Showing Posts For Griffin.5379:

Suggestion: Change class

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Posted by: Griffin.5379

Griffin.5379

One personal story line like: finding your true self. Ending with something similar to the fight against your mirror imagine in GW1,
at the end you can choose to “transcend” into another class or not.
That could be done once per character and would be a permanent change. If you are unable to use your weapons and armor after the change, that is your Problem alone.

Suggestion: Elemental Armor

in Guild Wars 2: Heart of Thorns

Posted by: Griffin.5379

Griffin.5379

We have a lot of fire based outfits, armor and weapons,
like:
https://wiki.guildwars2.com/images/f/f1/Lunatic_Guard_Outfit_human_female_front.jpg
https://wiki.guildwars2.com/images/7/7f/Hellfire_armor_%28light%29_human_female_front.jpg
https://wiki.guildwars2.com/images/4/4c/Molten_Greatsword.jpg

also a lot of “light” based stuff:
https://wiki.guildwars2.com/wiki/File:Radiant_armor_(light)_human_female_front.jpg
https://wiki.guildwars2.com/images/c/c2/Crystal_Savant_Outfit_human_female_front.jpg
https://wiki.guildwars2.com/images/8/86/Chaos_Greatsword_Skin.jpg

some earth/nature based:
https://wiki.guildwars2.com/images/3/3e/Orchid_armor_light_sylvari_female_front.jpg

(to show a view)

But there are basically nothing even remotely based on other “elements”,
like ice, water, earth, lightning, air, etc.

I mean I can imagine that there will be a view ice based things if a far shiverpeak addon comes out and something earth/sand/crystal based if we get a crystal desert addon,
but even without those I kinda miss the option for those other clothes.

And yes I know there are a view weapon skins here and there with other elements than fire/steel and light, but not many.

(I could give a view pictures but you can all take a look yourself by googling things like “ice mage” or “earth mage”)

Nerf hero challenges in HoT maps

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Posted by: Griffin.5379

Griffin.5379

The very first time I entered AB and started a hero challenge I got invited into a group and we made a run through all challenges right then XD

Suggestion: Change class

in Guild Wars 2 Discussion

Posted by: Griffin.5379

Griffin.5379

So, kinda unearthing that topic instead of bumping the old one,

https://forum-en.gw2archive.eu/forum/game/gw2/Change-class/first#post5777431

I have a Charr Warrior and simply for a Roleplay purpose, I would have been thrilled if there were an option for her to change class to a Revenant.

Basically I can have the same effect by deleting the char, making a new identical one and turning the new char 80 all with the new class but well, it’s not worth that much trouble to me, also Berserker is pretty fun.

This kinda reminded me at the time, way back when WoW introduced the Death knight and said you need a char at level 60 or so to get one, when I first heard that I really thought it means you “change” an existing char into that new class but nope.

So basically what i mean to say, class change makes sense to me when it actually happens in the story, the first Revenant was a Warrior after all.

Thank you Letter

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Posted by: Griffin.5379

Griffin.5379

well yes it is, until you add some kind of propulsion (like turbins, propeller, wings)

“Birds don’t just fly, they fall down and get up” Try Everything by Shakira

Thank you Letter

in Guild Wars 2: Heart of Thorns

Posted by: Griffin.5379

Griffin.5379

i’m saying that real flying does not have this “freedom” you get in Aion’s 3D movement, that is not flying, that just moving your character trough the 3D space.

Flying like a bird, or for humans, flying with a plane is restricted, you can’t move freely you have limits like you are forced to move forward with a certain speed. Most birds can not stand in the air or fly backwards since that is not “flying” at all.

The gliding in GW2 is far closer to real, physical flying than all the other games where you have a magical/fantasy flight like a superhero.

I don’t meant “flying” like that is bad, I just say it is stupid to include it when it is just not the right thing and totally not immersive.
In Aeon you could argue that they don’t fly with there wings but through magic and the wings just move nice, as long as they don’t try to sell it as “real fly experience”

Thank you Letter

in Guild Wars 2: Heart of Thorns

Posted by: Griffin.5379

Griffin.5379

Dear ArenaNet

since Bloodstone Fen is out and you can kinda “fly” there, I am so happy, I have no words.

