Engineers and Condition Removal!

Engineers and Condition Removal!

in Profession Balance

Posted by: ArrDee.2573

ArrDee.2573

Hello frands! Vee Wee here #1 retired Engi NA and world first rank 80!

My frands! I am here to talk about Engineers and their lack of condition removal! Engineers truly have the least amount of condition removal in the game out of any class! For too long my frands we have suffered in silence! Well not any longer! The squeaky wheel gets the grease my frands! Warriors have complained nonstop about their lack of condition removal and presto change-o in a mere 6 months Berserker Stance and Cleansing Ire were introduced! Well my fellow Engineers, our 6 month timer starts now!

Arenanet stated in their latest Ready Up that they do not like hard counters! Have the people at Arenanet ever played an Engineer! Have they ever fought a condition class like Necromancer as an Engineer! Vee Wee is the retired #1 Engi NA but if Vee Wee decides to fight a condition Necromancer that’s completely new to the class, Vee Wee has to try super hard to win the fight! This problem has persisted for years now! Years! This cannot continue! Here are some suggestions for you my frands!

Elixir Gun!
Have Fumigate remove conditions from yourself as well as your teammates! Adjust cooldown accordingly! Maybe Super Elixir could remove 2 conditions on impact instead of 1! Maybe both of these things!

The Inventions Tree!
As of now, the Inventions tree is one of the worst trees in the entire game! It’s just useless! Replace some of those traits with something that will remove conditions! Maybe something like activating a tool belt ability removes one condition!

Gadgets!
Gadgets are definitely underused! Maybe you could expand upon their traits in the Tools tree to remove a condition on use! Maybe have AED remove all conditions when you receive a would be death blow and then have it shorten condition duration on you for a few seconds as an innate function! AED is just garbage right now!

Glue Bomb/Shot!
Glue is sticky my frands yes it is! Maybe conditions can stick to it! Maybe it could remove condition in an aoe on impact sort of like Super Elixir! It would also give offhand Pistol some love! Offhand pistol definitely needs some love!

Formula 409!
You know how HGH grants two stacks of might on elixir consumption and only one for a thrown elixir! Maybe 409 could act in the same way! When you chug an elixir, it will remove two conditions! If you throw it, it will stay the same with one condition! While you’re at it, fix the Toss Elixir R and 409 bug! If you have 409 traited the tossed elixir will remove 2 per pulse! Have it remove 1 per pulse with 409 traited!

That’s all I could come up with for now! Maybe some other people will post here and think of a great idea! Please listen to our plight my frands at Arenanet! Engineers get demolished by conditions more than any other class! Please help!

Wahoo! Bye frands!

Edit: Here are some new ideas for condition removal that I thought of!

Automated Response
Prenerf it was really strong! Post nerf it’s useless! Let me tell you why it’s useless! Engineers as you know have very little access to condition removal! Automated Response is like an insurance company! It does not cover preexisting conditions! Therefore when Automated Response kicks in it’s basically useless! Now let’s look at another scenario, this one being highly unlikely! You have no conditions on you when Automated Response kicks in! Well it kicks in, but gosh darn it! Engineers have very little condition removal! The reduced duration doesn’t really help much and we die anyway!

Proposed changes:
Automated Response removes 3 conditions when you reach 33% health 20 sec cd! This one I like the best!

Automated Response removes 5 conditions when you reach 25% health! 60 sec cd! This makes it more of a desperation trait! It removes many conditions but the long cd usually means it will only happen once per fight!

Automated Response passively removes 2 conditions every 10 seconds! This one I really, really dislike but Arenanet loves passive abilities so I thought I’d throw it in there!

Automated Response makes player and up to 5 players within a 100000 radius permanently immune to conditions! In fact when players are afflicted with a condition, the afflict-er and anyone within a 100000 radius dies. Engineer’s team receives 499 points if playing tPvP. I really like this one too but it seems a little op.

#1 Engi NA and world first rank 80!
#1 Frandliest person NA!
http://www.twitch.tv/Livskis <-It’s back!

(edited by ArrDee.2573)

Engineers and Condition Removal!

in Profession Balance

Posted by: BertBoy.9031

BertBoy.9031

Couldn’t have said it any better classes with even just a bit of easy access to condi reaplication can wreck your booty

Bert -Rifle engi till i croak
www.Twitch.tv/gravityily

Engineers and Condition Removal!

in Profession Balance

Posted by: Fayt.3802

Fayt.3802

ANet should be replaced by Vee Wee, #1 Retired Engi NA. All our problems will be solved.

Engineers and Condition Removal!

in Profession Balance

Posted by: Lupanic.6502

Lupanic.6502

Hello frands! Vee Wee here #1 retired Engi NA and world first rank 80!

My frands! I am here to talk about Engineers and their lack of condition removal! Engineers truly have the least amount of condition removal in the game out of any class! For too long my frands we have suffered in silence! Well not any longer! The squeaky wheel gets the grease my frands! Warriors have complained nonstop about their lack of condition removal and presto change-o in a mere 6 months Berserker Stance and Cleansing Ire were introduced! Well my fellow Engineers, our 6 month timer starts now!

Arenanet stated in their latest Ready Up that they do not like hard counters! Have the people at Arenanet ever played an Engineer! Have they ever fought a condition class like Necromancer as an Engineer! Vee Wee is the retired #1 Engi NA but if Vee Wee decides to fight a condition Necromancer that’s completely new to the class, Vee Wee has to try super hard to win the fight! This problem has persisted for years now! Years! This cannot continue! Here are some suggestions for you my frands!

Elixir Gun!
Have Fumigate remove conditions from yourself as well as your teammates! Adjust cooldown accordingly! Maybe Super Elixir could remove 2 conditions on impact instead of 1! Maybe both of these things!

Gadgets!
Gadgets are definitely underused! Maybe you could expand upon their traits in the Tools tree to remove a condition on use! Maybe have AED remove all conditions when you receive a would be death blow and then have it shorten condition duration on you for a few seconds as an innate function! AED is just garbage right now!

Glue Bomb/Shot!
Glue is sticky my frands yes it is! Maybe conditions can stick to it! Maybe it could remove condition in an aoe on impact sort of like Super Elixir! It would also give offhand Pistol some love! Offhand pistol definitely needs some love!

Wahoo! Bye frands!

Much love for this ideas.

Condition removal is very very bad on Engi right now. If you fight against an engi and you see this healing turret and manage to apply condis after that : gg

ANet has to change that. I love your ideas!

Engineers and Condition Removal!

in Profession Balance

Posted by: Sigmoid.7082

Sigmoid.7082

Maybe condition removal is supposes to be a weakness. Not every class should be good at all the things.

