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Idea for more Transparency

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

but thank you evan! You didnt show us a carrot but you told us that a carrot exist and that we one day may also see and eat it maybe.

im not even sarcastic. That comment really helped me. At least i know that some change is still possible for pvp, and mayve a reason to log in again in the future

Considering the both of us have been quite around going to ask for “carrots”, this is indeed a sentiment I share…

Evan, we do not need specific dates and stuff, just a word from you guys that you are “trying” and stuff – We don’t wanna be left in the dark, and your specific comment gave us a shred of light again

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On classes, niches, roles - What are they?

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Goodday,

I have been playing almost all classes to some extend, with the sole exception to Ranger since I do not “feel” the class as much as other classes…

This however irked me a bit… Why the hell do I not play Ranger? To me the answer is simple, I feel as if “it lacks a role” – as if it is something shoved off the side…

So what are the classes in GW2? What are their roles?

My personal experience is:

- Warrior; Typical Brute, master of everything to some extend, typical frontliner, good 1v1’er and proper guy to have in a teamfight. Not meant as your burst class or support, but can be played as such at the cost of something…

- Guardan; Totally not a Monk, but actually very much is. Almost no sane team runs without a guardian with a good reason – it is the master of support, literally outclassing any who attempt to do so. It has been debated whether it is healthy to have a class providing so much for this one niche, but meh, not going into that. Can be build as a powerful burst class, or sustained fighter with current celestial+might combo, but falls short compared the other classes who do so…

- Engineer; Jack of all trades, though most popular with grenades/bombs, or the now rising turret build. I love my Engineer when playing it, there is a certain synergy that can only be achieved with Elementalist imho, and it is so much fun. Sadly, I do feel as if their role is a bit weird… I have no words to explain it, but for now I will just say reliable fighter as in damage, and rather decent in holding points when specced correctly, though not against all classes…

- Thief; Typical burst, or do I need to say “Neigh Perfect”? They are not though, some thief builds are extremely suspicable to AoE, and can be extremely punishing in certain AoE heavy fights. They are like birds of prey, they are meant to watch, and strike at the right moment… Or something like that, there are some flaws in that regard that need to be worked out…

- Ranger; The “someone to blame for our loss” class, Okay, sorry, this was not serious at all, but still… Got nothing on ranger… Decent soft support in the form of spirits I guess? Severely limited mobility imho though… Decent point holders, but get outclassed by many imho…

- Necromancer; Dangerous Debunker, screw those who say that Necromancers have fallen out of the meta, I love mine the most out of everything I play in PvP. Necromancers are the class for debunking, simply because of one key thing; Boon Corruption. This is awesome! Like literally, there is no greater pleasure in taking away the sustain of many classes like that – of course, The Necromancer suffers a lot from its own succes, since they are the worst when it comest to teamfights, they are easy to spot, easy to focus and easy to kill, without them ever having a proper option to escape (DS being the worst offender)… Rather well in some 1v1’s, extremely rubbish in range…

- Mesmer; Dangerous Deb- wait, I love it when people are like “The kitten hit me” after I shatter them to death – it is extremely sattisfying up untill the point a random Thief shows up and shows you who is boss… Not too sure about the Mesmer’s real role – it debunks quite well, but needs probably more babysitting than a Necromancer. Has Port which is Awesome, but needs the right player to utitilize it. Not suited for staying on the point, but arguably the best class in range…

- Elementalist; The other allrounder, who surrendered some toughness and health for a ton of mobility. Yes! Pure sattisfaction when playing this class, you can be everywhere, everything and fill just that right role you need at that very moment! Though, unlike popular believes, has some weaknesses which can be exploited by the right classes – it relies heavily on boons you see? Still, a potent 1v1, fighter, good soft support that outclasses many other’s (engineer, ranger) and good self sustain options…

So what is your take on the classes? Does it differ from mine? Do things need to be changed? Is Ranger really that poor now? Discuss, this intrigues me…

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What Is Life Like For A Necromancer Main?

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

I do not main any class – I got the most ingame time on my warrior (due to PvE mostly) and in PvP I play Warrior, Ele and Necromancer about the same… Though I can try and answer some things…

(…) for example what you feel like when you go solo PvEing, solo roaming — or do you depend more on others.

PvE solo roaming is quite easy and fun on a Necromancer… Minions act as a good meatshield as you kite around the mobs, Conditions are a blast especially with Epidemic and Power specs benefit greatly from DS – all in all, really quite good… Maybe some mobility issues, but I never had such an easy time discovering the maps….

How do you feel maining Necro in comparison to other class mains -
IS it fun?

Necromancer is something you play because of the theme… If green and black suits you, and some sadistic humour about death, then you are sold on this class… I love all the dialogues races make when using Necromancer skills, especially human femals raising the dead… So yea, pretty fun…

Do you feel useful everywhere?

Yes and no… I do not feel useful because I play a Necromancer sadly, but because I am the player… In PvE, something I’ve done over and over, I can play any class and still be way more valuable than other players… Despite this, taking another class is oftentimes way more optimal, especially dungeons… Is your team bad in Fractals though, I feel as if Necromancers outshine any class since you can spec for DPS while still maintain survivability thanks to DS builds! When your team cannot go full into melee, chill and cripple help a lot (think of the Archdiviner)
Though again, chose another class in PvE in general – you are simply the worst choice…

In PvP it is a whole other game… I am no slacker, not the best one either, but I am quite capable of holding my own… 1v1’s no longer rely on the better build, you are either a better player, or you are dead… 2v2’s are even more fun, and quite frankly the best situation for a Necromancer to be in since you can freecast if your partner is say a Warrior… Anything bigger requires a lot of managing position wise, otherwise you will not survive for long as Necromancers are extremely suspicable to focus fire due to the lack of good scaling damange mitigation – worst offender is DS in that regard…

Do you feel outclassed or squishy?

