Showing Posts For IronPlushy.4256:
How do you gift something on accident? you accidentally type in their full name and then accidentally select a gift, then accidentally hit send?
In the ciessa plateau (sp?) that event with the cow catapult does not end or even progress no matter how long you are there, other players said it was stuck in the same amount of progress since yesterday
Levels 1-20 more often than not people are doing events with me. Last few events I did were about 4 other people on average.
If they did something before you predicted it, that doesnt count as a prediction
Why would I want a build that is mind numbing and simple?
ok so I just unlocked my third skill slot and now that I can run 2 corruption skills AND epidemic my condition necromancer got a lot nastier with 2 corruption skills and deathly swarm combined with the normal condition inducing weapon skills i had been using, feast of corruption is a lot more powerful.
I’ll miss my exploding bone minions that were so reliable and the double bursts of big damage made many fights easier, but I think my condition necromancer is going to be ok now.
I think a lot of players are configuring and giving advice for necromancers with most of their skills unlocked, but I just hit 20 last night.
I looove the sounds they make it’s so creepy, like a wendigo is approaching, when something is literally sucking the life from you it should make a terrifying noise
I run a fairly high end gaming pc and I started getting this weird effect where when i fall and take damage it like rapidly replays the fall one more time, this happens virtually everytime I fall for damage. Other than that I haven’t had any problems.
Condition necromancer, you’re basically a walking plaque, locust and vermin and pestilence follow you. You never feel more vulnerable then when you’re horribly ill. I think they’re a better representation of a death-centric mage, even corrupting themselves to spread more “disease”. Thematically they’re a dark and interesting class.
Don’t you have to be 30 to get plague? I’m nowhere near there
I’ve never had a problem with minion AI, they even seem to summon next to a monster and i can detonate them immediately, I’d never use them as an actual minion
I’m still new to this, but I don’t remember anyone mentioning how amazing bone minions are. Yeah theyre terrible as minion, but as autlock burst damage theyre incredible. Super short cool down, tons of damage, and you can explode them independently. How come no one brings these up? The fit nicely in most builds
what I have found, now that I’m managing my condition necro much better, is you can’t be condition 100% of the time, you have to adapt to a situation you know condition wont work.
I was fighting, I think theyre called scralebacks or something, and they regenerate health, so I couldn’t even kill them with my condition build, but by switching to dagger/focus, using pain inversion, was just mowing through them. Sometimes you need to do a lot of damage fast. And arguably I shouldn’t be using the weaker build when dagger focus is so much faster, but I feel that if I stick to condition build I’ll be that much better with it when it allegedly becomes viable. I feel it’s safer but with two cripple skills I tend to retain a bit more hp.
So I tweaked some things, I went scepter/warhorn and the range of the scepter combined with two weapon skills with cripple works very well. Then the daze skill and pain inverter. Things are going much better.
I actually really like the style of necromancer in gw2 dictated by their skills. Harbingers of plagues and disease, insects and vermin following us. I love the concept of corruption skills and how you can infest/infect your foes, and spread the disease around.
They thrive on corrosion and decay, which is very much in sync with the physical aspects of death. It’s not the kitsch concept that necromancers simply summon skeletons, ghosts, and zombies which you see in virtually all other videogames.
Theyre a mage that uses disease and decay instead of fireballs and lightning bolts, which I think is a more organic concept of a death-centric mage than a summoner of corpses and spirits.
This is probably the least grindy game I have ever played, the experience gathering is so organic and diverse it never feels like a grind, and kill the same monster hundreds of times is probably the least efficient way to level.
I came over from Ragnarok which I played for years and couldn’t seem to quit, but now I really don’t believe I could pick up an archaic mmo and enjoy it. Dynamic combat is so revolutionary, the only game that came close was Dragonsaga where you actually dodge, jump, knockdown etc.
Seriously, it’s like going from pong to super mario bros
So i love the idea of corruption skills and condition transfers, but I noticed I died A LOT as a condition necromancer even though all my gears were appropriate level and virtually every weapon and gear I use stacks condition, I even have condition rings and 2 condition accessories. I fight in appropriate areas and don’t mob intentionally. And all my traits are in spite. I used a scepter and dagger with CPC and Epidemic.
