You FA are a dingo. And Veloka was my baby. Had 15 limbs, 10 of which were superior arrowcarts that didn’t even hurt you.
You mean that the golem parade and 50 pugs watching from FA taking no damage under superior arrow carts wasn’t normal? Usually I get a ton of loot bags when I use my ac mastery above a blob but for some reason with FA no matter how long I’m on the ac above them I don’t get any.
Bring on Ebay because in 20 secs of hitting them I get a handful of loot bags. And how unusual, spiked and killed by 5 warriors and guardians. FA there are other classes lol
Congratulations FA. Sheer numbers needing golems to take IOJ keep and towers with 1/4 your numbers lol Needing golems, no skill, no fighting, just stand back and let your numbers watch a ton of golems take a force of about 20 to 30 people.
A tremendous victory, very skilled, very tactical. Taking out an ant hill with an atom bomb. Dance and laugh on the corpses. All class too.
After a few matches with the lower tier servers I gotta say that I am so happy to be on FA. I promise you FA that I will never leave you ever! I couldn’t handle being on a lower tier server that whines and cries all day and makes excuses why they lose and why they’re so awful. I can’t wait for FA to move back into gold tier where we belong and to face the big boys.
On another note, I am very happy with our new brothers CORE, you guys are great and you are fitting in very well to your new home in FA, and don’t worry about your “kittened” half cousins (IoJ) just ignore them and they will go away.
:)
P.S I guess saying retorded is a bad word so lets say “special needs” instead lol
Sir, your post matches your rightful tier, solid gold. Never change.
No worries about me changing, I’m too old and crusty for that :P and GOLD is my fav color
FA would die without regular 6 month IoJ infusions, you should be kinder to those who allow you to live.
We’re just happy the good players transferred over and the bad ones stayed on IoJ
Eh, idk the only guilds to impress me is Hope and Core from FA. Others wait to outnumber to even consider engaging then at first sign of losing run to the hills.
Running with so many allows the unskilled blob to hide its weakness. Plus being lucky to have transfers bolster your ranks and cripple another server was a good pre-league tactic. Brilliant actually. I will never be impressed by sheer numbers. It’s not considered a tactical win when Superman steps on an ant. Call it what it is, a swarming zombie like hive driven mentality and you claim victory as if you did something special.
I’m sure FA has some very good players and some very nice people. Unfortunately I haven’t seen the skill yet because when you are beaten up 5 on1 it’s hard to tell who is really good. Plus on the roads of EB or the BLs all I come across is an endless stream of warrior and guardian builds. Again, no skill required with those numbers.
So in your ignorance you call those that were true to IOJ bad players. A statement that could only come from the arrogance of someone who can’t recognize loyalty. Remember, because we are forced to fight larger numbers we must be creative and use skills the blobs don’t need, we are actually better and stronger. Proven on the few occasions our numbers were comparable, we usually won out. In smaller groups I’ve grown accustomed to seeing the backs of FA because without the hive it’s easier to run.
You know I’m sorry but I just can’t get jazzed playing a server like FA or SBI who has a wvw population so large that they can not only cap both their opponents BLs but still run a large zerg in EB and have enough to man towers in their corner.
It’s not an impressive feat of skill or show of ingenious tactics. It’s like watching a tsunami from the shore. Nothing skillful about brute force. I know they have to keep active by map watching and waiting for us to attempt upgrades before they let out zerg #8 of 40 to just cap and run.
Any money I would have spent to buy gold for upgrades and siege is not leaving my pocket now. How were transfers allowed to beef up certain servers and hurt others after leagues were set. I mean, IOJ lost a couple guilds that provided manpower that enabled us to be ranked silver then left before the league started. Not that those guilds were exceptional but they had bodies. Any subtraction from IOJ was an addition to FA. So it was a double hit in the number dept.
Trading deadlines are set in professional sports for a reason. If not, the teams with the best record towards the end of the season would just cherry pick stars for the playoffs. That is basically what happened here. And it has hurt IOJ and other servers I’ve talked to because who wants to play against a blob and just spend good money after bad when all that is happening is those two servers are just getting more and more transfers damaging the rest of the league. Sort of short sighted if you ask me.
TLDR: Nothing that anyone who plays WvW doesn’t already know. I’m sorry we left IoJ, but we did what was best for our guild. You guys are putting up a mad fight however. Don’t sell yourself short.
Yes it is common knowledge but nonetheless it’s unfortunate that it had to happen that way. It would be easy to blame a guild or two for leaving at the eleventh hour after leagues were set. It basically crippled IOJ before the season started. Personally, it was a selfish move and shows lack of character. But the rules allowed it to happen.
We know we are good and we never sell ourselves short. The ones who stayed have grown closer and are hardened enough to want to do the best for IOJ and fight out of personal pride. Any one of us could have transferred or given up but that element left early on from IOJ. The ones that remain are loyal. You can’t buy loyalty.