No.

I have played all classes (trust me, I did) and the least squishy of all are a full support guard, warrior and necro…

Do you feel all-powerful or niche?

Niche in PvP… Necromancers are no longer Gods of 1v1’s, but surely a good one to take within the current meta of PvP as Eles have almost free roam without one…

In PvE they are quite alright damage wise, but in a team regard the worst option to take… But that has been discussed to death…

Does anything seem possible or do you feel like you might need to barely squeeze into something with a lot of effort?

Necromancers are punishing to play – there is no ultimate faceroll build in higher end PvP – and mistakes will get you killed in return…

In PvE… meh, who cares? Attack that random wall and win!

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worst state of balance

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

I agree the above.
Before April Patch people are whining that conditions being too strong and there’s not enough cleanse for all classes. Now April’s patch hit and everyone’s complaining about the power build being too strong..

Maybe one day Anet’s finally gonna buff the healing power abit and people will shout that healing build being OP.

So… what’s next?

Thing is, within this game there are 3 possible ways of killing an enemy:

Direct damage
Damage over Time in the form of Conditions
Retaliation (Trust me, I have witnessed it)

People dislike being killed, so people complain when it is done so… You can also never balance either of the two top ones, since one will always be more prominent…

Thing is though, within this meta, there is this hidden ugly thing called “Hybrid”, born from several combinations such as sigil stacking (fire and air) and Cele+Strength runes… If you run this on your Warrior, you basically have a “Perfect Fighter” since, on an evis build, has almost every form of damage in a decent way (Condi and Direct)… Of course, you can debate about them not having CC’s :P

The Hybrids within this game allow classes to be “tanky” and do damage, and that is several times…
Granted, Anet made a good change introducing all of this, because without it we’d be stuck with the old meta for quite some time… But that does not mean it should stay…

Though then again, people will complain when all of the complaints gets heard and things get nerfed… Perfect balance is indeed impossible, but what is possible is giving every class viability within the team, and despite what people say, I think that is achieved

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54 to 80

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Again I agree…

This gamemode lacks incentives – ToL is nice, but it is but a moment… You can train for the weekly ESL’s, but it is basically the same teams over and over…

Actual rewards are just missing from PvP now… And it is sad, the combat is way to good to let this mode “die”

I understand that they are working on new stuff and everything, but there were some stuff that shouldn’t have been “deleted” in the first place, such as titles and ranks… Yes, I say deleted because they are freaking easy to obtain at the moment…

Give me a carrot to chase… I love carrots…

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54 to 80

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

I’d like to have the old system back. Now every idiot is r80

I have to agree… I am rank 81 (bugs ftw) but do not feel like one at all… I get stomped badly by those better than me, and these people are the same rank as I!

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Necro is not as good as I think it should be

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Discuss all you want about necro’s if they are good or bad… But lets look at facts:
how many necro’s were there in the top teams of ToL? In fact I don’t know but not much.

Even better fact. There are 0 teams searching for a necro in the “looking for team” forum part.
And there are a lot of very good necro’s searching for a team without finding one.

I think that would say enough about necro’s being good or not.

I am starting to hate this statement…

In a normal pug match there is no way a Mesmer can peform above average, yet Helseth mains one and won the last ToL with it…
Funny enough, in this same pug match, having a Necromancer will not have you bleed that much (pun not intended)…

There are still a lot ESL weekly teams running a Necromancer – the teams are familiar with it, and the players can utilize them to their very best (Think of Teh Prototype and Ventari, though BooN has not been playing much lately)

ToL is but a “moment”…

There are a lot of things wrong with a Necromancer, but the statement that teams disregards the actual power of a Necromancer based on “the mainstream” is just stupid…

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WORLD FIRST 81

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Also 81…

I can stop now right? I’ve done it?

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Necro is not as good as I think it should be

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Text doesn’t have emotion or tone. You’re assuming I’m trying to be rude. And I never quoted anyone, my post was directed to those asking for the ability to spam more condis- not your post.

Then we agree…

I do not want a Necromancer to have more “power” in terms of conditions… I like the way they are designed, a class which can and will outlast you, but this is not how it works sadly…

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Necro is not as good as I think it should be

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Anet should never ever bring back the condinuking, aoe spamming nonsense. Necro is viable in spvp, just because you can’t spray condis everywhere and hope for the best doesn’t mean necro is dead at all. These kinds of threads are what got necro buffed to insanity in the first place, it was a horrible time in spvp.

Your rudeness is uncalled for…

There is a problem with the necromancer, but it is not the damage – I have stated that in some posts before…

It is the Necromancers sustain scaling badly in a teamfight – their one defensive ability (DS) is horrible to peform well in a fight over 3 people…

Their damage is fine, their placement is not… There is a difference…

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Condition Build

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

This depends on where you are playing. If you are in PVE, it is less likely to see a condi necro due to a lack of efficiency.

Why isn’t Condition neco efficient? I’m around lv55 and it feels fine, i wouldn’t say strong or op, but not weak as well

The way PvE endgame is designed sadly…

It is not favourable for several reasons to run as a dedicated condi class in a team – for solo play it is fine, if anything the best option available…

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Meta Builds Website (sPvP/tPvP)

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Woah, mad props!

This looks absolutely slick and clean! Easy to navigate, and of course, the right things at the right place!

