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You'll love this! Call me Mr.Offmap :)

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Sometimes you need company though:

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An answer to decap engineers(?)

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

mechanic wise, all else been considered and assume equal skill.
you Never win against a decap engi, it’s the said fact, unless you decided to be always prepared to fight one and get on those special builds at any moment.
even that will net decap engi enough time to at least decap you once, if you don’t know in advance that there is a decap engi.
the talk about bring more than 1 person to kill decap engi are as bad, since that’s exactly what decap engi wants you to do, remember it only take 5 sec to decap , but 13 sec to recap, a smart decap knows when to retreat and get back.
so, what’s the only sound and viable option for counter play a decap?
like someone else said be4, go take far and mid and play 4v5 on the rest of the map.
Decap engi is an IQ check basically as long as you dont get irritated and set on the wrong course of attempting to kill one

The key to countering a decap engi is teamwork. With good teamwork, you get 5 free points every time the decapper goes to your close. A thief rotating quickly to close always with an eye on the decapper will take him down as soon as/before he gets to your point. If the opposing team sends him repeatedly, they will lose since those 5 points build up quickly.

In soloq on the other hand, people have the attention span of a moth. It’s not very glamorous for a thief to keep rotating close and if you tell them to do that before the match, either they won’t listen to you or they may do it once and forget about it the next time, or they may take too long to come.

With good communication, a decap engi is actually a handicap for the other team since they’re so predictable.

I like how you both give insight about a decap engi in both a premade team perspective as well as a random team…

Generally the conclusion I can get from all this is to either assign a burster in a team (say glass mesmer, ele or thief) which can easily rotate between mid, or simply let him cap home and play mid/far – thus making the decap engineer a liability…

I thank you once more for the replies so far ^^

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An answer to decap engineers(?)

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

A very glassy full phantasm specced mesmer can take a decap engie apart fairly rapidly. You’ll most likely get decapped, but the engie won’t last very long.

thief shadow trap can be hard to use but it can also be extremely useful. similar to if a mesmer portal was personal use only on a 45 second cooldown, lasted 2 minutes, and had a range of 10,000 and when taking it you are stealthed and gain 10 stacks of might + fury.

thief can drop shadow trap on home point and go fight like normal. engi shows up to try to decap your close point defender, you activate trap and 2v1 him down real fast.

but to do this you have to give up your signet so it’s not always worth it. look at all the factors and make your own decision.

Hm, considering I do have a mesmer, though play a phantasm condition build, I might try and go glass+portal just for the sake of dealing with them…

As for the thief, it would seem to be indeed less desirable – portal is more often used in a teamfight than Shadow Trap would really, so trying a mesmer would be more “safe” I suppose

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Lost? Confused? [TCS] – A guild for every state of body and mind

An answer to decap engineers(?)

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

If you think the other team is running a decap, then send a glass cannon to cross play and intercept the engie. It will slow him down enough to allow you to cap the point. Additionally, you should be able to get him low enough such that your home capper can kill the engie if he arrives.

Assign your roamer to drop the decap every time he spawns.

Place your home bunker far outside your point to intercept the decap early and deal damage.

I like the sound of this strategy… As it stands, I usually play with my guild, so this should be doable… I mean, if we capped the point then the decap engineer is a liability himself considering I can hold him from capping the point at the very least… Slowly but steady we are comming to a solution I think

sometimes your team simply won’t have the firepower to take down the engi without 2-3 people on him. in those cases, leave him alone and let him afk on your close. go outnumber the enemy 5v4 on the rest of the map and play mid, far, and map mechanics. You’ll lose if you are constantly fighting the engi on a point that you don’t own.

And I was afraid that this is the “most viable” option for a team that is not able to excecute the previous tactic… Well then, time to learn to adapt and let the decap rot on our home I guess

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Lost? Confused? [TCS] – A guild for every state of body and mind

An answer to decap engineers(?)

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Gotta be fair, I did not expect replies this nice and quickly – especially when looking through other threads, so my thanks in advance ^^

Generally holding the point long enough for the decap to not being able to cap, especially on my axe warrior, is not the problem – I still have to thank you Solstice for the information about the utility rotation, that is mighty useful…

My issue is that most of the time at the start of the game, the most valuable points gets denied since the decap engineer is also standing on the point and occupying me… His purpose isn’t really to cap our point, but to deny our point income, and as it stands they usually “win” unless it turns into a 2v1 at home (which is not desirable)…

Not meant to be rude of course, tips are welcome as well – though my aim was more to “get rid” of a decap engineer without varied results… Not like a 1 build to rule them all exists, but realistically speaking there should be a class or setup able to counter them no?

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An answer to decap engineers(?)

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

I am quite tired of them – up to the point where I went ahead and created a thread on the forums despite my general dislike of QQ-ing about a class/mechanic…

Decap engineers, I get why you run it, I really do, but you (they) ruin my fun much more than any class will ever do… They are getting more and more popularity each and every day, and now it has came to the point where I see an engineer, I simply wanna forfeit the match… My insentive to play, gone in less than a second… And yes, again I get why you play it…

So instead of whining about it some more, desperately asking for more nerfs than you deserve I ask you, people of the PvP forums and more specifically decaps themselves: What is the answer to a decap engineer?

I can adapt, I play a variety of classes in PvE and am usually the one trying different things in PvP despite the established meta – so what can I do/play to counter a decap engineer despite running one myself? Or getting a teammate in that respect…

If anyone has an answer, please tell me… I want to enjoy PvP, and I usually do, but I also like my hair and do not want to get bald just because I encounter a decap engineer…

Specs I tried myself, with little succes, are:

- Burst ele with fresh air, S/D
- Axe warrior
- Power Necromancer, only works if you got Lich Form (stability and a lack of it)
- Condi Necromancer, though this will not do you much good at 25% health
- Bunker Guard, to decap back… don’t ask me why
- Thief, but I will already admit that I kind of suck with them

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