this game to be another game. You don’t wish to play the game that the developers provide. It seems to me that you dislike the game that the developers are providing, but whether you like it or not… this is the game the developers are providing.

If a speed boost mount is a deal breaker for you, all I can suggest is maybe playing another game that has speed boost mounts?

???
What would that unbalance? Just add a mount that you cant attack while using and that can’t be used in pvp. Only for map exploration porposes…
Plus I’m pretty sure there was not any kind of balancing between speed boosts from class to class.

[Suggestion] The Right Time for Mounts

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Posted by: Godzzila.3752

Godzzila.3752

No mounts are needed and I am increasingly confused by the constant insistence on them for a game that has smallish maps and waypoints.

A butterfly farted somewhere … that’s a good reason for mounts I heard.

Mounts would be cool.
I don’t know why are people so against it, I don’t really see where adding mounts would ruin anything and/or be so kittenome people make it believe. If anything it would just be another gemshop item for cosmetic porposes…

\

Because realistic people know just how much time and resources this would take away from other content that is more relevant to the game. Mounts are a MUCH more complex feature than you can imagine. It’s not just some skin you add. It’s not about how awesome it would be or anything like that; it’s about if it fits the story, has some significant purpose AND if there is ROI for doing it.

No, mounts are not that much complex. If anything they would be giving you maybe a 20% speed boost that wouldn’t stack with any other speed boost. And “fit the story”? As if everything added to the game actually “fits”!

Chickenado: doesn’t fit.
Those children-like backpacks / hats of little animals and stuff: doesn’t fit.
The Riding Broom: doesn’t fit…

So at what point was “fitting in the history” a requirement for anything to be added in this game?

Also most of the mounts would end up just being mobs that are already out there, requiring not that much of a time.

The little details that matter

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Posted by: Godzzila.3752

Godzzila.3752

I think every single one of these suggestions has been requested…. MANY times in these forums before. I’d love all of them (especially a first person camera option). Hopefully in the future we’ll get at least some of them.

I don’t even think this forum is read by anyone with “power” to take decisions. The only anet workers going around here just seem to keep the forum from going to far on verbal abuse and such things…

[Suggestion] The Right Time for Mounts

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Posted by: Godzzila.3752

Godzzila.3752

Mounts would be cool.
I don’t know why are people so against it, I don’t really see where adding mounts would ruin anything and/or be so kittenome people make it believe. If anything it would just be another gemshop item for cosmetic porposes…

Is endgame being developed, or what?

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Godzzila.3752

@Nannernut Well I agree with everything you said but nevertheless one thing is always true: Keeping players in your game, generates more and more money.
Endgame content CAN be casual, and while having a model that allows players to come and go is fine, when that model starts turning into: “They come for a while and then go until our next small patch” it start’s becoming bad for the business. The more times someone leaves a game, the better chances are of that being the last time he will ever be in that game. And when people keep being “teased” with those VERY SMALL patches with 2 OR LESS hours of content in each of those and then you have NOTHING in between them to keep people playing while waiting for the next patch, people start coming and going a lot more then desired…
By having endgame content (which in no way it means it would be Elitist content, you can have Casual Endgame content) people could do those small updates and THEN go back to doing that endgame content, instead of just being in the void waiting for more new small “demos” of content…
You don’t want your playerbase to just exist when you patch the game, you want them to be as consistent as possible, and having those peaks is just bad for games that are cashsop dependant. (If you look at xFire stats you see exactly what I mean, during patches the average players is of 2k and then a few days after the patch it has a HUGE drop to 500 users)

Here’s my example: At first when this game actually gave me objectivs I used to buy content out of the cashshop, some skins, some keys… but now I just simply don’t do it, for the simple reason that for every 2 weeks I play this game, I end up having 4 weeks of never logging in…

I hope you can understand my point

Is endgame being developed, or what?

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Posted by: Godzzila.3752

Godzzila.3752

End game is when you spend more time on the forums than you do in game, or is that game over?

It’s because there is no endgame that I spend that much time on the forums, honestly… you don’t really have to think that much…

Is endgame being developed, or what?

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Posted by: Godzzila.3752

Godzzila.3752

I’m on the same path, I’m just waiting for dragon’s reach part 2 ‘cause apparently after that they will be taking a break on LS, I’ll probably just last till that, I’m curious to see what they can put out during that break period. Probably just Gemstore and patches that will barely matter…
As I stated before, I don’t expect at any point in time they change their path. They will just keep shooting out underwhelming stuff over and over again till this game hit’s a point of no return… But I guess deeply inside I hope they change something…

So what MMO out now would you say is doing things right, in your opinion?

As of right now If i was to migrate to anyother game would be Wildstar, however it might be 2 early to say… Also EQ Next should be here in a few months, however seems that is going to be p2w really hard…

Is endgame being developed, or what?

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Posted by: Godzzila.3752

Godzzila.3752

After some reading, posting and debating in 2 known mmorpgs sites, i was so confused about my feelings towards this game and mmorpgs in general. I mean, theres only like 20 to 30% of people defending the same views i have.

