Showing Posts For Kynmarcher.2184:

Closer to the Stars - Guild Wars Expansion

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Posted by: Kynmarcher.2184

Kynmarcher.2184

Not sure I like the idea of a non-asian themed Cantha to be perfectly blunt. I really like the information you’re presenting mind you, but Cantha needs to remain as… well Cantha. As close to it’s GW1 heritage as it can get while obviously having some major changes depending on how the continent of Cantha has changed in time, otherwise they might as well create a new continent entirely and not release Cantha at all.

Plea from a GW1 fan

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Posted by: Kynmarcher.2184

Kynmarcher.2184

Well it’s still forced.

I mean you’re asking for an entire zone, at least with a dungeon people know you can’t go there without a group. So they get a group and they go there to clear it, but it’s entirely optional. You don’t -need- to go to the dungeon unless you really want to.

However with a zone (especially if it’s new content) people want to go there, but they are not going to want to have to get a group before they can go there. Also remember that this sadly has been done before. The Southsun Cove is essentially one large zone with multiple events, but the entire zone is filled with veteran karka who can kill solo players effortlessly. While you can run around and explore the zone without a group, to do the majority of the events and kill most of the enemies two players at least is needed if not more.

As a result, there is hardly anyone in that zone anymore at least on Tarnished Coast. Maybe it’s different for other servers but most people stay in Orr and Frostgorge Sound for their farming purposes simply because it’s got a good mix of solo and group events and can be explored/farmed by a single person if that’s what they want to do.

Fix DR... Or even better, just get rid of it.

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Posted by: Kynmarcher.2184

Kynmarcher.2184

For the record, the way DR works in dungeons is like this:

30 minutes or less triggers DR automatically.
Running the same path more than once a day triggers DR.

So you can run AC path 1 for 60 tokens
Then you can run AC path 2 for 60 tokens.
Then you can run CoF path 1 for 60 tokens.
Then you can run CoF path 2 for 60 tokens.

However if you decide to run AC or CoF path 1 or 2 again the same day you will get 30 tokens instead due to DR.

Fix DR... Or even better, just get rid of it.

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Posted by: Kynmarcher.2184

Kynmarcher.2184

The way it feels with DR is like you order a pizza. The delivery guy brings you one slice and tells you he MIGHT just give you another slice maybe tomorrow or a chance of another slice if you go eat some breadsticks in between slices… But you paid for the pizza…

That’s not even close to being accurate.

You paid $60 for the game and you got all the content the game provided. You’re not losing access to any content because you’re not rich (granted you’re not going to be buying full T3 cultural gear without gold but that’s one set of armor, and you don’t even really -need- it). You’re not paying for a subscription, you’re not even paying additional cash for new content when it releases (save for when it’s actually a boxed/digital expansion). That in no way compares to getting a slice of pizza (1/10 of the content) when you’ve paid for the entire pizza (all of the content).

DR affects everyone in the game and it’s there for a good reason. It still combats bots, despite wild assumptions made by posters in this thread and if it’s working why get rid of it? Because you can’t farm as efficiently? If it bugs you that much that you can’t farm as well as you used to after you’ve already done some farming take a break. Don’t ask A.Net to make the game worse (by encouraging gold sellers) just so you all can have a better farm session.

If you read my post you’d realize that I ran the place twice, and I had a 6 hour break in between… Jesus man, what more of a break do I need in between two runs? Also, that your post assumes everyone enjoys all the other content the game provides. It’s not even worth responding when I know you didn’t read half of what people were talking about, yet can throw things like “wild assumptions” in to your post when you’re the one assuming things…

You assume much when you say that I ’didn’t read the posts’ since you can’t see what I read. In fact I did read all the posts, and in all of them I didn’t see any legitimate point. It hurts gold farmers, you’re essentially asking A.net to help gold farmers so you can have a slightly better farming experience.

The wild assumptions was directed to all the people saying that it ’doesn’t affect gold farmers’ since they can’t possibly know that without having access to A.net’s internal logs (key note: they don’t have access to them). Just imagine, if you had decided to take just a bit longer than 30 minutes in that dungeon, you’d have not actually triggered DR as it only triggers for dungeons if you run the dungeons consecutively or if you finish the dungeon in 30 minutes or less.

Fix DR... Or even better, just get rid of it.

in Suggestions

Posted by: Kynmarcher.2184

Kynmarcher.2184

I still play both LotRO and GW2. Both games are Free to play, both have a store where you can purchase things, LotRO does not have DR, GW2 does, yet I see fewer bots in LotRO in a year then I see in GW2 in a week so something is amiss and it is obvious diminishing returns is not really helping.