After dying multiple times as a condition necromancer I switch to pretty basic melee necromancer, would lead with a staff casting every mark until they closed the distance, then switch to dagger warhorn and suddenly I stopped dying all the time, and this is with all the condition stacked. I switch to the lowest tier minions and I no longer struggle in combat.
I was told condition necromancers are suppose to be very good, and after stacking virtually all possible condition gears I died constantly and considered switching classes. I love the concept of condition necromancers and really wanted to be a viable one, but after dying repeatedly I couldn’t maintain interest. I went from about 11-14 in the ashland region dying repeatedly and after switching to dagger+warhorn i gained considerable survivability in really bad situations.
What did I do wrong?
Isn’t being ranked entirely contingent on how much your ranked rivals are playing? I think players that play obsessive amounts should be working towards something
technically the OP disparaged a dungeon because he believed the dungeon was intended for fun? Where the puppy does Anet get off making fun dungeons.
I thought Jun was a korean name
I’ve noticed no matter what an mmo company does people will complain. If the dailies were easy people would complain they’re too easy and require no effort, if they’re hard people complain they’re impossible, it might not be worth the time to accommodate every single player in the game.
Why am I suppose to long into the game? To have FUN? This game is stupid I’m going home.
Maybe it’s the coke classic theory, you remove beloved content to create demand for it and it is even more popular when it returns?
I guess it’s kinda like that, but when you kill the bears they actually stop attacking, or if you ignore it there are consequences
Hi I’m new, I was wondering how patching works here. Basically when does it start and how long does it last?
So I’ve been playing roughly a week more than full-time actually and wanted to make some new player observations.
1. First I noticed a lot of people complaining about the game in the forums, mostly about stuff that has yet to effect me. One of the big reasons I’m writing this is because I don’t think it occurs to people to write positive threads. It’s like shopping online, you don’t usually leave feedback unless you don’t find the product to your liking. I do think people should be allowed to leave any constructive feedback they want, but it seems a little melodramatic to say the game is ending because your specific class was balanced.
2. I do really love this game and it has most certainly ruined all other mmos. It has certainly made many important changes to the world of mmos and done away with tired constructs. Just to name a few:
a)you dont have to turn in quests
b)your weapon has a meaningful effect on your skills and combat
c)you are actually rewarded in a meaningful way for exploration
d)experience is multilateral
e)no waiting on a certain class to party
3. the game is gorgeous, just aesthetics are very important to me and can really draw me into a game. It shows effort and consideration went into the game. I actually prefer the towns are massive, I hate towns in games with 4 houses and it’s like how is this a functioning village? Not to mention the gear and races (<3 asuras to death)
4. Loved super adventure box, that is just trippy and a fun distraction after marathon questing. I liked that the world allows something like that to be organically incorporated into the universe of the game.
5. I like there are no kill 10 boar quests
6. I really enjoy how engaging combat is. In my opinion if you dont like combat here you could go play any other mmo, because when a game makes so much progress in the fundamentals of mmos and you see it’s a problem? well youre playing the wrong game
7. I <3 Asuras, I’m really tall in real life so I like being a tiny creature that isnt a pudgy dwarve
So yah, I don’t have many problems with the game, it is so ground breaking, beautiful, deep, and engaging I think players (after playing tens of hundreds of hours) are expecting the wold from this game. When you make such an amazing game people expect everything. I’m really glad I bought this game.
It sounds you’re like complaining GW2 is bad because it isnt like 99% of mmos…..
It’s like back in 1700s people just stood in rows and shot at each other, then it occurred to someone to use strategy in wargare, movement, stealth, terrain, etc.
And I don’t think anyone ever suggested to go back to standing in rows and shoot at each other without moving, which is kinda like what old mmos were like.
just realized my keyboard has a third set of number keys to the very left of the keyboard (its new), I’m going to see how that goes, I still would like to see what other people are doing so I can try other play styles. Currently i activate all my skills with the mouse which isnt super practical, have to lose sight of my opponent and often waste a dodge.
So I’m pretty new to the game and I recently started playing a necromancer which I’m loving more and more. I’m really interested in the condition manipulation skills. My main interests are Signet of Spite combined with Feast of Corruption. Or using Deathly Swarm with the number of skills that give yourself conditions and combine with FoC.
Are condition-centric necromancers viable. If so why? If not why not? Is it possible to stack enough condition damage as a new player to make any meaningful impact on gameplay?
