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Post a picture of your Elementalist [Merged]

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Posted by: Kaspar.3892

Kaspar.3892

In my Magi armor for Ele

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[Point Breakdown] Ele's & Healing Power

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Posted by: Kaspar.3892

Kaspar.3892

I’m kind of curious now if ANet is trying to get rid of that mentality of just throw some Zerker armor on and call it dead and building up combo play so that you have roles being run by each party member. Sure it won’t be the Trinity, but it’ll be Support/Damage/Control as they had originally planned out. A Magi or Cleric ele could easily run hybrid on Support/Control while running staff, and having a minor damage output. While a Nomad Warrior could do a little more support/control and keeping the monsters on him. (I don’t know what it is, but Nomad gear is an Agro Magnet like none other. My brother and I tested it out and monsters chose to attack him and not me on a ele at all.)
Mix that with a few damage spikers and you’ve got enough healing and control to keep the damage going on just about any difficulty.

[Point Breakdown] Ele's & Healing Power

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Posted by: Kaspar.3892

Kaspar.3892

So what I’m getting from all this is that a Healing Ele is more of a “fun” style of play than the traditional and would mostly be used in wvw and in dungeons that you’re trying to just have fun with instead of doing to get it done fast. It might even be useful to a degree in the Mai Trin fight since her scaling has been “fixed”. Now the question is: Just how many parties out there would even think about letting a full Cleric Ele onto their team and what would the party be for? wvw/pvp/pve?

We should start a poll for this. I’d like to see what the community thinks about this.

[Point Breakdown] Ele's & Healing Power

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Posted by: Kaspar.3892

Kaspar.3892

Yes, playing a healing ele is fun, but currently it only works for me when my brother hops on his Nomad build Warrior and tanks and uses his own heals with mine and he front lines and I backline with heals supporting him.

It’s just not nearly enough healing though yet to make it worth it if you were to try and heal a party of zerkers. Healing someone with 3600+ armor though is pretty easy. (considering they’re also putting 1.5k per second from their own heals)

Take Arah for example, there’s a few elite mobs in there that will still flatten this Nomad + Cleric combo my brother and I are running, unless we pull mobs and take them out one by one slowly.

We were however able to make it to Lupi on p3 decently easy with the two of us using a few tactics of pulling and running. (after of course glitching the first 2 bosses so that the melee guy was out of the ranged guy’s area and wouldn’t agro as well.
I’d personally think that Healing should scale the same as Power does with its numbers. and have a possibility to have critical heals based on your precision or whatever.

[Point Breakdown] Ele's & Healing Power

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Posted by: Kaspar.3892

Kaspar.3892

u ddint take into account the passive minor water trait healing and regeneration. adding those healing is actually pretty strong

That’s 1593 over 10 sec as base at 1584 Healing Power, so it’s about 2270 over 10 sec with 42.5% bonus.

Edit: corrected numbers.

(edited by Kaspar.3892)

[Point Breakdown] Ele's & Healing Power

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Posted by: Kaspar.3892

Kaspar.3892

I took into account just the base numbers, but yes that is correct you’re healing each person for 5147.1, but only 4 or 5 others depending on your party and if you’re standing in it or not.

I still personally think that Healing Power needs to be way stronger if the crazy low damage you deal is going to ever be worth it.

[Point Breakdown] Ele's & Healing Power

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Posted by: Kaspar.3892

Kaspar.3892

So I decided to do a little experiment on behalf of science. This was to see exactly how useful Healing Power is by any means.