Thank you ArenaNet for doing flying right.

I can’t even begin how sick I was of all the games that allow “flying” and instead give the ability to float through mount or wings or something.

Here is a fact, being able to move freely in the 3D space, being able to move backward, forward, up down, left and right, is NOT flying, it’s floating, hovering.
WoW with it’s “flying” mounts, Aeon with it’s wings and now Riders of Icarus (heck those guy all screwed riding up too but that is another story).
And there are just a view things that are actually able to do that anyway. For one a Chopper (with certain limitations), a Hummingbird and a lot of Insects (The idea of all those flying creatures actually being big dragonflies in disguise is hilarious though).

Actual flying is really complex, but the experience from gliding in GW2 is pretty close,
you are forced to go forward, you need “help” to get up (upstreams, naturally pushing you up, wings or turbines to use/cause the necessary up drift). And when you turn left or right it is not turning on the spot but flying a curve.

By now I doubt that many people actually care about those details (seeing that games like Riders of Icarus are made), but for me, a detail like that is really important.

So again,
Thank you ArenaNet

For all who read that, please feel free to add your comments. Are there other who have similar thoughts? Do you disagree and don’t care about an actual feeling of flying in a game, or something close to it?

PS:
If you ever include Mounts, hopefully you do that right too.

How do I make gold now?

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Griffin.5379

I usually use that and have fun beating big things:
http://guildwarstemple.com/dragontimer/

Letter from a Ranger: On the rise of the DH

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Griffin.5379

Hm, I always thought the Paladin, I mean Guardian would be better off with a heal/support focused elite specialization and the ranger would get a bow and traps focused one, but well, everybody his/her own logic.

You and your logic have NO place here! We can’t go handing out elite specs that MAKE SENSE!

Yeah, where would be the fun in making sense.

Guild-bound Craftable Items

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Griffin.5379

Something in the direction of: “guild-bound stuff can’t be carried outside the guild”
was mentioned, though that is a topic for itself.

Hm, Idea based on that, a Guild-Shop, NPC to place in a town that can sell stuff from a special guild inventory.
With the AH this is pretty much useless, but would become interesting when you can buy things that can’t be sold in the AH.

How do I make gold now?

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Posted by: Griffin.5379

Griffin.5379

Well you just need to get a capital “A” and put it together with a lower case “u”, and you have made gold. =P

It is a little more complicated than that.

Like that:
Cash for Gold signs gives you people’s unwanted crappy jewelry, which when added to a cable-based shopping network, divided by demented old people equals … gold.

Attachments:

Guild-bound Craftable Items

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Posted by: Griffin.5379

Griffin.5379

So you say ANET need that because they were not capable of thinking about one of the biggest problems in MMO economy? Currency inflation.
News for you, even with those sinks, the problem is not solved and will never be. To solve such a deep rooted problem, fighting against the symptoms didn’t help, they need something much much bigger.

So in other word, yes, those are “important” sinks, but in the whole picture, they are negligible.

To give you a picture. Those sinks are the buckets and glasses you place around the house to catch the dropping water instead of fixing the roof.

Guild-bound Craftable Items

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Posted by: Griffin.5379

Griffin.5379

For me it seems you only dont want to spend the mats to level your crafting but still would like to have access to the perks it provides.

Then you read it wrong, he already has a view crafts on 500.

It is all about sharing.
Yes, leveling from 400-500 eats up a lot of resources, but you do it for what? One or two armor sets and a view weapons, only for your character, after that, you don’t need that craft anymore.

The Point of that Guild-Bound System is to make high level crafting useful for more player then just you, give you the opportunity to help others with the results of your hours of work.

But as said, there should still be reasons to level up your crafting yourself eventually, maybe to replace the Guild Smith, for a special Item/Gift or whatever. Maybe limit the stuff one can craft at a “Guild Forge” limited, so you can only make a hand full of stat-sets but not all, or maybe just one, celestial.
There are a lot of clever people here with a lot of ideas to keep the resource and money sink, or even build in more AND make high level crafting more useful.