So glad i came here after that. Not that i havent already read thousands of posts like this, about GW2 and other mmorpgs in general, but i dont know lol, guess i “see the light” :P

But now i know. Thank you to the OP for this post. I share your concerns.

Now i see that my gaming time in mmorpg genre is probably over. And its ok, been playing for too long. Maybe its time for mmorpgs to be made for this new crowd of younger less demanding players.

Me, im not a guy that can live with such low expectations, even when we are talking about something so shallow as a game.

I love playing games, but i love some meaning behind all of it.

GW2 is a solid game, i had alot of fun for about 5 months and its ok i suppose. Was worth the money spent.

GW2 has no end game content, lost the magic of its predecessor, and failed to hit many of the marks ANet set with their manifesto.
But has many great stuff happening and it probably is the perfect game for the casual player, now i see it.

Sadly, and if we could meld time, its not half the game GW1 was back in the days. Still i will miss it, and perhaps one day ANet sees the potential of this game to be more than just a runner up contender and aim higher.

Its funny, lol, never would thought a game i so overhyped in all known to humanity game forums, would turn out to be the game that pushed me to the corner…

I highly recommend, if you are a casual and mmorpg lover, to not seek other game for you. I have played …hundreds? i lost count. GW2 is most likely the best choice for you.

As for me, i guess ill keep downloading those games hoping to find what i seek.

I confess, ill be keeping an eye open for GW2, maybe something good will happen eh?

Good luck to you all and have fun.

i think ill be taking a long break too.. might keep an eye out for the Elder dragon. but then i think it will be quits for me too..

I’m on the same path, I’m just waiting for dragon’s reach part 2 ‘cause apparently after that they will be taking a break on LS, I’ll probably just last till that, I’m curious to see what they can put out during that break period. Probably just Gemstore and patches that will barely matter…
As I stated before, I don’t expect at any point in time they change their path. They will just keep shooting out underwhelming stuff over and over again till this game hit’s a point of no return… But I guess deeply inside I hope they change something…

Is endgame being developed, or what?

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Godzzila.3752

(Also, again: I’m not suggesting raids, I just think it’s funny for some people think Raids[which require organization, strategy] is a NO-NO, but Zergs[Just running around in big mindless-groups spaming skills] are 100% ok…)

The thing is .. you can join and leave a zerg whenever you want .. and you don’t have
to stay around waiting for hours for other people, then wait that a “leader” tells you
what to do and that you have to shut up .. and then after finally doing a fight you
wipe and then have to wait again until the “leader” tells you what you did wrong
and what will be done next .. and so on and so on.

For example : now and then i farm Arcodus in Frostgorge for T6 mats .. every now and
then comes a group of players to kill the Champ Snowtroll .. often i then just jump
down to join them .. kill troll .. and then go back to my Arctodus while they go to
the next champ.

But raids Is not about playing with Pugs, Is something you would do with your guild or something like that, like a Guild Challenge. The fact that everybody can join and leave a zerg everytime they wants just makes everybody feel more useless… I’m not saying zergs should be abolished (because that would be impossible by now) but instead of making zergs the ONLY WAY (since every new content seems to be focused on only zerg-minded events) they can expand and maybe add some content that actual requires organization and puts thought into it.

Point is: Zergs and “Raids” can co-exist.

(And yet again: I’m not supportive of Raids)

Is endgame being developed, or what?

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Posted by: Godzzila.3752

Godzzila.3752

I totally agree with that in gw2 there is no way to show off your skills and things you achieved

The game will surely die because 5% of the playerbase can’t show that they are soooo
much better than the other 95%. Because that makes the game so much better for
those 95% .. to see things that they never will have and instead kneel down and
worship those godly 5%.

Truth is : Nope .. those 95% have gotten more and more kittened of to just see that they
will never get those shinies … and they also want a chance to get them. And thats why
they now play GW2 instead of random raid-grinder.

Yeah, instead of random raid-grinder we have zerg-grinder.
Fun potential: WAY HIGHER
Organization: WAY HIGHER
Strategy: WAY HIGHER

This is for sure a winning idea.

(Also, again: I’m not suggesting raids, I just think it’s funny for some people think Raids[which require organization, strategy] is a NO-NO, but Zergs[Just running around in big mindless-groups spaming skills] are 100% ok…)

EDIT:
Well, yeah Vayne, that’s my point… Having a game where people can get EVERYTHING at anypoint with little to no-challenge at all just leads to everything just feeling worthless…

Is endgame being developed, or what?

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Posted by: Godzzila.3752

Godzzila.3752

I just reached 10,000 achievements
And as good as it feels it’s not offering much in a sense of prestige

The gear is a nice touch but it’s all the same. (Zenith)

Maybe give us the option to level again from level 1
And then reaching 80 unlocked prestige skins or weapons

After all leveling is wht makes this game fun, I would do it again.

So you’re playing for prestige. You’re playing to impress other people. I get it now. People don’t care what you have in game. It’s an MMO. No matter what you do, you won’t be a special little snowflake.

I’m at over 19,000 achievement points and no one gives a kitten . And that’s okay. Why should it even matter?

