And just incase somebody argues that’s not a skull, inserting a picture .5 seconds before the previous picture showing 2x skulls.
(edited by Moderator)
The downed arrow doesn’t disappear, meanwhile, the targeting arrow is always on your target, hence, if you change or close your target the targeting arrow changes target or disappear.
What you see on the video on the clone is not the downed arrow, it’s the targeting one, if the ele would have pressed esc then the targeting arrow would have disappeared, leaving the mesmer easy to spot.
and @Milo @theboz
Donwed state arrow over clones head. Big arrow with a skull on correct?
Theboz 7:51 shows 2 downed arrows, one for ele, one for clone and 1 target arrow on the clone. Are you watching the same video?
That’s the point I was raising in that clones do have downed arrows, and 7:50 isn’t just a targetting arrow. It’s both on a clone.
Yep totally get that Wolfen, and it also shows the minor difference and easily how people can get confused.
How would you explain 7:50 on the other video though? It shows a downed state on the clone, as well as a smaller target arrow, before mesmer is spawned behind.
7:51 makes it clearer that it is actually the downed arrow with skull mark over clone, but he defo has 2 arrows.
(edited by Hsulf.9370)
7:50 shows a downed arrow, as well as a small targetting arrow, over the clones head.
This post has been edited to remove a violation of the forum code of conduct.
(edited by Moderator)
http://www.youtube.com/watch?feature=player_embedded&v=45-5TKNwkm4
7:55 – I’d challenge any mesmer who believes it’s 1 arrow for the mesmer only to explain this in full detail how this mesmer has created the same red arrow for himself and his clone.
And Milo, you’re representing the information even more falsly than I am. If you can explain the above, great. Please do. At this moment in time, no mesmers have sufficiently tried to explain it without saying “YOU’RE WRONG DUDE 1 ARROW” when the video shows two.
And even Ceka has moved on to say there are two arrows, and he’s a mesmer.
(edited by Hsulf.9370)
@the box and @milo
Watch the video I posted. You will clearly see the following things.
7:40 – ele vs mesmer downed
7:47 – 52 – mesmer ports behind him, the first thing you see is a clone with a red arrow above his head. Ele uses mist form and you see two people lying down with 2 arrows on their heads.
I know it’s just out of the picture but without recreating it myself and posting it on youtube this is the best you’re going to get and it proves the point.
If you can dispute what actually happened in the video, then no worries go ahead. However, the video makes it clear of my point. And it was the first video I looked at in all fairness of an ele vs mesmer. I’m sure there’s lots more out there.
There are two types of arrows:
DOWNED – the arrow that appears above a downed player. Larger, more detailed. Appears only above players, not clones, no targeting required.
You’re kind of diluting the last 20 minutes of conversation with stuff that isn’t correct. Please have a read of the last 10 posts and watch the video.
You even have mesmers saying there are arrows over both clones and the real mesmer (whilst downed).
Grr.
(edited by Hsulf.9370)
I think in all honestly it could be a bug, or maybe the devs meant it to be like this.
I have seen it when mesmer and clone both have mark, and I have seen it that mesmer has mark and clone does not. I’m also pretty sure I’ve seen mesmer not have mark and clone does, strangely enough.
I’d need more evidence of Cekacon’s theory that it’s correct before agreeing, but I play without auto target and I have no reason to target the mesmer after he ports.
Also another bit of evidence against Ceka is everyone sees the same arrows over the mesmer/clone. Everyone runs to the red arrow and stomps, and sometimes it’s not the real mesmer. This discounts the theory that it’s auto attacking on a personal player by player basis.
All I was trying to get at with the original issue is that it’s not always the red arrow over the head of the mesmer shows the real mesmer. Next time people quote that we should quote this thread in order to show it’s a tad more complicated than that.
One thing that is 100% certain, the mesmer always spawns second.
And the img posted actually doesn’t prove anything as you never downed the mesmer…or was it the clone.
Let’s try and keep this civl and it’s at least decent education.
Look, I’m trying to explain how this works. Please provide me with a video regarding your “auto attack” theory then I will believe you.
However, I 100% without trawling through hours of youtube clips know for a fact both mesmer and clone spawn with an arrow on their head. It’s just fact.
