Showing Posts For Hsulf.9370:

Meteor Shower casting

in Elementalist

Posted by: Hsulf.9370

Hsulf.9370

The longer you leave the channel the more meteors that fall, and fall at a faster rate, it is worth finishing the channel if you can.

Godmóde of Team Paradigm
(Necro, Ele, Thief, Guard)
http://www.twitch.tv/godmodegw2

Sigil of Battle

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Posted by: Hsulf.9370

Hsulf.9370

Oooh nice that’s some great info. I was wandering why teams of 5 were running with on kill sigils. They knew the secret all along

Godmóde of Team Paradigm
(Necro, Ele, Thief, Guard)
http://www.twitch.tv/godmodegw2

Sigil of Battle

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Posted by: Hsulf.9370

Hsulf.9370

Mmm although some of what said in here is true, the above is not the true story when it comes to sigils.

The anet devs realised they had to equal out the sigils on both double hander weapons and duel wield. In bw1 + 2 you could use multi sigil and it work just fine. BW3 + they changed it.

The chnage basically is an un-written rule “Only one sigil can activate any any one time” bear that in mind. Also sigils share cd’s.

Some examples:
Sigil of Earth 60% chance to do a 5 seconds bleed on critical.
Sigil of Strength 30% chance to apply might for 10 seconds on critical.

Now, if you duel wield, only one will ever activate at the same time. Try it out on a dummy, you’ll get a maximum of 3 stacks of might with 3 stacks of bleed (depending on build, make sure you use a crit build with non-bleed applying autoattack). With the same build, using 2x earths you can stack up to 6 – 7 bleeds or with 2x strength sigils 6 – 7 stacks of might.

Another example:

Sigil of Hydromancy you freeze nearby foes for 3 seconds when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

Sigil of Ice 30% chance to cause a 2 seconds freeze on a critical hit. (Cooldown: 10 seconds)

If sigil of ice procs, you have to wait the full 10 seconds until your other weapon sigil will proc.

Anet was looking for a way to balance sigils, and this is what they did pre-release.

The long story short, it’s often not worth having 2 different types of sigils on duel wield weapons as it will kitten the build you actually want.

Feel free to test any of the above on mist dummies. One thing I haven’t checked out is how the charge on kill sigils work in comparison to other sigils. But I’m 100% sure they would share the 9 second cd if if you used a different type of weapon sigil that procd.

Godmóde of Team Paradigm
(Necro, Ele, Thief, Guard)
http://www.twitch.tv/godmodegw2

(edited by Hsulf.9370)

What would it take to convince you ele is good?

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Posted by: Hsulf.9370

Hsulf.9370

Ive been doing mmorpgs for 19 years bro, wanna know how you know a class is balanced or unbalanced? look around
if everyone is playing a certain class, its too powerful. if everyone is not playing a praticular class as much, its UNDERpowered.

I agree with you on some points but most, especially the very first one isn’t true.

The ele is in a weird place in that if you are very good with the class then you will in any decent spvp team, it’s not like ele’s aren’t in these teams. Staff ele’s are a reqresuite on Khlyo, and so is a mesmer, and if you don’t bring those two classes at the moment you’re slightly kittened.

But that’s the current meta. One destroys treb the other fixes treb. Etc.

You very rarely see games where one class is specifically a lot harder to play than others. Yeah sure you can argue any class is hard to master, but as seen from the forums peoiple just cannot play the ele to a decent level and whine about it, where at decent levels they are doing just fine.

If you bear with the class, if you learn the builds (and ideally use a naga lol) you will reap rewards with the ele.

I feel it’s one of the strongest classes in the game. It’s also by far the hardest to play, and that’s why I dont agree with the majority of your post as most people want the “easy to play OP class”. People want INSTANT gratification. You won’t ever get that with an ele.

Godmóde of Team Paradigm
(Necro, Ele, Thief, Guard)
http://www.twitch.tv/godmodegw2

What would it take to convince you ele is good?

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Posted by: Hsulf.9370

Hsulf.9370

Funny thing is, 1 month ago everyone hated the ele, no one liked it, it was the useless class that couldn’t get a group in tpvp.

Now all of a sudden, the staff ele, s/d, s/f, dd, cantrips, signets, support builds start coming through and now all of a sudden people are starting to realise how good the class actually is.

The problem is two things:

1) This ele is nothing like a sorc in any other game. He doens’t have the OHAMAGAD THIS BURST of the average game sorc, however he has more utility, much much more.

2) The ele has the highest skill cap, I don’t really care what Jon said about Necro’s, ele’s are the hightest skill ceiling. But when you can saftely say you know every spell in every attunement, know roughly when the cd will come up (feel play), don’t need to look at your spell bar to check CD’s and have the correct build, you are one of the strongest classes in the game.

