Totally couldn’t agree more about glory purchases for armour pieces and skins. In PvE for some reason I fail quite often to pick up teams for Arah dungeon. If I had alternate ways to unlock that armour skin I would focus more on that means. Considering in spvp all armour comes with set stats that one changes through runes and sigils, there is no real reason way alternate skins shouldn’t be just that..just a skin, much like the gw1 skins made available in the gem store or similar to the super weapon skins.
As a player I reached the reward tier, unlocked the universal skins and can now apply it to whatever armour I currently have equipped..regardless of whether I equip it to my PvP gear, or carry it out and apply to my PvE gear. Some people might feel that to get a dungeon skin without actually doing the dungeon is cheap, but if the the glory price was appropriate, the same amount of effort and time would be required. I am not wanting to rag on anet, I do like their games..but the party search function in gw2 is decidedly wanting to be polite. Offering players ways of achieving existing skins/items already in game via alternate paths seems like a sensible solution to cater to different people. The dungeon rewards currently can’t be bought or sold, so any argument towards it may unbalance the economy are not valid, no one gets hurt, people still have to earn what they receive, no other mechanisms are disturbed.
This idea seems pretty solid and I agree but I want to discuss a few things.
First, it is really a neat option to have access to skins via playing PvP and unlocking it to apply it also on a PvE armor or weapon. It will bring more players in and it could even open them up to an enjoyable type of gaming they have not tried out yet, therefore having the community grow. Down-side can be though, PvEers will just farm their skin and go out immediately, though I think that can be only a minor part.
The hotjoin-servers will be quite full though.
About the imbalance to the economy, I think it may affect it a bit, but not imbalancing it. It will give the players farming the skin “solo” in PvP keep their friends and other party members for dungeon runs from earning tokens and other items therefore having these things rise in price. But I think that may also be a minor part as rushing through these dungeons can take less time in the end.
Furthermore I want to add, the rank system can be kept but it should not be interwined with any skin or item, it should be interwined with achievements.
I talked with a friend of mine recently and it would be darn sweet to have ranks specifically meant for tournaments and hotjoins ( so two ranks systems ).
Similiar to what we have with the Champion titles and the Champion Brawler one. The achievements have to be rehauled though. The current achievements are easily attainable over time and hold no lasting value.
(edited by Lady Sara Goldheart.2764)
I did some math. ( Credits to luxen for the idea of a suiting context with numbers he will also post sooner or later )
I want to talk about the value the dungeon sets hold in PvP, not so much for the lower ones, but for the ones 60+.
I want to start with the Nobleman Set.
A full dungeon armor set equals 1380 spent tokens. The sets are dividede in:
- Headgear 180 13 %
- Shoulderpiece 210 15 %
- Breastpiece 330 24 %
- Gloves 180 13 %
- “Legguards” 300 22 %
- Footgear 180 13 %
Now these percentages are also a bit rounded up and down.
Aquiring a full set can be done with 1 path done per day to up to 3 paths done per day. The representative values of tokens aquired for the 3 options are: 60, 120 and 180.
Looking at how much time it takes for the full set depending on the numbers of paths one does every day, we get:
- 1 path per day: 23 days
- 2 paths per day: 11,5 days
- 3 paths per day: 7,7 days ( rounded )
Now looking at how many rank points are necessary for achieving rank 60 which equals a value of 1.771.500 rank points up to date ( taken from wiki ).
At a rate of 10.000 rank points per days, it takes obviously 177,15 days to reach that rank. If we consider that matches end around a time-span of 10 minutes and take a number such as 250 rank points, we reach 10.000 rank points in a matter of 6 hours and 40 minutes. A dungeon-run results in much less time for finishing 1 up to 3 paths of it.
Looking at the time it takes to reach rank 60 compared to finishing up 1-3 paths of a dungeon, one can get around 25 sets of the nobleman armor set for 3 paths per day, around 16 sets with 2 paths done per day and around 7 to 8 sets with 1 path done per day.
It has to also be taken in account that not everyone can reach rank 60 in a time span of 177,15 days.
So looking at these numbers, I doubt anyone can have 25-16 different characters wearing the nobleman armor. 7-8 characters wearing it sounds more reasonable, given how many character slots PvP-Players most likely have.
I also want to mention that 1 path in Cadeus Manor may only take up to 1 hour or less so, it is way less time-consuming for the time spent in PvP.
For the higher ranked armor sets, Dredge and Nightmare, I do not have numbers yet, but I will post them later on.
I just want to highlight how much such trivially farmed sets are out of a reasonable amount of rank points/ranks. They should have a suiting value for getting them in PvP compared to the time and energy spent in PvE.
Edit: I did some further math.
Rank 70 equals 3.871.500 rank points and rank 80 8.971.500 ( if I am not mistaken here either ).
For these ranks one has to get 10.000 rank points per day to reach it in 387,15 days and 897,15 days.