@milo please have a watch of the video i just posted. It shows the same scenario but with more clarity.
http://www.youtube.com/watch?feature=player_embedded&v=45-5TKNwkm4
7:56 -
Mesmer ports behind him – the first one IS THE CLONE WITH AN ARROW ON HIS HEAD.
After he mist forms for a couple of seconds you see 2X arrows over 2x mesmers.
The mesmer is the one that spawns second.
Apologies moderator, but it is worth teaching mesmers how their downed state works so they don’t have to grief people telling them what actually happens.
The Red Arrow will always stay on the real mesmer and only the real mesmer will have it …. IF you dont randomly switch target !
And basically Stomping fast is the key to deal with downed state against ALL classes.
Stomp fast to force them use their #2 so their #3 wont get off cd before you stomp again.
Goes back to my quote regarding mesmers not knowing their own downed state. Or how to use stability. Or other classes downed state. Think I should just leave this quote here.
(edited by Hsulf.9370)
And do you seriously think if one mesmer has an arrow, and the other doesn’t people will down the one without an arrow? Another lala land comment.
Both mesmer and clone have the arrow.
It’s suprising how many mesmers don’t understand their own downed state.
The tip isn’t true as the arrow is above BOTH the clone and the mesmers head.
That’s incorrect. Only the real mesmer has the giant red down arrow. The clone does not.
We’re bothing kitten ing into a bucket here, but I can say both have the arrow. No point in arguing, just go test it and stop writing silly responses to something you obviously have no idea about :P
This is an example of a post from someone who has no idea what is going on in a fight. You couldn’t have tried using your finisher 3 times because the mesmer can only make 1 downed clone. Also a tip: the real mesmer is the one with a red downed arrow above his head.
The tip isn’t true as the arrow is above BOTH the clone and the mesmers head. The one that spawns second is the mesmer.
And the rogue is silly. Mesmers who think that is staying at it’s current damage rate are living in lala land. :P
Dps isn’t that bad in a bunker spec…or should I be keeping this secret?? ;p
Soldiers amulet 10 air 30 water 30 arcane (standard staff “bunker ele” build) your meteors tick for 1k, your fire #2 aoe ticks for 800, fire auto attack roughly 700 and earth #2 3k total damage. That’s not that bad considering you’re tough to kill.
If you’re fighting people outside of a point, then don’t. Fight on a point so people have to stand in your aoe :P But we all know that….right….
It’s an interesting point raised by the OP.
Another thing, along with computer games often end up with the player “winning”, is that I believe people who play sports to a decent enough level at school etc are more conditioned to losing, thus are less likely to rage on loss whilst gaming.
Playing sports at a high level makes you, your coach, family w/e analyse what went wrong, how to improve etc. There are a lot of gamers out here who do the exact same thing, I know I do, but I was trained to due to sport. I’m a perfectionist when it comes to builds (and my team hate me for it). However, no matter what your sport is, you will always lose at some point.
Of couse, some sporty people lose badly, examples would be Novak Djokovic smashing his raquest into pieces or Ronaldo looking like a grumpy smurf at Real Madrid, however there is one thing these ragers have in common, they blame themselves not the game.
Of course, not all of us are built for sport, I’m just saying that in correlation that playing computer games from a young age teaches people that they “always win”, people who don’t play sports will never learn to “lose” which is a double negative with a negative outcome. This is more than likely the mentality of the average gamer from a psychology perspective.
@TG – sounds very much like hotjoin as full ranged party doesn’t happen that much is tvp.
However, the point is if you’re d/d ele you should really be roaming, i.e pushing points or help spiking targets, I don’t want to teach you to suck eggs as I’m sure you know what you’re doing with your class, but this is where the skill in building the correct team comes from.
If you’re D/d, you’re either a roamer, a dps or both, and the rest of your team should accomodate your weaknesses either by support, being tanky, drawing attention, w/e it may be.
The notion that “I’m d/d, I should swap out if my enemy has ranged” is kind of a negative attitude as you should have a balanced enough team setup that even if they are 5x ranged your team can do something about it (anti projecticles anyone?).
The more I think about it, the more I think they have three options, either:
A) Lock everything out as soon as you enter the spvp game.