Here’s some stats on the base healing skills:

Signet of Restoration:
Healing Power: 0
Healing: 3275
Healing per Cast: 202

Healing Power: 1584
Healing: 4067
Healing per Cast: 360

Overall Increase: +0.5 healing per point

Glyph of Elemental Harmony:
Healing Power: 0
Healing: 4894

Healing Power: 1584
Healing: 6082

Overall Increase: +0.75 healing per point

Arcane Brilliance:
Healing Power: 0
Healing: 3560

Healing Power: 1584
Healing: 4035

Overall Increase: +0.3 healing per point

Ether Renewal:
Healing Power: 0
Healing: 625 × 8

Healing Power: 1584
Healing: 863 × 8

Overall Increase: +0.15 healing per point

Water Blast:
Healing Power: 0
Healing: 372

Healing Power: 1584
Healing: 768

Overall Increase: +0.25 healing per point

Geyser:
Healing Power: 0
Healing: 2424

Healing Power: 1584
Healing: 3612

Overall Increase: +0.75 healing per point

Healing Rain:
Healing Power: 0
Regen: 1560

Healing Power: 1584
Regen: 4920

Overall Increase: +2.12 healing per point

Cone of Cold:
Healing Power: 0
Healing: 740 × 4

Healing Power: 1584
Healing: 1248 × 4

Overall Increase: +0.32 healing per point

Cleansing Wave:
Healing Power: 0
Healing: 1302

Healing Power: 1584
Healing: 2886

Overall Increase: +1 healing per point

Water Trident:
Healing Power: 0
Healing: 1448
Regen: 390

Healing Power: 1584
Healing: 3032
Regen: 984

Overall Increase: +0.375 healing per point

Now correct me if I’m wrong, but shouldn’t 1548 Healing Power do A LOT more?

Currently as is, I see absolutely no point in really using Healing Power or anything as a matter of fact as an alternative to the meta and seems to be just about useless.

ArenaNet gave us Aquatic Benevolence to make us able to heal others for 25% more. Well, if you also add the full set of rune of the monk and get the extra 10% there and then the 12.5% from the Superior Sigil of Benevolence you’re at 42.5% more outgoing heals, but only those base numbers on yourself.

So lets add 42.5% to each of those outgoing numbers:

Water Blast:
Healing Power: 1584
Healing: 1094.4

Geyser:
Healing Power: 1584
Healing: 5147.1

Healing Rain:
Healing Power: 1584
Regen: 7011

Cone of Cold:
Healing Power: 1584
Healing: 1778.4 × 4

Cleansing Wave:
Healing Power: 1584
Healing: 4112.55

Water Trident:
Healing Power: 1584
Healing: 4320.6
Regen: 1402.2

So it might be somewhat usefull as long as the people at the front line aren’t taking more than 1-2k damage per second, but when does that ever happen?

Question about the new wardrobe system.

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Posted by: Kaspar.3892

Kaspar.3892

So as to not open a new thread:

i still have my fused gauntlet ticket.

IF i use it on say, a heavy weapon, i assume it wont unlock the glove skins for all 3 types of armor? (heavy, medium and light)

I’d say use it as a pvp skin unlock that way you do get all three skins. Unless it doesn’t work that way, It’s been too long since that event.

Question about the new wardrobe system.

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Posted by: Kaspar.3892

Kaspar.3892

Now the real question is: Does this also apply to skins that you’ve had in the past? Say you had arah armor at one point, and then transmuted over it or switched armor and don’t have it anymore. Would you still have the skin unlocked?

Can not ctrl+click an item to send info

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Posted by: Kaspar.3892

Kaspar.3892

Anyone know if ANet has any news on this at all yet?

Can not ctrl+click an item to send info

in Bugs: Game, Forum, Website

Posted by: Kaspar.3892

Kaspar.3892

Could it be something to do with the LFG feature that they added? I’m having the same issue.

Unable to Link to specific people

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Posted by: Kaspar.3892

Kaspar.3892

Yeah, restricted to specific people in whisper chat that I can’t link things to. I can say that I didn’t see that post.

My contacts are all on various servers.

Unable to Link to specific people

in Bugs: Game, Forum, Website

Posted by: Kaspar.3892

Kaspar.3892

So I’ve been trying to link items/skills to people on my friends list, and it seems that I can link to some, but not others, and those I can’t link to can’t link to me. This isn’t everyone on it, just some people.

Any ideas as to a fix?