The only thing that seems a bit missing are guides imho… That would be the perfect finishing touch

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Necro is not as good as I think it should be

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Thing is, I don’t want to see the Necromancer’s damage buffed – I am quite able to kill people by outplaying them in 1v1’s or 2v2’s… The damage is absolutely not the issue anymore – even with the high-uptime of cleanses…

The problem are the numbers, have a 3v3 to 5v5 and a Necromancer falls short mostly because of their inability to sustain themselves properly… They have to completely stay away from the fight, though not impossible, not quite a position you want to be in, or else they will get focussed hard with almost no option to escape – unles you got a good Flesh Worm position…

Imho, their defensive abilities are lacking, not their offensive… Their defensive abilities should be able to scale with the numbers, since all the weapons which give LF are single targetted, and spectrals are simply not worth taking since you sacrifice too much damage when done so, and to be frank, quite a lackluster…

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Necromancer op

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

No, this is completely my fault, and not this subcommunities’

Lutete, leave this community out of this, your gripe is with me and me alone…
I got aggitated because of the nonsense spouted, asked for legitimate proof only to get called rude and shoved off to the side…

And quite frankly, the only reason you were getting angry at me is because you had no leg to stand on… You were getting upset since I asked for proof which you can never deliver – in turn because you are wrong… You made a claim of something being OP, but instead of the praise you’d expected, it backfired and your pride was hurt…

Learn to deliver before you make claims like that… I have already told you that if you were to get back on your claim or to prove your word, then I would be much more open – but a biased claim with no evidence except LB rankings (FFS, there was a No.1 a couple of days ago with 13 matches played), despite me telling you the ways to obtain them, is not going to help me like you…

And again, a grade has to do jack kitten with it… In my experience I have found that Rangers are pathetic in PvP now, yet I still get owned by good ones… That does not mean their build is OP, that means they are a better player – OP in gaming world means something with almost no counter, able to carry teams with little effort – think back of the old Hambow and Decap Engineer…

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We are Necromancers

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

outstanding!

IF you could create your own version of PvP team built around you as the Necromancer. What would it be? i am curious?
what build would you run? how would you counter what you think they would stack to “counter” you?

The build I am running is an oddity… This build is centered around me being a home defender and occasional mid-support… I have come to terms with being “slow” and have found my sweetspot lying in these places, of course, it changes as to how my team rotates…

In 1v1’s you do not have to fear being shut down by the enemy… Usually, when you got a proper team which checks for incomming, you should have enough time to capture a point… There are but little classes which can force you from it, with maybe the exception of a Hambow – but even for that I am prepared… Usually when a Warrior comes, they instantly pop Berserker Stance, as it also gives adrenaline… At this point you use Plague Form and just tank the living hell out of Berserker Stance… Once over, the warrior has limited options to keep track of what’s thrown to him… In the end, when played well, they will die, or you will have bought enough time for your roamer to come and finish it quickly…

Foot in the Grave – Yes, absolutely run it… When you mastered Shroudstomping, it is the most reliable way in a teamfight to finish people – or even outside of it, aside from Plague stomping…

Your main damage comes from the fears and the way you use Corrupt Boon and your fears… Keep track of those who like to use Regeneration, but got no way to get it back quickly… Might stackers are very prominent nowadays, especially on Eles and Warriors, but neither can stand Chill and having those might stacks removed… Path of Corruption is your best friend against those enemies…

In team-midfights it is all about placement… You should never just charge into the battle, unless the odds are with you… Instead, allow yourself to freecast from a ledge while your semi-bunkers soak up the damage for you… Check if someone’s health goes down, and save your Corrupt Boon for when the enemy wants to safestomp with stability – your teammates will love you…

Save Signet of Spite for the right moment, never use it at the start of a fight since it’s potential will be wasted… Drain the enemy of it’s protection in the form of cleanses, and strike when they are about the percentage in which you feel comfortable… The burst of a Necromancer got nerfed, use it wisely (Though the signet recharge helps it a bit)

Of course, there will be always encounters troubling for you, say a Mesmer just shooting you from range (remember, their ranged capabilities are way stronger than ours), but be the right person at the right place and a Necromancer can be the worst to face for an enemy team… Especially if that team has an Engineer who likes to 1v1 said Necro

Many itterations of the Terrormancer still work of course, this is however what I feel most comfortable with…

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We are Necromancers

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

What is glorious to me when I play a Necromancer, when we actually play as a team, is when I outplay my opponent… I know that Necromancers have followed a cycle of nerfs (debatably worse than Mesmer), yet there is no such thing as “impossible” when fighting a 1v1 or a 2v2…

I am reliable as a Necromancer on the team despite of what people say about the class – and only on my Ele or Warrior do I feel as comfortable playing one for the team!

Screw the ToL setups, forget about Necromancer’s being the weakest link in a teamfight – make it work and bathe in the tears of an enemy, knowing that they got outplayed…

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pro necro wvw or pvp lifestream on twitch

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Cannot link atm, but for NA you got Zombify now atreaming regularly… He is in this subforum at the “PAX Necro streaming” thread….

Sadly, not a lot of Necromancers do stream….

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Necromancer op

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Currently raised my solo arena ranking to the 89th percentile, starting from 84th percentile when I created this topic. Win rate is now 50.78%, and the increases have been from playing necromancer. Sorry GoogleBrandon, but I’m not going back on my word. A little background info on me is that I got my B.S. in the natural sciences, so I am not going to back down on my idea until I am shown otherwise; furthermore, just because there are necromancers with more “experience” means nothing to me. So far, playing this necromancer build is causing me to rise up the rankings, so I will stick with my assumption that necromancers are op.

And I am the president of Finland telling you wrong… Honestly, what the frig has a grade to do with anything in an online game?

Also, in my early PvP games I have been playing nothing but mesmer and owned people with it – this stopped however reaching a certain level, as the people you face are significantly better and counter you way more easily since they have the experience to do so… Mesmers are by default not OP since they have glaring weaknesses which can be exploited greatly…

You have proven again jack kitten – I once more ask you to get footage of you finding a team, get those in the Mistpedia weekly tournaments (no ranking involved) and I want you to completely decimate everyone with your build rather than your play…

But why am I bothering right? Nerf siphons, soooo OP, and every necro with over 2000 games on their names is wrong because you say so… Your attitude gets worse with the increasing amount of posts….