Engineers and Condition Removal!

in Profession Balance

Posted by: Dice Dragon.4326

Dice Dragon.4326

Maybe condition removal is supposes to be a weakness. Not every class should be good at all the things.

id agree if engie wasnt plagued with “jack of all trades” dont think its a bad thing tbh, its why I play engie, but, its really frustrating to run into a necro and go “I have to run right now” when roaming, cause if you run elixers, and have 4 of them, you can remove 4 conditions at the cost of all your CDs, and “Cancel” one incoming every 15 seconds, but once your cds are up you are kinda screwed, its a bit odd, we have good burst condition removal, we can remove all our conditions really fast with Elixer C, and cleaning formula, but we have no slow long term removal that lets us tank them out. which means we will eventually just succumb to them.

That being said, if EG fumigate had an ability that canceled the channeled cone into a “burst of mist” that removed 2 conditions from engie, it would go a long way to clearing up conditions on us. Cause fumigate has a low, but manageable cd, hell id be fine with it being 1 removed, just let us remove more then just with super elixer on impact…

Engineers and Condition Removal!

in Profession Balance

Posted by: Bhawb.7408

Bhawb.7408

And Necromancers should have lots of boons and mobility, and Thieves need to tank!

Seriously though, its designed for them to be weak to conditions. The issue is the existence of Warriors who spit in the face of the “weaknesses” they are supposed to have.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Engineers and Condition Removal!

in Profession Balance

Posted by: ArrDee.2573

ArrDee.2573

And Necromancers should have lots of boons and mobility, and Thieves need to tank!

Seriously though, its designed for them to be weak to conditions. The issue is the existence of Warriors who spit in the face of the “weaknesses” they are supposed to have.

Hello frands! Vee Wee here retired #1 Engi NA and world first rank 80!

Interesting input from a Necromancer frand! I bet it would be a gosh darn shame for you if your class didn’t 100% counter mine anymore! Engineers already have plenty of weaknesses! Focus fire! Burst damage! Not many stunbreaks! Retal! And of course conditions!

And every class has weaknesses! That’s thilly! Warriors say hello! Balance!

Wahoo! Bye frands!

#1 Engi NA and world first rank 80!
#1 Frandliest person NA!
http://www.twitch.tv/Livskis <-It’s back!

Engineers and Condition Removal!

in Profession Balance

Posted by: Solori.6025

Solori.6025

And Necromancers should have lots of boons and mobility, and Thieves need to tank!

Seriously though, its designed for them to be weak to conditions. The issue is the existence of Warriors who spit in the face of the “weaknesses” they are supposed to have.

Hello frands! Vee Wee here retired #1 Engi NA and world first rank 80!

Interesting input from a Necromancer frand! I bet it would be a gosh darn shame for you if your class didn’t 100% counter mine anymore! Engineers already have plenty of weaknesses! Focus fire! Burst damage! Not many stunbreaks! Retal! And of course conditions!

And every class has weaknesses! That’s thilly! Warriors say hello! Balance!

Wahoo! Bye frands!

hahaha vee I cant..

I cant even with you right now


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

Engineers and Condition Removal!

in Profession Balance

Posted by: The V.8759

The V.8759

I agree with most of your points. I just want to note some points:
Glue Bomb/Shot
Yes OH pistol could use some love. It does have it’s purposes however the burning is most likely ‘outburned’ by incendiary powder trait, and glue shot is cool, but in comparison to the other options you have not worth it.
Gadgets
Yes also gadgets could use some more love. I think in combination with condi removal they might become worth it. I think the current problem is that traited gadgets force you to go into grandmaster. Gadgets are in my eyes concidered as a single utility since most of us use one or two kits. Traiting up into grandmaster is not worth it for one or sometimes two utility slot.
Next to that I do think that AED could use enhancement. Please note the word that i choose because I think it does have it’s purposes. I really like using it in sPvP playing bunker. I try to keep my health up with bombs and super elixer, while AED is my savior and almost resets my health pool back when I run really low. So do notice that it is not garbage.

Have a nice day, Fvux.

One of the Firstborn Channel of Fvux

Engineers and Condition Removal!

in Profession Balance

Posted by: Inscrutable.8347

Inscrutable.8347

If Engis had great condi removal on top of:

  • Incredible CC, single and AoE
  • Incredible mobility
  • Perma dodging
  • The best AI build in the game
  • AoE Damage
  • Stealth
  • Best active heal in the game

Then we would see a whole new level of broken that old school Hambow and Spirit Ranger would be humbled by.

Engineers and Condition Removal!

in Profession Balance

Posted by: ArrDee.2573

ArrDee.2573

If Engis had great condi removal on top of:

  • Incredible CC, single and AoE
  • Incredible mobility
  • Perma dodging
  • The best AI build in the game
  • AoE Damage
  • Stealth
  • Best active heal in the game

Then we would see a whole new level of broken that old school Hambow and Spirit Ranger would be humbled by.

Hello frands! Vee Wee here retired #1 Engi NA and world first rank 80!

We are not asking for thuper dee duper op condition removal like Necros or Rangers or Warriors! We just need more! Plus the Engi meta doesn’t have all of those things into one build! Don’t exaggerate you thilly goothe!

Wahoo! Bye frands!

#1 Engi NA and world first rank 80!
#1 Frandliest person NA!
http://www.twitch.tv/Livskis <-It’s back!

Engineers and Condition Removal!

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

If Engis had great condi removal on top of:

  • Incredible CC, single and AoE
  • Incredible mobility
  • Perma dodging
  • The best AI build in the game
  • AoE Damage
  • Stealth
  • Best active heal in the game

Then we would see a whole new level of broken that old school Hambow and Spirit Ranger would be humbled by.

Link us the build with all of that please.

Engineers and Condition Removal!

in Profession Balance

Posted by: Bhawb.7408

Bhawb.7408

“Warriors are broken because they can do everything at once with no weaknesses”
“Hey can we have these few changes so we can do everything and could you give us this thing to get rid of our weakness”

But of Corpse – Watch us on YouTube
My PvP Minion Build

Engineers and Condition Removal!

in Profession Balance

Posted by: Pride.1734

Pride.1734

signs this is a good idea.

Engineers and Condition Removal!

in Profession Balance

Posted by: jportell.2197

jportell.2197

Engis have the best variety of builds in the game outside of warriors. Not to mention transmute, healing turret, super elixir, and elixir C. Also healing turret is one of the shortest CD heals in the game and it’s a free 2 condi clear on a 1/4 second cast time. Not too shabby. Mesmers would kill to have engineer level of condi clear… Just sayin.

Johnny The Gray
GASM’s Bunker Mesmer

Engineers and Condition Removal!

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Engis have the best variety of builds in the game outside of warriors. Not to mention transmute, healing turret, super elixir, and elixir C. Also healing turret is one of the shortest CD heals in the game and it’s a free 2 condi clear on a 1/4 second cast time. Not too shabby. Mesmers would kill to have engineer level of condi clear… Just sayin.