It’s very likely Ele’s won’t get a buff, apart from their downed state. If they buffed ele’s there would be serious imbalance. I know this sounds like a different planet to some of you ele’s who think we’re weak, but there’s others of us who will read this and thoroughly agree.

Ele’s are not weak, they are just harder than most other sorcs in other games and one thing you have to get used to, you are a utility class WITH DAMAGE and depending which weapon set you chose means how selfish you are with that utility or if you’re a group player.

Godmóde of Team Paradigm
(Necro, Ele, Thief, Guard)
http://www.twitch.tv/godmodegw2

(edited by Hsulf.9370)

Why 2v2/3v3 PvP is the most fun/competitive (keep an open mind)

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Posted by: Hsulf.9370

Hsulf.9370

“If the game was remodeled to attempt balance around 2v2/3v3 arena style pvp”

The game’s been in testing for like 4 years or more based around conquest, this would never happen, although I do agree it could be fun.

“Most of the fights in this game are 3v3 or smaller anyway?”

Pretty much what I thought when I read the thread at the beginning, apart from the 4v4 or 5v5 you somtimes get on foefire.

Unfortunately we have the WoW arena factor bearing down on us like a nasty smell. As they’ve spent so much time on conquest, and want to base monthly, weekly and yearly tournaments around it, I wouldn’t expect any Arena style mods for at least a year… minimum. Just an opinion, but they’ve been settled on conquest for a long time and going back on that in favour of something now would ruin balance and the game.

Godmóde of Team Paradigm
(Necro, Ele, Thief, Guard)
http://www.twitch.tv/godmodegw2

Only 1 class allowed in paid Tournament?

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Posted by: Hsulf.9370

Hsulf.9370

There is only one exception i can accept.. if you switch your character in between maps.. while waiting in MISTS.. thats i believe is correct because then you can change your strategy based on map you play.

I could see why they would implement the idea on non-swapping and I’m ok with it, just I think it adds a bit more flexibility to those teams who can play multi professions.

On the flip side, the above is open to abuse. What’s to stop your guardian entering, telling the thief they have heavy condition team and swoitches out for a tanky necro before entering the map? Still open to the same thing just you’d get your “non swap” team members to enter first and tell you their line up.

I see pros and cons to swapping, but if I can play 4 classes and want to counter a team, or we have better ideas of builds and what counters theirs, I feel I should be rewarded for the knowlege not penialised.

Godmóde of Team Paradigm
(Necro, Ele, Thief, Guard)
http://www.twitch.tv/godmodegw2

Only 1 class allowed in paid Tournament?

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Posted by: Hsulf.9370

Hsulf.9370

Also, Asura’s have really heavy heads, so to promote non-collision potential and to stop clumsyness on e-sports streams they are looking to have one race of each type per team.

Go anet.

Godmóde of Team Paradigm
(Necro, Ele, Thief, Guard)
http://www.twitch.tv/godmodegw2

Introducing the Demoralize system.

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Posted by: Hsulf.9370

Hsulf.9370

I’d actually be happy with a range of 3-4k.

But still, if you put every class in a downed state and attacked one person, and you put a mesmer in a downed state by itself attacking one person, I’m pretty sure the mesmer + rogue would win dps wise vs all the other classes by himself in a dps race. Hell this isn’t practical but it’s proving a point and this is why it needs a change.

Godmóde of Team Paradigm
(Necro, Ele, Thief, Guard)
http://www.twitch.tv/godmodegw2

Introducing the Demoralize system.

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Posted by: Hsulf.9370

Hsulf.9370

The only way they got that 6k (or should have gotten it) was from the increase 50% damage while downed trait. The phantasm damage boost should not affect this phantasm in my opinion

The extra damage is not using the downed trait but it only comes from phantasm specd mesmers, so it’s the opposite to this quote above. The 5 – 6k is standard on toughness specd light armour users, from phantasm specd mesmers and has been since bw3.

The rogue does double damage from behind, + phantasm spec = 6k.

Please compare this to the other classes dps while downed and state how it’s fair, then I may see your point of view objectively.

Godmóde of Team Paradigm
(Necro, Ele, Thief, Guard)
http://www.twitch.tv/godmodegw2

(edited by Hsulf.9370)

Introducing the Demoralize system.

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Posted by: Hsulf.9370

Hsulf.9370

It’s just a little too strong mate that’s all. Not only do mesmers get a mini port away they get a high dps move also, which yes I can avoid, or turn around so it does less damage, but if I down you on 3k health I’m going to have to go heal up depending in cd’s to finish you, that’s not counting the other pahnatsms you have up at the same time as the rogue.