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(edited by GoogleBrandon.5073)

Necromancer op

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Why am I still posting?

Because of your freaking attitude…
Now mine is not great at the moment, and I make myself seem completely out of character, or even as an kitten, but the fact that you were never getting back on your words and refused to even listen to those with over 5 times the experience over you in this class angers me greatly…

Should I play my Ranger for 5 rounds with a double Bearbow build and say that they are OP? Because I can kill unexpected foes with it? Despite any sane Ranger knowing that it is absolutely inviable?

Undo your claims… you might just see a different, and way more helpfull side from me…

Edit

SoloQ builds prove jack kitten as well by the way… Look at my channel and watch the one SoloQ Necromancer video… Never would I ever run it in any form of a higher ranked TPvP game, for very good reasons, yet I peformed reasonably well with it regardless…
Want to make your build seem OP? Show a high-ranked Team battle, with noteworthy names while you do not even play your utmost best to stomp those… Outplay people not by being smarter but by having a superior build – only then will I get back on my words… Quite frankly son, good luck with that…

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(edited by GoogleBrandon.5073)

Necromancer op

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

No snickers needed…

You made an idiotic claim based on the level of PvP you are playing… You are disregarding experience of Necromancers with well over thousands of matches, while you randomly stroll along, come up with some horrendous build that somehow works for you, disregarding everything saying that the community is wrong, that Necromancers are OP and need a nerf…

This is why I seem to be angry… You base everything, and I mean everything on your experience, and since I have recently been there (as in a year ago), I know that almost anything can work on your level… Ever dueled a top player with this build and easymoded him? Didn’t think so…

Your traits, utilities, weaponset and mindset are horrible… Stop being so stubborn and listen to those who have freaking mastered the class before you start spouting more nonsense… Again, it is people like you who get things nerfed needlessly…

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Necromancer op

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Necromancers really are overpowered guys, and that build is the proof. If you all just want to sit around and trash talk then that is still fine by me. I just thought I should bring this to the attention of the community for all the crap that people give me for playing an overpowered class. Guess I’ll just keep stomping on people if this won’t get nerfed. FYI not sure what hotjoin is but the only pvp I do is solo queue. I’ll see how necros are like in wvw and team queue later.

Just stop already…

The build you posted was the most idiotic thing to even run in a somewhat competitive scene would that exist…

Any other self-respecting necromancer would run a build that would not only peform twice as good as your build, but would kill yours in a mere couple of seconds…

WoB is absolutely horrible to switch out for instead of CC, and Signet of Locust means giving up a utility slot that could actually damage the opponent… Just these two things make the build completely horrendous in any way…

Siphoning is laughable – even when specced for healing power it does jack kitten – and the worst part, you rely on your freaking wells, which someone with more than half a brain would step out from… People have been wanting to see this viable for years and here you come and say that it is “OP”…

Please, do us a favor and remove yourself from the internet… It is people like you who needlessly get things nerfed “For the greater good” because you lack the skills to even comprehend a class…

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ToL2 Brackets and Update for Teams

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Well, forget everything I said…

One of our teammates had a last minute vacation, so we got our sub instead… No biggies, up untill another member decided to not show up at all…

Got a DC last tournament in the first round, and this time aroind we did not even start… I guess fate does not allow us to play…

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Fix Underpowered Necromancers please.

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

No, Necromaners are not underpowered in PvP… If executed well, you can be able to shut down many classes as a condition based necromancer – much like most classes…

Even better, Necromancers fill a niche – boon corruption, which is extremely potent in the hands of a good player…

I do think that Necromaner builds are underpeforming and could be tweaked a bit to make them fit their “theme” more, namely them outlasting your opponent (Via DS)

If you want to see underpowered and outclassed, look at ranger for PvP… Yes, spirits work to some extend, but eles can offer almost the same a ranger build can (as in soft support) yet be faster and more sustainable than said ranger..

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Necromancer op

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

What exactly is the hate on plague signet, I have very few problems landing it.

Pfft, my bad, I blame the heat…

Not Plague Signet, Signet of Locust… The former is semi-fine…

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Vote for me!

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

I have to agree with Romek here…

What can possible be fixed about WvWvW? 1v1 encounters? Zerg Battles? Door Health? Sure, it can maybe get some more interesting stuff like new siege tools or w/e, but don’t expect it ever to be balanced O.o

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ToL2 Brackets and Update for Teams

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

ye looks like we cant play :/

Wauw, sorry to hear man

I mean, I get the first come first serve system, after all a lot of teams were going to apply, but it does make me a bit sad to realize that I am going to play tonight, while teams like yours cannot…

Again, I get it, I get it, after all everyone deserves a chance, and part of the chance is being on time… Still, I was hoping to see you play again…

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Necromancer op

in Necromancer

Posted by: GoogleBrandon.5073

GoogleBrandon.5073

WoB over Consume Conditions?

Yea… never…

Also Signet of Locust…

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(edited by GoogleBrandon.5073)

ToL2 Brackets and Update for Teams

in PvP

Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Going to say 55 and I Love Lunch come out on top tomorrow.