How many hours do you have on your engie? What build do you use that you feel handles conditions well?

Engineers and Condition Removal!

in Profession Balance

Posted by: Inscrutable.8347

Inscrutable.8347

If Engis had great condi removal on top of:

  • Incredible CC, single and AoE
  • Incredible mobility
  • Perma dodging
  • The best AI build in the game
  • AoE Damage
  • Stealth
  • Best active heal in the game

Then we would see a whole new level of broken that old school Hambow and Spirit Ranger would be humbled by.

Hello frands! Vee Wee here retired #1 Engi NA and world first rank 80!

We are not asking for thuper dee duper op condition removal like Necros or Rangers or Warriors! We just need more! Plus the Engi meta doesn’t have all of those things into one build! Don’t exaggerate you thilly goothe!

Wahoo! Bye frands!

I was talking about the overall pool of options available to Engineers which is pretty strong. Obviously that list is not meant to be describing one build thilly goothe. Engineer is by no means where Warrior used to be, with the worst condition defense in the game once upon a time.

Engineers and Condition Removal!

in Profession Balance

Posted by: jportell.2197

jportell.2197

Engis have the best variety of builds in the game outside of warriors. Not to mention transmute, healing turret, super elixir, and elixir C. Also healing turret is one of the shortest CD heals in the game and it’s a free 2 condi clear on a 1/4 second cast time. Not too shabby. Mesmers would kill to have engineer level of condi clear… Just sayin.

How many hours do you have on your engie? What build do you use that you feel handles conditions well?

I’m not saying that engis handle conditions well… But saying that engineers have the worst condition removal in this game is LOLOL… +

Johnny The Gray
GASM’s Bunker Mesmer

Engineers and Condition Removal!

in Profession Balance

Posted by: ukuni.8745

ukuni.8745

don’t ever say transmute is a source of condition removal it’s terrible but it just so happens to be where a lot of engineers dump traits in most every build.

that aside I once made a post about elixir infused bombs and that it should also remove conditions based on the bomb
flame bomb burns away chill/cripple/immob
concussion bomb removes vulnerablility
smoke bomb removes something
glue bomb patches up those bleeds.

it’s not much but the idear that you could cure conditions off bombs would add an extra level to how one would approach different fights, okay so I know a ranger could stack up lots of bleeds I’ll wait for him to pop his bleeds and cure them then use the immob to counter attack.

Still Winning And Grinning (Swag)
Ukune – Engineer of Maguuma
Check me out on YouTube

Engineers and Condition Removal!

in Profession Balance

Posted by: Aberrant.6749

Aberrant.6749

Also! Lets give non-trait-required stability to NECROMANCERS! Yay!

For too long have the necromancer community asked the devs to grant us easier access to stability. Many good suggestions such as adding X seconds of stability on Locust Signet or even a simpler trait stability such as adding it on Dark Armor (an adept tier trait)

Lets give necromancers stability also!! YAY!

Pssttt… eng’s lack stability/stunbreaks just like necro…

Engis have the best variety of builds in the game outside of warriors. Not to mention transmute, healing turret, super elixir, and elixir C. Also healing turret is one of the shortest CD heals in the game and it’s a free 2 condi clear on a 1/4 second cast time. Not too shabby. Mesmers would kill to have engineer level of condi clear… Just sayin.

How many hours do you have on your engie? What build do you use that you feel handles conditions well?

I’m not saying that engis handle conditions well… But saying that engineers have the worst condition removal in this game is LOLOL… +

Because of all of the misdirection on my mesmer has plus being able to change utilities to anti-cond with fewer build consequences, I have fewer problems with conds on my mes vs my eng. The easy access stunbreaks help against long fear + tons of conds as well. To get much more than 2/15 or 20 s (depending if you’re in a position to pick up the turret) you’re probably going to wreck your eng build (eg is ok for another one on a 20s cd). Not saying either are great at removing it, but if I had to choose a class to go up vs a cond I would choose my mes > eng.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

(edited by Aberrant.6749)

Engineers and Condition Removal!

in Profession Balance

Posted by: dancingmonkey.4902

dancingmonkey.4902

Engis have the best variety of builds in the game outside of warriors. Not to mention transmute, healing turret, super elixir, and elixir C. Also healing turret is one of the shortest CD heals in the game and it’s a free 2 condi clear on a 1/4 second cast time. Not too shabby. Mesmers would kill to have engineer level of condi clear… Just sayin.

How many hours do you have on your engie? What build do you use that you feel handles conditions well?

I’m not saying that engis handle conditions well… But saying that engineers have the worst condition removal in this game is LOLOL… +

What profession is worse it it’s productive overall build and why?

one of the inherent problems of the profession, is that it is balanced around a minimum of at least one kit filling a utility slot. A slot other professions can arm a dedicated condition removal, mobility skill, or sun breaker, the is otherwise not avaliable to the engineer.

(edited by dancingmonkey.4902)

Engineers and Condition Removal!

in Profession Balance

Posted by: jportell.2197

jportell.2197

Engis have the best variety of builds in the game outside of warriors. Not to mention transmute, healing turret, super elixir, and elixir C. Also healing turret is one of the shortest CD heals in the game and it’s a free 2 condi clear on a 1/4 second cast time. Not too shabby. Mesmers would kill to have engineer level of condi clear… Just sayin.

How many hours do you have on your engie? What build do you use that you feel handles conditions well?

I’m not saying that engis handle conditions well… But saying that engineers have the worst condition removal in this game is LOLOL… +

What profession is worse it it’s productive overall build and why?

one of the inherent problems of the profession, is that it is balanced around a minimum of at least one kit filling a utility slot. A slot other professions can arm a dedicated condition removal, mobility skill, or sun breaker, the is otherwise not avaliable to the engineer.

And yet most mesmers take null field only which even if the mesmer stands in for the duration is less condi removal than using healing turret off cd… Just saying

Johnny The Gray
GASM’s Bunker Mesmer

Engineers and Condition Removal!

in Profession Balance

Posted by: killahmayne.9518

killahmayne.9518

Engis have the best variety of builds in the game outside of warriors. Not to mention transmute, healing turret, super elixir, and elixir C. Also healing turret is one of the shortest CD heals in the game and it’s a free 2 condi clear on a 1/4 second cast time. Not too shabby. Mesmers would kill to have engineer level of condi clear... Just sayin.

How many hours do you have on your engie? What build do you use that you feel handles conditions well?

I’m not saying that engis handle conditions well... But saying that engineers have the worst condition removal in this game is LOLOL... +

What profession is worse it it’s productive overall build and why?

one of the inherent problems of the profession, is that it is balanced around a minimum of at least one kit filling a utility slot. A slot other professions can arm a dedicated condition removal, mobility skill, or sun breaker, the is otherwise not avaliable to the engineer.

