Hello frands! Vee Wee here #1 retired Engi NA and world first rank 80!
My frands! I am here to talk about Engineers and their lack of condition removal! Engineers truly have the least amount of condition removal in the game out of any class! For too long my frands we have suffered in silence! Well not any longer! The squeaky wheel gets the grease my frands! Warriors have complained nonstop about their lack of condition removal and presto change-o in a mere 6 months Berserker Stance and Cleansing Ire were introduced! Well my fellow Engineers, our 6 month timer starts now!
Arenanet stated in their latest Ready Up that they do not like hard counters! Have the people at Arenanet ever played an Engineer! Have they ever fought a condition class like Necromancer as an Engineer! Vee Wee is the retired #1 Engi NA but if Vee Wee decides to fight a condition Necromancer that’s completely new to the class, Vee Wee has to try super hard to win the fight! This problem has persisted for years now! Years! This cannot continue! Here are some suggestions for you my frands!
Elixir Gun!
Have Fumigate remove conditions from yourself as well as your teammates! Adjust cooldown accordingly! Maybe Super Elixir could remove 2 conditions on impact instead of 1! Maybe both of these things!
The Inventions Tree!
As of now, the Inventions tree is one of the worst trees in the entire game! It’s just useless! Replace some of those traits with something that will remove conditions! Maybe something like activating a tool belt ability removes one condition!
Gadgets!
Gadgets are definitely underused! Maybe you could expand upon their traits in the Tools tree to remove a condition on use! Maybe have AED remove all conditions when you receive a would be death blow and then have it shorten condition duration on you for a few seconds as an innate function! AED is just garbage right now!
Glue Bomb/Shot!
Glue is sticky my frands yes it is! Maybe conditions can stick to it! Maybe it could remove condition in an aoe on impact sort of like Super Elixir! It would also give offhand Pistol some love! Offhand pistol definitely needs some love!
Formula 409!
You know how HGH grants two stacks of might on elixir consumption and only one for a thrown elixir! Maybe 409 could act in the same way! When you chug an elixir, it will remove two conditions! If you throw it, it will stay the same with one condition! While you’re at it, fix the Toss Elixir R and 409 bug! If you have 409 traited the tossed elixir will remove 2 per pulse! Have it remove 1 per pulse with 409 traited!
That’s all I could come up with for now! Maybe some other people will post here and think of a great idea! Please listen to our plight my frands at Arenanet! Engineers get demolished by conditions more than any other class! Please help!
Wahoo! Bye frands!
Edit: Here are some new ideas for condition removal that I thought of!
Automated Response
Prenerf it was really strong! Post nerf it’s useless! Let me tell you why it’s useless! Engineers as you know have very little access to condition removal! Automated Response is like an insurance company! It does not cover preexisting conditions! Therefore when Automated Response kicks in it’s basically useless! Now let’s look at another scenario, this one being highly unlikely! You have no conditions on you when Automated Response kicks in! Well it kicks in, but gosh darn it! Engineers have very little condition removal! The reduced duration doesn’t really help much and we die anyway!
Proposed changes:
Automated Response removes 3 conditions when you reach 33% health 20 sec cd! This one I like the best!
Automated Response removes 5 conditions when you reach 25% health! 60 sec cd! This makes it more of a desperation trait! It removes many conditions but the long cd usually means it will only happen once per fight!
Automated Response passively removes 2 conditions every 10 seconds! This one I really, really dislike but Arenanet loves passive abilities so I thought I’d throw it in there!
Automated Response makes player and up to 5 players within a 100000 radius permanently immune to conditions! In fact when players are afflicted with a condition, the afflict-er and anyone within a 100000 radius dies. Engineer’s team receives 499 points if playing tPvP. I really like this one too but it seems a little op.
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(edited by ArrDee.2573)