Not so much of a stretch really…

We, TCS, are in the fourth bracket, means even if we win two matches, we are up against 55HP Monks, and there is no way in hell that outcome is going to be in our,nor anyone’s favor…

What shocked me a bit though is that BooN has a high chance of not being in the tournament as they applied for it a bit late (Got this from Fake)
That is a kitten shame, they are my favourite team to see play

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S/d Thieves are no skill, no fun, no love.

in PvP

Posted by: GoogleBrandon.5073

GoogleBrandon.5073

As a since beta thief I’m obviously a little biased. However as a few have pointed out, I’d like to see you fight equally skilled players from the other meta builds using s/d. I admit its strong, that’s why I run it, but the no skill comment is simply ignorance. I admit I can catch a lot of people off guard with a burst but its relatively easy to take me once I’ve exhausted all my init. Now when it comes to dealing with Decap engi’s, turret engi’s, meta guards, d/d hybrid ele’s, skilled mesmer’s of several varieties, any other skilled thief, warriors who are smart enough not to run glass cannon and hundred blades a person for 10 minutes during a team fight, etc…the point is SKILLED players don’t have issues dealing with S/D and while I can win some fights I lose plenty too. So before you start crying OP OP OP NERF PLS OMG 2 FAST 2 STRONK, try playing one at a high lvl, not just terrorizing rabbits in hotjoins.

I do not think that the issue lies in “no skill” personally…

I know I did not say it as well so yea…

What I feel is that it peforms too well compared to other thief builds – they all have a gimmick to work around with to survive, something S/D misses… It gets carried hard by the sigils and it has been known for a while – even by some, if not most, thieves…
I know I am not the best guy to go around saying this since my experiences on thief have been rather low and I mostly played D/P and S/P, but it seems the sentiment is shared…

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S/d Thieves are no skill, no fun, no love.

in PvP

Posted by: GoogleBrandon.5073

GoogleBrandon.5073

I would like to see the OP carrying his team using a thief
I would like to see him trying to contest a node vs a turret engi or hambow war
Thieves are masters of roaming, freecap and support teammates in 2 vs 1 situations, nothing more and that is their role.

You took the wrong people to lay this example to…

On the topic:

Yes, this build is broken, as in, it shuts down other thief builds because of the fact that is has almost everything – damage, survivability, and mobility… Other thief builds have to give some of these aspects in several builds to achieve any of the three…

There is just no room for debate on what to run as a thief…
(Though granted, there are a lot of people better with D/P and S/P instead of S/D)

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"BLU is not an all-star"

in PvP

Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Just my 2 cents;

I did not exactly pick those who synergizes well with one another, and was more aiming to the person (based on streams, youtube and general experience in game)…

Chances are that the teams are going to be semi-random can mean anything! Though it would of course be awesome to see the winning teams of ToL competing – I would find it way more enjoyable to see a bunch of good players adjusting their strategy according to what they got…

So to a point, it does and doesn’t matter whether Blu plays in the NA team – Yes, there are better players out there, but in a team they have not been playing in for months or even years, there might be a place where Blu shines… His knowledge is vast, he knows about strategies and basic rotations – within the right team setup he might just peform better than people give it to him…

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[Necromancer] Foot in the Grave

in Profession Balance

Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Someone had posted a bit ago about replacing reaper’s protection from fear to gaining 10% life force when getting CC’d with no ICD, that worked through DS. I would love that as a change.

Sure, that sounds solid…

Though as a grandmaster, the idea of having DS back when getting CC’d (and maybe end up getting killed), to me it would seem like a good idea to give the Necromancer acces to the one class mechanic they have to mitigate damage – namely Deathshroud… Hence the cooldown recharge when you get CC’d…

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[Necromancer] Foot in the Grave

in Profession Balance

Posted by: GoogleBrandon.5073

GoogleBrandon.5073

To be fair, in my own experience the stability is not much needed itself, the stunbreak is way more potent (I personally use the trait for stomping)…

Though I fear (pun not intended) that the Necromancer’s core design is going to be flawed if you can “counter” it via traits that give you a stunbreak every 5 seconds, in the form of a Deathshroud flash build…

Other stunbreaks on any class seem to have noteworthy cooldowns – and I know, a Necromancer suffers from way more than just having stunbreaks, the lack of vigor and blocks also add up to a list of things – but I still think it’d be a bit overpowered if the stunbreak would count ever 5s…

As funny as it may sound, I think that if there is going to be a stunbreak implemented, it should have an ICD, to bring it in line with other stunbreaks…

I am personally the most in favor of, instead of a stunbreak, giving Necromancers a certain percentage of Lifeforce each time they are CC’d… Maybe going even further, recharging the cooldown of DS immediately when CC’d so that Necromancer’s when CC’d are able to use their defense – similar as to how Fresh Air works on an ele… only without the crits…

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"Why am I doing this?!"

in PvP

Posted by: GoogleBrandon.5073

GoogleBrandon.5073

You don’t need to defend yourself against me. I don’t think you’re a “psycopath” or anything and even if I did, I’m just another schmuck on the internet.

I just meant my advice as friendly advice to assist if applicable. Losing control of anger is something that happens to everyone at times and just because it sometimes needs to be kept in check doesn’t mean that the person experiencing it is “bad” or “unstable” or anything like that.

But yea, I think you have some really good insight in your original post and I apologize if this has driven the thread off track any. =P

No worries, my wording there was bad… I just take jokes that are common in our community to things like forums as well, and sometimes you cannot read that – your advise was more than welcome, if only I did not realize it already :P

If simply like to see more sPvP content. A new profession, new weapons, new skills a new something. Granted a lot of the existing content is not working as intended or is just an ineffective skill/trait, still. Call me greedy,impatient, or selfish but I’d just like some new content that could be enjoyed in sPvP. I don’t particularly care what happens outside of the Mists.

Is Just like to see things get shaken up. I’d love to have the freedom to make a viable Condition Rifle Engineer Build or a Power Pistol/Pistol Engineer Build ect.

I do enjoy hoping on an casually wreaking havoc. But I will need new content to take this game into a higher level of seriousness.

I want players to have more freedom with their build creativity. So that every time I que I can’t tell just from looking at the roster what all 9 players builds are.

