Showing Posts For Gunlaugr.2716:

Is there any Matchmaking in this game?

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Posted by: Gunlaugr.2716

Gunlaugr.2716

The more you win the more you should play with players of your same skill level, but even winning 20 in a row change nothing as you still end up with baddies at the 21 match…so if this formula respect a threshold , how many victories do you need to pass from one bracket to the other?

Some day you get decent players, the following day you get only baddies, how did those baddies end up in the same bracket of those decent players?

If you win 20 to pass from C to B, at B you shouldn’t find anymore players from C..but that’s not the case hence the formula is either wrong or it’s no real

There is no indication of brackets, so I don’t know why you would make assumptions based on brackets. I also find it awfully kitteny of you to say the formula is wrong or not real (whatever that means). They most likely hired a person with academic background with proper knowledge of rating formulas to create the system.

For the majority of my games, I only get matched up improperly when playing late at night. This is most likely due to a severe lack of players at that time. Otherwise I would say my teams get fairly matched.

Making Cleansing Ire truly viable

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Posted by: Gunlaugr.2716

Gunlaugr.2716

Currently, Cleansing Ire removes a condition for each adrenaline bar spent. While this isn’t a bad concept in itself, the problem arises when you look at the burst abilities. The only burst ability no which you can reliably count to remove conditions is longbow and rifle burst abilities. Both are ranged, and longbow burst will remove conditions even if it doesn’t hit a target.

If you are getting cc’ed, slowed and kited, Eviscerate, Flurry and Skull Crack are very hard to land. This means Cleansing Ire also becomes hard to utilize, in particular in situations when you need it – while getting chilled, crippled, immobilized and under condi dmg pressure.

An alternative to the current Cleansing Ire mechanic would be this: Whenever you reach one full adrenaline bar, you cleanse one condition. Currently, including various traits, there are several ways to gain adrenaline: Hitting with melee and ranged attacks, being hit, and using shouts. This way, Cleansing Ire would work even if you are kited. This would increase warrior sustainability in teamfights. If it is still too weak or too powerful, one could change the amount of adrenaline necessary to cleanse a condition to X strikes of adrenaline.

Similarly, as others have suggested, a trait which grants you healing whenever you gain adrenaline would suit warrior playstyle and contribute to warrior sustainability in teamfights.

How's matchmaking now?

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Posted by: Gunlaugr.2716

Gunlaugr.2716

For some reason I only seem to play against people that are lower than me on the leaderboards, what’s up with that?

Troll

Asuras need a disadvantage.

in PvP

Posted by: Gunlaugr.2716

Gunlaugr.2716

I find the disparity between fighting a norn/charr/human warrior vs an asuran warrior to be significant. I have a much easier time dodging shield bash/bull rush/hammer skills from norn/charr/humans compared to asurans.

As mentioned in another thread, adding casting bars could solve this problem. Even for instant cast skills, if a small text box pops up, you would have an equal chance to avoid abilities from a class no matter their race.

I’m watching animations more-so then cast bars. I believe things like cast bars to be skill-less. I’d rather they just default enemies in tournaments. Or have an option to.

I don’t quite understand your statement. There are no cast bars, only animations. So naturally we all watch animations – not cast bars. Either way, both cast bars and animations are indicators to which you respond appropriately. There is no great difference skill-wise in my opinion. Off topic though.

Asuras need a disadvantage.

in PvP

Posted by: Gunlaugr.2716

Gunlaugr.2716

I find the disparity between fighting a norn/charr/human warrior vs an asuran warrior to be significant. I have a much easier time dodging shield bash/bull rush/hammer skills from norn/charr/humans compared to asurans.

As mentioned in another thread, adding casting bars could solve this problem. Even for instant cast skills, if a small text box pops up, you would have an equal chance to avoid abilities from a class no matter their race.

More uses for conjures and signets

in Elementalist

Posted by: Gunlaugr.2716

Gunlaugr.2716

Make conjures work like kit of the engineer? But with the current cooldown on the relased enviroment weapon and 9 sec on wepon swap, ofc.

Right now conjures are weaker versions of the engineers kit.

This is actually a great idea in my opinion. Although I would recommend a few changes to some of the conjure weapon abilities, as some of the abilities are simply too powerful if possible to switch to on the fly with no kit swap cooldown. . I would also like to see them turn one of the conjured weapons into a condition dmg heavy focus in conjunction with your suggestion. Something similar to grenade kit for engis. This would increase build diversity greatly.

GW2Esports [LFG] - Do you need a team?

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Posted by: Gunlaugr.2716

Gunlaugr.2716

IGN: Durita, Gunlaugr
Main Profession: Elementalist
Alternate Professions: Mesmer
Account name: Gunlaugr.2716
Practice Availability: Most days of the week. 5 pm and onwards. GMT+1
Current PvP rank (Not Leaderboard): 40
Level of Desire: Leaderbords placement.
NA or EU: EU

Competitive by heart, happy to teach and guide others who are motivated and enthusiastic, prefer to play with composed and respectful people. Thanks to all the people who invest time in this project.

Now that you've nerfed mug....(2.0)

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Posted by: Gunlaugr.2716

Gunlaugr.2716

Remove 2k heal on Steal and add 10-15% dmg reduction for 3-5 sec after using Steal. Fits the hit&run style.