If someone is downed their dps should be minimal IMO. Mesmers arguably with a couple of phantasms up, as long as phantasm build, will do just as much dmg if downed than up, which isn’t the way it should be.

Who knows, maybe they leave mesmer with the 6k rogue, just seems silly their dps is 100% more than any other class in that state, and they have a port.

Less of an accusation mate, didn’t want it to come across too harshly, just I could tell you played mesmer defending an ability which is definitely too strong at the moment. I do agree your previous down mechanic was awful in beta. But now it’s on the op side dmg wise at least.

Godmóde of Team Paradigm
(Necro, Ele, Thief, Guard)
http://www.twitch.tv/godmodegw2

Orb of Wrath

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Posted by: Hsulf.9370

Hsulf.9370

depending on what power you have will depend on what the tool tip says, but yeha that doesnt include crit.

Full crit/power guardians would struggle to get above 2k per ball on cirts vs light armour. Impossible to do an 8k without an assasins signet ;p

Godmóde of Team Paradigm
(Necro, Ele, Thief, Guard)
http://www.twitch.tv/godmodegw2

REZ or STOMP

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Posted by: Hsulf.9370

Hsulf.9370

Surely it’s situational. If you’re fighting 2v2 and you’ve just downed an ele but your friend mr guardian is down too, and you’re standing by the ele with stability, you’d instantly finish him as it would rally your ally.

If on the otherhand you downed a thief, and your guardian friend has gone down too, you’re not gonna stomp the thief for another 10 seconds anyway with the stealth crap so you’d get the guardian up.

It’s completly dependent on what class you’ve downed. Also depends on the class your ally is also as if they have an interupt, or an aoe interupt, you’ll have more chances to get him a rally on finishing a player.

Godmóde of Team Paradigm
(Necro, Ele, Thief, Guard)
http://www.twitch.tv/godmodegw2

Only 1 class allowed in paid Tournament?

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Posted by: Hsulf.9370

Hsulf.9370

“Nope, OP got it wrong, you are allowed duplicate classes just not duplicate races in the same team.”

So no 5 man asura teams? Aww the world will be a worse place forever more.

Godmóde of Team Paradigm
(Necro, Ele, Thief, Guard)
http://www.twitch.tv/godmodegw2

How to balance(fix) the downed state

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Posted by: Hsulf.9370

Hsulf.9370

I feel every Monday morning there’s a new thread regarding downed states, but this is one of the more sensible suggestions. Just to state I am currently happy with the system, as I wrote in another of these threads this morning.

Although I would support an idea like this, we have to look at the devs perspective that they want to make gw2 an esport. With that in mind, anything that requires more skill, more skill or clutch making decisions will look better to the spectator.

With the above in mind, if and when downed states are balanced, which I don’t think they are too far from, the whole downed state system currently will look better to spectators than just 2 buttons i.e attack and heal.

Although your above idea is a good suggestion and would clear the balance issue, it’s the easy way out. And they’re too far into the mechanic to revert back to basics now.

Godmóde of Team Paradigm
(Necro, Ele, Thief, Guard)
http://www.twitch.tv/godmodegw2

Introducing the Demoralize system.

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Posted by: Hsulf.9370

Hsulf.9370

My question is why did you let them get their rouge phantasm up in the first place. They have a nifty little red arrow above them that tells you the real one. Kill them before they can use it. Its on a long timer before it is able to be used.

You are aware mesmers can port right which gives them the time necessary to cast the rogue? You’re also aware that no one else can do that much damage in a downed state? And yes I’m fully aware when the mesmer “ports” the second one is the real one. The latter should be common knowlege by now.

Please, if you think that ability is remotely balanced in comparrison to an elementalists downed state, for example, I think you’re looking through rose tinted classes and play a mesmer.

I will add the rogue isn’t so bad in team fights, it’s just 1v1 scenarios on points which can make that extra 6k damage very fustrating.

Godmóde of Team Paradigm
(Necro, Ele, Thief, Guard)
http://www.twitch.tv/godmodegw2

(edited by Hsulf.9370)

Introducing the Demoralize system.

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Posted by: Hsulf.9370

Hsulf.9370

I actually think you’d see more issues in 1v1s with downed states.

If both players are downed in 1v1 arena, it’ll come down to who’s downstate is more effective. Rangers would probably win the majority with the pet res, and ele woudl be suprising in 1v1 downed state battles also with mist making you 75% full hp.

Mesmer rogue would still be silly in this state also as you physically can’t rally even if you port away, especially not with the 6k hit every 10 seconds.

Thinking about it, if there were 1v1 arena’s, downstated would be pretty kittened up.

Godmóde of Team Paradigm
(Necro, Ele, Thief, Guard)
http://www.twitch.tv/godmodegw2

(edited by Hsulf.9370)

Only 1 class allowed in paid Tournament?

