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Need in-game "replay" with FOW option

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Posted by: Inscrutable.8347

Inscrutable.8347

Requesting this from Anet is like requesting Taco Bell to use real meat in their tacos. Too expensive and they would rather spend their time figuring out their next promotion to get you to waste your money.

How does ANet handle feedback?

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Posted by: Inscrutable.8347

Inscrutable.8347

That is one of the least intelligent ways I’ve heard people describe Skyhammer, and I’ve read quite a few of them.

It’s pretty annoying that people apologize for this terrible map on behalf on Arenanet, and I think it happens mainly because they’ve played it so much that they are de-sensitized to it, or haven’t played it enough to know how easily you can exploit the mechanics.

No, there isn’t “balance” on that map because stealth pulling is 100% better than any other option. Regardless of how they try to counter you, by blowing cooldowns, evade spamming, etc. you are in total control of the match with a stealth pull build. If you have a team of Thieves and Engis with stealth pull you will probably win 500-50.

triple warrior cheese op

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Posted by: Inscrutable.8347

Inscrutable.8347

This whole thread is a desperate cry for attention and we all fell for it.

Mission accomplished Deimos.

One necromancer in semifinals; zero in finals

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Posted by: Inscrutable.8347

Inscrutable.8347

If I remember correctly he ran with zerkers in one match but its w/e…

One necromancer in semifinals; zero in finals

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Posted by: Inscrutable.8347

Inscrutable.8347

I think when ppl make their “analysis” they are ignoring the concept of team roles. The build I linked is not for midline, which is most responsible for damage. It is assumed that you would bring that kind of Clerics Necro build if you already have on-point fighters and damage guys making up the midline. It probably sucks against Power builds, but if you’re going up against a 2 Condi or even Hybrid Engi team, I think that Necro Wells build would provide way better support than any other class.

It should be noted that Apex kicked the crap out of everyone because they, quite obviously, know what a front, mid, and backline is. The tanky warrior and spirit ranger fought primarily on the nodes, the zerk warrior and staff ele brought the deeps, and the Healing Breeze Guardian had the heals. Staff Ele could switch to a more backline ammy to make them really difficult to kill, but at the expense of being more dominant in fights.

The standard comp of bunker guard, thief, and 3 roamers is garbage compared to this trinity strategy they are using and I really hope people start building like that instead of this yoloQ kittening contest that most “teams” are.

I don’t think Necro is just limited to midline alone. I know Necros get upset because nobody really gets their class and they get blamed for any lost teamfight, but that’s not an excuse to just bunker down and convince themselves that they can’t do anything but fear chain, condispam, or autoattack / well spam.

(edited by Inscrutable.8347)

One necromancer in semifinals; zero in finals

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Posted by: Inscrutable.8347

Inscrutable.8347

I find that the immobilize from Dagger 3 is actually pretty good for helping your team focus fire. Focus can strip boons, Dagger offhand can condi pass so you can adjust that depending on the opponent.

I should amend what i said about boons to include that it depends on how heavily the other team uses conditions. Well of Corruption doesnt do much if they don’t have conditions, so you could replace that with Well of Darkness if they are power heavy.

The build I linked will provide great support if there is a midline and frontline who fights on the node, does the damage needed, and peels for you. The sheer healing output is shocking

triple warrior cheese op

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Posted by: Inscrutable.8347

Inscrutable.8347

<sarcasm>triple warrior team is so powerful, we 500 – 0 the other team!</sarcasm>
oh wait we’re on the 0 team …

tl; dr warriors are not overpowered.

SOOOO lyrical.

ooo thanks for the compliment!

It means they took advantage of every mistake you guys made and snowballed you

actually no, we did not make any mistakes.
errr they just melted us before we have any chance to make any mistakes.
and then they spawn camped us.

4 of us have 0 personal score for quite some time.
no rewards if we have 0 personal points at the end of the match.
nearing the end, i got 10 personal points by planting a banner to revive someone.
then another friend got her 10 personal points with a successful commune, probably ferocity. once she got it the match ended at 500 – 0

after we got steam rolled real good at the start, my only concern was getting some personal points so we would at least get some minimal rewards. so i’m very happy that everyone got some personal points to qualify for the end match rewards.

It’s pretty hard to take you seriously not gonna lie.

aye thanks for being honest but why would it be hard to take me seriously? O_O

Ty for the laugh.

Idk why I browse forums honestly. Discourse is so kitten rare here.

heheehe you’re welcome!

well you browse the forums maybe you wanna look for some laughs?

Because you’re talking about personal score like it matters and have no idea why you got annihilated. Your team’s “example” of how warriors are not OP is nonsensical.

triple warrior cheese op

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Posted by: Inscrutable.8347

Inscrutable.8347

<sarcasm>triple warrior team is so powerful, we 500 – 0 the other team!</sarcasm>
oh wait we’re on the 0 team …

tl; dr warriors are not overpowered.

SOOOO lyrical.

ooo thanks for the compliment!

It means they took advantage of every mistake you guys made and snowballed you

actually no, we did not make any mistakes.
errr they just melted us before we have any chance to make any mistakes.
and then they spawn camped us.

4 of us have 0 personal score for quite some time.
no rewards if we have 0 personal points at the end of the match.
nearing the end, i got 10 personal points by planting a banner to revive someone.
then another friend got her 10 personal points with a successful commune, probably ferocity. once she got it the match ended at 500 – 0

after we got steam rolled real good at the start, my only concern was getting some personal points so we would at least get some minimal rewards. so i’m very happy that everyone got some personal points to qualify for the end match rewards.