I get what you mean – just by throwing in some goodies, even unpollished, they should shake up the community as a whole and make us excited again…
Though I have my doubts whether new stuff is going to keep us happy on the long therm, it’d do wonder on the short one… Plus with those new modes you would always have something to switch to, because in the end, it is probably the combat that is the best about this game

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(edited by GoogleBrandon.5073)

"Why am I doing this?!"

in PvP

Posted by: GoogleBrandon.5073

GoogleBrandon.5073

If people would stop complaining about the game and went and got better, found a good group of players through the LFG forum or messaging random people that are relatively high on the team leaderboard, they would find a team they enjoy playing with and compete. It would be more fun.

I suggest you do that.

Hey man, I don’t know whether you actually took the incentive to read, but I already stated that I got some people to join a “team” – however, not all of them have their reasons not to play as much as others in our team would, so we got multiple playing just once a week…

Dedication is hard to find with apparent reasons, and I am curious as to how it can be “fixed”…

If you’re screaming on TS, I suggest some serious consideration towards anger management. Yea, there are a lot of trolls/a-hats, etc. online, but if you’re losing control to them, then it may be wise to take some time and center your control back to yourself. This will improve your PvP and will likely help a lot in your personal life as well.

No worries, my “screaming” was not meant like I went ballistic and decided to punch my screen or something… I did not even raise my voice… It was just meant as an emphasis on my frustration – no keyboards were harmed during that event…
I am no psychopath, I am just someone who has a keyboard and voices an opinion sometimes…
Also, not exactly my point either… I already stated that there are many things in this game I can take, but a lot of unenjoyable experiences right after an other can raise your aggitation quickly – this is human…
Most of the time I just log off and play another game, while joking around on TS – however this game seems to have many things that are good, but a lot of things that can make you annoyed… There is no harm in losing if you can discuss why and adapt to the situation; however losing because of annoying team comps or bad matchmaking makes you grid your teeth…

I am aiming to tip my finger on why I sometimes do get annoyed and why I questioned the fact that I am playing… I am playing, mostly, because I like it right? So why does the game sometimes make me, and some others, feel the complete opposite? And the last of it, is there a way to solve it within the game rather than turning away from it?

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Engi NPC broken - PLZ FIX!

in Bugs: Game, Forum, Website

Posted by: GoogleBrandon.5073

GoogleBrandon.5073

This NPC is totally cheating!

Plz fix now Anet! This cannot wait!

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"Why am I doing this?!"

in PvP

Posted by: GoogleBrandon.5073

GoogleBrandon.5073

I see that I am not the only one who thinks the way I do… A pity, the combat within this game is absolutely amazing (sometimes frustrating as well, but you will keep that in competitive play)

I also seem to find a line between most of us, and that is the inability to not being able to que up with 2-3 people because you take a huge risk in getting completely stomped by the enemy… Now the Devs have openend up on the discussion of new modes, and I sincerely hope it is playable with 2-3 people…

Also, there is a fine line between being able to find a team, which I managed, and getting one to play on a neigh daily basis, which people just not do since PvP is not rewarding in it’s own way (winning is not a reward anymore)… Most of us are rank 80 and got nothing to work for, leaderboards are funny to race on another to, but in the end are still a broken and silly mess – I cannot blame these people for not wanting to play regularly at all…

If you guys are complaining about balance now, just wait until 2v2 or 3v3 is widespread. The game is not balanced for that at all.

How would you know if it hasn’t even been tried? The thing is, if we are going to wait for balancing first before 2v2’s or 3v3’s have been released, we can and never will expect those modes to happen… Release it first, wait for community feedback and adjust it for the modes – you cannot release a perfect mode at once… I mean, conquest in it’s current setting was not close to being balanced when it was launched, and though it took a while (but could’ve done faster), we are getting closer and closer to a comfortable meta, with although some annoyances, an overal good experience…

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"Why am I doing this?!"

in PvP

Posted by: GoogleBrandon.5073

GoogleBrandon.5073

(…) is what I screamed on TS when we got stomped on again in TeamQ, when tripple-queing again…

I can tell you, there are many reasons I got aggitated at that moment when I said that, and there was a reason for my “cry”…
I like PvP, I like it a lot, as do many people since I do see a lot of people play it… Though because I like it so much, I also tend to get really upset about minor things… and I mean really…

These past couple of days I have been called a PvE Scrub, a troll, a bad player, a cheater, a hacker, overpowered (S/D ele too stronk) and a lot of more crap in SoloQ, but I can manage that…
I have been trying to gather people to play as a solid team, and it is not working out at all since “PvP is not rewarding enough” but I can manage that….
I have been, together with my teammates, paired up against top teams while double or tripple queing, basically playing half-handicapped against a full team, but I can handle that…

It is just that whenever it comes together in a small period of time, my enjoyment is starting to slowly fade away and I am wondering to myself “Why am I doing this?”
It is a good question really, because I could do way more things with my time that are several times more enjoyable and most likely more rewarding, but I feel I should not be looking into that because a large part of me wants me to have an enjoyable experience in the Guildwars2 PvP…

I want to ask you guys: “What keeps you playing PvP?” and “What can be done to create a more enjoyable experience for everyone?

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Engineers and Condition Removal!

in Profession Balance

Posted by: GoogleBrandon.5073

GoogleBrandon.5073

You think that condi builds should be able to kitten engis. That’s your opinion and we life in a free world. I respect your opinion but I do not agree with that.

You talked to Napzor. If this is true talk to him once again. He is the person created the turret build
https://forum-en.gw2archive.eu/forum/professions/engineer/Nap-s-Condi-Turreteer-Tpvp-and-1v1-build/first#post4121366

Check his answer about my question about the necro setup.

I still think this is a balance problem and the engi needs help.