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Posted by: Hsulf.9370

Hsulf.9370

I think he means a single player can’t hot-swap their character in between matches. Which shouldn’t be allowed anyways IMO. Good news.

I don’t think hot-swapping is a bad thing. If people can play 2 classes and see a match up where the need something more specific i.e more dps or condition cleansing etc, let them swap. No harm in doing that.

I’d actually be happy with the no 2 chars on your team with the same profession. That means no double guardian bunker or no double mesmer treb protection on kyhlo.

Godmóde of Team Paradigm
(Necro, Ele, Thief, Guard)
http://www.twitch.tv/godmodegw2

Introducing the Demoralize system.

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Posted by: Hsulf.9370

Hsulf.9370

I liked downed state.

The current system basically means co-ordinated teams are using stability to it’s full effectiveness, and it works and provides skillful play.

The only current imbalance is some downed states being better or worse than others.

i.e mesmer 6k rogue spawn (which is too strong) and ele downed state.

To fix these, all that would need to be done is reduce the CD on mist form so it could be casted instantaneously, and if the damage was reduced on the mesmer’s rogue to say, 3k, then downed state would be balanced enough in my eyes for tournament play.

You have to understand that a lof of the skills and cd’s you see and use every day are built around the current downed system, and if you change the downed system mechanics you’re changing the whole current meta game, and you’ll probably see a lot more dps and lot less stability builds. Where dps is fine alone, dps, reviving and downing adds a lot more skill than just pure damage.

“If in 1v1, no change, you drop to zero you are downed. In larger numbers, subsequent “down” beyond number 1, triggers the demoralize system for your team resulting into instant death to downed state member.”

So you’d recommend there be a change in downed state when there’s lots of players? But in 1v1 it stays the same? So you want 2 different downed state, and one specifically when there’s how many people like 2+ or 3+ or 4+?

What’s the point in having 2 different downed state in one tournament. It makes for no fluidity and isn’t transparent enough to formulate decent e-sports tournaments. You’re basically destroying current builds and turning everyone into dps monsters. It’d be who can kill the other players first, not who can revive/down.

Your proposed system is pretty poor compared to the current one in place. The latest system promotes skill in different area, not dps. If you want a pure dps game, I’d recommend something else.

Godmóde of Team Paradigm
(Necro, Ele, Thief, Guard)
http://www.twitch.tv/godmodegw2

Stealth loses capture points-why?

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Posted by: Hsulf.9370

Hsulf.9370

The worst thing about this is for ele’s, both mist form and also focus number 5 obsidian flesh (which is just an invuln) also does the same thing as a thief in stealth. So bunker ele’s utilizing mist form and a focus are suffering from the same issue.

Godmóde of Team Paradigm
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http://www.twitch.tv/godmodegw2

Hold up, wait a minute let me put some.....

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Posted by: Hsulf.9370

Hsulf.9370

I’m sure the devs have an ace up their sleeves.

But even with a b2p game, the consumer base will not wait forever, and no matter how good the devs think the ace is, we won’t be waiting forever.

Don’t let this turn into swtor :P

Godmóde of Team Paradigm
(Necro, Ele, Thief, Guard)
http://www.twitch.tv/godmodegw2

(edited by Hsulf.9370)

Guild Wars, we loved you, and we miss you.

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Posted by: Hsulf.9370

Hsulf.9370

Less QQ, more pewpew.

I actually used to like that phrase once. Now it grinds on my soul.

Godmóde of Team Paradigm
(Necro, Ele, Thief, Guard)
http://www.twitch.tv/godmodegw2

(edited by Hsulf.9370)

SPvP Blog Post: What SHOULD have been...

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Posted by: Hsulf.9370

Hsulf.9370

This is true, and it is a shrewd insight.

But I would ask you… do you think it is wise for them to release the hounds (so to speak) before everything is ready? By waiting until they feel the structure is there and the meta is solid, they are hoping the first big eSport invasion will stick. If they don’t do that, they might never get a second chance at becoming an eSport.

I completley 100000% agree with you. I couldn’t actaully agree more.

On another thread I said i wouldn’t have minded them not saying anything for another two weeks, or even a month, but coming back with something 100% concrete.

All I want to get across is, Anet need to implement a proper strategy and make the right decision on the next feature.

They need to think of content vs keeping the community happy. Also making sure their responses are spot on also.

The marketing and sales guys did the best job possible. They created this buzz around the product and the hype around the game was one of the best I’ve ever seen.

However, now the design team need to deliver, and due to perhaps the content getting rushed (imo probably due to pandas release date), and also due to recent blunders i.e saying a blog then no communication, bugs, general spvp errors with tournies and the weight of expectation, they need to make sure their move is 100% the correct one.