And yet most mesmers take null field only which even if the mesmer stands in for the duration is less condi removal than using healing turret off cd... Just saying

Are you kidding me?? Mesmers have two to three times the options for condition removal then what an engi has. I rarely have problems with condition removal on my Mesmer if I spec for it.

Mesmer torch can remove 2 conditions pretty much every 20-25 seconds. Mending Purity can remove like 6 conditions every 15 seconds if you have the Mantra heal and mantra can be casted 3 times. If using Ether Feast 2 conditions every 20 seconds is pretty decent. The condition removal mantra removes 4 conditions every 20 seconds. Arcane Thievery removes or xfers 3 conditions every 45 seconds. Null field pulses removal every 45 seconds or so for 5 seconds. Phantasmal disenchanter. All that and you can trait the cooldown for mantras, spec into more mantra usage.

Let’s see what an Engi has. A crappy transmute every 15 seconds. The condi clear from the healing is decent. Elixir C has like a 45 second cooldown. Throwing it removes/xfers one condition.

I don’t know how you can dispute the fact that a Mesmer has way more options for condi clear than an Engi

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

Engineers and Condition Removal!

in Profession Balance

Posted by: jportell.2197

jportell.2197

Engis have the best variety of builds in the game outside of warriors. Not to mention transmute, healing turret, super elixir, and elixir C. Also healing turret is one of the shortest CD heals in the game and it’s a free 2 condi clear on a 1/4 second cast time. Not too shabby. Mesmers would kill to have engineer level of condi clear… Just sayin.

How many hours do you have on your engie? What build do you use that you feel handles conditions well?

I’m not saying that engis handle conditions well… But saying that engineers have the worst condition removal in this game is LOLOL… +

What profession is worse it it’s productive overall build and why?

one of the inherent problems of the profession, is that it is balanced around a minimum of at least one kit filling a utility slot. A slot other professions can arm a dedicated condition removal, mobility skill, or sun breaker, the is otherwise not avaliable to the engineer.

And yet most mesmers take null field only which even if the mesmer stands in for the duration is less condi removal than using healing turret off cd… Just saying

Are you kidding me?? Mesmers have two to three times the options for condition removal then what an engi has. I rarely have problems with condition removal on my Mesmer if I spec for it.

Mesmer torch can remove 2 conditions pretty much every 20-25 seconds. Mending Purity can remove like 6 conditions every 15 seconds if you have the Mantra heal and mantra can be casted 3 times. If using Ether Feast 2 conditions every 20 seconds is pretty decent. The condition removal mantra removes 4 conditions every 20 seconds. Arcane Thievery removes or xfers 3 conditions every 45 seconds. Null field pulses removal every 45 seconds or so for 5 seconds. Phantasmal disenchanter. All that and you can trait the cooldown for mantras, spec into more mantra usage.

Let’s see what an Engi has. A crappy transmute every 15 seconds. The condi clear from the healing is decent. Elixir C has like a 45 second cooldown. Throwing it removes/xfers one condition.

I don’t know how you can dispute the fact that a Mesmer has way more options for condi clear than an Engi

LOL and how many PU mesmers are used in high end teams? How many mesmers represented in the last TOL used any condi clear at all… OYEAH none. You know why because mesmer is taken for portal, illusion of life and that’s it… Most high end mesmers run GS staff… no condi clear there. And if you are not runnign shatters remove a boon as a mesmer then you are bad.

Johnny The Gray
GASM’s Bunker Mesmer

Engineers and Condition Removal!

in Profession Balance

Posted by: TheDevice.2751

TheDevice.2751

And Necromancers should have lots of boons and mobility, and Thieves need to tank!

Seriously though, its designed for them to be weak to conditions. The issue is the existence of Warriors who spit in the face of the “weaknesses” they are supposed to have.

Hello frands! Vee Wee here retired #1 Engi NA and world first rank 80!

Interesting input from a Necromancer frand! I bet it would be a gosh darn shame for you if your class didn’t 100% counter mine anymore! Engineers already have plenty of weaknesses! Focus fire! Burst damage! Not many stunbreaks! Retal! And of course conditions!

And every class has weaknesses! That’s thilly! Warriors say hello! Balance!

Wahoo! Bye frands!

But like.. Necromancers don’t have alot of stability.. So it evens out yah?
My previous post was removed for some reason.. I was making the point that if the idea of GW2 is hard counters then why should engineers gain more condition cleansers while necromancers have nearly no source of stability, or vigor, or other stuff.

CC seems to be the necro’s hard counter.. why shouldn’t conditions be the engineers hard counter?

Btw I understand that engineers also lack a few things like stability or stun-breaks but if engineers gained a butt-ton of condition removal like every other class it means that necromancers are not a counter to anything….

Meaning that every class in the game counters something durr except for necro’s. If this actually does get implemented then not only does the idea of hard counters get thrown out of the window (just for engineers sake btw) but also shows how much disfavor they have for necro’s (if they haven’t already shown that).

This is a relevant post.

(edited by TheDevice.2751)

Engineers and Condition Removal!

in Profession Balance

Posted by: Penguin.5197

Penguin.5197

Personally I am okay with the current amount of condi removal we have right now. If we build around condi removal we have enough for almost any encounter (Tho sometimes that burst condi build thieves can do is absurd). But taking it means less damage, defense or utility which is fine with me since engies should be a little weak to conditions.

Engineers and Condition Removal!

in Profession Balance

Posted by: killahmayne.9518

killahmayne.9518

Engis have the best variety of builds in the game outside of warriors. Not to mention transmute, healing turret, super elixir, and elixir C. Also healing turret is one of the shortest CD heals in the game and it’s a free 2 condi clear on a 1/4 second cast time. Not too shabby. Mesmers would kill to have engineer level of condi clear… Just sayin.

How many hours do you have on your engie? What build do you use that you feel handles conditions well?

I’m not saying that engis handle conditions well… But saying that engineers have the worst condition removal in this game is LOLOL… +

What profession is worse it it’s productive overall build and why?

one of the inherent problems of the profession, is that it is balanced around a minimum of at least one kit filling a utility slot. A slot other professions can arm a dedicated condition removal, mobility skill, or sun breaker, the is otherwise not avaliable to the engineer.

And yet most mesmers take null field only which even if the mesmer stands in for the duration is less condi removal than using healing turret off cd… Just saying

Are you kidding me?? Mesmers have two to three times the options for condition removal then what an engi has. I rarely have problems with condition removal on my Mesmer if I spec for it.

