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Simple way to fix stale Tier matchups

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Jay.7546

For those of you that don’t remember, one up one down is what season 2 became. It was the worst tournament for NA except for T1 where JQ and TC teamed up to beat BG.

Season 3 was only less bad because it was shorter.

Until the NA populations even out, there is no reason for a season 4 and I think that is why we haven’t had a season 4.

I’m not referring to any season. I’m referring to just weekly battles. NA will not balance itself if things are locked and if transfers like what happened to YB are permitted then stopped. I just think there is no reward system in WvW other than getting to play. If you win a week who cares, you just didn’t lose is the reward. If you lost then you are stuck possibly playing in the same matchup with even less interest by your server come the following week. If I lost and went down I’d be like cool, we have a chance. If I stomped two servers I’d be like cool, moving up, lets see how we do against better competition. Seems sound enough to me.

Simple way to fix stale Tier matchups

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Posted by: Jay.7546

Jay.7546

Perhaps you should enroll in University. Higher education would be good for you.

That said, this will be horrible for everybody. I do not feel match ups are stale, I enjoy the consistent rivalry. I suspect others do too. What no one will enjoy, is having one server be extremely under or over powered in a match up every other week.

By the way, what server are you on?

Are you a joker Coglin? I offer my opinion and you insult me. Classy move. I’m sure some like the comfort of knowing who they are going to battle each week. I don’t think that’s the consesus though. Have you been reading the forums? No one likes to be stuck in a bad matchup week after week. Have you noticed any SOS or FA threads where they are happy being blobbed by YB every week with no end in sight? Have you seen any YB threads saying gee thanks for the fights guys, beating you by 200K with no prosptect of moving up is great.? Nope, me either.

T1 is fixed and there is no current reward system for finishing first in any matchup so what’s the incentive? The glicko and whatever is being used has created locks in T1 and T2 and probably T3. Is that good for the game?

SF is winning by 100K in their matchup with GOM and IOJ as of tonight (Thurs). GOM is trying but really outnumberede and IOJ has tried but badly outnumbered. If GOM or IOJ see SF next week do you think anyone is gonna stay past reset or will they assume another but kicking and find other games to play or things to do after dailies?

Winning and moving up is the basis of every freakin’ sport in the world. Lose and you drop in the table/rankings/box score whatever you personally call it. Good teams get out of bad matchups by going up. Bad teams fall and find their level and then, wait, wait, they find equal matchups. Of course there will be some problems but isn’t that what I see happening now without hope or change?

And Coglin don’t open up with an insult on my threads. Be respectuful or don’t leave one at all.

The state of wvw in t2

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Posted by: Jay.7546

Jay.7546

Best I understand it as a T1 player basically a bunch of T1 guilds moved off BlackGate and saved JQ from going down. That caused a lot of the stagnation rather than letting JQ drop. Over time that kinda cross competition got the better of people and there was a lot of drama about how those guilds “made” BlackGate. Other groups moved off BlackGate as well onto other servers like TC. Tempers flared, and a lot moved down to YB to prove that they could dislodge BlackGate because they weren’t able to do so from T1 which they’d have to blow out BlackGate each week (and it wasn’t working despite them staying up crazy hours) cause T2 just wasn’t able to push up past the gap.

Thanks for posting this explanation, it’s pretty much how I’ve heard it. Something bothers me with what’s happening in T1 now though. BG came in third a few weeks ago right after the moves. I figured that would be the new trend due to their loss of personnel. Losing so many would make it hard for them to win or compete like before. But then the oddest thing happened, BG won the following week. JQ’s blobby blob didn’t roll them off the map and somehow BG is winning again this week. How is that?

(edited by Jay.7546)

Obsidian Sanctum

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Posted by: Jay.7546

Jay.7546

I must of missed OS as being a place that WvWers would go outside of the GvGer or to troll people trying to do the jumping puzzle. No one I’ve run with in any guild even talked about OS. I feel like I missed something but as for map chat comments about OS the only thing I ever saw was when a guild would leave a big fight in WvW to GvG and leave us short handed.

Simple way to fix stale Tier matchups

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Posted by: Jay.7546

Jay.7546

Win and go up, lose and go down. Sounds simple enough to me. I don’t feel like enrolling at University again to figure out the glicko. It doesn’t take a genius to figure out that YB is stuck in T2 even though they have the numbers and coverage to get a taste of T1. I know it’s not skill that will get them there but at least they can go back to their roots hugging towers and keeps and siege capping everythng they own.

Why is T1 so exclusive? Every tier has had blow outs at some point so why not T1? Is that by design? It definitely seems like there’s some sort of deal or rotation system up there but enough is enough. FA was so strong for months and they should have cracked T1 for at least one week. And now YB is a juggernaut and stuck. Is the T1 lock out really good for the game or fair to those on other servers?