If the community feels let down again and again by introducing stale content, i.e content that doesn’t actually change an iota in game, then they will have a problem.

Also, I’m not sure putting “Less qq more pewpew” at the end of a blog did Jon any favours… no offence Jon.

Godmóde of Team Paradigm
(Necro, Ele, Thief, Guard)
http://www.twitch.tv/godmodegw2

(edited by Hsulf.9370)

SPvP Blog Post: What SHOULD have been...

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Posted by: Hsulf.9370

Hsulf.9370

@cogbyrn

For a game to be an esport, people have to be able to make money from it by streaming, youtube, tourny winnings, sponsorships, whatever it may be.

Dota doesn’t have these retrictions in place, Gw2 does.

Therefore, even if private servers were opened, you wouldn’t get truely good teams until the money arrives, which won’t happens till they drop the money ball and people can actually make chedda from their product.

Till then we won’t have an esport. You’ll have a great game with private servers with no professional teams playing.

As soon as they drop the money bomb, which will be when the game is balanced, you may even see teams like fnatic and TSM showing up.

But even the most experienced promoters will have issues with the current T&C’s.

This is why comparing Gw2 to Dota, lol, or any competetive game at the moment pales into comparrison, and also why intoroducing private servers without lifting $$$ rectrictions won’t change the current feeling in the community.

Godmóde of Team Paradigm
(Necro, Ele, Thief, Guard)
http://www.twitch.tv/godmodegw2

(edited by Hsulf.9370)

SPvP Blog Post: What SHOULD have been...

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Posted by: Hsulf.9370

Hsulf.9370

Right now is more like Paid >>>> Fun. That’s the root of the whole issue.

Yep agreed.

The problem is with

Paid Tournies > Private servers

All this means is, comparative to now, is that I can play vs more organised teams (with more of a que time I suppose). But still there’s no ranking.

On the flip side, Private Servers which is the best of the two, means you can train etc and play vs other teams.

But what for!? We have nothing to train for at the moment.

It only leaves open outside sources to create tournaments like Dragon Arena etc, but then again you can’t get paid for streams and I reckon prize pools is a touchy subject also.

The two primary development options don’t compliment themselves well enough and I don’t think it will actually change anything in it’s current state. It’s not going to get everyone back playing instantly.

Plus it will take time for anet time to implement both of these, and time to implement both of the next two functions i.e ladder/spec mode, whatever it may be.

At complete speculation I’d say 1 month for paid tournies and private servers, then another 2 months for ladders/spec modes, whatever it may be.

So at a good guess 3 months minimum before any form of rated stuff appears?

Baring in mind it took 3 weeks for this mini blog post, they still haven’t ironed out all the bugs in spvp, wvwvw, pve, I don’t think 3 months is far off from a minimum for proper ranked tournaments/ladder.

Are people gonna stick around happy with the game for that long?

I know i’ve been very vocal on a few of these threads, but that’s only because I see great potential in this game. But that’s all it is, potential. iI love gw2, but the next featues ANET create are going to be very important to the future of the game, I just hope they make the right choices or it could be a very very tough ride.

Godmóde of Team Paradigm
(Necro, Ele, Thief, Guard)
http://www.twitch.tv/godmodegw2

SPvP Blog Post: What SHOULD have been...

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Posted by: Hsulf.9370

Hsulf.9370

If the priority was

Ladder > private servers > spec mode

I’d have been happy with it.

But at the moment its

paid tournies > private servers > w/e next.

Which is not half as pleasing.

Godmóde of Team Paradigm
(Necro, Ele, Thief, Guard)
http://www.twitch.tv/godmodegw2

(edited by Hsulf.9370)

sPvP blog post... its a joke?

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Posted by: Hsulf.9370

Hsulf.9370

@seether re http://postimage.org/image/o3meqdyaf/

Yep, the stock says it all, loss of 5% in one day and a loss of almsot 10% since release date.

Something needs to give. Now this isn’t all down to spvp, however, if they made gw2 into a monster product like esports wise like sc2 (big ask at it’s current rate) that would stop obviously the decline.

Remember, sc2 when it first came out ahd no tournies, and you werent allowed to make money from youtube/streams. then month 3 bang, but they did have videos to show the community what was in store and 100% better communication.

No pressure anet, but we’re all watching and so are the investors.

Godmóde of Team Paradigm
(Necro, Ele, Thief, Guard)
http://www.twitch.tv/godmodegw2

Discussion on the new sPvP blog post.

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Posted by: Hsulf.9370

Hsulf.9370

@Almostdaft

Dude, it’s not that we have hairy balls of tears dripping down our chin. It’s simply that people get bored of content, and let’s face it, we don’t have much of it.