Letter from a Ranger: On the rise of the DH

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Posted by: Griffin.5379

Griffin.5379

Hm, I always thought the Paladin, I mean Guardian would be better off with a heal/support focused elite specialization and the ranger would get a bow and traps focused one, but well, everybody his/her own logic.

Guild-bound Craftable Items

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Posted by: Griffin.5379

Griffin.5379

A related story from Minecraft.
I love to build in Minecraft, on Servers, on Survival Setting.
Now getting all the materials there to build is pretty grindy when you have to do it alone. To my luck, there were dozens of players who had way more fun in farming and mining than building, thus, they gave/sold me hundreds of resources for me to build with.
Now I don’t want to imagine to be forced to gather all that stuff on my own because the game forbids the other players to give or trade there blocks with me, or to have found every diamond for tools I made for me and others myself.
Or let’s talk a higher tier. It would have sucked if I had to do all the enchanting myself instead of just getting enchanted tools from others.

Yet, that is the case in Guild Wars 2 with the high level crafting.

a very important question for ArenaNet

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Posted by: Griffin.5379

Griffin.5379

I want a swarm of pocket raptors as a ranger pet.

If we go into the “swarm”-pet area, then let’s add a swarm of bats, bees and piranhas ^^

How ANet can avoid the elite cost fuss

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Posted by: Griffin.5379

Griffin.5379

Same here (Staff Ele) though a friend of mine (Dual Dagger Ele) uses Tempest all the time, for him it works pretty well.

About the skill wheel, I allways was a fan of Skill Trees, and I loved the complex one in Path of Exile.

Attachments:

a very important question for ArenaNet

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Griffin.5379

What? They are cute and easy to deal with, one little Sandstorm with the Glyph of Storms and a little Fire on top and the whole group is gone. ^^

Permanent weapon pulled?

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Griffin.5379

Thx for the tip, didn’t think about that ^^

F2P world transfer ruined my friend's game

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Griffin.5379

.. just how much ‘research’ do you expect a brand new player to do before they actually BECOME a player?

I don’t know about you, but when I join a game, specially on request/recommendation of a friend, the very least i do is ask on what server he/she plays.

Permanent weapon pulled?

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Posted by: Griffin.5379

Griffin.5379

Funny, it’s the other way around for me,
I hate the 2 legs run of the charrs and would like to have them holster there weapons sooner and run on all 4 ^^

Story Driven Class Change

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Posted by: Griffin.5379

Griffin.5379

Rytlock was able to use a gun and a sword. Don’t think he was a warrior. Just saying.

I wouldn’t say a class change, that might be a bit much to implement. But unlocking your elite specialization would have been interesting as a quest series with some kind of story behind it.

Maybe Rytlock has a not released Elite Specialization, ^^
and maybe they give us some stories to future Elite Specializations.

Story Driven Class Change

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Posted by: Griffin.5379

Griffin.5379

I’m really thinking more about the roleplay/character development part.
The Hero’s Journey and the end of it, death, rebirth or however you want to call it.

In Ragnarok you have the rebirth mechanic but it is … well everybody his/her own opinion.
WoW … I thought once they would add it, with the dead knight, that you would need to sacrifice a character to become one but … well no, you didn’t

now an end of your Hero’s journey in GW2 would be interesting and a class change like Rytlock did would be appropriated I think, then again, the actual story is far from it’s end and who knows what the devs plan.

Updated: 17 Typos / 2 bad path blockers

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Griffin.5379

Respect for writing all that down. I noticed like 1 or 2 of them myself but never bothered to do anything ^^’

Big game design mistake

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Griffin.5379

Adding to Riku:
When making an MMO you can’t stop and think “wait, can people with wooden modems and Hamster Wheel powered PCs do that”

Big game design mistake

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Griffin.5379

No one mentioned this so far, so I wonder.
You do realize that the whole new area is designed as one big kitten , hostile jungle?