B) Partially lock weapons/traits/utilities after leaving spawn point
C) Make a seperate UI so that swapping doesn’t look so clumsy on streams.
Mainly drawing the 3 options around C, no one in their right mind wants to watch people swapping weapons, utilities, traits whilst streaming. It looks fugly and clumsy.
I think it adds more skill to the build if you actually setup your weapons/traits etc pre-match not during.
And macros are going to be an issue. This is my biggest point. But hey, if anet want a load of their players using macros, my hat goes off to them. I’ll go set mine up now.
The most important point
Honestly I think this is just a design error as anet hadn’t thought this far ahead, and that people in spvp and tpvp are just trying out builds still so there’s no point locking it. Come major tourny time, I see them doing something drastic about it.
Macro Wars 2?
Yep, I mean technically you could have a macro for almost every scenario
As an ele it’d be
Roamer Macro = Bezerker Amulet + divinity rune set
Point Holder Macro = soldier amulet staff + dywana rune set
Support Macro = Cleric amulet + staff + dwyanna rune set
Bunker Conditon Macro = Shamans Amulet + s/d or s/f + nightmare armour set
Bunker Macro v2 = Soldiers + s/d or s/f + svanir armour set (for freezing lols).
So that’s 5 macros for 3 different weapon sets and 4 armour sets with different runes. Not to mention I could carry extra weapons depending if I want to freeze on attunement change, or heal, or extra bleeds on crit.
And all of this can be achieved succesfully with the same traits ^^
Really hope a dev is reading this as it’s pretty important stuff for the future of gw2 pvp.
(edited by Hsulf.9370)
Still play my ele becaues thats what I chose from the start and thats how my brain works, but right now its not up to snuff with other classes , regardless of the videos you see of people destroying others with eles, because those same people investing that much time and effort in other classes would do just as well and better with them imo.
About the ele, it’s always going to seem unbalanced. Let’s look at the “ele to press 4x as many buttons as it takes a thief to kill someone”.
Do you feel you should be rewarded that you can press 20 buttons instead of 5, and that if you press them in the right order you should always win?
Of that you want your ele to have 3 strong abilities and the rest to be crap?
If you were a developer, you’d want to balance everything. Meaning if:
Ele = thief
So lets give ele 20 buttons and thief 10 (including swap)
ele 20 buttons = thief 10
But you want
Ele press 20 buttons = Better than thief
Why should you be better than a thief just because you press more buttons? Otherwise all the best players would play eles and nothing else.
For being able to press these 20 buttons, you get 100000% more utility, that’s the pay off.
Fact is, if you don’t want a micro intensive class, you shouldn’t play ele. It is a class where you need to press more buttons for the same results as other classes, that’s exactly what it is. If people don’t like it they should reroll imo.
(edited by Hsulf.9370)
Swapping weapons in combat would make us ridiculously overpowered.
I can see it now, sceptor + focus /staff, ride the lightening into updraft (aoe knock back), into earthquake (aoe knock back), into staff single target (knock back), then static field (aoe stun).
It would possibly make for the strongest bunker/cc class ever created in an mmo.
Or how about sceptor dagger / staff healing spec. Switch into water (heal) water trident (heal) dagger 5 cleansing wave (heal) followed by 2x dodge rolls (2x heals with 30 in water tree), followed by staff swap then healing rain (heal), then geyser (heal)
In total with cleric amulet and all of the above, you’d heal for 30k total including regen, aoe and cure about 15 conditions from allies and I’m not even going to include blast finishers into your aoe heals as that’d bump it to 40k healing.
Come on, this is madness :P
I think a large majority of the people making complaints, in general, are playing hotjoin where they are used to playing vs multi guardians as burst classes.
@Upthelronz
Firstly his name is BigTeeHunter (not BeeTheHunter) so clearly I’m reading an understanding a fair bit more than you think ;p
Secondly, what are we going to expect from this glorious Monday patch? That guardians, necro, eles and engineers that their hp pools are going to be halfed? That soldier amulets, cleric amulets and sham amulets are going to be nerfed? That all CC is taken off all hammers and shields are no longer useable?
Thirdly my main is technically an ele, but I still play 4 classes and if something is op I will say it’s op.
