Showing Posts For Kyrion.2749:

Stealth needs to drop on damage

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Posted by: Kyrion.2749

Kyrion.2749

This thread is a waste of time. In the betas, thieves were already briefly de-cloaked when they recieved damage.

It was later changed to the current system, because… yes, you guessed it… stealth was almost useless. What many people is suggesting here is nothing more than a return to pre-release beta status. Anet has already been there… And it won’t return, no matter how much you argue, sorry.

Thief in dungeons - melee

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Posted by: Kyrion.2749

Kyrion.2749

Mostly agree with Dee Jay,

As a side note, while fighting bosses, many of the big nukes usually happen at regular intervals… So you can more or less anticipate when the big hit is coming, back off/dodge and then resume you melee routine.

The thief and its gameplay - Your feedback [Merged]

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Posted by: Kyrion.2749

Kyrion.2749

When you see a class popping in and out in the middle of an enemy zerg there is a clear indication that something is wrong, 1 player unafraid of 20+ ? Why are you even asking for feedback at this point.

Not much of a choice when our weaponset is primarily melee weapons and 900 range ranged weapons. Give thieves 1200-1500 range weapons, as the rest of classes, and you won’t see them as often on the middle of enemy zergs.
Oh, and all those players are certainly afraid of 20+ people… that’s why they use stealth.

Start by knocking down their speed so players can catch them and make them face the poor decision they made.

Which is choosing the thief profession, right?

Theives and free teleports.

in Thief

Posted by: Kyrion.2749

Kyrion.2749

Let me start by asking you a question. Should anyone be able to escape over and over when chased by eight players?
looks around No?

If he is quicker than them… Yes

Anything else?

Tired of seeing P/P in groups

in Thief

Posted by: Kyrion.2749

Kyrion.2749

I don’t care if you enjoy the looks or playstyle you should be doing what you can to help down mobs in an efficient manner not doing the crappiest damage of everyone in the group.

Not everything in a dungeon consist in damage. P/P is very efficient in many fights.

Besides, P/P thiefs tend to be very survivable. In fact, they lose far more DPS by rezzing players who only focus on damage…

Don’t tell people how to play their class.

So many broken traits

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Posted by: Kyrion.2749

Kyrion.2749

You forgot tricks, haste,roll for innitiative and such. If you play realy mixed build you will have 100% chance to recharge something…. but there is chance that lets say 2/5 your abilites arent even on CD as you mostly start battles with steal. or use it early battle most of time.

Edit: After testing it, it seems that it effectively always recharge skills of one type, instead of a flat 20% chance to work

Still, IMO, this feat is totally worthless.

(edited by Kyrion.2749)

World vs world #5 dagger skill need CD

in Suggestions

Posted by: Kyrion.2749

Kyrion.2749

Why don’t they just remove stealth all together? I mean without it thieves are still OP right? I mean we have the highest HP pool and we wear extra heavy armor.

Better yet, whenever a thief uses a skill that stealths or perform a stealth combo, the stealth will be delayed and a dialog-box would be given to every opponent in the vicinity, let’s say… 4500 radius…

“An enemy thief is trying to stealth near you… Would you be so gentle to allow it?”
- YES
- NO
- NO, and insta-kill him for his audacity.

Even so, players would still whine about the #3 button not being big enough.

Perma Hide and Backstab Build

in Thief

Posted by: Kyrion.2749

Kyrion.2749

There are a couple ways to “perma stealth” but the smoke field way is actually 100% perma, you will not come out of stealth nor run out of initiative if you trait for it.

Even so, the smoke ring reveals your position, so it’s still not perfect-stealth.