ermmm…don’t use consumables at all, and I’m still winning all the time in PvE. What kind of sorcery is that?
little survey here:
[ ] Gasoline did unterstand what’s meant by “pay to win”
[x] Gasoline did NOT unterstand what’s meant by “pay to win”
spike damage for 15k by final boss
Have you tried double tapping your movement direction keys for a dodge roll? That might help.
After 3 hours and many deaths, I finally dragged my poor naked broken bleeding self out of the Murderpit with a big kitteneating grin on my face.
I love that JP – Ty Anet for putting a cache achievement in there
true that…took me a while, but not only I got there after about an hour – I was 19 badges of honor richer after that with some nice little fight up there
not as dull as Goemm’s lab…
just don’t play it. I love it and we had loads of fun in the Obsidian Sanctum making some fine BBQ with delicious german bratwursts mmmmmh
only GS warriors are complaining, as they don’t want other weapon sets got stronger than their ugly sunrise or twilight
hopefully warriors are more competitive in pvp after that patch…right now they’re pretty much victims for almost every class.
“it is IMPOSSIBLE to get 100% completion”..hm, why then did I completed this with 4 toons already? even on a higher tier server? all you need is patience, young padawan.
gg…thx for over 200 badges today dear FS & AG
cya soon! I like close matchups.
huh? we did path 4 in our small guild two weeks earlier for the first time ever and did not find it that hard, after we figured out how the bosses work. so with breaks and youtube vids and guides it was almost 5 hours, but didn’t have any bigger troubles. My hint: if you’re new to path 4, make sure, everyone has plenty of time. It IS a very very long path, but doable 100%, even for newcomers.
btw had that issue that grenth’s resetting too…some guides brought light in the dark: as soon as he enters your circle, you need to do dmg on him IMMEDIATELY! that means: instant spells, if you wait more than a second, he resets. not a bug but game mechanics.
good luck
around 1 am GMT on GBL…about 60+ from AG breached our walls on hills and we stood in lord room with 60+ and some siege. commander in TS “we can easily hold this throughout the night” – 1 minute later: AG charged and we’re all dead scattered around our lord
but running back as fast as we could and for some reason some of our server did manage to survive and kept fighting so that reenforcements arrived just in time so we could push them back and close the door behind them…that was hilarious and very close, as our lord went down several times I think. some nice big blob action although I really not like those skill lags at all. but at least: culling’s gone forever yay.
I do, and SE is my favourite dungeon :-)
One reason might be that SE used to be very hard (at least parts of it..remeber the long pathway over the lava with endless spawn) and people decided not to go there anymore but for their dungeon master achievement. Nothing comparable to the status quo, as 2 path are really easy and way more fun than CoF.
and me…luckly I just googled after nothing happening for 20 minutes but facing hordes of risen undead. Alright, then I have to wait until this issue is gonna be fixed – the trebuchet right of Trahearne has a too long range to be usefull in this fight.
I agree with CobaltSixty. It was a joke before, now it adequately scales with the actual amout on players in the area. If you do it with just 4 peeps, it’s of course not the way it is with 40 players waiting on Tequatl. And I got my monthly veteran slayer achievement rather quickly done
wait…I thought Guild Wars 2 was a MMORPG (Massively Multiplayer Online Role-Playing Game). U mad about not beeing able to do stuff solo in a dedicated MULTIPLAYER game? Why not play a single player game?