It’s pretty hard to take you seriously not gonna lie.

triple warrior cheese op

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Posted by: Inscrutable.8347

Inscrutable.8347

It means they took advantage of every mistake you guys made and snowballed you

One necromancer in semifinals; zero in finals

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Posted by: Inscrutable.8347

Inscrutable.8347

I think Necro players haven’t theorycrafted enough or looked at their class as capable of providing backline healing and boons.

The heals you can provide on a Necro to your teammates and the control you have over conditions makes them strong enough to compete for a Staff Ele type of role without having to build around blasting water fields.

I’d personally prefer a Clerics or Magi Necro that specs into Wells, Plague Signet, and DS Healing over a Staff Ele since the team fight would have all their conditions that they need being capable of redirecting toward your team’s target, not to mention stability becoming fear and any regen or might being corrupted.

Ex. Build

http://gw2skills.net/editor/?fRAQNAW4Yjk00TbNNe2wfbihBZ6ax+FVAqvWcKA-TJxHAB1eRAQqMwP7PAwTAAA

(edited by Inscrutable.8347)

Thank you ToL

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Posted by: Inscrutable.8347

Inscrutable.8347

Just ran with a 2 warrior, heavy CC engi, support guardian, and a thief and won 4 games by a pretty large margain.

I formed the group with the format of frontline, midline, and 1 backline in mind. The two warriors were the frontline, able to fight on point and survive condition cleave and not get knocked off due to stability. The mid line with Thief and Engi provided unpredictable heavy damage and made it a horrible task to try to team fight where the explosions and knockbacks were. The guardian provided support and boons like they always do, focusing on that more than damage.

I think Apex has opened people’s eyes to the idea that you can build a GW2 team like a GW1 team and win. I read the roles on the GW1 wiki and was surprised at how they could be applied to Conquest.

Change the current scoreboard in sPvP

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Posted by: Inscrutable.8347

Inscrutable.8347

I completely agree that this scoreboard is and has always been garbage. It actually gives people incentive to not defend points, let them get capped, and then fight on the node that isn’t theirs to get kills, decap, and captures.

It literally promotes the kind of play that would get 500-0’d in any competitive game. New players need to be given incentive to defend points not give them up.

Three semifinal teams use two warriors

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Posted by: Inscrutable.8347

Inscrutable.8347

Most Engi and Warrior builds move around really fast b/c of Speedy Kits and any number of choices for the Warrior.

I think a big difference too is how bulky you saw the two “DPS” guys they had were. 30 points in a toughness line with Soldiers / Celestial, for example, is a ton of armor. Engis can trait just like Warriors into full toughness and healing power to become a lot tankier so they can handle more abuse, instead of going for max dmg with Explosives.

One necromancer in semifinals; zero in finals

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Posted by: Inscrutable.8347

Inscrutable.8347

You need heavy CC on your team at mid to protect the Necro from getting focused, while at the same time preventing their team from being able to use stability to guarantee their focus fire by stripping/corrupting it

Null Field / Well of Corruption and Chaos Storm would do wonders to peel for the Necro, not to mention if you have a Hambow and/or Static Field in the team fight.

Three semifinal teams use two warriors

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Posted by: Inscrutable.8347

Inscrutable.8347

Well then bring a Mesmer with Null Field too.

Before people freak out and say LOL Necro / Mesmer can’t hold up to Warriors, consider what would happen if they had peels from a tanky Warrior / Engi combo or a double Warrior Hambow combo.

Classic front, mid, and back line.

Three semifinal teams use two warriors

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Posted by: Inscrutable.8347

Inscrutable.8347

I find it impossible to believe that a Necro can’t land Corrupt Boon on a Staff Ele or use Well of Corruption on a team fight to deny a boon-heavy team that advantage

Three semifinal teams use two warriors

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Posted by: Inscrutable.8347

Inscrutable.8347

Ya I don’t take NA team comps seriously anymore since I watched the EU ToL and listened to the TCG guys talk about the game.

(edited by Inscrutable.8347)

NA Tournament of Legends - Discussion Thread

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Posted by: Inscrutable.8347

Inscrutable.8347

Actually condis were snapped over the knee of the strongest support comp against them that I’ve ever seen

Bunker comps

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Posted by: Inscrutable.8347

Inscrutable.8347

lol people really hate Apex. I think the phrase goes “hatas gonna hate”

Bunker comps

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Posted by: Inscrutable.8347

Inscrutable.8347

I’ve never understood why ppl don’t run more support in their team comps. If you go too offensive and it doesn’t work you get three capped, which takes a lot more work to recover from than it would have if you had a more sturdy foundation in your team.

Bunker comps

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Posted by: Inscrutable.8347

Inscrutable.8347

I am pretty sure that if time and effort is put into looking for a way to beat their comp, especially now that it’s out for the public to see, it will happen.

Every top-level player already knew of their comp before this tournament. That’s why almost everyone expected Apex to win.

Either way, ppl have to take time out and actually plan their team comps and analyze them instead of just plugging stuff in and hoping it works.

I see Apex like the Tim Duncan San Antonio Spurs of NA right now. They are incredibly boring to watch but until people figure out how to beat their halfcourt game they’re going to dominate.

Bunker comps

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Posted by: Inscrutable.8347

Inscrutable.8347

I am pretty sure that if time and effort is put into looking for a way to beat their comp, especially now that it’s out for the public to see, it will happen.