Siege issues with LOS at Garrison inner

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Jay.7546

Yeah that’s a great place to put a cat. Wrecks things. Nice job.

The state of wvw in t2

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Jay.7546

FA lost its OCX. We had some great guilds move from IOJ months ago to fill the OCX slot. IOJ was stagnating and getting pounded by FA and other larger servers but still moved up to 6th but that was it. IOJ was losing steam and some of its NA guilds started to leave so that left the door open for its OCX to transfer a bunch of players/guilds to FA. This strengthened that weak time slot. We were destroying T2 for months and should have had a shot at reaching T1 many times but the glicko is manipulated by T1 so we didn’t even get a sniff. Just like YB is not going to get a chance now either. FA had queues of 140 on reset for EB, 50s on the BLs. That was nuts but FA was heavy WvW. Then I think people got bored of never moving up and fighting YB with their open field siege and tower hugging tactics and endless over sieged towers. Less started coming in because it was a boring matchup and no good fights. But over the last few months YB got a ton of T1 guilds and began outnumbering us and SOS by 3 to 1 at least. Plus FA had a bit of an issue with a troll commander moving to FA and running out our OCX. His guild trolled commanders, they were throwing siege ontop of another comms rams. When tagged never coming to defend our corner. The selfish “we are getting bags” comments and “F&$% PPT” drove the other OCX guilds nuts and they began to leave the map that commander would show up in. Now its his show and no one is left. That’s what happend to FA. Maguuma seems to be the beneficiary though.

(edited by Jay.7546)

those pesky runes

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Posted by: Jay.7546

Jay.7546

When I use my Ranger in PVP its only Rage runes and the Valkyrie amulet. I use Force sigils on my LB and GS and maybe Intelligence, Battle or Energy on the secondary but that changes depending on the makeup of who I’m fighting. I have no issues with thieves and can mele most warriors and guards. Only real issues I have are with rangers that never get near or necros and eles that have aoes for ever. I have to play back for them.

In Wvw I have Scholar on my Berserker gear, Ranger on my Valkyrie, and Trapper on my Celestial, and Melandru on my Soldiers. I like to have choices and I think these all give me all I need. I’m not set on Ranger but it seems to work for me. And I can’t afford Strength runes. I don’t use Pack because of the signet of the Hunt gives me 25% speed boost already and the GS #3 if I want to fly away fast. It’s tough to roam in T1 or T2 so I have geard choices depending on if I’m in a zerg or scouting/defending from on high.

eotm glitch/hack?

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Jay.7546

You know that happened to me in PVP. Skyhammer. I was facing a charr guardian and I was on my ranger and I blasted him off the back of B and he was airborn but somehow looked like he came back like a boomerang. I thought it was odd but continued on my way fighting. But then it happened again when I was on point A. Same thing, I think he was a necro asuran and from the same guild as the guard. I play ranger and I know how close to stand and where to set up and never had that happen. So you might be onto something. I called them out on it and they gave me an lol. But the whole way they played changed, they ran away and avoided contact with us, my friend noticed it too and we closed the 150 pt gap and won. I’m sure there are those knuckleheads that feel rules don’t apply to them but I never get mad. It’s sad. To play a game and feel the need to alter the intent instead of improving your skills. Oh well.

Siege ideas if walls are no longer viable?

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Jay.7546

Some really good ideas here. Thanks. I’ve used the cats and trebs behind the gates or cats on inner walls turned to defend gates across the keep, I’ve even placed ACs on steps. It’s not enough. I still find that I’m unable to defend the walls of a tower or keep properly when necros and eles drop aoes all over the wall and behind. It’s really sapping the interest from too many people. Most of the time the ever vigilant map watching blob will not allow upgrades. Keeping things paper is the name of the game. KTraining. This is destroying the will of those servers who want to but can’t fight due to lack of numbers and can’t defend due to siege issues.

I’m hardcore WvW. I’ve achieved Gold rank without running endless hours in EOTM. Lately whenever I come into WvW I don’t always see a tag. Map chat is full of issues about blobs and the like. There are really good people who want to play and fight and feel they have a chance so ANET lets give them hope. Complaining about YBs blob or , JQs blob or SFs blob can be stopped with giving us the ability to defend again.

I never found the carnage of PVP interesting or the stacking and spamming in Fractals or Dungeons as appealing as WvW. Now I’m level 57 in PVP, Fractals 30 and I have the Dungeon master achievement. And that is only because fewer of the people I know run WvW. The defense issue means its either a KTrain or you stand in a tower/keep unable to defend properly. I would rather play WvW for the sociability and strategy but even I’m losing interest so I bounce between my alts.

