Showing Posts For Jammypack.3018:
Umm that’s called an opinion. Grats on having one. Just because you don’t like something or find it boring doesn’t mean everyone does. Hell, there are kids in this game who enjoy farming. That’s right… farming for mats and drops.
Umm, the OP asked the question “anyone else feeling disconnected from their ranger?” and people responded with their opinions. No need to get snarky here.
Having leveled a warrior, thief, elementalist and mesmer to 80, i figured I’d try a ranger. Mind you, this is pve, no Wvw. Strictly solo leveling and questing (with obvious group events when possible), with crafting as well. I went with a LB/SB combo and traited for max power and damage along the way. My pet ended up staying a Pink Moa pretty much all the way to my current level 70, not so much because it was the best, but because I got a kick out of having a Pink Moa named MIAMI LAWN FURY screaming in things’ faces like the TV monster from that Aphex Twin video.
First 20 was a blast. I was pretty amazed at the damage output and relative ease i had stomping everything, being able to handle vets and even a couple of champs. Then around level 40 things started to get a bit harder – had to use short bow a lot more for maneuverability, and switched to GS for swap. Ok, not bad – tried a couple of other combos – LS/Axe and LB was fun for a bit until i found myself flying all over the place in combat.
Level 55 I hit a wall. I tried crafting all fresh rampager gear, then again at 65, which by then it became clear that there was no hope for me to have a high damage ranged Ranger. To make a long story short, it was literally laughable. Shooting the crap out of something, hitting it with everything I had, only to watch it’s 85% healthy self boogie-ing toward me with nothing but auto left not on cooldown… By this time doing storyline quests were a long, drawn out pew-pew-y mess at best, or an almost impossible task at worst. Hearing Trahearne yell PROTECT ME at one point had me cracking up, saying out loud WHO ME ARE YOU HIGH AGAIN, BOSS?
And yes yes, i know, I could have done this, and i could have done that, and you can tell me that the class is blah and bluh and L2PLAY NUB but that shouldn’t matter in mid-to-high-mid solo gameplay. Every other class I’ve been able to meet the challenges of higher level questing – some more than others (staff elementalist was kind of a chore for a bit there), but for me the glass cannon Ranger I tried to make was more like a glass .22 with rubber bullets.
(edited by Jammypack.3018)
The discovery window for cooking just told me that a bowl of sour cream, a bag of sugar and a head of cabbage are three out of four possible ingredients for a recipe.
i don’t think i want to know what it’s for. Can you make epicacs in this game?
Any other nasty recipes you’ve found?
Anyways, I feel i should repeat – I do not think Orr should in any way be a cakewalk. “I’m not saying it has to be La-La Land”. The term “rebalancing” is what comes to mind.
Yeah… That one is on you mate…
Don’t get me wrong, Orr can be tough, but if you’re dying that much… Something is wrong on your end. Maybe suffering from extreme glass-cannonitis?
Orr isn’t that deadly to navigate. It’s just extremely annoying , boring and unrewarding.
Actually, I can believe it. My decked-out Mesmer is currently at the story point that takes place at Cathedral of Silence, which is of course, forever contested. Unfortunately so is Anchorage always contested, so in order to get to the story point you basically have to storm the f!@#$ing beaches of Normandy and Sparta and Satan’s Butthole all at once, with poopy cannons bouncing you everywhere. Fighting your way there as a clothie is hardly an option, and last night i tried again, only to end up trying to run past hordes of kitten slowing/stunning/freezing/pulling/throwing me as i used every trick in the book to evade/sprint/stealth/de-condition/blink my way to the glowing green spit-dangle.
I could at least see it when i died.
So sadly enough, it is not worth my time to continue to attempt to complete my story. At least until some other people free up the Cathedral waypoint, because [bold]if you have to stand in a zone and shout to the general population for an hour or two to get barely enough people (if you’re lucky) to attempt to clear an event-strangled waypoint that you need for A F@#$%3%NG SOLO QUEST [/bold] there are serious issues with the solo content being in said zone.
I normally don’t post on game forums, but I feel this time I have to express my disappointment at what has become of what could have been the best part of the game – Orr.
I’m not specifically talking about the terrible drop rates, nor the terrible loot that normally comes from said drops. I’m also not specifically talking about the practical lack of event rewards, nor the rarity of reward-based incentive of even being in the zone.
What I am talking about is that I understand that Orr was made to be a crazy, dangerous place, filled with dynamic content and a constantly changing landscape that encourages grouping and exploration. And for the first month of GW2 going live, that’s pretty much what it was. Let’s head to Orr! Grenth is up! That dude is in trouble – let’s help him!
Unfortunately six months into the game and nobody gives an elevator fart about Orr, other than hoping there may be enough people near Wren or whatever to free up a Temple Karma vendor. Gone forever are the days when there were large, roving bands of characters running from event to event, freeing up waypoints and whatnot. Now it’s a freaking wide awake nightmare for any character not decked out in exotics (and even for some classes it still is) that is trying to do anything at all there. It’s bad enough if you’re trying to run around solo farming or map completing, but the fact that you have to do storyline content in a place where you might not even make it alive to the quest point makes it a chore that creates more frustration than enjoyment.
The saddest thing for me is that the zone is incredibly detailed and ripe for exploration. Many times as I was sprinting/swimming toward a quest point or a roundabout route to the next waypoint, I would notice (as i was being clubbed to death by risen) how tragically beautiful the zone actually was, how much detail went into the creation of it’s decay and corruption, and how it’s too bad hardly anyone will ever see most of it anymore.
The fact is, you have three zones that are basically designed for endgame content that for a multitude of reasons nobody wants to deal with. With the advent of Fractals and the surety of at least salvageable loot from Dragons, everyone waits around in LA looking/waiting for that content (like the fate of another MMO), and Orr is now a wasteland of unnavigable terrain and s**t flying at you from every direction. I’m not saying it has to be La-La Land, but in it’s current state, it’s about as fun as being punched in the junk by a monkey for however long it takes you to get someplace because EVERY FROLICKING WAYPOINT IS CONTESTED FOREVER AND EVER.
What to do? Maybe cut it’s risen population by a third? Reduce the range of poopy catapults by half? Reduce the aggro radius of most things by half? Get rid of half of the arbitrary events that goof up waypoints? Revisit the loot drops, and add more incentives to completing the events that are there? I don’t know what the answer is, but I wish something would change it so some of the coolest content in the best MMO ever made would be more of an enjoyable and still difficult challenge and less of a frustrating, barren tragedy.