Point is, there are just so many ways you can go through a jungle. One way would be with a machete or with fire and sword so to say, but we saw how far the Pakt came with that.
Another way is to “fly” through the trees like Tarzan.
Granted, the gliders and mushrooms are nothing compared to tree sliding but pretty solid to give you a slight feeling that you are in hard to traverse wilderness.

So I believe it is not a design mistake but a well thought through choice.

Similar with some jp in Tyria. When the viewing point is up in some Ruins and the game didn’t have a “climb” function, you have to jump, easy as that.

Story Driven Class Change

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Griffin.5379

Keywords: “roleplay” and “story”

It’s nice that you can do that, and many probably do it like that, but players like that are not concerned with any kind of story anyway.
If you run through any story, not stopping to read. If you are not interested in any kind of Lore,
then of course this Idea must seem pointless. ^^

Story Driven Class Change

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Posted by: Griffin.5379

Griffin.5379

I know there is a lot of talk about changing class or race for gems and stuff and i think that is stupid, also I read that the developers didn’t plan to implement that anyway so good.
But that topic is about something a little different.

Now, I’m not a big active Roleplayer but I can’t help myself imagine some backstories for my characters besides there personal story.
As consequence there are points in the story where i think “if possible, this character would have acted differently.”
One of those point was, when Rytlock jumped into the Mist after his sword. My Warrior would have jumped after him immediately and emerge together with him as Revenant later on.

Well that can’t work of course, simply because the Pakt Commander would not be there for the rest of the living story, but that left me thinking.

A Personal Story Branch, an Epic Quest where my character has the chance at the end to stay who he/she is or make a step and become something new.
I mean Rytlock (Warrior) kind of ascended/was reborn as Revenant, so a similar option for all other classes or warriors only, would fit in the story and world.

Each character would get the option to make the step once, it can’t be repeated and it can’t be reversed.

And maybe there would be other classes in the future that fit that bill to.

What do you guys think, is that a “class change” fitting in the world of Guild Wars or not?

Idea - Slot Machine

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Posted by: Griffin.5379

Griffin.5379

I had this Idea and would like to hear your thoughts on it.

These last days I’ve been thinking about all the Games I played, MMOs and others, and at some point I just have a ridiculous amount of money, and no idea what to use it for, because I already owned everything I could possibly buy.
But there was one Game where this was never the case, Borderlands 2.
All because of a simple, diabolic device. The Slot Machine.

At one point in the Game you simply think that this 0.02% or 0.15% chance for an orange or purple item is worth all your money. Or maybe you just wanted to beat that stupid grenade throwing piece of metal.

So I was thinking, a Slot Machine in an MMO. But that alone would not have any use. I mean why playing it when you already have anything the machine could possibly drop. And even if it’s just about beating the machine, after winning the top price there is no reason to continue playing.
But then I though, why not put something in as the top price that nearly every MMO player wants, something that he normally can’t get in an MMO because it is against the basic rules.
Something unique, something that only exists one single time.
Yet is completely worthless in a Gameplay point of view.

Let’s say the very first player who ever gets the top price in the Slot Machine gets a costume, a tonic, a Blaster, anything that shows “you are the first winner, congratulation”
the second who ever wins the top price gets the same thing, but for him/her it says “you are the second…”
and so on, it wouldn’t have a limit,
one day it would be “you are the 29746581 winner, congratulation”

But that’s not all, let’s say every winner is also listed somewhere in the Internet, on the Guild Wars 2 Homepage for example, and as it’s the nature of the system, you could stand on this list more than once.
Now what to do with that list, there could be a real life lottery between all the names on the list, like a plushy or a t-shirt, or something the Anet staff has signed or whatever.
And being on this list more then once increases your winning chance.
Though there should be a limitation depending on the length of the list, like you can’t be in it more then 10 times when there are not even 10000 on the list at all.

The whole point of that, a huge money sink, or a sink for anything you name as costs for pulling at the machine.

Though that is all just a really rough Idea, and I would like to hear some thought on it.