Some people deal with boredom in different ways, some write OMGAD posts. Some write more coherent posts on forums, some have unbelievable patience.

Fact is, a lot of people will stop playing until updates occur. I don’t think anet want this, so to stop this they need to prioritise what updates they do for spvp, and I don’t think the current proposed updates will stop the flagging spvp playerbases’ boredom.

Godmóde of Team Paradigm
(Necro, Ele, Thief, Guard)
http://www.twitch.tv/godmodegw2

Discussion on the new sPvP blog post.

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Posted by: Hsulf.9370

Hsulf.9370

Problem is with gamers is we’re always seeking more content.

I agree anet has been slow, its going to be almost 2 months soon of no new spvp content and we’re all now bored of the games vs pug and long rank grind.

However, Lol still has their one main map, they onyl added Dominion not too long ago, so why were their userbase happy for so long? (2 years).

They had self driven content on a plate, aka ranking system.

What the devs need to understand is, they can give us private servers and paid tournaments all they like, but people will also get bored of that quite quickly also.

If they wanted to implement something that would provide at least 6 months of content and worry about spec mode, private servers etc, they should have developed an elo or mmr system. With this in place, people may moan about balance of certain classes, etc, but at least it’s an easy fix to content and it would provide us enough to do for a long time.

tldr:
Even with private servers and paid tournaments, the mentioned pvp content is too small to entertain the fustrated community for a sustained period of time.

Godmóde of Team Paradigm
(Necro, Ele, Thief, Guard)
http://www.twitch.tv/godmodegw2

Why you have to adjust down state (screen inside)

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Posted by: Hsulf.9370

Hsulf.9370

I find I can often then kill others trying to rez fallen people, or at the very least not die to the AoE zerg ball of death that tends to take place around nodes.

Downing needs to be 50% faster, and healing needs to be ~25% slower. You should also NOT be allowed to rally from an enemy dying, ONLY from healing yourself or from another player.

I take it the ball of death around nodes is 8v8 hot join therefore your feelings might be based around that game mod.

I actually feel the healing, rezzing, rallying, and time it takes for all is a reasonable amount. I actually think they have this exact part spot on. It’s just abilities.

If they change any of the timings for reviving, number 5 downed, or finishjing, it would break the downed system and would require further testing.

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Why you have to adjust down state (screen inside)

in PvP

Posted by: Hsulf.9370

Hsulf.9370

Warriors vengeance is pretty bad, if vengeance put them into a downed state afterwards it would be kinda op.

I get what devs are trying to do, add creativity to downed state. But the balancing in this regard is pretty bad.

We will know when downed state balance has been achieved, when we are discussing the state of underwater skills in a serious manner.

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sPvP blog post... its a joke?

in PvP

Posted by: Hsulf.9370

Hsulf.9370

I actually think another week or two of silence would’ve been more appropriate.

I’m not annoyed with the post, and I see the pressure the community has put on the devs for releasing this post, but I don’t believe this is the blog post they wanted to put on the forums.

They have a lot of stuff they are fixing, not just spvp bugs but pve bugs, wvwvw bugs etc, and obviously implementing the pvp aspects it taking longer than expected. They’re just not handling the demands of the community very well.

Godmóde of Team Paradigm
(Necro, Ele, Thief, Guard)
http://www.twitch.tv/godmodegw2

(edited by Hsulf.9370)

Why you have to adjust down state (screen inside)

in PvP

Posted by: Hsulf.9370

Hsulf.9370

+1 I have been hit by that smoke bomb for over 5k damage several times. Never thought to make a screen shot, but it does need toning down.

Exactly, shouldn’t be in the game ^^ No one can do that amount of dps while downed, why should a mesmer?

The average mesmer goes into a downed state with an iBezerker chomping at your heels porting through walls as well as the spawning rogue.

Godmóde of Team Paradigm
(Necro, Ele, Thief, Guard)
http://www.twitch.tv/godmodegw2

(edited by Hsulf.9370)

Why you have to adjust down state (screen inside)

in PvP

Posted by: Hsulf.9370

Hsulf.9370

Yes I too would love it if I could spawn a 6k dmg hitting fire ele that people had to avoid, and mist form didnt have a cd when I entered downed state! 6k rogues for everyone!

Godmóde of Team Paradigm
(Necro, Ele, Thief, Guard)
http://www.twitch.tv/godmodegw2

Why you have to adjust down state (screen inside)

in PvP

Posted by: Hsulf.9370

Hsulf.9370

Downed state was meant as a last chance kind of thing but not to win a fight which was already 100% lost…

qft

Godmóde of Team Paradigm
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Why you have to adjust down state (screen inside)

in PvP

Posted by: Hsulf.9370

Hsulf.9370

2) Balance everyone to have exactly the same downed state i.e 1 knock back, 1 dps move.

yes and just delete 7 professions in the process sounds like a great idea its finally a balanced game!