To me the deal is simple. Being that many servers can blob which requires little skill other than spamming aoes onto walls and sheer manpower the siege needs to be the great equalizer. If ground targeted aoe is limited to just front of the walls then our acs can hug the back of the walls and we can stand and use them to defend against the masses at the gate. Remember if a force is attacking a gate they are already at a disadvantage so don’t feel too sorry for them by allowing them all the benefits of not letting any wall siege or behind the wall siege to harm them.

If a place is attacked by 30, which is not unusual and shouldn’t be a bad thing for the game, then how about allowing 10 to 15 of us to defend properly. (3 to 1) ratio should be about right. Let me build siege, upgrade and defend so we can keep our ppt and keep people interested in being on the map.

It’s bad enough that Anz and Mendons are islands totally undefensable by the Red Keep just like Durios and QL. Make it harder to take, penalize the mindless blob tactic and reward thought and innovation.

Rallybots: Rallying off stomped players.

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Posted by: Jay.7546

Jay.7546

I say lose the rallybot insta heal. If you are downed then deal with it. Why should you automatically heal because the guy who got you down just got stomped? It would make it better if you could fight blobs and their 1 spammers who are not as skilled as the outnumbered fighter who has to be good or be dead. Instead of insta healing a group of blob spammers keep them down so the outnumbered group can continue to attack and level the playing field.

How WvW should be.

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Posted by: Jay.7546

Jay.7546

I’m not sure the purpose of sitting with two other servers in a game based on fighting them. Isn’t that what Lions Arch or the PVE maps in general are for?

The state of wvw in t2

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Jay.7546

Being on FA its tough to have cows hitting me as I WP into EB. The PPT thing is crazy, YB is so large now they try to fight our legendary defenders or find the lost souls wandering out of spawn. I was at Red spawn and decided to come out the back way on the Veloka side only to see a guild stacking in the water below ready to pounce on anyone coming directly out to get into EB. Time for ANET to just manually make a move and toss the glicko in the water next to Red spawn.

Siege ideas if walls are no longer viable?

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Jay.7546

I don’t siege the walls at QL. I put a treb or cata on the ramp so it has less a chance of being hit by balis from the side or aoe and it can clear the cliffs in front.

Siege ideas if walls are no longer viable?

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Posted by: Jay.7546

Jay.7546

The problem I ‘m facing is not with the theory of defense. I have that down. But I am always open to new placements or tactics. I watch what works against our zerg and I test out new placements in towers/keeps while on defense. I started out on GOM and moved up to FA and TC, I’ve been doing it for three years and defense is a part of the game I find much more rewarding than blobbing. There is nothing gained by spamming one or by being the 40th man into the lords room. I don’t like to roam ganking people either. I like small havoc groups that can sneak take SMC. I like defending against large numbers. I learned ninja stuff from QQ and Whispered Insanity is one of the best in the game.

The problem I face is the siege being rendered ineffective. Even with a full set of Sup ACs on top of a wall and people manning them the aoe from below is too large. The wall is too narrow. The screen shot gave an example of where the aoe hits from an ele alone. If I had an AC up there it would have not been operable for long. That renders walls undefendable especially with aoe that hits the ground on the inner.

All the rest about call outs, having supply in a tower/keep, siege being refreshed and manned is all great if you have the people but as we all see on all servers that is not always the case. So if a few like minded people want to run supply, siege, upgrade, defend, ANET should help us out and balance things. Try to limit the blobs ability to aoe inside structures. And being that screen shot was in QL there is almost no where to put siege since its basically open on all sides or has cliffs that a well placed bali can strip the walls clean anyway. I hate QL lol

Siege ideas if walls are no longer viable?

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Jay.7546

I like the midstep one. Couldn’t set it up at blue keep when it was paper though. I kept trying to drop one all over the steps on Lang side inner but wouldn’t let me and I wasn’t capped. Glad they are are fixing LOS. Would love to be able to defend and level the playing field against 3 to 1 or more odds. Keeping our stuff and keeping the ppt closer will definitely keep people interested in a matchup longer. Thanks.

Siege ideas if walls are no longer viable?

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Jay.7546

Yeah I normally toss a bunch of Sup Acs but where now, the walls are too hot, the aoe goes behind to the ground on the inside. I’ve been using cats farther back to lob over the walls but then on some places an ele just comes around the side and melts it.

I only use Sup ACs but lately doesn’t seem to have en effect. Like I said, today, even when inside Lang and mastery and spamming a gate that was full I watched it go down, got great numbers, sea of white numbers, not one kill nor one bag and did not take the rams down. I set it off to the side so the eles could not dragon tooth it or any other aoe hit it but it still didn’t delay entrance.

Siege ideas if walls are no longer viable?