Do I have to use minions to survive as a necromancer?
I’m actually opting for Consume Conditions unless it is highly recommended that I don’t do this.
So I just started gw2 not even a week ago and love the game, have been playing it excessively. Even after nearly 40 hours of playing I feel like I dont have a firm grasp on the fundamental combat mechanics. Like I understand circling your enemy and attacking, dodging and blocking. I understand what I’m “suppose” to be doing, but I’m having trouble translating that to reality.
I use the mouse to move the camera ans have set A and D keys for strafing. I can reasonably circle a single opponent and auto attack, cutting in the opposite direction with a dodge when my mouse reaches the end of my mousepad.
The core problem I am having is activating my skills mid combat. I have one hand on the strafe keys, and my other hand on the mouse keeping the camera at the right angle. I have to either stop strafing to use a hotkey or lose sight of my opponent to activate a skill.
I’m certain there is a more intelligent and intuitive away to approach combat. I have tried long and short range characters but that fundamental flaw I have of having to interrupt the flow of combat to activate skills is making the game difficult for me.
I’d like to know how other players orient their controls to surely avoid this problem. I really don’t care if you use keyboard or mouse camera control, I just want to know what other players are doing.
I understand moving out of range but when I move back in range i have to manually start auto attacking again
It’s pretty much every class I’ve tried, once the angle becomes wide enough auto attack ceases and you have to re align, like face them straight on to get it to initiate again.
I think I’m just bad at this strafing and fighting at the same time
I’ve noticed during combat my character will abruptly stop auto attacking and refuse to resume when a monster takes the slightest angle to me. Is there anyway to remedy this?
Like I got her with the rifle but I swear my skills missed half the time. I don’t know how to keep my eyes on a mobile flying target and strafe at the same time, I can’t see when she’s about to use the fireball.
So I used a rifle and was able to just barely kill the destroyer harpie by throwing pebbles at it (no lie) and got the next destroyer down to about 40% hp. Found that the great sword is a lot faster and comparably powerful than the warhammer, and that the mace is a bit more defensive than the axe, But yeah the greatsword is absurdly more powerful than any other weapon, and when I see other warriors in the field they almost always use a greatsword which bothers me.
I did some crafting, I don’t think it’s possible without buying materials so youre basically exchanging gold for experience and gear you won’t use.
My gear is good, I’m 3 levels above the quest, survive the harpie destroyer with about 150 hp, it’s still a tough fight, have done dozens of ther quests still stuck on this one.
I’m level 15, the quest is level 14. All my gear is 12 or better, my mace and shield are strong, theyre blue I think. I’ve completed 2 areas 100%, I’m in my second tier of skills, went to a different area to do quests. The monster is a harpie destroyer and instead of one shotting me it leaves me with 7 hp. I use block and parry and endurance but it only takes one hit to lose the fight.
I’ve never done crafting, have gone to 4 different crafting tables, see a wall of items that aren’t supplies and aren’t materials I have and had no idea what i was doing.
I usually shield bash which stuns them, then daze them with my mace giving exactly enough time to get into parry stance, countering for good damage, auto atk twice, block, activate my buffs, hopefully get off my burst attack, this works well on normal monsters.
If its ranged I lead with block, if its a mob I swap for warhammer.
Have all armor, no backpack or jewelry, 2 accessories combined +12 vitality.
So I’ve been playing my asura warrior for several hours now and im dying very frequently. I’m stuck in my personal story quest, I’m 1 level over the recommended level and the monster in the quest, a harpy destroyer, basically one shots me. I’ve fought it many times with all the weapon combinations and it’s just impossible to fight a monster that long that can 1 shot you, it’s basically Ninja Gaiden.
And even before that I was dying very frequently doing basic quests at or below my level. All the quests tend to be in areas where you can’t have a 1 on 1 fight, either I use a shield and can’t kill them fast enough, or I use a hammer and take too much damage from ranged opponents.
I’ve learned the skills of most weapons and none seem particularly effective. Have completed 100% the asura town and asura beginning area. Still have no clue how to craft anything, have collected 100s and 100s of supplies, go to crafting table can’t do anything, can’t experiment without 4 unique resources.
So I’ve explored Rata Sum extensively as my first character is Asura. I cannot find this guy where is he?