I’m not sure what you want this patch to do, but it won’t be doing anything drastic as it will change the balance of the game completely, meaning we won’t have any private servers and paid tournaments until full balance is achieved.
Bunkers are not OP. They are just part of any classic mmo, moba game ever created. In lol almost a year ago people were moaning about 5 tank teams, and how tanky dps ruined the game. We’re going through that now, and they ended up ok.
(edited by Hsulf.9370)
Problem is if ele gets a buff, in anyway from a pvp perspective, the bunker staff ele is going to be one of the most overpowered thing you’ve ever seen.
The burst with a bezerkers amulet + s/d is fine, if this gets buffed having a roaming ele would be the 100% best in slot.
If S/F got buffed this bunker ele would be even as devestating at the staff ele.
There are a lot of people rocking with the ele at the moment, and the devs are trying to make as little changes as possible simply as the more changes = more time till tournaments arrive. And the shift in that “eles are bad” to 3 weeks ago to “Ele’s are actaully kitten good”, the latter proportion of eles have started to come to fruition and is becoming the norm.
Might as well make it so that you can’t use abilities in the spawn points, to prevent getting swiftness and swapping to your normal weapon. Would also remove the chore of having to combofield stack all possible buffs in the spawn point at the same time. I’d be totally fine with that.
Yep 100%.
At the moment on my ele I’m using dagger fire field 4, sceptor fire 3 blast for group might (open inventory),staff air 5 electric field (open inventory) dagger earth 4 blast for swiftness buff all in about 6 seconds of the final countdown (now open inventory to reapply staff and begin match…).
That’s 4 spells and 3 weapon changes.
If I could cut this crap out to stop feeling like I had to be “optimal” I would be grateful :P Jungling fields at spawn is sillyness anyway and doesn’t make for decent balance.
Add no spells at spawn, definitely.
(edited by Hsulf.9370)
Funnily enough the counter to a bunker guardian is knocking him off the point….
If you are able to neutralise the point he’s standing on, he’s wasting his time which means you are gaining from the action not them. Unless his help arrives quicker than yours.
Anything with knockback CC is good vs bunkers. If it’s Bunker vs Bunker the most efficient bunker will be the one with the most CC.
I think you see where I’m going with this.
It’s not the bunker that’s the problem, it’s that you need to see why they are bunkering in the first place, holding the point. If you neutralise, what’s the point in the bunker?
Problem is, this game will turn into macro wars if it is not changed to some degree.
Opening your backpack is not a big deal, having a universal build for weapon sets is also not a big deal, pressing H and changing traits/utilities is not a big deal, but when people start using macro’s for it, i.e g15 (other keyboards are available) and external programs this becomes the issue. This also gives people a distinct advantage over those who don’t use macros (i.e those people staying LAN legal).
Macros will not be allowed at major tournaments, especially LAN types. So if GW2 goes viral esports wise, which we expect it to, people won’t be able to use external programs (macro specific programs) and keyboards at these tournaments.
I’m just saying, give it like 3 months and people will be using macros religiously, and it’s not want anet want. It’s not what we all want to do, but the best/most efficient players will have macros. Macros from a G15 keyboard are not illegal from what I understand when it comes to the actual game’s perspective (unless used for botting, it’s a touchy subject), but they will be completely illegal at LANS.
My cure to the suggestion:
Make it so you can change utilities, weapons and traits at spawn points. Meaning if you go out and die at point X, you can put on your soldiers amulet, weapon swap, more condition cleansers for the next fight whatever it may be, not giving yourself complete flexibility 24/7 but only when you die.
(edited by Hsulf.9370)
I would absolutely hate having it locked.
Some classes pretty much NEED the ability to swap on the fly and adapt. Other classes don’t (thieves for example).
This is the same thing as being able to change from ‘assault’ to ‘support’ or ‘recon’ in between lives in any FPS.
It brings further tactical choices to the game and micromanagement which is a good thing, more complexity is almost always best. Furthermore a removal of the ability to adapt while OUT OF COMBAT would further emphasize a cookie cutter build style of play that promotes single builds/comps rather than diversity.
I get what you’re saying but I don’t honestly think the game is supposed to be balanced around weapon set swapping.