Mesmer torch can remove 2 conditions pretty much every 20-25 seconds. Mending Purity can remove like 6 conditions every 15 seconds if you have the Mantra heal and mantra can be casted 3 times. If using Ether Feast 2 conditions every 20 seconds is pretty decent. The condition removal mantra removes 4 conditions every 20 seconds. Arcane Thievery removes or xfers 3 conditions every 45 seconds. Null field pulses removal every 45 seconds or so for 5 seconds. Phantasmal disenchanter. All that and you can trait the cooldown for mantras, spec into more mantra usage.

Let’s see what an Engi has. A crappy transmute every 15 seconds. The condi clear from the healing is decent. Elixir C has like a 45 second cooldown. Throwing it removes/xfers one condition.

I don’t know how you can dispute the fact that a Mesmer has way more options for condi clear than an Engi

LOL and how many PU mesmers are used in high end teams? How many mesmers represented in the last TOL used any condi clear at all… OYEAH none. You know why because mesmer is taken for portal, illusion of life and that’s it… Most high end mesmers run GS staff… no condi clear there. And if you are not runnign shatters remove a boon as a mesmer then you are bad.

Read my post again. I never said anything about PU Mesmers. I dont give a sh** about what people run in ToL and people act like ToL should be taken as the holy grail of what people should run. Just because people in ToL don’t run condition clear that is there fault nobody elses. sPvP and ToL is a stupid gamemode that pretends to be like League of Legends LCS in which professional teams go at it when indeed there are clearly so many imbalances and it all revolves around throwing all your skills into a small circle.

There is also WvW and PvE those are also game modes. The fact is Mesmers have way more options then Engineers do in terms of condition removal. Do I need to number them for you so you can visually see that Mesmers have 2-3x the options then Engineers do? Just because people choose not to use them, doesn’t mean they are non-existent.

THINK PLZ!!!!

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

Engineers and Condition Removal!

in Profession Balance

Posted by: GoogleBrandon.5073

GoogleBrandon.5073

I would agree with engineers having more condition removal if only there weren’t many ways to shut down a necro completely…

The necromancer’s base damage has been nerfed – with this I mean in the form of traits and weapons. They rely mostly on their utilities to get (spike) condition damage.
Reason why you got so many conditions on your engineer when facing a necromancer is sadly your own fault. Your class is spamming conditions and boons at the same time (Traits and weapons), and those are simply a majestic sight for any corruption/condition necromancer. Many times I have been killed by an engineer who outplayed me, and want to know how? He lured me into using my conditions transfers, my heal and my boon corruptions. After this I am done for, I have to, as a necromancer, autoattack and put down some silly AoE circles which can be dodged and blocked to fill up my lifeforce to just postpone the fight long enough to get my utilities back – all under the pressure of a clever engineer making sure to CC me, and keep high uptime of damage in the form of conditions (remember, I used my transfers). Another note, when you got Vigor thanks to Invigorating Speed just randomly dodge a few and see the Necromancer fail to land both Corrupt Boon and Signet of Spite – if anything, this is truly annoying

However, do not get me wrong, I am very aware of an engineer’s problem against Necromancers and use this to full effect. Problem I have though is that the only reason I ever play necromancer in PvP is because I either feel like it, or because the enemy team has an engineer, and that is just several levels of wrong as well.
As another class, be it warrior, elementalist, mesmer or thief which I play as well, I cannot stand the frustration of playing against an engineer. Despite me having tried engineer (Grenades, bombs and even turrets), I find it as if they are mostly just spamming their skills and praying for succes, which they mostly get as well. What is worse, if you lack a dedicated condition class yourself, or whenever they are out of range throwing their grenades while a bunker does it’s job, their self sustain in the form of boons is literally insane! Spike heal and regeneration on the turrets, constant swiftness and vigor uptime, amongst some other funky traits such as Transmute
Without a Necromancer, if he is even able to when not getting ping-ponged around, or when people are not running away from him, you are gonna have the most annoying time taking down an Engineer.

You as an Engineer do not like to fight Necromancers – and I as anything else do not enjoy a fight against Engineers – be it turret, bombs, grenades or whatever. Quite sadly, if Engineers do get more condition removal, I can easily see them going rampant…
If you truly need more, then stand close to a Support Guardian with his shouts and pray that he cures them for you when your heal is on cooldown.

On a more slighter note – Hardcounters is not Necromancer > Engineer. Sure, it is likely the most effective way in a 1v1 scenario, but in the end it comes to the better player as well. True Hardcounters are stuff like immunities against a specific build in the form of traits and utilities (remember old AR?) which all have to die in a fire.

Guild channel with PvP uploads
Lost? Confused? [TCS] – A guild for every state of body and mind

Engineers and Condition Removal!

in Profession Balance

Posted by: Aberrant.6749

Aberrant.6749

@ GoogleBrandon if you’re just spamming randomly and praying for success you’re very much like a player in a fighter game doing the same. You’ll get some minor random success, but if you face some one that knows what they are doing you’re probably going to get rocked.

If you know what you’re doing 1 V 1 against some one that knows what they are doing… it’s pretty rock paper scissors in gw2.

Depends on the build if the necro hard counters the eng or not. Eng is lacking when it comes to sunbreaks/cond clears/stability. Necro can fear for long periods + consume/throw back the conditions/etc. Necro has all the tools to beat an eng.

You have to massively outplay the necromancer as an eng… so if that’s what you mean by “it comes to the better player” then I guess??? But I disagree with that definition. Just because it’s more active and not passive doesn’t mean it’s not a hard counter.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

Engineers and Condition Removal!

in Profession Balance

Posted by: Georgy.7401

Georgy.7401

I feel like people are forgetting about the mesmer here…

The Protector Of “Things”

Engineers and Condition Removal!

in Profession Balance

Posted by: Bhawb.7408

Bhawb.7408

I feel like people are forgetting about the mesmer here…

No, people are forgetting that part of balance is that professions can’t have everything. ANet has designed engineers to be a bit weak on the removal side of things because they have so many other strengths (even if those strengths might be comparatively undertuned right now). If engi is weak, buff what they should be good at, not what they are supposed to be weak to.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Engineers and Condition Removal!

in Profession Balance

Posted by: ArrDee.2573

ArrDee.2573

Hello frands! Vee Wee here retired #1 Engi NA and world first rank 80!

First of all thank you for all the replies in this thread! It brings a tear to my eye that so many people care about Guild Warts 2! Maybe even more than the devs do! Wahoo!

Second if Mesmers here are just going to spout out all the condition removal that Engineers have regardless of how useful those traits and abilities actually are, I’ll do the same! Mesmers have a mantra that removes 4 conditions from yourself and your team! Signets can be traited to remove conditions and Mesmers have 5 signets! They can trait to remove 2 conditions on heal and if you combine it with signet heal, that’s 3 conditions removed on heal if you run signet heal! Is that more than Healing Turret! Yes it is! Crazy! Arcane Thievery can transfer conditions! Null Field is a pretty big and powerful aoe condition removal ability! Torch can remove conditions! Mesmers can also use Lyssa Runes because they have a useful, low cooldown elite that they can use, AND they can proc Lyssa without even using their elite! Geez louise that’s just plain ole insane in the membrane! How useful is this information you ask! Not very! So goshdarn it please stop listing every condition removal ability Engineers have because 1. it doesn’t matter and 2. Mesmers have more anyway!