This is abssolutly not true. It’s one of the main diffrences between MMOs and Single Player RPG’s.
One of the big points of the MMOS is after all your work you can “brag” your self to other people, make you feel diffrent from everyone else, make you feel more “heroic”. That’s why endgame exists, people are done getting their chars to maximum level and now it’s not only about making your char more efficient as it is also to be able to be recognized by other players for something that you have done / achieved. After all that’s the WHOLE point of the Titles and Legendaries.

I really miss that in gw2 what was making other mmos special when you were hanging around some action house or other place where players were spending a lot of their time and suddenly boom you see that guy skill over 9000 and you know that he will smash you on pvp or duel in few sec .

Yeah I know right! I often find myself looking at someone’s awesome-looking armor, but the fact that you can get it easily askitten* makes it lose anything special about it.

Is endgame being developed, or what?

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Godzzila.3752

I just reached 10,000 achievements
And as good as it feels it’s not offering much in a sense of prestige

The gear is a nice touch but it’s all the same. (Zenith)

Maybe give us the option to level again from level 1
And then reaching 80 unlocked prestige skins or weapons

After all leveling is wht makes this game fun, I would do it again.

So you’re playing for prestige. You’re playing to impress other people. I get it now. People don’t care what you have in game. It’s an MMO. No matter what you do, you won’t be a special little snowflake.

I’m at over 19,000 achievement points and no one gives a kitten . And that’s okay. Why should it even matter?

This is abssolutly not true. It’s one of the main diffrences between MMOs and Single Player RPG’s.
One of the big points of the MMOS is after all your work you can “brag” your self to other people, make you feel diffrent from everyone else, make you feel more “heroic”. That’s why endgame exists, people are done getting their chars to maximum level and now it’s not only about making your char more efficient as it is also to be able to be recognized by other players for something that you have done / achieved. After all that’s the WHOLE point of the Titles and Legendaries.

Is endgame being developed, or what?

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Godzzila.3752

I think by avid players he means people that actual feel that are getting better as they play, not players that are just Ok by using the base skills / mechanics of the game and that want to “master” them

Yes, I’ve gotten much better at the game, and I’m improving all the time. But I’m still not looking to be challenged regularly or rather, as often as I want to be challenged there’s enough in the game to do that for me. I’m not saying Anet shouldn’t add challenging content. I’m saying that whatever Anet adds, it’s not going to be enough unless they focus on it, which they can’t afford to do.

TBH I don’t think they can afford that much time in the gemshop either, but the great majority of content being released for this game is Gemshop items…

Is endgame being developed, or what?

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Godzzila.3752

I think by avid players he means people that actual feel that are getting better as they play, not players that are just Ok by using the base skills / mechanics of the game and that want to “master” them

Toughness broken in GW2

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Godzzila.3752

Yes. The only spec that is viable in this game is pure DPS.

Is endgame being developed, or what?

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Posted by: Godzzila.3752

Godzzila.3752

I believe someone said it best when they said GW2 is more for the leisurely/casual player. Not really for someone who hardcore/no-life games all day every day. (not saying that to be negative).

As a casual and farmer myself, I admire the work put into every zone on landscape, random NPC commentary, and events.

However, I’m not to keen on the Living Story though. I find it boring and am tired of seeing the kissy-facing commentary. I also don’t like the new zones/quests in it- they feel dismal and empty.

End-game content for me would be to add more zones similar to what the game started with (in terms of graphics, events, etc) and a couple of dungeons and a few more levels. I think that just adding a tiny piece of nothing with a boring story isn’t really enough. Not for me anyway.

This.
Endgame can easily be diffrent than Hardcore content

Suggestion: Movement Speed

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Posted by: Godzzila.3752

Godzzila.3752

Doesn’t bother me except in Jumping Puzzles. When I’m about to do a jump and then an enemy spawns putting me in combat and throwing me to my death is really frustrating, but I don’t think there is a need for this change

Is endgame being developed, or what?

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Posted by: Godzzila.3752

Godzzila.3752

I hope I made it easier to understand why doing solo lvl50 fotm is not endgame :P

but then, what is an endgame? do we need solid snake and boxes for end game? or u know there’s like tons of free mmorpgs outhere, where’s good endgame? in wow?

i think, before asking for endgame, you really need to understand what endgame is

I won’t change games because by far Guild Wars 2 has the best MMO Engine out there. And multiple endgames defenitions where already presented in this same topic mine being: Challenging and with Progression

(btw everytime I say this someone ends up crying somewhere in the world because I am asking for raids, I am not, and I won’t bother reading any other posts that implies so.)

“Progression” is a loaded word and could use clarification.

If you are talking about anything that makes a character more powerful stat-wise a month from now than it is today, then no thanks. Part of the allure of this game is the lack of an ongoing gear/stat treadmill.

If, however, you mean the trait and utilities progression system Anet outlined a few months back, Im fully on board. I loved the idea when they first announced it and I still love it now.

Any kind of progression, skills would probably be the right path for this game to go, but progression can be something other than charecter-wise. Progression in Guilds for example kitten far the progression are just passive buffs, they could have Guild Halls or something along those lines