Showing Posts For Hildebert.4196:
Moa morph is also one of the few elites that can 100% fail and go on cooldown if your opponent dodgerolls at the right time, goes halfway behind a tree, or goes out of range. I agree it’s powerful, but I’d contend it’s not as overpowered as many will imply. Really no more overpowered than theif’s dagger storm or ranger’s entangle.
ManCaptainArcane thievery swaps 4 boons and 4 conditions currently. It also completely fails in some cases.
It’s three of each actually. I use it on Dredge Disaggrigators (whose signature gong applies four boons to themselves and allies) frequently and it will only take a random three boons.
And yes, it does seem to fail at random. I can understand missing while blinded, vision obstructed, out of range, aegis, whatever, but sometimes it just flat out does not work.
I’d rather just pick Hard and leave it at that. A fun-grinding instance is a bit of an oxymoron.
SearingarrowReally? The “Dragons-be-attackin-your-ship” fights were my favorite part of the dungeon.
That’s not the part of the dungeon we’re complaining about. We’re talking about at the very end, when fighting Zhaitan himself. The boss was pretty much “Press 2: the Game.”
If you ignore the,
-Pseudo-difficult trash mobs that will frequently one-shot even the tankiest of players and often take more effort to clear than the bosses themselves.
-Punching bag bosses that make up for their lack of difficulty in health padding tenfold.
-Crippling bugs that rampantly make some dungeons incompletable or make your life miserable.
-Rewards that don’t even cover the costs of the instance.
-The “zerg from the grave” tactic that most of the bosses seem to support/encourage/demand. (I thought we were supposed to be fighting the undead, now we’re using their tactics).
-The grind for tokens that’s totally not a grind and is totally a blast to do the same three instances 60+ times to get a set of armour, not even including weapons.
-Stale “Tank&Spank” mechanics about 50% of the bosses employ.
-Confusing/counter-intuitive/down-right-impossible-to-do-smoothly mechanics another handful of bosses employ.
-The amount of communication required which is nigh unattainable with pugs. This is an MMORPG which does imply a social aspect, but if you’re not in TS or Ventrillo or some other audio communication with the other four members of your team you just are not going to be able to do some explorable modes without first tearing your hair out.
-The lack of variety in dungeons. There are three different paths for each explorable dungeon but a lot of those paths are extremely similar to other paths in same dungeon. Splitting them evenly so I get the chance to love them all equally and still having to do each of them 30 times or more is almost as fun as my daily commute. It even comes complete with all the frustrations I thought were only possible in busy city roads.
But come on guys, the dungeons are just fine.
I would enjoy seeing dungeons being more like the realm events like Shatterer or Claw of Jormag. As it is right now, Bosses are rarely more than beefed up trash mobs with a little bit of flavouring. For example, the final boss in SE story mode was probably the most fun I’ve had in an instance; it was interactive rather than your typical tank and spank. On the flipside, bosses like Tazza or the Destroyer of Worlds at the end of some of the SE explorable paths are just stale punching bags that become more of a chore to kill than an exciting experience.
I think a lot of people are missing the point; it’s not about whether or not shatter builds and phantasm builds are viable. They’re both viable. The problem is that the shatter mechanic only works if you dive wholeheartedly into it, otherwise it’s deadweight or even a self-defeating system. Shatters are an all or nothing mechanic. Other class mechanics will, at the very least, compliment a build that doesn’t specifically devote itself to the class mechanic but this is evidently not the case with Mesmer. The shatter mechanic will actively handicap many builds, namely the phantasm builds.
It’s been reported about a thousand times. Use the search feature next time If you want to know whether a bug has been reported.
So as many of you already know, you can put a stack of crafting materials of one tier and a single crafting material of the next tier as well as some Philosopher's Stones, and some Dust of the same tier as the higher tier of crafting material and receive 10-25 of the higher tier crafting material. I’ve done it multiple times with a hand full of ingredients, but just a little while ago something strange happened. When trying to transmogrify 250 Bolts of Silk, instead of receiving the expected 10-25 Bolts of Gossamer, I received 11 Orichalcum Ingots. I had not transmogrified processed crafting materials before, so I’m not sure if this is “working as intended,” but this seemed like a bug to me.