PS to the guy that said Mesmers ran 0 conditions in ToL: first it doesn’t matter what people run in ToL! Second Mesmers in ToL ran Null Field because it cleanses more conditions than Healing Turret, strips boons which Healing Turret can’t do, and the condition removal isn’t tied to the heal skill! Wowzerz!

Third there seems to be a lot of Necromancers against this idea! What a shame it would be if Necromancers weren’t a 100% extremely hard counter for Engineers because of our lack of condition removal! Necromancer vs Engi, dare I say it, is the hardest counter in the game, something Arenanet says it tries to avoid! Yes, yes I know what Arenanet usually says shouldn’t be taken too too seriously, but for other hard counter abilities like Berserker Stance or Diamond Skin, or prenerf Automated Response, condition builds could outplay them! When you take a competent Necromancer, not even Vee Wee retired #1 Engineer NA and world first rank 80 can win! Hardest of hard counters! Rock hard! Solid!

Lastly, if we do receive more condition removal we will still be pretty weak to them! For starters, mostly what I suggested you’d have to change your build for, thus weakening your build to get extra condition removal! Things like the Inventions tree or offhand pistol aren’t typically good builds! And again I’m not saying Engineers should have godly condition removal like Necromancers or Warriors or Rangers! I’m saying what we have right now isn’t enough! A typical Engineer build only has 1-2 ways of removing conditions! Our primary and usually only form of condition removal is tied to our heal! Do you not realize how goshdarn awful that is! If we do decide to run Elixir Gun, that’s still only 1 condition every 20 seconds! Holy smokes not that good! I hope you frands understand!

Wahoo! Bye frands!

#1 Engi NA and world first rank 80!
#1 Frandliest person NA!
http://www.twitch.tv/Livskis <-It’s back!

Engineers and Condition Removal!

in Profession Balance

Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Sorry, but the Mantra arguement for Mesmers is flawed – it takes a utility slot, and you might wanna use it for something more useful. You do it as an engineer as well since almost no one uses Elixir C because you do not want to “ruin” your build… Maybe this utility is somewhat “weak” or whatever, but I have yet to see a Mesmer running the Mantra for fun…

Second of all, Engineers get hardcountered by Necromancers – sure, but more condition removal? You are insane – a lot of classes rely on the minor conditions to chip down an engineer, such as an Ele, Thief, Mesmer, and even Axe Warrior… Without this and the sustain they have now, you would make Engineers more annoying to fight at than they are already…

Like Bhawb said, make them stronger as to what they are, do not make them (more) defensive… This whole meta is already slowly turning into a whole shipwreck of builds that are both high sustain and high damage, locking out classes from competitive play, in both WvWvW and PvP…

The problem you have is not conditions, and not condition removal, your problem is a Necromancer. Period. If Anet has to fix something, it should be bringing these two in line, and however it is done, it should not cost the other classes their chances to kill an already pretty well self-sustained class… Because honestly, and tell me the truth, how many other classes do you have problems with as an Engineer that relate to conditions? Condition Warriors are a bad joke with the 3 or 4 conditions they have, PU Mesmers and Venom Thieves are in general a giant pain in the behind to any class and Engineers, well you are one your freaking self!

Also, you might think that I speak here as a Necromancer for the Necromancer community or whatever, but the sad truth is, I main a warrior – I just play and have played more than just that…

Guild channel with PvP uploads
Lost? Confused? [TCS] – A guild for every state of body and mind

Engineers and Condition Removal!

in Profession Balance

Posted by: Pride.1734

Pride.1734

H
Second if Mesmers here are just going to spout out all the condition removal that Engineers have regardless of how useful those traits and abilities actually are, I’ll do the same! Mesmers have a mantra that removes 4 conditions from yourself and your team! Signets can be traited to remove conditions and Mesmers have 5 signets! They can trait to remove 2 conditions on heal and if you combine it with signet heal, that’s 3 conditions removed on heal if you run signet heal! Is that more than Healing Turret! Yes it is! Crazy! Arcane Thievery can transfer conditions! Null Field is a pretty big and powerful aoe condition removal ability! Torch can remove conditions! Mesmers can also use Lyssa Runes because they have a useful, low cooldown elite that they can use, AND they can proc Lyssa without even using their elite! Geez louise that’s just plain ole insane in the membrane! How useful is this information you ask! Not very! So goshdarn it please stop listing every condition removal ability Engineers have because 1. it doesn’t matter and 2. Mesmers have more anyway!

PS to the guy that said Mesmers ran 0 conditions in ToL: first it doesn’t matter what people run in ToL! Second Mesmers in ToL ran Null Field because it cleanses more conditions than Healing Turret, strips boons which Healing Turret can’t do, and the condition removal isn’t tied to the heal skill! Wowzerz!

Holy moly thats crazy indeed. Wish i could even have a fraction of that on my engi…

Engineers and Condition Removal!

in Profession Balance

Posted by: jportell.2197

jportell.2197

H
Second if Mesmers here are just going to spout out all the condition removal that Engineers have regardless of how useful those traits and abilities actually are, I’ll do the same! Mesmers have a mantra that removes 4 conditions from yourself and your team! Signets can be traited to remove conditions and Mesmers have 5 signets! They can trait to remove 2 conditions on heal and if you combine it with signet heal, that’s 3 conditions removed on heal if you run signet heal! Is that more than Healing Turret! Yes it is! Crazy! Arcane Thievery can transfer conditions! Null Field is a pretty big and powerful aoe condition removal ability! Torch can remove conditions! Mesmers can also use Lyssa Runes because they have a useful, low cooldown elite that they can use, AND they can proc Lyssa without even using their elite! Geez louise that’s just plain ole insane in the membrane! How useful is this information you ask! Not very! So goshdarn it please stop listing every condition removal ability Engineers have because 1. it doesn’t matter and 2. Mesmers have more anyway!

PS to the guy that said Mesmers ran 0 conditions in ToL: first it doesn’t matter what people run in ToL! Second Mesmers in ToL ran Null Field because it cleanses more conditions than Healing Turret, strips boons which Healing Turret can’t do, and the condition removal isn’t tied to the heal skill! Wowzerz!