I find this somewhat strange, maybe it has something to do with realm population but on Tarnished Coast even with map chat on (I disable it while I am roleplaying simply to cut down on chat spam) I hardly ever see any gold selling advertisements, nor do I get many spam mails from farmers.

I think maybe you’re perhaps seeing more bots in a shorter time period, so you think there’s more, where in reality the actual number is small but you just happen to be seeing an activity spike. Without A.Net’s internal numbers we’ll never actually know for sure.

Either way DR is here to stay and if it does limit the bots (and it is) then why not keep it in? So you have to slow down on your farm a bit, that’s not a massive inconvenience as exotic gear is not needed at any stage (unless you plan on diving into WvW or hard path explorable dungeons but even those are skill based more than gear based so even then you can survive without it). I’m just not seeing the point in taking out a system which hurts gold farming so you can farm more gold.

Use account names for guild chat?

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Posted by: Kynmarcher.2184

Kynmarcher.2184

Account names (similar to what we already see on the forums) are already displayed in the guild roster. So I can see if Random Alt A and Random Alt X are played by the same person just by comparing that name (which also shows at all times even when they are offline).

Make a note of the name next time that person is online in the guild. If you’re having trouble with remembering the connection write it down on a piece of paper and have it nearby. A notepad works wonders for when you need to jot down information like this for reference later.

Plea from a GW1 fan

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Posted by: Kynmarcher.2184

Kynmarcher.2184

I don’t agree with forcing group content.

Yes having group content is great within an MMO, but if players want to experience zones they should not need to be in a group unless it is a dungeon. Now don’t get me wrong I’d love to see how some of the older GW1 areas have changed in the 250 years that have passed between GW1 and GW2 but I do not think forcing people into groups in order to see that content is the answer.

Fix DR... Or even better, just get rid of it.

in Suggestions

Posted by: Kynmarcher.2184

Kynmarcher.2184

The way it feels with DR is like you order a pizza. The delivery guy brings you one slice and tells you he MIGHT just give you another slice maybe tomorrow or a chance of another slice if you go eat some breadsticks in between slices… But you paid for the pizza…

That’s not even close to being accurate.

You paid $60 for the game and you got all the content the game provided. You’re not losing access to any content because you’re not rich (granted you’re not going to be buying full T3 cultural gear without gold but that’s one set of armor, and you don’t even really -need- it). You’re not paying for a subscription, you’re not even paying additional cash for new content when it releases (save for when it’s actually a boxed/digital expansion). That in no way compares to getting a slice of pizza (1/10 of the content) when you’ve paid for the entire pizza (all of the content).

DR affects everyone in the game and it’s there for a good reason. It still combats bots, despite wild assumptions made by posters in this thread and if it’s working why get rid of it? Because you can’t farm as efficiently? If it bugs you that much that you can’t farm as well as you used to after you’ve already done some farming take a break. Don’t ask A.Net to make the game worse (by encouraging gold sellers) just so you all can have a better farm session.

Add the "PvP Masquerade" for PvE?

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Posted by: Kynmarcher.2184

Kynmarcher.2184

Going to vote for support for this topic. I created an elementalist recently (with the plan of making him an Elonian in looks and general outfits (which includes the Embroidered set) and I really wanted this one for PvE shenanigans due to the primal look it had. I find it somewhat sad that this skin is only available in sPvP and yet it has the same name and icons as the tailored set which has an entirely different look to it.

So please A.Net give us this armor set for PvE as well. You don’t even have to do a massive amount of work adding stats and armor values to it, simply make it a skin that we can apply to other armor pieces (just like the heritage armor from HoM).

Also on a similar note (as it does concern armor sets) please change the Seer’s helmet for both sets so that they look identical to each other. I thought the dual blindfolds look was very cool (especially for those wanting to look like priests of Kormir) but I found it very depressing when I saw that the male version looks more like a twisted gimp mask than two blindfolds over the eyes.

Regarding Map Completion...

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Posted by: Kynmarcher.2184

Kynmarcher.2184

I am in full agreement.

I also don’t care too much about legendaries I just want map completion, but having to go into WvW to do it is very annoying especially if, like me, you’re on a server which does not control the majority of the WvW map. Right now even if I was to become ‘full’ PvP geared and some master of all things player killing, I’d still be prevented from getting WvW points of interest, waypoints and vistas because they are locked behind gates which I cannot get past without siege equipment.