/sarcasm
by the way if you think mesmers downed state is good have you seen warrior? its just vengeance finish him back up again.

I actaully feel the professions are much more balanced than the current down states.

Godmóde of Team Paradigm
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Why you have to adjust down state (screen inside)

in PvP

Posted by: Hsulf.9370

Hsulf.9370

Downed state abilities are a little unbalanced… but downed state in general is there to promote team play, not 1v1 win/lose situations. It’s about point control, not number of kills. Something my tournament team found out the hard way when we lost to a Korean team that was made up entirely of stability/knockback mongers.

Maybe if they ever implement deathmatch arena they will have to look into it or removing it, but at this point, that’s not what PvP is in GW2.

There’s no doubt it’s meant to promote team play, and I totally agree having it in the game as it adds an extra element to pvp.

But you can’t get away from it, 1v1’s do happen, 1v2’s happen, 2v2’s happen etc. Numerous times I’ve downed a mesmer on treb with 5k health, which should be a relatively easy stomp, but I have to move away and dodge the summoned illusionists that hit for 5k each whilst they are downed. Or having a downed fight with a ranger getting upped by his pet.

In tpvp you notice downed state indifferences a lot more than hot joins.

Godmóde of Team Paradigm
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http://www.twitch.tv/godmodegw2

Why you have to adjust down state (screen inside)

in PvP

Posted by: Hsulf.9370

Hsulf.9370

It’s a fact that some downed states are a lot better than others.

Some of the better ones – ranger pet rezzing him, mesmer port + illusionary summon (as discussed), guardian multi knock back + heal, thief teleport+invis (although I would argue this is the weakest of the 4.

The other profs have basically nothing, and it’s absurd.

For mesmers, I personally think if they are downed they shouldnt have any phantasms up at all – no profession should be doing 75% of their normal dps while downed.

And it’s obvious that before any serious tournaments start downed states should be balanced in some way across all professions.

Either two options:

1) balance the ele, engineer, necro, warrior up to the other 4 – I wouldnt class the warriors downed as anything special imo. They get up and go down again.

2) Balance everyone to have exactly the same downed state i.e 1 knock back, 1 dps move.

If all downed states were the same, there would be no issues with the balance, apart from power builds doing more dps than condition builds in downed state, but thats a lot less to quarrel over than what it is like now.

Godmóde of Team Paradigm
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Playing without Guardian mid, Paradigm vs Super Squad

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Posted by: Hsulf.9370

Hsulf.9370

You’re basically watching a masterclass of a mesmer by Lastivka there to be honest. That’s why the mesmers are so good on Khlyo.

Tbh you didn’t need a bunker player guarding that mid with the treb/near point control thanks to Last.

Good stuff though.

Godmóde of Team Paradigm
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Spvp gear progression?Arenas? Skill over gear?

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Posted by: Hsulf.9370

Hsulf.9370

Anet is the first mmo to do skill > gear (well Ultima Online at one point was like this also, and I’m sure a few other games have been similar)

Pvping with real world gear is just silly. If people want an advantage and there’s plenty of mmos that will provide you with pve gear support.

MarineKingPrime doesn’t get exra scv’s at the start of a starcraft game because he is a top 100 Grandmaster, and TSM TheoddOne doesn’t start with 200 extra gold at the start of each lol match.. Anything in this way would be bad for anets future plans for esports.

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Power vs Condition

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Posted by: Hsulf.9370

Hsulf.9370

Same as burning in that it only stacks timewise. If poison stacked the dps would just outright be insane combined with bleeds, they’d need to overhaul bleeds completly.

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Power vs Condition

in Thief

Posted by: Hsulf.9370

Hsulf.9370

A quick synopsis, bearing in mind I play both pw and ldb builds, and I prefer ldb 100% more.

PWhip

1) PW kitten face with haste, do not kill effectively without.
2) Kiteable, and after your initial steal/burst you are left chasing with an unreliable skill.
3) Good players just use defensive cd’s during the haste/pw and /laugh when you’re out of initiative.
4) Arguably better for taking out pve mobs.

LDB

1) Aoe conditons for group fight. Yes curable but spammable.
2) Much more reliable 1v1 spec, does not rely on your CD’s being up to beat someone of a decent skil level.
3) Mixed with venoms/caltrops (either one or the other), you have more conditions than people can clease. If you rely on ldb as the only conditions you apply then you will struggle.
4) Kills mobs/bosses just as quick as pwhip (well little bit slower but not much).

Yeah condition cleansing is not your friend, but lets be honest, the maximum any one player will carry is 3 full cleanses maximum. Most only 2 full cleanses. You can get people worried after 4 ldb rotations and 3 venoms and used most of their condi cleansers if you’re half clever with venoms. Or use caltrops on guarded a point.