First of all, you make it sound as if I never played engineer and am fine with them “being killed” – this is false… I however know from my short experience that in a 1v1 scenario that there is no “auto-win” if the opposing character is playing conditions, with the sole exception of a condition thief, which mind you, is a build many classes struggle against…

I did not talk with Napzor about the state of engineers or versus necromancers – I did however meet him in a match yesterday and checked his stream afterwards… He played a celestial/rifle build with grenades and bombs and not his turrets… Now why would he do that if engineers are “forced” to run a turret build? Because that is my one and only gripe with your statement…

And lastly, and once more, you completely missed my point… Condition engineers versus Terror necromancers should be balanced without crippling other classes… I have said this over and over again! The sustainability of an Engineer is quite good, and you cannot deny that – give them more on a build that is already doing “well” in several 1v1’s and you create a problem that is several times bigger than the issue we have now (Because Turret/Bunker engineers seem to be the bane of SoloQ in NA as we speak as well)

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Engineers and Condition Removal!

in Profession Balance

Posted by: GoogleBrandon.5073

GoogleBrandon.5073

As someone who now plays more Engi than War now let me pose this question.

If Engi did not have this weakness to nuke conditions what WOULD they be weak against? The class is absurdly good at dishing out condis while still maintaining a high amount of swiftness and having access to multiple blocks and a invul/stealth. I would say that when it comes to sustained conditions they are superior to Necro. That being said Necro is a class that generally loves condis being on them.

There are still Engi builds that can beat Necros. Turrets w/ a rifle can ping pong them around so much that they never even get to USE their condis. I’m going to start messing around with Elixirs more because those ARE good condi cleanse. Everyone just abandoned HGH when they nerfed nades power scaling but it’s still a solid enough build. You could probably go Celestial as well.

This is the reason why Engis are playing turret builds. Turret builds are not fun because of the AI. But we have to play it because we are the toilet of all necros and against some eles we also can’t win.

Thread over… Engis are forced to run turrets…

Also, against eles? Man, with the amount of immob and chill you can put out you should be able to mess up the eles rotations really good…

Err, whatever… I was not planning on responding to this topic at all and even now I couldn’t stop myself…
I do question you about this though, why is it that | Napzor | is running, and peforming incredibly well with a celestial set-up without turrets, as well as Texbi, running the standard grenadier build? Why are they not running turrets like you said? Or did you mean that you were forced to run turrets because otherwise you would not win? There is a difference you see…

Napzor and texbi are awesome engis and I bet all my gold that they will lose 8 of ten duels on far or close against a top terrormancer. Lets say to people like “teh prototype”.

And I talk about condi engis. If they go for power, maybe they have better chances. But with pistol in main hand 8of10 for the necro. I take every bet.

And against eles. The big amount of immob… .yes sir. 1 sec on impact from pistol #5 if you are running grenades/toolkit. That will crush the ele.

Still, aside from the ele, I see no point in giving Engineers more condition removal since you seem to only have struggles against a Necromancer, more specifically, Terrormancer… So what do you do as a clever engineer? I don’t know, how about telling your teammates to help, CC a bit and retreat from the fight if needed – or better, let your team focus and shut down the Necromancer completely…

I already said in this thread why a Terrormancer is able to take down an engineer fast, and it has more to do with the amount of boons an engineer spams in less than 20 seconds than it has to do with their incapability of “quickly removing boons”… A Necromancer has no burst – period. Aside from SoS, it relies heavily on freecasting and corrupting the right boons to slowly take down an enemy…

Then again, you just want to have it all in one build, more specifically your favourite build, to counter any class – disregarding the fact that many other classes such as Condi Rangers already suffer when fighting an Engineer… A standard grenade build has a high uptime of Vigor and swiftness, and in case you haven’t noticed, immobilizing and chill also counts as conditions, and more specifically, to slow an engineer down in it’s tracks… Their self-sustaining capabilities in the form of regeneration, protection, vigor and blocks (if you run /s and toolkit) are by no means something to laugh at as a class aside from a Terrormancer…

Going back on ele, give me a class that can quickly stop a D/D ele on the point…
… thought so… I cannot believe you are even complaining about fighting those considering they just got back… Honestly, you should play one and know what you do wrong… Then again, using a turret build against an AoE happy Elementalist – good luck…

This thread deserves to be burried – what all of you are missing completely is the fact that an engineer does not have trouble surviving and certainly not against condition classes… What an engineer has troubles with is a Terrormancer, a very specific build. with a very specific reason – and I already said a couple of times that those builds should be brought into line without unbalancing fights between other classes vs. Engineers…

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Engineers and Condition Removal!

in Profession Balance

Posted by: GoogleBrandon.5073

GoogleBrandon.5073

As someone who now plays more Engi than War now let me pose this question.

If Engi did not have this weakness to nuke conditions what WOULD they be weak against? The class is absurdly good at dishing out condis while still maintaining a high amount of swiftness and having access to multiple blocks and a invul/stealth. I would say that when it comes to sustained conditions they are superior to Necro. That being said Necro is a class that generally loves condis being on them.

There are still Engi builds that can beat Necros. Turrets w/ a rifle can ping pong them around so much that they never even get to USE their condis. I’m going to start messing around with Elixirs more because those ARE good condi cleanse. Everyone just abandoned HGH when they nerfed nades power scaling but it’s still a solid enough build. You could probably go Celestial as well.

This is the reason why Engis are playing turret builds. Turret builds are not fun because of the AI. But we have to play it because we are the toilet of all necros and against some eles we also can’t win.

Thread over… Engis are forced to run turrets…

Also, against eles? Man, with the amount of immob and chill you can put out you should be able to mess up the eles rotations really good…

Err, whatever… I was not planning on responding to this topic at all and even now I couldn’t stop myself…
I do question you about this though, why is it that | Napzor | is running, and peforming incredibly well with a celestial set-up without turrets, as well as Texbi, running the standard grenadier build? Why are they not running turrets like you said? Or did you mean that you were forced to run turrets because otherwise you would not win? There is a difference you see…

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If u don't know, now u know.

in PvP

Posted by: GoogleBrandon.5073

GoogleBrandon.5073

So you are an evis warrior I suppose (looking at the ele comment) complaining about other classes?