Compared to PvE, the numbers of sets one can get in PvE are:
Dredge:
- 1 path/day: 16,8 sets
- 2 paths/day: 33,7 sets
- 3 paths/day: 50,2 sets
Nightmare:
*1 path/day: 39 sets
*2 paths/day: 78 sets
*3 paths/day: 116,5 sets
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I cannot understand why people dislike the rank system, I much prefer it to a linear one. So what if it takes ages to get to the higher ones?
I think the rewards are a bit too powerful from the tournament side, where any r1 noob can ride (or ruin) good players and stack up in dungeon sets. Thus devaluing their ‘prestige’.
I’d agree with the limited time RNG-drop. I doubt many pvp players buy these skins- so having a small chance to drop is both a small incentive to casual players to start pvp’ing and as a reward incentive. This would especially be a good idea for future team rewards perhaps, unless they bring some gems back into the picture.
An other incentive I’d like to mention is where a pvp’er can obtain some gold in pvp. Since I spend 80% of my time there, I am very poor q.q. I remember the system in gw1 was very decent and attracted me to pvp. If this could be introduced along when new pvp gametypes come out- it would be a hit.
With the ranking system there are two issues: 1. they do not reward skill properly and 2. the reward is not worth the effort. I mean, the higher ranked armor and weapon sets show it clearly. I need max. 1 week to enjoy a nightmare armor in PvE while it takes around 2 years or more to land my hands on that armor in PvP. I mean, why are PvPers hold back to wear armor sets hold back by that grind. Grinding does not equal a busy and happy customer, only if they consider the reward worth the effort. And I know many people who have stopped going for higher ranks conciously.
About your 2nd point, I did not fully understand it. If you mean the rewards for the tournaments do not hold any prestige right now, I agree.
And since they have taken gems out of the game we PvPers have a hard time earning gold and gem store items, so there lies an issue too. Aside the sweet fused and scelerite weapons forcing us to PvE or buy keys/supplies. So I agree with you there, I would like to see them back or have an other good alternative.
Hello Milo,
I think point 1 answers your concern about the rank system rewards as I meant to change armor and weapon to optional items and have less of a flawed connection between skill and glory-grind if even one.
About your other concern with showcasing your skills, there are many possibilities of titles, items, emotes and other stuff achieved through a high competitive standing. May it be in context of the leaderboards or other competitive enviroments.
And I fully agree with your point on the fundamental misjudgment from ArenaNet. The current structure does not give much reward for any kind of skill shown.
(edited by Lady Sara Goldheart.2764)
Hello everyone,
I have made a post in the Suggestions-Forum which can have a higher chance to have one been heard. It can be found here:
https://forum-en.gw2archive.eu/forum/game/suggestions/Reward-System-Incentives-PvP/first#post2113474
So go support if you like the ideas. Make ArenaNet do something about this flawed system.
I also talked to a developer ingame when he/she was ingame and that post will be checked out.
4. RNG, Scelerite and similiar Items
I have heard of a couple friends of mine, pvp-players, that they took some time of playing PvP to be able to get weapons such as the fused or scelerite ones.
Currently we only have had the possibility to earn fused gauntlets randomly by having the luck of getting them in a Tournament Reward Chest.
However, it was only for fused gauntlets, no fused weapons or scelerite ones.
What even PvE-Players have complained about is that we are dependant on RNG.
This is not what benefits us, the players, nor the company and their gems store earnings.
Suggestion 4: Let us by these skins through gems, do not make them RNG with having to get a Weapon Ticket through black lion chests or supply crates. Instead let us even pay for them, which will benefit ArenaNet more directly. Like with Wintersday, which has been the best example in my opinion so far.
Also give us PvP-Players a chance to earn them from Tournament Reward Chests.
Just do not let us be left out.
New Suggestion I totally forgot about.
@Zoose, yes I feel there is too much Grind involved for the decent looking sets and the effort in PvP is way off from the effort spent in PvE. One can argue we have an easier access to these armor sets and weapons once we reach the higher ranks but it is not so hard to get cultural armor in PvE, especially Tier 2 which takes like 10 gold compared to the 3 million glory for rank 70.
I also want to mention that a rank 80 shield PvE equivalent can be sold for 2 gold on the TP at least as much as I saw last time a while ago. ( Ordinate Defender/Guardian of the Six )
(edited by Lady Sara Goldheart.2764)
Hello everyone!
It has been quite a while since Guild Wars 2 has been released and what was new is now old. Over the time things have gotten more familiar and talking from my persepective, the incentives have gotten less.
As I know the word “incentive” has been thrown around already from time to time by players, I feel there have to be made some lasting changes for the reward system and what incentive PvP offers. I therefore want to propose some ideas of mine.
1. Ranks
So according to http://wiki.guildwars2.com/wiki/PvP_Rank reaching rank 80 equals nearly 9 million rank points. The maximum rank point being able to achieved each match are 330. Now this equals around 27186 played matches in case one reaches max rank points each match. Alternatively, if one makes 20000 glory per day, it equals around 448 days to reach max rank. Looking at PvE, the cost of the tier 3 cultural armor is set at around 120 gold ( if I am not mistaken ). This means it takes one much less time to get hands on a full set of a tier 3 cultural armor. In case of hardcore-farming it may even take less than a week, though this is more of an assumption of me. Looking at the nightmare armor now though, it may be even easier to get the full set. Same goes for the Dredge Armor which is most likely set at rank 70.