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Jay.7546

I’ve been sieging for three years. It’s a big part of my game. I’ve sieged in T1 for TC and T2 for FA and IOJ it’s challenging especially when dealing with the huge blobs from JQ and YB. I’ve come up with very good places to combat some attacks but the days of defending are coming to an end. Doesn’t seem anything really hurts rams including trebs on inner or catas and ACs do little.

I understand coordination with the commander is key. If one is on. And if he/she has a decent group with them. However, I have noticed that the one blob server in any matchup seems to demoralize the fairweathers and it gets worse. Towers and keeps are paper, no supply available. This only makes the limited siege effectivity a bigger problem. It doesn’t allow fewer in number to combat blobs like in the past. And I can guarantee if the siege was made more effective inside towers and keeps and the aoe reduced outside we would have more challenging matchups and reduce the blob wins the day mentality.

On IOJ we were able to defend Red Keep with 8 of us inside against an FA golem rush. The siege worked but only because it was too high on the cliff for them to get at. Our BL comm came down with a handful and ran among their attack outside and in the end our 15 or so beat their 40 with golems. If they got through the outer gate it would have been over, the walls would have been too hot for any siege to last.

Siege ideas if walls are no longer viable?

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Jay.7546

It’s not just the AC exploit. Here is another example. I just tried to defend QL and could not stand on the wall, an ele went under the side by the hylek and dropped bombs on me and since we had not supply or siege and SF had 20 on a paper gate I just wanted to see where I could have put siege. I stood on the lip off the wall on this little tower thing and still could not live. Here are two pics. They didn’t do anything wrong and they didn’t drop ACs. But the way the aoe from eles and rangers and the like its still too hot.

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Siege ideas if walls are no longer viable?

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Posted by: Jay.7546

Jay.7546

I think siege is a big part of WvW. Especially to combat the blobby atmosphere of some servers. It used to be a few well places Superior ACs could delay and even drive off a blob with rams or cats. But I’m having trouble putting any siege on walls that matter because of the aoe that seems to reach the ground within the tower or keep. It’s just too hot and the siege melts under that AOE.

Example: I just poured arrows from within Langor onto the gate, it was full, SF threw down rams, the walls were red rings in front of me to the ground and I watched the gate go down and had tons of white numbers but not one kill and not one bag and really it didn’t delay the blob of SF coming through. I saw that siege on the walls would have been useless due to the aoe reaching the ground on the inner wall.

With the one blob server in every matchup that keeps everything paper and siege is key as is supply I think maybe make defensive siege a little more effective or reduce the ability to pop red rings of aoe inside towers and keeps rendering wall siege ineffective.

Just looking to see if anyone else has these issues.

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How many EotM kills you have

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Jay.7546

Killing uplevels in a KTrain map? Not WvW but glorified PVE which is just as easy. But nice to know how the Platinum, Mithril and Diamond ranks are achieved.

AC Exploit

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Posted by: Jay.7546

Jay.7546

How about only letting acs reach with a line of site thing and not behind and into a tower or keep. It’s hard enough to battle blobs like YB but to have your siege relegated to meaningless then what’s the point. Make a Q where all servers have the exact same amount of people in it at any one time. Or drop populations based on score to create Qs for those blobbing and spawncamping while 200k ahead and 70 man blobs 24/7

AC Exploit

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Jay.7546

Right now FA is being spawncamped in EB by YB with two trebs. They have our keep waypointed and lead by 200k. IF we take our keep back before the 70 man blob returns we will see golems, acs on corners of keep and we will not be able to get anywhere near the melting gate/wall. And there will be acs and the like in front of our spawn to prevent us from returning to the fight. It’s what happens in WvW now. Tier 2 tactics.

Looking for a roaming Server

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Jay.7546

Don’t come to FA or SOS either. There is little to no roaming on T2. YB has full 24hr coverage and they have few roamers. The few who I’ve spoken to along the way are miserable on YB since the T1 guilds sort of took over and blob all hours. And YB has multiple scouts everywhere and they tend to follow you but never get close enough to fight. They also have scouts in towers who will not stray far from the portals or guards. They send a call out and then the YB blob steam rolls you. Even when its just a handful of us map hopping to take towers or camps too. I was just in EB and not a soul from FA was there. I took a camp and got rolled by 20 YB and they own the whole map. I don’t see this getting any better with this stale matchup week in and week out and roaming with YB around is impossible. Go further down like T3 or T4 like someone mentioned.

WvW match up : How about.......

