Showing Posts For Hanako.1827:

Remaining Legendary Effects

in Crafting

Posted by: Hanako.1827

Hanako.1827

Meteor is perfect dont need effects

The Minstrel yes!

Can we please get an exact timeline on when the final couple legendaries to receive their updated effects will receive them? Namely, Meteorlogicus and The Minstrel.

Judging by how rapidly all other legendary effects were updated, I can not surmise it would be an extraordinarily long or difficult process to add effects to the final few.

Please just DO IT and add it in immediately so it can be done with. No need to wait until a bunch of new legendaries are ready to be introduced. Please focus on fixing the final few now.

An exact timeline would be greatly appreciated. Thank you.

meteor already has a trail effect -__-
fail troll

Yeah, a boring blue light effect that floats 30cm of the center point, its lazy and weird and could do with something like clouds brushing of the weapon, especially seeing as it is a main hand weapon that has no additional effects to specific spells.

Plus Footsteps need to be added to it.

Minstrel is an off-hand; no Im not saying it doesn’t deserve a rework because it does, but the point is that this main hand that requires 100 FRIGGIN CHARGED LODESTONES got way screwed over in comparison to the others.

Uncontested Temple of Balthazar

in Dynamic Events

Posted by: Hanako.1827

Hanako.1827

That’s because there was a reset like 20 minutes ago.

Non the less it never works. Would be great to actually use this vendor, none of the EU servers ever seem to do this :/

Nerf Magnet - Ride the Lightning

in Elementalist

Posted by: Hanako.1827

Hanako.1827

There is no reason to nerf the skill in PvE. They split other skills they nerfed this patch, I honestly don’t understand why they didn’t split this one when such a split was so obviously the way to go.

I can only conclude someone gets a jolly from pointless, mean spirited nerfs.

wvwvw is considered to be pve. rtl needed the nerf there because the ele beat a thief as the best roaming class. I guess anet wanted to change that

All I hear is “Gaize, d/d elementalist was beating me and I don’t liek dat so I agree wiv the changez”. It’s quite clear that you main thief, you’re either jealous, stupid or both.

Elementalist. The worst independent Profession

in Elementalist

Posted by: Hanako.1827

Hanako.1827

I do understand this is an MMO BUT it seems like elementalist is a very useless profession if you do not have people around you to help, I am a fairly average MMO player so I know how to set up combos and CC and stuff like that, but I have died at least 20 times in each high level questing area simply because a slot skill was on CD and I could not use it. Whilst other proffesions do not even need to use there slot skills.

I will talk about scepter dagger because that has been quote on quote the best solo build for people so far from what I have seen.

Our damage is very mediocre and suffers a lot if the target can move. Dragon’s tooth the hardest hitting spell I found in elementalists hits half for the average using his seconds MH dagger skill and has a HUGE animation time for what it does, Phoenix cast time should be a lot less lengthy since I have used dragons tooth and about 1.5-2 seconds later I can use phoenix which in PvP is a lot of time and flame blast… This spell should hit at least twice as hard for what its cooldown is and how easily it can miss but it doesnt so it could do with a smaller CD and a bigger blast radius in length and width

Arc lightning hits for a TINY amount of damage, I understand it is our base lightning damaging ability but hell I have seen people with mediocre regenerating buffs out heal the damage I do with this. Ride the lightning is a bit buggy and there is at most times a delay when it explodes, when you sit there as a ball of lightning it gets really annoying and in some cases has lead to my death because I cannot get out of it.

The water tree is very bad, Shatterstone has a long and irrelevant animation time and in all fairness should at least add a slowing effect with a Diminishing returns CD on it. Seeing as trident and cleanse wave are mainly for healing it would be nice for it to actually heal us decently since it only heals for tiny amounts.

Earth tree is okay by my opinion all except for churning earth, its damage is REALLY low for what it does plus its cast time is just silly. Casting it most of the time pretty much means death.

We are also a bit squishy and will be nice to actually have some surival mechanics. For one the CD of switching between attunements does not need to be so long and maybe extra defensive additions for what weapon you have equipped.

YES I have built more defensively but it is at the cost of pretty much all of my damage output and only prolongs my fights and has the same out come, Im tired of people telling me to do this.