For e.g, you specifically use a weapon set which gives you a swiftness and swap back again, if it was so that you couldnt swap out weapons would you change your build for it?
Another example, would be if a point holder was losing vs X class and stuck on a different amulet and started beating said class is this acceptable?
Or, an ele uses X build and Y weapons for looking after point, but then switches out to Z weapons for roaming. Is this too much flexibility?
It’s minor tweaks, and unfortunately the ele has the most versatile way of looking at it as they can often use multi sets and multi amulets. I just don’t think the game was supposed to be balanced this way.
I’m sure if they left it like this multi weapon sets builds would become the norm. Is this something we want to promote?
(edited by Hsulf.9370)
moved by mod in relation how thiefs are bad for esports
Perfect example though would be sc2 and LoL.
Terran in it’s current state is the micro intensive class, and there’s a small amount of terrans in comparison to zergs for e.g in grandmasters.
However, there’s a lot more terrans in the lower leagues, and they get smashed to pieces being so micro intensive and not being able to keep up with the standard of play in order to play terran well. However, they don’t leave in droves.
Another example would be LoL (although I haven’t played for a few months) but 1200 elo would moan about Fizz being op, where in reality the “pros” never use the character as he’s pretty bad at the highest level.
This sort of progression is normal in any multi-class computer game and there’s no evidence that it’s detrimental to the game as an e-sport. If it was, then only FPS games would be at the forefront of esport, which they aren’t.
(edited by Hsulf.9370)
There is an lfg function under contacts. And I’d recommend if you’re struggling finding a team of 5 just solo que a tournament, it’s exactly the same as finding 5 random players, right? And you’ll get a game in 5 seconds.
I would tend to agree more with disabling it.
Once you enter tpvp your traits and backpack should be locked. Only your utilities you should be able to change around.
At the moment I’m swapping out 2 traits and 3 weapon sets almost every game on the ele. It’s tiresome and for people watching, yeah sure they see a different type of game play, but watching someone open their bags and their traits is just meh.
I’d prefer people who when chosen their builds, stick with them on entering. utilities I dont mind people swapping, but even that’s arguable.
A rational thread regarding the changing on weapons during a tpvp game.
I.e, you open up your backpack, equip new set, use appropriate skills, after battle open backback and swap sets etc.
Now I play ele, I have a build which accomodates s/d, s/f and staff so thats like 60 skills I can utilitse, numerous hastes, fields w/e. And it’s obviously great as I love the flexibility.
However from an e-sports perspective, do spectators really want to see people opening their backpacks every 3 seconds and swapping out? Surely tactical gameplay should be around what you enter the tournament with, not what you can swap out to.
Will be interesting to see the responses. I’d be quite happy with a block on weapon set changing, but then again I do like the current flexibility.
@Hsulf.9370
Have you actually played tpvp the last 2-3 days?? Close to 80% of the teams are playing Backstab “1shot-noob-build” and dominate teams that normally stomped them 500:100.
Of course I’ve played in the last few days! And it would be wrong for me to say this build isn’t strong, but it’s gimmicky and has it counters.
I haven’t come across any tpvp games where thiefs are completly dominating our team. In fact, it’s the opposite.
Every class has it’s counter to the thief backstab build. The 4 classes I main
Staff Ele – static field cast on yourself prior to engagement folowed by frozen ground.
Necro – fear mark+chill mark prior to engagement, plus I use blind wells so gg ^^
Guardian – Aegis/knock back on shield
Thief – Let them waste steal and shortbow number 3 till they’re visible then annihilate.
The backstab build really is standard and if they miss it they’re kittened. Once assasains signet is on cd it’s a different story.
From what i’ve read you champion sceptor dagger as a playstyle on ele which is great, I love it too, but yes you will have issues with the Assasain Signet backstab build because you have no way to interupt the combo.
Best hope you can have is open with frost aura, Armour of Earth as a utility, heal up the damage and knock down, but yeah it’s going to hurt either way becuase you have no way of stopping the burst ^^
On that same note, assasain’s signet multiplier I feel is a bit strong, but we’ll see if it gets changed.
(edited by Hsulf.9370)
@micro I’d agree with o/h dagger being superior in burst, but cc? Arguable, team support no.