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Jay.7546

Get rid of the glicko and watch a match and at the end of the week manually move teams around. YB is the worst blob I’ve ever come across. Not only in number but tactics. T1 is funny, JQ can spam 1 to a win every week but somehow the numbers in T1 stay very close. Odd, some weeks I’m there getting rolled and others the blob disappears after capping only outer towers with not a hit on even the inner sentries. Tells me a lot actually. Why can’t ANET just match up YB JQ and BG then make TC FA and SOS one week, substitute YB or FA or SOS with any of the T1s, at this point in the game is there really a difference? I’ve been on servers that have owned the entire map and other weeks can’t find a soul on my team. If it’s ok for lower tiers to face that why not try, FA would definetly show up even more if moved up or if YB blob tower/guard hugger scouts would move up too.

Are T1/T2 servers forever permalocked now?

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Jay.7546

I’m in FA, we spent months rolling YB even with their never ending supply of siege, open field Balis and ACs, and tower/portal/guard hugging. All sound YB tactics. FA should have at least earned one week in T1 back then. YB now has the numbers and should face JQ or TC. I know, I see their blob as I sit here on the veranda at spawn. They are just outside en masse helping us out. They are making it easy for us to find them so we don’t have to run too far. Very considerate. Anyone who comes into WvW now from SOS or FA is stone cold hardcore. Who wants to deal with having every tower with half a dozen scouts who hug portals and guards and won’t fight only to have called out for the 40 YBers to come roll the 6 of us on a cata or ram. I’ve tried to roam and there are hardly any roamers now. I’ve been stomped by a dozen who then show me some beautiful dance moves and display how well they can toss siege on me in case my corpse was getting cold. Upgrades lol I map watch, I know back capping and then leaving is all that I can do, Ktraining at its best. Would like to see more done in front of spawn like make the other teams stats go half or a quarter effectiveness and remove their ability to toss siege or make the legendaries have a much greater range.

Anet devs, please click on WvW tab in your UI

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Jay.7546

Well said, WvW is tough. Boring matchups especially the top 2 tiers where its the same maps, same matchups and same old same old. I do pvp now, I dont get on as much, I dont buy gems either. Being ignored by people running a game doesn’t make me want to spend any money on it.

Reducing the glicko on T1 NA servers

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Jay.7546

So many comments said it right. T1 manipulates the glicko. I’ve seen JQ with a 70 man zerg only take outter towers and then they disappear. They could have rolled all of EB but gave up. Score remained close. FA should have been in T1 months ago or have been allowed to breathe the rarified air. YB now is huge and should have a crack at it. ANET has no issues with lower tier servers getting rolled. GOM was ticking 695 today in Golem week. Why would ANET not want to reward hard work in the upper bubble Tiers. Seems like all I read on here ANET is not really paying too much attention to the first 4 tiers matchups and letting it get stale.

Glicko rating in matchups?

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Jay.7546

How about using common sense when making the matchups. Go into wvw and see what is happening. Tier 1 is locked up and there is no reason why the guilds and players on FA , or even YB now, should not be allowed to see what could happen in T1. They deserve it. If they get rolled so be it. ANET has no problem with lower tier severs getting rolled. Just today GOM was ticking 695. Is that fair and balanced? No. And Tier 1 is uncrackable, what fun is that? Why is there no new blood allowed in Tier 1, its boring. Yes BG and JQ tag team TC (yippee) week in week out and JQ is so blobby but somehow their zerg stops when on a roll and then magiclaly disappear and the scores stay somewhat close. Its transparent whats happening up there. YB/FA/SOS forever stuck in Tier 2 have been playing one another for months, you know how boring that is? The top 6 teams all locked into two tiers without interchanging at all. Throw the glicko out, get in the game, talk to some people, see what is actually going on. See if TC or BG would roll the other servers. But, I don’t think so. See if FA or YB in Tier 1 would hold their own, I guarantee it. Don’t hide behind an algorithim when common sense should prevail and make this the game it should be in wvw. Golem week was fun for a few days but its chased people out of wvw and created a lot of negativity in map chat. COMMON SENSE.

AOE deep inside keeps and towers

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Jay.7546

Doesn’t make sense though. That makes wall siege obsolete. It also makes siege placed way inside a courtyard of a tower or keep useless to. So the blob cannot be countered by siege so basically makes it useless. Sad.

AOE deep inside keeps and towers

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Jay.7546

Ok fighting YBs blob is bad enough but their acs just made full red circles inside the keep on the interior floor and lords room. How is that even possible without line of sight? This makes siege on walls and on interior way behind gates useless. Is that the new way to win?

Spawn Camping

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Jay.7546

Well at least some things don’t change. Now Ehmry Bay has spawn campers dropping siege even closer. Woe, OG, Mudz guilds all have members out front standing so close to the Legendary guards one was dropped on the steps. After a day that saw a great matchup too. FC stood toe to toe with Ebay all day and all night up until about 1am est even though it seems that Kaineg is pulling the Maguuma and Sorrow’s Furnace disappearing act.