LDB builds counter bunker mediatation guardians prety hard (although they got nerfed yesterday).

LDB builds are really under rated, but tbh they are the most versatile build a thief can use in team fights/solo/mob killing whatever it may be, and you don’t have to rely on utility CD’s to be useful.

Godmóde of Team Paradigm
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http://www.twitch.tv/godmodegw2

(edited by Hsulf.9370)

Does the PvP voice actor remind you of...?

in Community Creations

Posted by: Hsulf.9370

Hsulf.9370

They chose a pirate for some inane reason.

If they added a “Shiver me timbers” or Gangplank laugh somewhere, it would definitely work.

Godmóde of Team Paradigm
(Necro, Ele, Thief, Guard)
http://www.twitch.tv/godmodegw2

Retaliation...

in PvP

Posted by: Hsulf.9370

Hsulf.9370

go death blossom spec and stop autoattacking and use trait steal to remove boon

This is strong vs guards.

Strong vs anything in the current meta, actually.

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http://www.twitch.tv/godmodegw2

Toughness vs vit?

in Thief

Posted by: Hsulf.9370

Hsulf.9370

Toughness stacking is a counter to Direct Damage
Vitality stacking is a counter to conditions

Although the thief cannot stack large amount of either, it depends on what you’re doing either pve or wvwvw, or spvp.

Pretty sure there was a thread on this yesterday, so check around on the next page.

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Superior Rune of Nullification (60% Chance to remove a boon)

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Posted by: Hsulf.9370

Hsulf.9370

Random, no particular order.

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LAG: Major Issue EU (at least) spvp and wvwvw

in Account & Technical Support

Posted by: Hsulf.9370

Hsulf.9370

Ello there,

Can’t see many posts in this part of the forum, but I’ve seen it mentioned a lot in the spvp forum and there’s a wvwvw post on the second page of this forum.

Currently eu are experiencing 2 – 4 second lag spikes every 40 seconds. It’s making spvp, especially for melees, kind of a joke and it’s been like this since Saturday.

If someone could please look into this, as it’s kind of game breaking at the moment.

Godmóde of Team Paradigm
(Necro, Ele, Thief, Guard)
http://www.twitch.tv/godmodegw2

Sigil of fire stacks with sigil of air?

in Players Helping Players

Posted by: Hsulf.9370

Hsulf.9370

They changed the way sigils works from bw1 + 2 as having 2x sigils gave a distinct advantage to those who had 2 single handed weapons as opposed to classes that double handed ones.

If you have 2 sigils on your 2 single handed weapons, only 1 sigil will activate at a time. So, if you have a 30% to bleed sigil on crit and a 30% to freeze on crit, you will only either freeze OR bleed a target 30% of the time, both will NOT hit at the same time.

Most people who use earth sigils want to stack bleeds so using 2 different sigils on the 2 weapons you have in your hand sets actually defeats the purpose and actually kittens you as you’ll only be stacking half the bleeds you should.

Using 2 different type of sigils can also stop sigils from working, e.g having 1x lich sigil (health on weapon swap) and 1x hydromancy sigil (freeze on weapon swap), the lich sigil will never work at all. However if you have 2x lich sigil, or 2x hydromancy sigil, it works every time.

Also, if you have 2 different sigils that have cd’s, they share CD’s. E.g sigil of ice has a 10 second cd and hasd a 30% chance to freeze an enemy on crit, hydromancy has a 3 sec freeze on weapon swap and a 9 sec cd. With this, if your sigil of ice procs and you sewap weapons, your weapon swap sigil will not work for 10 seconds.

TLDR:
If you use 2 single handed weapons in one set, It’s actually not worth having 2 different sigils on these weapons as you do not get shared benefits. This is like this to not having advantage over 1 weapon users.

Godmóde of Team Paradigm
(Necro, Ele, Thief, Guard)
http://www.twitch.tv/godmodegw2

(edited by Hsulf.9370)

You said eSport.

in PvP

Posted by: Hsulf.9370

Hsulf.9370

mmm yeah maybe, but you’d have to also stop all leaps & movement skills etc i.e thief short bow 5, ride the lightening, and more to boot.

Also no passing of the flag, i.e chaining stealth thief grabs flag and gives it to bunker guardian who strolls to base.

Still a lot of restrictions but would be fun.

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You said eSport.

in PvP

Posted by: Hsulf.9370

Hsulf.9370

Chaining stealth thiefs and portal mesmers would make CTF pretty redundant tbh. Although I would love the game mod, it would never be balanced.

Godmóde of Team Paradigm
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http://www.twitch.tv/godmodegw2