(edited by Greyfeld.7104)
Well yeah, the axe is technically a ranged weapon. But the skill 2 bleed is best at point-blank range. And I tend to spend a lot of time in melee anyway, despite using a shortbow as my primary weapon.
The 1h sword has some problems right now with its evade attacks not breaking the attack animations from its auto-attack, and your only other choice for a MH weapon is either Greatsword or Axe.
Keep in mind, torch is great for condition builds, not so much for power builds. If you’re running power and crit, go warhorn.
For those of you at higher levels, will I ever be able to get gear that pairs my condition damage with something other than precision?
Yes.
I haven’t heard one way or the other whether condition damage can crit (I assume not, and I don’t recall seeing any critting DoT ticks), but the Condition gear I get is consistently paired up with it.
It can’t. There are a lot of on-crit condition application talents and runes though, so there’s more synergy there than is immediately apparent.
I also highly recommend not wholly relying on conditions for your damage output, particularly bleeds.
I know that on boss fights in DEs, the bleeds become superfluous, since there are so many bleeds going up that they overwrite each other, but it works well enough in solo Shrugs
Anyway, I wanted to put power alongside my condition damage sot hat my actual attacks didn’t hit like a wet noodle. Doesn’t really happen with my current gear, though.
I use axe/torch
Same.
I was using warhorn for a while, but with my focus on Condition Damage, I just didn’t feel that it was really helping my build all that much.
For those of you at higher levels, will I ever be able to get gear that pairs my condition damage with something other than precision? I haven’t heard one way or the other whether condition damage can crit (I assume not, and I don’t recall seeing any critting DoT ticks), but the Condition gear I get is consistently paired up with it.
A fix for part b) is in the works. This should also help mitigate the issues of part c) since you won’t have to mash F2 so much, though I am also aware of this issue.
Part a) varies depending on each pet, so perhaps a list of the ones that are particularly troublesome could help to get them looked at =)
I’ve noticed this to be the biggest issue with the brown bear’s “Shake it Off.” I’ve gotten to the point where I replaced the pet with a different bear, because by the time the ability finally went off, whatever condition I was trying to remove had already fallen off by itself.
I’ve seen the Nightmare Court guys wielding whips and thought the style/animation was done well.
Would like to see them added to the game maybe as a mid range type of weapon. Flails too maybe just as another art style to whips.
I’m pretty sure the “whip” animation for the nightmare court is just the Dagger 1 Lightning skill.
Knuckles/Gloves
Flail (though this could probably fit under maces)
Quarterstaff
Arathi Hinterlands…
Yerpi didn’t get it..
It’s actually Harathi Hinterlands.
And if I’m not mistaken, I believe that’s a reference to Arathi Highlands, from WoW.
Level 42 Ranger
Shortbow and Axe/Torch
Polar Bear/Cave Spider
20 Wilderness Survival/10 Skirmishing
Skills: Troll Unguent, Flame Trap, Signet of Renewal, Signet of the Wild, Entangle
I run a heavy Condition Damage build with my shortbow, stacking up on the condition damage as hard as I can. Instead of focusing solely on bleeds, I throw up poison and burning damage as well. I tend to keep within almost melee range of my targets, despite using a shortbow, because it’s easier to apply bleeds when you have a small strafing circle, and because it makes it easier and faster to drop a flame trap right on top of somebody.
I use my axe/torch combo during DEs, or any situation where I’m taking on 3+ enemies. Dropping a bonfire, then throwing my bleeding axes from point-blank range before going into auto-attack mode tends to tear down health quickly. And if they’re especially sturdy, I have my flame trap as a backup fire field while bonfire is on cooldown.
Since I run sort of a close-combat skirmisher type build, the healing and condition-removing signets help keep mine and mypet’s health from dipping too low. And since I move around so much, Troll Unguent is preferable to Healing Spring.
I would use the brown bear over the polar bear (for the condition removal), but whether or not the ability will actually activate when I press the button is completely up in the air. Sometimes, I have to mash it a half dozen times before it’ll activate, and then my pet will take his sweetkitten time using it, so the condition’s already gone by the time it goes off. So I just forego that altogether and use the polar bear.
I use my polar bear for tanking purposes, when I go around soloing. For anything with a group, I pull out my cave spider for ranged combat.
My problem is that I’ve built a condition ranger with the shortbow and axe/torch weapons, so during group battles, the bleeds and poisons applied by my pets are kinda worthless, getting bumped off the board by those of us with stronger condition damage. I’m not really sure the best way to deal with this sort of thing.
Last night, I was chased around Ebonhawke by several angry chickens. I screamed like a little girl and ran away, just like I did the first time I was attacked by a flock of chickens in Zelda: Ocarina of Time.
So there is! Thank you very much
I was wondering, is there going to be a point where I don’t have to authenticate my logins through my email anymore? I was under the impression that the authenticator was supposed to send an email when my account was accessed from a new IP address. However, I access form the same IP every single time, and every single time I have to validate the login before I can hop onto the game.
Granted, this only takes a few extra seconds of my time, but it gets annoying after a while. I’m just curious if this is ever going to be smoothed out.