Holy moly thats crazy indeed. Wish i could even have a fraction of that on my engi…

Lol the amount of fail in that post. If a mesmer is running signet heal they are never activating it. If a mesmer is running torch blah…

Johnny The Gray
GASM’s Bunker Mesmer

Engineers and Condition Removal!

in Profession Balance

Posted by: ukuni.8745

ukuni.8745

Second if Mesmers here are just going to spout out all the condition removal that Engineers have regardless of how useful those traits and abilities actually are, I’ll do the same! Mesmers have a mantra that removes 4 conditions from yourself and your team! Signets can be traited to remove conditions and Mesmers have 5 signets! They can trait to remove 2 conditions on heal and if you combine it with signet heal, that’s 3 conditions removed on heal if you run signet heal! Is that more than Healing Turret! Yes it is! Crazy! Arcane Thievery can transfer conditions! Null Field is a pretty big and powerful aoe condition removal ability! Torch can remove conditions! Mesmers can also use Lyssa Runes because they have a useful, low cooldown elite that they can use, AND they can proc Lyssa without even using their elite! Geez louise that’s just plain ole insane in the membrane! How useful is this information you ask! Not very! So goshdarn it please stop listing every condition removal ability Engineers have because 1. it doesn’t matter and 2. Mesmers have more anyway!

PS to the guy that said Mesmers ran 0 conditions in ToL: first it doesn’t matter what people run in ToL! Second Mesmers in ToL ran Null Field because it cleanses more conditions than Healing Turret, strips boons which Healing Turret can’t do, and the condition removal isn’t tied to the heal skill! Wowzerz!

Lol the amount of fail in that post. If a mesmer is running signet heal they are never activating it. If a mesmer is running torch blah…

………………That was the point he was bringing up, this is all the condition removal it could have, but it dosent because can it realistically use it? no, and this is the exact same problem engineers have, yes we have all this condition removal but we cant use it simply due to the fact that it breaks our builds.

in short if in the current state were to slot more condition removal we would go from dieing to conditions to dieing to everything.

Still Winning And Grinning (Swag)
Ukune – Engineer of Maguuma
Check me out on YouTube

Engineers and Condition Removal!

in Profession Balance

Posted by: jportell.2197

jportell.2197

Second if Mesmers here are just going to spout out all the condition removal that Engineers have regardless of how useful those traits and abilities actually are, I’ll do the same! Mesmers have a mantra that removes 4 conditions from yourself and your team! Signets can be traited to remove conditions and Mesmers have 5 signets! They can trait to remove 2 conditions on heal and if you combine it with signet heal, that’s 3 conditions removed on heal if you run signet heal! Is that more than Healing Turret! Yes it is! Crazy! Arcane Thievery can transfer conditions! Null Field is a pretty big and powerful aoe condition removal ability! Torch can remove conditions! Mesmers can also use Lyssa Runes because they have a useful, low cooldown elite that they can use, AND they can proc Lyssa without even using their elite! Geez louise that’s just plain ole insane in the membrane! How useful is this information you ask! Not very! So goshdarn it please stop listing every condition removal ability Engineers have because 1. it doesn’t matter and 2. Mesmers have more anyway!

PS to the guy that said Mesmers ran 0 conditions in ToL: first it doesn’t matter what people run in ToL! Second Mesmers in ToL ran Null Field because it cleanses more conditions than Healing Turret, strips boons which Healing Turret can’t do, and the condition removal isn’t tied to the heal skill! Wowzerz!

Lol the amount of fail in that post. If a mesmer is running signet heal they are never activating it. If a mesmer is running torch blah…

………………That was the point he was bringing up, this is all the condition removal it could have, but it dosent because can it realistically use it? no, and this is the exact same problem engineers have, yes we have all this condition removal but we cant use it simply due to the fact that it breaks our builds.

in short if in the current state were to slot more condition removal we would go from dieing to conditions to dieing to everything.

But you have one great condi clear on a short cd that doesn’t break your build and is one of the best healing skills in the game and is almost uninterruptable…. You are sacrificing nothing to get some condi clear… Mesmers sacrifice one of the only reasons they are brought to a team to get “meh” condi clear.

Johnny The Gray
GASM’s Bunker Mesmer

(edited by jportell.2197)

Engineers and Condition Removal!

in Profession Balance

Posted by: ukuni.8745

ukuni.8745

Second if Mesmers here are just going to spout out all the condition removal that Engineers have regardless of how useful those traits and abilities actually are, I’ll do the same! Mesmers have a mantra that removes 4 conditions from yourself and your team! Signets can be traited to remove conditions and Mesmers have 5 signets! They can trait to remove 2 conditions on heal and if you combine it with signet heal, that’s 3 conditions removed on heal if you run signet heal! Is that more than Healing Turret! Yes it is! Crazy! Arcane Thievery can transfer conditions! Null Field is a pretty big and powerful aoe condition removal ability! Torch can remove conditions! Mesmers can also use Lyssa Runes because they have a useful, low cooldown elite that they can use, AND they can proc Lyssa without even using their elite! Geez louise that’s just plain ole insane in the membrane! How useful is this information you ask! Not very! So goshdarn it please stop listing every condition removal ability Engineers have because 1. it doesn’t matter and 2. Mesmers have more anyway!

PS to the guy that said Mesmers ran 0 conditions in ToL: first it doesn’t matter what people run in ToL! Second Mesmers in ToL ran Null Field because it cleanses more conditions than Healing Turret, strips boons which Healing Turret can’t do, and the condition removal isn’t tied to the heal skill! Wowzerz!

Lol the amount of fail in that post. If a mesmer is running signet heal they are never activating it. If a mesmer is running torch blah…

………………That was the point he was bringing up, this is all the condition removal it could have, but it dosent because can it realistically use it? no, and this is the exact same problem engineers have, yes we have all this condition removal but we cant use it simply due to the fact that it breaks our builds.

in short if in the current state were to slot more condition removal we would go from dieing to conditions to dieing to everything.

But you have one great condi clear on a short cd that doesn’t break your build and is one of the best healing skills in the game and is almost uninterruptable…. You need to sacrificing nothing to get some condi clear… Mesmers sacrifice one of the only reasons they are brought to a team to get “meh” condi clear.

do you even read?

Still Winning And Grinning (Swag)
Ukune – Engineer of Maguuma
Check me out on YouTube

Engineers and Condition Removal!

in Profession Balance

Posted by: Lupanic.6502

Lupanic.6502

Stop talking about mesmer. We talk about Engineers and engineers need better condi removal.

Engineers and Condition Removal!

in Profession Balance

Posted by: Dirame.8521

Dirame.8521

Formula 409!
You know how HGH grants two stacks of might on elixir consumption and only one for a thrown elixir! Maybe 409 could act in the same way! When you chug an elixir, it will remove two conditions! If you throw it, it will stay the same with one condition! While you’re at it, fix the Toss Elixir R and 409 bug! If you have 409 traited the tossed elixir will remove 2 per pulse! Have it remove 1 per pulse with 409 traited!