This keeps players from coming in, so silly. And the knuckleheads from FC who duel out front only perpetuate this behavior. Where is the pride. It’s like someone taking your house and you are dueling them on your “old” front lawn to have fun.

Ehmry is not as large as DB and after a day of having their keep and towers papered and smc capped over and over it’s a shame it has now devolved into spawn camping.

Spawn Camping

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Jay.7546

No, FC has not lumped all of DH into the same category as the trolls spawn camping from HART, DHE, TAG etc. We get it; as many as a dozen trolls sat most of Thursday night just looking to bully. Dropping siege, ballying a duel, trebbing from lang, all poor form. Unless their guilds decide to condemn that behavior it will continue. And hearing from the DH campers that GOM did it is not an excuse.

There is nothing wanted or good about spawn camping. Driving another server or servers off the map means the match-up gets dull for all three servers and as a result Anet loses player hours. I’m sure Anet has a formula for revenue based on average hours played per player. Fewer players per hour ultimately translates into less revenue. So it is in Anets best interest to end that if they can.

There is a ton of gaming out there so if gamers become bored by a dead wvw due to lopsided match-ups and spawn camping they will bounce. They will play another game and that isn’t good for anyone. I know, I’ve heard people in TS and seen it in map chat. “This sucks I’m going to (fill in game here). Maybe I’ll try back later.”

Spawn Camping

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Jay.7546

Yeah I can’t make a broad statement about all DH spawn camping but in IOJ anyone in our guild who did, we booted. FC is looking to build up our eb presence especially and this is hard to do with this matchup but QQ is looking to add to the numbers. We moved from IOJ to a lower tier server so we can have a greater impact and build. We are mostly ppt but tough to get others in a server being hammered to come out so we have to be patient and keep leading by example when we can. It would be great to get people from other servers unhappy there. We don’t tolerate spawn camping and we can beat it by running from the wings but it gets to be counter productive. If you want to join a budding server with more control than blobbing as the 50th man to a tower, we are happy to have anyone. Just don’t spawn camp or drop siege on bodies or troll.

Spawn Camping

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Posted by: Jay.7546

Jay.7546

Yeah it’s crazy. We transferred to FC this week and focus on EB. We are trying to show some presence and leadership in EB during NA prime and a bit later so more numbers show up for us. I think anyone left on WvW that comes on is hardcore. But we try to hold our corner for as long as possible and then just cap the paper stuff as available. If DH has anywhere near our numbers they get wrecked then the hammer train and blob is called. Sad actually. But blobs lead to weak players on small scale and that is DH from what I see on the whole. I don’t respect spawn campers or siege spawn campers. I wish SF would come out more and we could at least both focus on DH and make a collective difference. It would be more fun to not have to deal with blob campers.

Spawn Camping

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Posted by: Jay.7546

Jay.7546

Tried it, they have people watching too. They have trebs facing spawn too. I partied one and his answer was to go to the eotm. They don’t even let you duel fairly. The bali hits you if you fight them. They have so much siege facing spawn too funny so most people left the map. WvW EB is dead because of this.

Spawn Camping

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Posted by: Jay.7546

Jay.7546

This is just one screen shot.

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Spawn Camping

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Posted by: Jay.7546

Jay.7546

Nothing is more cowardly or shows what is really wrong with wvw than when a mega blob spawn camps its opponents on a Thursday night when they are leading by 200K and 300K. Darkhaven should be ashamed of themselves and any guild that allows their members to build all sorts of siege and spawn camp.

11/22 Week 6 FA/DB/IOJ

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Posted by: Jay.7546

Jay.7546

FA class of the silver league. Since you continue to exhibit class and desire attention I figured I would post another screen shot of two members from “Gods” showing some class and some great dance moves as well.

Maybe you should join the IoJ commander and karma train like the rest of us instead of complaining so much.

I’m sorry, you lost me at CORE.

11/22 Week 6 FA/DB/IOJ

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Posted by: Jay.7546

Jay.7546

FA class of the silver league. Since you continue to exhibit class and desire attention I figured I would post another screen shot of two members from “Gods” showing some class and some great dance moves as well.

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11/22 Week 6 FA/DB/IOJ

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Posted by: Jay.7546

Jay.7546

Class of the Silver League. Hail FA. All class all day lol The sublime truth is hard to take apparently. I will admit more people turned to pve because of the utter failure the league has been. Not a soul, unless you are a server jumper, can figure out why Anet didn’t freeze transfers until after the season. I admire everyone who signs on for IOJ and still comes into wvw to play.

As for getting any new pve players to come in, nah don’t think so. I’ve talked to a lot of people in LA doing the Nightmare event and now Fractals and the consensus is the league is a little lop sided and what’s the point. They need to get map completion but they will wait until the league is over. And can you believe it, even adding the Toxic to wvw could not draw in the masses. I’m amazed.