An Evis warrior can wear soldier runes, or celestial depending on shield or sword offhand to be incredibly tanky, able to hit over 5k evis’ and able to still be a good range class – carried by passives such as healing signet…

Sir… Either use the keybind in your name and force-quit the game, or learn to play it… You should have no reason to talk at all…

(Also, complaining about Mist Form downed and Power Necroes… You for real?)

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Serious talk about endgame in pvp

in PvP

Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Made a similar although longer thread

Basically, the rewards are not rewarding, and the ranks are also to blame…

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How you can beat mesmers in any mode!

in Profession Balance

Posted by: GoogleBrandon.5073

GoogleBrandon.5073

With This tutorial I will show you how to easily shutdown a mesmer completely! Works in any game mode! Enjoy!

… In all seriousness though, when is the /stuck option gonna be introduced?

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Got bored, made a 1v1 spec

in Necromancer

Posted by: GoogleBrandon.5073

GoogleBrandon.5073

This just in:

Tried the suggested build (with Pirate runes still, I know I am a kitten :P) in a SoloQ match, and had some succes with it!
Granted, I had an amazing team who paid good attention to the map and roamed quite good as well – but at least I got to learn some of the capabilities…

The constant chill makes Eles simply the best to play against! I know as a frequent Ele player that Chill and Cripple can mess up your rotations, but with this build I got it so much – be it because of focus, DS or simply condition transfer…

I recorded it, although I show some pretty sloppy gameplay since I have not used A/F for quite a while in competitive PvP and I do not have a monster PC so I had some lag, but aside from that you can see the power and sustain the build can put out, and surprisingly that is a lot…

I hope to upload it tonight – I do not have amazing internet so it does take a while…

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Lost? Confused? [TCS] – A guild for every state of body and mind

Got bored, made a 1v1 spec

in Necromancer

Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Haha, honestly I did not expect reactions, and certainly not such serious ones… Oh well, to go over them:

might duration runes and no might on life blast?
Sigil of doom on a weapon set that has poison on auto att ?

no no sir :P

the rest is cool:)

The Pirate runes are just there for the general annoyance – you will not believe how many people run it just for the sake of having that freaking bird… I’d rather run travelers or something else since not only do I feel slow on a Necromancer, but my test dummy happens to be a Charr as well – double slow if you come from an Asura…

The Doom sigil is an oversight – believe it or not but the runes on the sets should’ve been swapped :P
I honestly only use it when 1v1’ing warriors since their healing signet is the most annoying thing out there – though I agree that there are more intelligent choices if I put only a little more effort in it

I feel like there are a number of choices you make for a 1v1 spec that are strange to me. Plague Signet, when you already have two ways to overload someone, seems like a wasted slot compared to a number of other options. You have a few very sparse sources of might, but none that will really stack for any period of time (at best you can “spike” up to 12 might). Only one on-demand source of Fear in a build with Terror.

Basically to me, the build is all about hitting someone with a condi spike, and winning off the first or second one. I feel like you could optimize some things here and there, and make yourself a very nice build, like this for example that gives you much better might stacking over time, better boon removal, and at the cost of burst. Unless you were really invested in the burst aspect, in which case I think you really need to shift the build totally towards conditions.

As strange as it might sound, I did not chose to use SoS for condition overload up untill the enemy is neigh dead on this build – for the extra pressure… Plague Signet came from the idea of me missing my staff for the extra condition transfer, and it came with a free stunbreak so I thought like “Meh, why not”…

You were right to think that I did aim for burst at all… Funny enough, it works wonders doing small sustained damage without relying too much on utilities – and this is comming from someone playing a Condition Necromancer for quite a time…

As for your build, I quite like the idea of optimizing it for semi-serious purposes, though personally I’d switch Spectral Armour for Summon Flesh Worm, since the latter is on a shorter cooldown and can teleport you onto ledges easily (with correct placement, though I am fairly certain you know this), so now we are looking at this

Who knows, maybe I will start to use it more, as you can probaly tell I am seriously bored of playing the same things over and over :P

I will try it tonight probably as we do 1v1’s quite frequently…

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Got bored, made a 1v1 spec

in Necromancer

Posted by: GoogleBrandon.5073

GoogleBrandon.5073

As the title suggests, I got bored and made This Builld.
This is by no means tested greatly or anything, and solely made for fun. If you do see potential in it, give me a ring and I will send a good doctor your way…

Basically, it is the perfect attrition fighter and it does all but nothing at the same time… It lacks for the condition part, for the power part, but makes up for being utterly annoying in 1v1’s with constant chill from the focus, cripple from the fleshgolem, boon removal, condition transfers and hilarious sustain since you can build up deathshroud rather fast… Also parrots…

So far so good right? So what did I kill in 1v1s? So far a D/P thief, Evis war and a Shatter Mesmer… whooptiedoo

Have fun with it I guess…

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Ready Up: Team Strategy - 6/27 @ Noon PDT

in PvP

Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Dear Helseth…

Can I become a blacksmith as well?

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Lost? Confused? [TCS] – A guild for every state of body and mind

I need a good Mesmer build

in PvP

Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Try this one

On a more serious note, some builds are found here in this file

And for some more exotic builds check Ceimash’s Channel

Guild channel with PvP uploads
Lost? Confused? [TCS] – A guild for every state of body and mind

Over 27k Backstab!!!

in PvP

Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Err…

SPvP subforum?

Guild channel with PvP uploads
Lost? Confused? [TCS] – A guild for every state of body and mind