If they are not going to add any form of additional condi removal then please don’t tell them to change 409’s interaction with Toss Elixir R.

It’s just another way of speccing your class without having to look for crazy amounts of condi cleanse form traits.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Engineers and Condition Removal!

in Profession Balance

Posted by: Ozzy Toxin.3074

Ozzy Toxin.3074

if they give engie more condi removal and ignore necros extreme cc problem then I will be kittened….

why is it fair that engie who is extremely heavy with cc and has some ok condi removal especially if they trait for it, gets even more condi cleanse but a class that an engie can easily counter if you have the right things and actually use some of the stuff you already have…. is still bottom tier needs a personal guardian and can be completely made redundant if anything with a hammer is around -.- you have 2 elixirs that can make a terrormancer pointless once you bait out the corrupt boon

Engineers and Condition Removal!

in Profession Balance

Posted by: Lupanic.6502

Lupanic.6502

if they give engie more condi removal and ignore necros extreme cc problem then I will be kittened….

why is it fair that engie who is extremely heavy with cc and has some ok condi removal especially if they trait for it, gets even more condi cleanse but a class that an engie can easily counter if you have the right things and actually use some of the stuff you already have…. is still bottom tier needs a personal guardian and can be completely made redundant if anything with a hammer is around -.- you have 2 elixirs that can make a terrormancer pointless once you bait out the corrupt boon

sorry sir, this is not true. To say that a terrormancer is pointless if you take 2 elixirs is not even funny. It is just a lie

Engineers and Condition Removal!

in Profession Balance

Posted by: kolompi.1287

kolompi.1287

Stop talking about mesmer. We talk about Engineers and engineers need better condi removal.

The point they were making was, there are other classes around with similar handicaps and if the engineer gets better condi removal, so should mesmers.

Or if the engis get better condition removal, maybe mesmers could get a “anti-genius” skill that would make all engineer skills fail 50% of the time for 20 seconds to balance the now OP class.

Engineers and Condition Removal!

in Profession Balance

Posted by: Lupanic.6502

Lupanic.6502

Stop talking about mesmer. We talk about Engineers and engineers need better condi removal.

The point they were making was, there are other classes around with similar handicaps and if the engineer gets better condi removal, so should mesmers.

Or if the engis get better condition removal, maybe mesmers could get a “anti-genius” skill that would make all engineer skills fail 50% of the time for 20 seconds to balance the now OP class.

Mesmer are not hard countered by condis but engis are. The condis are our main issue. A mesmer has many possibilies to avoid condis. We have to eat every condi.

hard counters are not good for the game.

Engineers and Condition Removal!

in Profession Balance

Posted by: kolompi.1287

kolompi.1287

Mesmers have to eat all the condis as well or just be totally useless instead of just nigh useless.

Your problem seems to be that you want to be able to faceroll just about everything.

I’m all for giving engineers more condi removal, if they remove/nerf healing turret, your sources of regen, protection, take away your blocks, traited invulnerability, remove your turrets. See where this is going? You don’t want a hard counter, that is fine, but then your class has to be balanced so that others have options when it comes to fighting you.

Engineers and Condition Removal!

in Profession Balance

Posted by: Georgy.7401

Georgy.7401

Mesmers have to eat all the condis as well or just be totally useless instead of just nigh useless.

Your problem seems to be that you want to be able to faceroll just about everything.

I’m all for giving engineers more condi removal, if they remove/nerf healing turret, your sources of regen, protection, take away your blocks, traited invulnerability, remove your turrets. See where this is going? You don’t want a hard counter, that is fine, but then your class has to be balanced so that others have options when it comes to fighting you.

This

The Protector Of “Things”

Engineers and Condition Removal!

in Profession Balance

Posted by: jportell.2197

jportell.2197

Stop talking about mesmer. We talk about Engineers and engineers need better condi removal.

The point they were making was, there are other classes around with similar handicaps and if the engineer gets better condi removal, so should mesmers.

Or if the engis get better condition removal, maybe mesmers could get a “anti-genius” skill that would make all engineer skills fail 50% of the time for 20 seconds to balance the now OP class.

Mesmer are not hard countered by condis but engis are. The condis are our main issue. A mesmer has many possibilies to avoid condis. We have to eat every condi.

hard counters are not good for the game.

LOLOL by design mesmers are hard counterd by conditions… the same way warriors used to be hard countered by conditions… That post made me LOL… You are delusional if you think engis are more hard countered by condis than mesmer… Seriously delusional.

Johnny The Gray
GASM’s Bunker Mesmer

Engineers and Condition Removal!

in Profession Balance

Posted by: Lupanic.6502

Lupanic.6502

Mesmers have to eat all the condis as well or just be totally useless instead of just nigh useless.

Your problem seems to be that you want to be able to faceroll just about everything.

I’m all for giving engineers more condi removal, if they remove/nerf healing turret, your sources of regen, protection, take away your blocks, traited invulnerability, remove your turrets. See where this is going? You don’t want a hard counter, that is fine, but then your class has to be balanced so that others have options when it comes to fighting you.

mesmers do not have to eat all the condis as the engis have to and you know it.

am fine with all the nerfs in the past for engi. I am also fine if you remove all the turrets including the heal turret.

God kitten , remove the healing turret. I do not like it but I have to take it because we have no option. We have to take this turret and even with this turret we suck against every person that clicked a key that apply condis on us.

I do not want faceroll classes all I want is a fair fight.

Engineers and Condition Removal!

in Profession Balance

Posted by: Lupanic.6502

Lupanic.6502

Stop talking about mesmer. We talk about Engineers and engineers need better condi removal.

The point they were making was, there are other classes around with similar handicaps and if the engineer gets better condi removal, so should mesmers.

Or if the engis get better condition removal, maybe mesmers could get a “anti-genius” skill that would make all engineer skills fail 50% of the time for 20 seconds to balance the now OP class.

Mesmer are not hard countered by condis but engis are. The condis are our main issue. A mesmer has many possibilies to avoid condis. We have to eat every condi.

hard counters are not good for the game.

LOLOL by design mesmers are hard counterd by conditions… the same way warriors used to be hard countered by conditions… That post made me LOL… You are delusional if you think engis are more hard countered by condis than mesmer… Seriously delusional.

Proof me wrong but a PU mesmer is able to handle every class in 1on1 isn’t he? How many condi removal has a PU mesmer?

And please give a mesmer the best condi removal in game. I am fine with that. All I want is a fair chance on my condi engi if I face other condi classes. That’s all. I do not want to kill a different class with the same skill level 10 of 10 times. All I want is to have a fair chance if I play correctly to beat every other class 5 of 10. At the moment I face a terrormancer on the same skill level I have something like 1 of 10. And some other condi classes like 3 of 10.

This is also the reason why we see all the turret engis. It is easy to play and you can beat a necro with that build