So be smug, witty, and arrogant because at the CORE you are just a server who has benefited from the cowardly last minute guild transfers deliberately done to damage the integrity of the league and hurt certain servers like IOJ.

Having fun yet? Getting that loot if you aren’t fast enough to the lords room? Improving your skills in your 5 v 1 battles? Ahh the benefits of a big server. Hope that chest at the end is worth it lol And I love the responses. All appreciated, some show the class one has come to expect from FA. Keep camping the JP fellas, keep laughing and sitting on your opponents, drop more siege in the open since you have no need for it normally. FA, All class all day.

11/22 Week 6 FA/DB/IOJ

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Posted by: Jay.7546

Jay.7546

FA, FA, FA out of all the servers we have played it seems you show the least class. You have a million man zerg and by virture of that it must sadden you to know that you will win the match-up before it even begins. It must be frustrating for many of your players because no matter how many times you cap and recap towers/keeps/camps a ton of you are not getting loot. Sheer numbers melt the lords and champs too quick for the mass of slower non-ranged players to get a piece of the pie.

So, many of your players have resorted to JP camping, spawn camping, laughing and sitting on top of others and the famous all class move of dropping siege on the fallen. All clkitten acts derived from a frustrated giant who can only win because of a sheer numbers. But, no worries, we still love the smaller wipes when our numbers are close to equal and your lack of ability shines. Plus it’s fun to see FA either run or hide so as not to engage. Do any of you fight without 40 plus behind you. Hope so.

Here is a little screen shot to prove the class of the Silver league that FA is. Note the red blob hunkering down on the treb in the background while the 10 defenders at Veloka have you scared lol And the member of “Fist” who was so tired that she had to sit down and break out the kite. Just a class move all around.

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(edited by Jay.7546)

11/15 IoJ/NSP/YB

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Posted by: Jay.7546

Jay.7546

YB map watchers extraordinaire. Kharma train leaving station. Another week with a mega zerg earning hollow wins. But each week we are getting better fighting and our smaller units are wiping larger YB more often.

The fun has been gone so we have to be creative. So when you see us dancing or laughing when you return exactly as the buff on our towers is up please don’t be sad or think its a tactical win on your part either.

Seeing SE take OW and try Veloka was funny. Another IOJ guild who left at the eleventh hour to a larger server. Seems odd that CORE did the same thing jumping to FA but hey what better way to improve your odds by reducing another servers odds after you helped get us into silver. Imagine if honor and loyalty mattered and IOJ had those 50 or so members that hamstrung us. Hmmm. Happy Hollow Victories.

(edited by Jay.7546)

11/8 FA/EB/IoJ

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Posted by: Jay.7546

Jay.7546

Breaking News……… FA takes Redlake from RUN. After 5 hours of hiding in Hills with a treb, sitting back in the Ruins with cats, probably a dozen or so Omegas hidden away at Bay to take back Redlake.

At all costs avoid a fight. Sit back, treb, cat then rush 40 people in to take a reinforced tower held by half a dozen people lol.

Owww the arrows sting. We zerg we don’t fight. Skilled eyes. Did they serve drinks on the veranda with the extra man power that has been pouring in this week? Why get dirty and fight smaller groups unless it’s to avoid the embarrassment of seeing how many of you can’t fight a good bunch of players.

And I hope you cleaned up all your cups and tissues in the ruins and Hills and hope maybe the golem parade in the wings can cap one of the camps tomorrow. Good strategy guys. All tactics, all skill, all laughable lol

11/8 FA/EB/IoJ

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Posted by: Jay.7546

Jay.7546

Bwa-ha-ha-ha. /sniff Oh lord…that’s rich. I mean, you FA guys are producing pure comedy gold. Hilarious…I mean your delivery is just spot on. And your comedic styling? Fantastic!!

I…/blink wait…all of this chest thumping about beating another server with only a fraction of your WvWvW population and coverage is not a joke? Wait, wait…you mean you all are honestly getting all worked up in the jiggly-bits over your “abilities” to steam roll a foe that can’t possibly match your numbers? And…wait for it…you’re calling this “skill”? Am I right?

/snicker I’m sorry…I couldn’t keep a straight face trying to pull that off.

Nah. I refuse to believe that any of you from FA – including the coat-tail riding, server jumping, blob humping, karma-train luving no talent former IoJ transfers that have polluted your WvWvW population base – could possibly take that seriously.

I mean…really? Guys? Hello?

crickets

Yeesh.

Yes. Really. Hi.

You just got out-skilled.

Out-skilled. When does the skill part of FA go into effect? Which part of the 70 man zerg is your “skilled” unit? Listen, 4 of us took Rogues, catted WC and sent a dozen or so “skilled” FA pugs to the rezzing station in the sky before the cry went out and 40 of you showed up to take us out lol Were your “skilled” players part of the blob?