Why?
Just focusing on air, earth and water as the fire is the bad part of the focus.
Water Focus an aoe daze and a chill.
Water Dagger, you get a chill shield and a heal/cure.
So a targetable chill vs defence chill, I’d argue I prefer the dagger. But still both are decent and one you can control over. The daze means you have an aoe interupt (yes I know you can get this in earth o/h dagger) and the other is a heal/cure for allies. Once again, both have their support/cc so neither is really better than the other. Although if I had to choose, I’d pick the dagger set on water, and dagger on fire also.
Earth and wind is where it comes into it’s element.
Earth you get obsidian Flesh, pure invuln, great for bating, pays for itself and is better than most utility spells. Magnetic wave is a condition cleaner and missile reflect. Nice for any class to blow themself up with especially quickness.
Earth on dagger you have an aoe knock back and a dps channel.
I’d take the earth focus set over dagger simple for one of the best invulns in the game and another condition cleanse/reflect. Both of the earth spells are stupidly good on the focus especially as you will likely be the focus in team fights.
Wind, you have an aoe missile destroyer for your team in Swirling Winds, and a single target knock down in Gale.
The dagger set is an initiator and an aoe knock back. Arguably I’d take the Focus set quite happily over the dagger for the support role.
It summary, it comes down to what you prefer. I would quite happy say I prefer the water/fire sets of the dagger and prefer the air/earth of the focus, and if I could combine the two then I’d have a super weapon.
Saying the dagger is clearly better at all 3 roles simply is not true. It is a much more offensive weapon, utility both are kind of even (2x aoe knockdowns + chill shield vs single target chill, single target knock down, aoe daze and aoe missile invuln) , but defensive wise the focus winds hands down.
(edited by Hsulf.9370)
Does anyone else picture this when the read this post?
Awful lot of "".
> OP in 8v8
> ‘crap’ in Tpvp
>still tell people its fine and that thiefs shouldnt get changed.
Some people are just insane or incapable of thought.
They are bad against the getting-tankier-by-the-second-meta in tpvp yes.
The sigil unfairness is not true – only one activates at any one time, and they share cd’s. Quoting myself from another thread.
The anet devs realised they had to equal out the sigils on both double hander weapons and duel wield. In bw1 + 2 you could use multi sigil and it work just fine. BW3 + they changed it.
The change basically is an un-written rule “Only one sigil can activate any any one time” bear that in mind. Also sigils share cd’s.
Some examples:
Sigil of Earth 60% chance to do a 5 seconds bleed on critical.
Sigil of Strength 30% chance to apply might for 10 seconds on critical.
Now, if you duel wield, only one will ever activate at the same time. Try it out on a dummy, you’ll get a maximum of 3 stacks of might with 3 stacks of bleed (depending on build, make sure you use a crit build with non-bleed applying autoattack). With the same build, using 2x earths you can stack up to 6 – 7 bleeds or with 2x strength sigils 6 – 7 stacks of might.
Another example:
Sigil of Hydromancy you freeze nearby foes for 3 seconds when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Sigil of Ice 30% chance to cause a 2 seconds freeze on a critical hit. (Cooldown: 10 seconds)
If sigil of ice procs, you have to wait the full 10 seconds until your other weapon sigil will proc.
Anet was looking for a way to balance sigils, and this is what they did pre-release.
The long story short, it’s often not worth having 2 different types of sigils on duel wield weapons as it will kitten the build you actually want.
Exactly, they’re so over-rated by the hot join addicts. I actually don’t like playing with thiefs anymore in tpvp. Not unless they are specd into group utility, but then there’s other classes that just do group utility better than the thief.
Thiefs are are the equivilent of fizz in lol, or cannon rush in sc2. Gimmicky once worked out pretty poor.
Thiefs are pretty poor in team fights due to squishy and low hp. Correct.
Thiefs are great roamers right? Correct.
Scenario:
It’s foefire in a 5v5 on foefire. Red team has 4 members + mesmer. Blue team has 4 members + thief.
Red send 4 mid mesmer to quarry.
Blue send 1 wf, 3 mid thief to quarry.
Thief normally would lose against an equal skilled mesmer (arguably), so would have to either a) die or b) escape to mid.