At least playing as under dogs has made us hone our skills and become much better players than we could ever have been otherwise. We are able to do well as a smaller force and not rely on blob tactics where half or more never take part in the wipe but are just the flotsam and jetsam that follow the zerg. Who wants to be the 30th man into the lords room with 20 still behind and not really partaking in the cap or getting any loot because the lord melted from the first 25 people.
When the numbers are close to equal we have prevailed more than lost because also rans in zergs never really have to fight, its done before they really make an impact.
Maybe this will be a lesson for next season. I like the look of IOJ now because those that stayed are loyal and integral to the future success of IOJ.
You know I’m sorry but I just can’t get jazzed playing a server like FA or SBI who has a wvw population so large that they can not only cap both their opponents BLs but still run a large zerg in EB and have enough to man towers in their corner.
It’s not an impressive feat of skill or show of ingenious tactics. It’s like watching a tsunami from the shore. Nothing skillful about brute force. I know they have to keep active by map watching and waiting for us to attempt upgrades before they let out zerg #8 of 40 to just cap and run.
Any money I would have spent to buy gold for upgrades and siege is not leaving my pocket now. How were transfers allowed to beef up certain servers and hurt others after leagues were set. I mean, IOJ lost a couple guilds that provided manpower that enabled us to be ranked silver then left before the league started. Not that those guilds were exceptional but they had bodies. Any subtraction from IOJ was an addition to FA. So it was a double hit in the number dept.
Trading deadlines are set in professional sports for a reason. If not, the teams with the best record towards the end of the season would just cherry pick stars for the playoffs. That is basically what happened here. And it has hurt IOJ and other servers I’ve talked to because who wants to play against a blob and just spend good money after bad when all that is happening is those two servers are just getting more and more transfers damaging the rest of the league. Sort of short sighted if you ask me.
I have never posted on the forum, but I was at the IoJ Keep battle tonight, and there was quite a bit of confusion in the FA TS about the trebs in Veloka – we dithered on the ramp as long as we did because we were sure you had them, but when someone poked their head around the corner all we could see was a cata. You have no reason to believe me, but the first I heard about someone glitching and taking out your siege was here. And I am sure I am not alone in feeling mighty peeved someone on our side would do such a thing.
You guys put up a heck of a fight, it was so much fun – I am truly sorry some turnip on my server chose not to play fair.
It was a great fight. I don’t blame all of FA for the actions of a few. I was on the trebs along with Demona and we had them set far enough back to be safe but effective. We took out the catas outside pang, behind veloka and in the open north of the keep as well as the rams on the gate and the zerg there. Basically anywhere FA was within range we could rain down on you. We also had veloka loaded with other siege as further protection.
When the battle changed location and was on the ramp I came over to help. I died by the entrances to the water gate by the ramp and watched the indecision of the golems. They kept going up the ramp then turning and going into the tunnel again. When they went back into the tunnel I wpd back and ran to veloka because I felt we needed to protect the back side of the keep with our trebs which would have kept that wall clear.
When we ran in to our fully upgraded tower the siege was there and no breaches but it was minus two trebs. We were both amazed. My first thought was that it was an illusion from a mes or something or decay but all the other siege was still there and a mes couldn’t get that high and that far back. And the decay on the other siege was like 40 mins or so.
We looked up and saw that FA had all their golems on the backside of the keep which would have been a killing zone but we had no trebs and no supply. Even so, we didn’t lose the keep until later after this initial battle ended but it was demoralizing. Those trebs would have wiped the 8 or so golems with their backs to us. Fighting so hard and being prepared only to have that happen to us. Bad enough we run against multiple 40 man zergs every map we go.
FA seems ok by me and is lucky to have the huge population. We have to play smart and siege and use tactics and to have the treb issue just tilts the balance of the game unfairly. Not all of FA is to blame, that is silly.
(edited by Jay.7546)
SBI is just a numbers server. Little skill when numbers are equal or close. Large numbers mean lazy players. When you have 50 on 20 you don’t need to be good and you don’t need to be creative. I’ve seen too many run when they aren’t supported with their large zerg, so if they play other servers with equal numbers I won’t put my money on SBI.
Sheer numbers. That is simply the way this match-up is going. Because when the numbers have been even or close the results are quite different. Having less means you can’t rely on steamrolling, you have to be good or you are dead. Numbers create lazy players and it shows.
I have watched IOJ lose people and guilds because of the size of the servers matched against them. Currently SBI just farms because of the size of their population. They have large numbers on all maps. They map watch. They take towers/keeps then allow them to be retaken and they are back immediately. They don’t fight per se but they line up an endless amount siege and stand behind it then swarm. Its a numbers based battle with little skill. Even or close to even numbers and I’ve noticed they run or get wiped. Having numbers makes people lazy but it also drives out anyone wanting to play. And I’ve noticed the dancing on bodies which is poor behavior. IOJ will be a ghost town real soon if this continues.
(edited by Jay.7546)