By the time the skilled portion of your train arrived we had already eaten, shaved, dressed, and repaired our gear. LOL no skill in what you guys do, none what so ever. Thanks for the laugh though.

PS how many of you get mad that by the time you reach the Lords room he is dead and you don’t get the chest? My guess is quite a few of you.

11/8 FA/EB/IoJ

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Posted by: Jay.7546

Jay.7546

/thumbs up

As long as you all are happy, when this parody of a match up is over we’d appreciate if you all promise to leave IoJ off of your travel plans for the duration of…well…forever – more power to you. I mean I wouldn’t exactly say that we’re glad that you’ve moved on…but you get the meaning.

You all may, however, want to check out the definition of “sore winner” before the week is out. I only suggest this because I love and care about our departed brothers and sisters who jumped on the FA wagon and would hate for anyone to question your motives for moving or your new found sense of “server pride” – which is laughable in a really dark and twisted way.

Just sayin

Well said. Love the line “new found sense of server pride” I’ve noticed the swelling ranks of FA and somehow the devs never thought about all the servers being hurt as the winning server swells with new blood. What happens to FA when the league ends? Server pride will be cold by then lol

11/8 FA/EB/IoJ

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Posted by: Jay.7546

Jay.7546

ANET is this ending soon? And the fun begins when? lol Fighting ever increasing FA zergs is getting old. I counted 60 in Mendons against 8. Many on our server have stopped going to wvw because it is a futile endeavor and there is no fun. Many times we don’t have a commander and I have never seen the names of the few who tag up.

FA thanks for the multiple “Party” invites telling me you’re bored and you will let us take back our towers and keep without struggle.

Not sure who reads this from the company but If you think this is a good sell for the game, think again. Competition sells, lopsided wipe-outs has me pocketing my money and playing WOW a bit more this week.

So far I play only my low level toons so I can level recapping at the benevolence of FA. And I used to spend gold upgrading and sieging. No point now.

The glitches we have come across where our siege is impossibly wiped is getting old as well. How does an ac on the south side of the western inner gate of the red keep get hit full circle by a superior ac when the attack was at the north gate only?

(edited by Jay.7546)

11/8 FA/EB/IoJ

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Posted by: Jay.7546

Jay.7546

You guys are a joke using golems to take a keep and towers with no one but a few of us laughing at you. We can’t siege, you have the same few taking the camps all night and when we take back anything you wait until you see red and send golems. It’s a joke, I am leveling a guardian on recaps only and I’m level 25. So thank you.

Are you having fun. Are you improving your skills. Are you finding out what tactics work best. NO. You are a product of a tilted playing field and it’s a waste of your time. So congratulations on another empty cap.

PS Many of us now are running lower level toons to level so you are not only fighting less of us you are fighting our baby toons. Congrats on the big wins.

u mad bro?

Not mad. At this point, it’s funny. The smugness of FA who was the beneficiary of eleventh hour transfers. Guilds that fought to get IOJ into the silver league then pull out and transfer. Anet should never have let that happen. But hey, happy times for the bullies. Keep dancing and waving and laughing. All class.

11/8 FA/EB/IoJ

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Posted by: Jay.7546

Jay.7546

You guys are a joke using golems to take a keep and towers with no one but a few of us laughing at you. We can’t siege, you have the same few taking the camps all night and when we take back anything you wait until you see red and send golems. It’s a joke, I am leveling a guardian on recaps only and I’m level 25. So thank you.

Are you having fun. Are you improving your skills. Are you finding out what tactics work best. NO. You are a product of a tilted playing field and it’s a waste of your time. So congratulations on another empty cap.

PS Many of us now are running lower level toons to level so you are not only fighting less of us you are fighting our baby toons. Congrats on the big wins.

(edited by Jay.7546)

11/8 FA/EB/IoJ

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Posted by: Jay.7546

Jay.7546

I think using golems to take the IoJ keep in EB is ok, we (IoJ) would have used them as well.

But I am wondering why 2 big zergs of FA (Die guild) and EB (mixed guilds) just grouped up in IoJ-bl to try and kill a IoJ-zerg (of the same size as each of the other 2 zergs). You stood right next to each other on the other side of the bridge and didn’t attack each other, just us. Have FA and EB made some kind of a truce to farm the already outnumbered IoJ-bl?
not meant as flame, I just really want to now what was going on there

Yeah golems are there to use. No doubt about it but it’s like I said, using golems to take anything IOJ is like dropping an atom bomb on an anthill. Can’t be fun for them to have been the recipients of so many transfers making the competition inconsequential. I just want to make sure its on record that a blob lacks skill and tactics and any victory claimed is an empty win with the current rules for league play in wvw.