In this example the 4 have taken mid vs the 3 and the red team mesmer is collapsing mid after the victory.
You’re already on the back foot. Now you could have sent the thief mid, but more than likely he’ll just go pop. he should be roaming.
Personal opinion and all that, but unless the thief is guarateed to be winning the 1v1’s, they generally are pretty awful in team fights especially if specd roamer.
The more thiefs in your team the more detreimental to your overall sucess. I’m pretty sure the meta will change to people not using thiefs and just run 4 tanky chars + 1 mesmer looking after point.
(edited by Hsulf.9370)
Can you back that statement up with any facts at all? What are elementalist game changing at? What sort of hint makes them the new meta? Can they remove the conditions the fastest? No necromancer beats them to that? Can they survive the longest? No necromancer and guardian beat them at that. Can they do consistent good damage while taking a beating? No warrior, mesmer, guardian and necromancer beat them at that. Can they spike really high? Lol.
You get my point? I’m not trying to be rude, but to make a outrageous claim like that with no evidence to back it up is rather pointless.
It’s actually kind of funny but your answer is in your questioning.
They can do all of the above. Trying to pidgeonhole an ele is where people are going wrong.
If there’s money involved there will be esport. If people compete for said money there will be esport. If people want to watch people on a stream winning money from a tournament, there will be esport.
If people said you can win 1,000,000 (insert your currency here) for throwing a twig at a wall, and whoever threw the twig with the most style would progress into the next round, as long as there were enough coherent rules in place, people would watch it.
This game has what is takes to be an esport regardless how how boring people think buildwars are. However, the meta is constantly changing, so don’t worry about the builds, bring the player.
(edited by Hsulf.9370)
I would kind of agree with this in some ways, but disagree in others.
There’s a few different metas at the moment. One if the “I’m a solo player and I stomp everything with X” 1v1 mentality. The other is a team orientated focus of builds where combining builds, which may not be conventional, but combining specifically for team fights. This is where build variation comes in.
1v1 every class has a few builds they can use and some are a lot better than other builds for that profession. Team builds is where people wil take the role of condition cleansing, or healing, or conditions, or dps, or CC, or players may take a few combinations of these.
It’s like, you play LoL and you can look up on mobafire the builds. GW2 is in this stage at the moment. The Better lol players look past individual builds and create team orientated builds.
It’s like (lol reference again and apologies if whoever reads this doesn’t play lol) at the moment everyone is currently playing 2 top, 1 mid, 2 bottom, and an AP carry in each lane. Everyone thinks their build is da bomb, but in reality the meta is changing every day.
When the tournies come out, people will start adjusting and the optimal 1 top, 1 jungle 1 support + ad carry bot GW2 equilivent will come to fruition. At the moment, no one knows what the optimal setup and team builds are. But we will once the bugs are fixed and global tournaments.
The game isn’t specifically balanced around 8v8…. people running 3 thiefs in a tpvp (5v5..) team would lose 100% of their team fights against any team orientated setup.
Find a group of 5 people and don’t base your forum pvp experiences solely around hotjoin. Hotjoin is a mess simply because of the numbers.
Surely these things are called attunements….. and when you change them it’s called swapping….. I personally think attunement swapping is quite apt.
Not sure who’s dancing. Not sure anyone’s ever mentioned dancing. It’s a new one.
There’s a big red arrow over both the mesmer and the clone when they port…..
Always kill the second spawned arrow.
But yes I fully agree the mesmer downed state is a joke, at least dps wise, like I’ve said on many threads.
S/F is fine, and it’s perfect vs anti missile or also good as a bunker build. Plus why are people givng gust a hard time lol, it means you 100% hit a phoenix and if they are chilled a dragons tooth as well.
Feel free to check my stream for s/f play, build also.
All I’d like to see are bugs fixes, viable glass cannon builds and a bit of a re-work on the staffs damage/skill animations. I also suggest people who complain about Ele to go create a Necro, they’re arguably worst off.
I’d agree with the bugs and fixes, as that’s all I want too. But trust me one thing, if either the ele or the necro get buffed people will be moaning about them on these forums for a long time to come.
Good eles and necros are destroying games now, buffs would just be silliness.
