Showing Posts For Labjax.2465:

Rytlock Ritual End Fight

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Posted by: Labjax.2465

Labjax.2465

Seems to me that part of my problem is that I don’t seem to have the reaction time some of you have I guess. Gear is pretty good, I’m getting rid of the menders, except for when rhythm ends up breaking for one reason or another. I move as fast as I can to get the things down, bottlenecking the menders in the door, freezing them with signet, and maybe 4 out of 5 I can get down, it’s the 5th one that’s the problem because it gets through and it’s back to the beginning. So no, not zerging, I am taking a tactical approach.

And these instances are supposed to be allowed for soloing, so I’d like to be able to do it that way. And please don’t give me the “why are you playing an mmo”. There are times, even in an mmo, that I don’t want to depend on a group due to RL reasons. I only get a chance to play in between naps and activities of my kids. So it’s nice to have things I can access on my own schedule, and if I have to leave because of a rl emergency, I don’t leave anyone hang. I like being polite.

I AM going to check my gear and traits again, but I’m really not sure how helpful that’s going to be in the end.

I just realized I said I was using sword/focus and gs. I was using sword/pistol and gs. Whoops. If you do pistol instead of focus, it might lend you some much-needed single-target on those menders with the phantasm from pistol. You also get a CC in the form of that scatter shot thing (if I recall correctly, the mender is not immune).

By “gets through” do you mean it gets to the statue at the end of the room? That’s when it needs to be killed before.

Some recommended traits/build that helped me on mesmer: Deceptive Evasion (spawns a clone when you dodge, which will help distract the ghosts a bit when they’re running around), Mender’s Purity (remove a condition on heal – I use it with Mantra of Recovery, which gives you two heals and 4 conditions removed total per channel/cooldown), Mantra of Resolve (not necessary and there are other options, but it gives you two extra condition removal per channel/cooldown).

You could also try Chaotic Interruption for immobilizing/slowing the menders when you CC them, but I’m not sure if it counts as an interrupt since they aren’t really doing anything, so might not activate the trait.

Also, how good is your gear and what kind of stats are you using? Rare (yellow), Exotics, Greens?

Or words to that effect.

Foxfire Cluster drop rate

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Posted by: Labjax.2465

Labjax.2465

Wait…you can’t choose it’s stats when you make it?

I don’t know. I may be wrong about that part.

Or words to that effect.

Rytlock Ritual End Fight

in Living World

Posted by: Labjax.2465

Labjax.2465

It’s tedious, but basically you need: 1) Decent damage 2) Decent survivability 3) Ability to mind your surroundings.

Ground quake knockback/fear can be avoided if you dodge before it goes off. Fear bubbles can be destroyed, effectively negating most fears and the knockback/fire from the orbs that spawn from them.

Mender guy is easiest to manage if you have some movement-based CC – knockbacks, pulls, roots, etc.

I was running mesmer sword/focus & greatsword, so I had sword 3 root and gs 5 knockback. The knockback doesn’t actually push him back (just knocks him down for a sec) but it’s still helpful.

Managing all of those factors makes it kind of tedious for one player though. If anything, I would say tweak down the HP of the statue a bit. Unless you’re going around annihilating everything, you don’t get a lot of clean DPS time on the statue.

Or words to that effect.

Foxfire Cluster drop rate

in Living World

Posted by: Labjax.2465

Labjax.2465

The currency sinks in this game are unreal. Your choices are: 1) Run around farming nonsense for a single backpiece or 2) Buy basically everything.

But honestly, the main part that bugs me is that the update text is a bit deceiving. “Begin construction of a new back item which will grow and change as your adventures continue in Episodes 3 and 4” makes me think that the game is going to give you what you need through the story.

Instead, you get a few enticing pieces and a fun little run-around-the-world scavenger hunt, followed by realizing that the pieces you just changed are only the base components of numerous recipes requiring a lot of farming that has little to do with the story quests.

In other words, unless you want to spend hours and hours farming or spend all of your gold to buy components for one back piece, you realize that you just (potentially) wasted all of that time with their little mini-game to get nothing.

I mean, by the current prices I’ve seen, if you bought all of the crafted components, you could easily spend over 100 gold. 100+ gold worth of farming for one skin with stats that you may not even want. When I put it in perspective like that, it’s extremely off-putting game design. I don’t expect handouts, but I expect item acquisition to be fun once in a while.

Or words to that effect.