So essentially what I am forced to do at this stage is wait for my realm to dominate WvW and then quickly get in there and grab as many of the vistas/points of interest/waypoints as I can before another realm retakes their stuff and prevents me from getting to them.

Now I could perhaps live with WvW ‘if’ I didn’t have to go into these fortified areas to get the points but as it stands right now unless you’re on a dominating server for WvW map completion will take forever to complete.

Don't nerf me, nerf them!

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Posted by: Kynmarcher.2184

Kynmarcher.2184

The problem with simply ‘boosting’ other classes to make them able to counter an already powerful class is that it’s a slippery slope that never ends.

For example, let’s say Thieves are slightly overpowered, rather than bring them down to the same level as every other class so that the balance is ‘closer’ than it was before, I decide (assuming for the sake of argument that I can actually do this (note: I don’t work for A.Net so I can’t)) to buff every other class so that they can keep up with thieves. Of course, now I’ve caused a bigger problem, because by doing that I’ve inadvertantly made three other classes OP, so now I have to buff all the others…

Eventually it gets completely out of hand because all the classes are always getting buffed and it becomes crazy to manage. Then there’s the impact that constant buffs have on PvE content. In order to keep everything ‘balanced’ I would have to revise all PvE content just so that the difficulty remained consistent and wasn’t turned into something pitifully trivial..

Nerfs are a part of the MMO cycle, rather than complain about it, find a way to deal with it.

Possible Patch/Expansion Ideas

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Posted by: Kynmarcher.2184

Kynmarcher.2184

So, here I am playing Guild Wars 2 which I will admit is a FANTASTIC game (seriously kudos to all of you at A.Net, this game is just awesome) and I get to thinking, what ideas can I come up with that -might- be awesome for future patches/expansions.

Now I can already expect that Cantha and Elona will -eventually- rejoin the world of Tyria in GW2 as they did back in GW1, there’s no point in suggesting that. (Speaking of, I get the feeling that Cantha will be our next destination given that Zhaitan is defeated so his fleet blocking access to the continent can be scattered. Although if we move against Kralkatorrik soon, we could be heading to Elona instead)

Now I will admit I am not the best writer in the world, I haven’t even written a short story, much less a novel however all of my friends tell me that I have a gift when it comes to roleplaying. That I can look at a character for five to ten minutes and build a story for him/her going back to their origin that not only feels real but works within the available lore that is provided by the game world. It’s this -skill- that I used to come up with these ideas so please don’t judge them too harshly.

Idea 1: The White Mantle

Now as we know, the White Mantle is now essentially a renegade group, their gods (the Mursaat) are gone, their power bases in Kryta have been wiped out, even their founding city Demetra is nothing but a ruin. I expect they (A.Net) already have plans for the White Mantle to return, but what if they did so in a very unexpected fashion?

Now to set the scene so to speak, I’ll refer you all to Metrica Province, specifically the Thaumanova Reactor where everything has gone critical. You can see in that area that chaotic rifts are teleporting creatures from all over the world to the reactor (as evidenced by the Alpine Minotaurs among other things). Also for a little extra tidbit of information, I’ll point you in the direction of the Chaos Crystal Cavern jumping puzzle in the Iron Marches where an injured inquest researcher speaks of how the crystals within this cavern have exhibited a twinning effect due to the explosions at the reactor in Metrica.

But what if the explosion affected more than just the crystals in this time period?

Yes I know the whole ‘time travel’ thing has been done before (well not really) but imagine if as a result of these explosions, the chaotic rifts begin to suck beings from other time periods into the modern day. Suddenly the White Mantle numbers are boosted as loyal soldiers to the cause and even their Mursaat masters find themselves in modern day Tyria. Like the Shining Blade in GW1 their numbers begin to grow until they become a true threat to Kryta, requiring combined military forces to beat them back. Worse even, what if the leaders of the Mantle were brought forward? Imagine Justicar Hablion and Confessor Dorian leading the ‘new’ Mantle in modern Tyria. How much chaos could that cause?


The great thing about this idea is that it opens up a wealth of future possibilities. Other races and creatures could be affected by this, for example, dwarves could return to the world as a result of the chaotic rifts. Going really far back, intelligent Jotun and Giganticus Lupicus could appear in Tyria and if the Asura master the technology and open Asura gates, you could even have adventurers like us going back to the world as it was during the time of the Flameseeker Prophecies.

Imagine being able to make the trek through the Shiverpeaks with Prince Rurik or seeing the events of the Foefire first hand. Watch the norn flee from Jormag before Asgeir Dragonrender knocks out his tooth (all of these could be instances by the way)..

So many possibilities.