Seeing how far off the actual reward is for the effort put in in reaching the higher ranks, I want to suggest something.
Suggestions 1: Scrap the Rank System
Instead allow us to buy every armor set and weapon through a fixed amount of glory. It can be even set high and have a similiar mechanic as jewels, sigils and runes in the locker, making it able to have an infinite amount of this or that item. This would also fix the issue with not being able to storage more than 1 exemplar in the locker yet.
A high amount of glory needed for the for full tier 3 cultural armor set around let’s say 350k-400k would mean that it takes some time to get that much glory.
There can even be an achievement for having all these items stored or enable in the locker. A title or something.
I also want to mention, that the crafting mats and the mystic forge gamble are not necessary anymore. Instead we could have more crafting materials for dyes and have a more stable income to earn gold and therefore gems. Which is also an issue, forcing some pvp players to play pve and farm the necessary amount of gold or have them wait until they reach enough gold with spent laurels and sold dyes here and there.
2. Leaderboards rewards
So far the only incentive for playing leaderboards is facing good teams on a similiar skill level as one’s own and to be able to brag about a high position on the leaderboards. Aside that there is not much incentive, especially for these who do not have an own team yet and a forced to play SoloQ before we have more options in the future.
Suggestion 2: For more incentives to play in ranked tournaments, give us rewards in form of titles ( seasonal, similiar to the gladiator ones in WoW ), special weapon and armor skins ( which can also be seasonal ), monthly rewards, weekly, daily, etc.. Just give more incentives to play for a high spot on the leaderboards cause right now it does not hold much of any reward as the top teams can also scrim instead of playing tournaments, making a few aspects easier to handle, such as what map to play on.
3. Endless Finishers
Right now, Finishers can be crafted or gotten through chests. This means crafting materials have to be spent. The crafting materials necessary to craft the finishers are not so rare, so it is easy to craft one, but they only last for 60 minutes as much as I know. I have not used any of them in a while. This comes down to how much worth it is to use a finisher.
Suggestion 3: An Endless Finisher would make things much more interesting. They can be chosen via an additional tab in the hero-menu. The UI can be similiarily structured as the mount and pet menu in WoW, so it is somewhat similiar to the locker UI too.
It has to be made clear now though what to do with the various finishers we have right now and when once has access to them. They can be tied in to an amount of matches played.
These are my suggestions so far, I may have forgotten the one or another I still had in my mind, but I can add it later.
Bottom Line of this post is though, make the actual gameplay more rewarding and the others things a pleasent suprise or reward on the side. Do not hold a meaningless carrot in front of us.
PvP is not about looks or anything, but about skill and recognition as a good player.
It is not a grind. At least as much as what has been told us before release.
(edited by Lady Sara Goldheart.2764)
Uhm, Orrian weapons are Paid-Tournament-Token crits.
The Orrian greatsword used to have the Encrusted greatsword model but it has since been fixed.
The Encrusted weapons are most likely R70.
PvP Frozen Weapons should be R80.
I am not quite sure, but they are definately not R60. R60 are Lionguard, Hawke, Seraph and I think Steam weapons.
For anyone fancy knowing what weapons there are at R80, Destroyer ones for example.
Uhm, Onibawan probably comes back with CAs.
And I fully agree on expanding CA-access to the top 100. But I think as some of the players in the top 50 will have more than 1 CA with their team, CAs can be lent. Still, expand it to the top 100.
If this is also the reward for the QPs, why not give the highest ones the longest access without having to pay for a time ticket.
If not, also fine I guess.
How about we scrap the ranking and glory system and implement rewards based on play time ? This of course aside ranking-based rewards.
Luckily we have laurels from the monthly.
I can at least earn some gold for gems or other stuff I want to get.
Having rank points rewarded would be very sweet.
If we were to ditch Conquest we would have things become similiar to WvW.
Having points in conquest actually allows a different meta and builds which are quite popular like the bunkerish condition thief in WvW is quite useless in sPvP.
Conquest is actually quite good, the issue just lies at no alternatives and lackluster infrastructure/amount and value of incentives to keep people play it.
Theres only 2 dedicated pvp devs and then there are others who work on specific things like maps that sometimes do pvp stuff other times pve….
I am not sure if you can say there are only 2, but with the second part I agree.
ArenaNet has people work on one thing until they switch to some other thing. At least as to what I read so far.
Dude what is with EU not using rangers more. They are so common in the Na meta.
There are some rangers, even Battosai plays mainly a ranger.
But I think there are more engineers being played on EU than rangers.
Why don’t you upload podcast on soundcloud so people (or you) can add comments into the timeline, for example to say “hey, we are talking about Guardians here”?
Or put it on Youtube where the description of the video has time stamps or whatever they are called to skip to the beginning of the topic one is interested in.
The thing is though, not every new player checks the official sPvP-Forum here.
And that is why I would like to see something implemented ingame to help new players as mentioned in my previous post.
I have recently thought about how new players may have a hard time in the partly highly hostile community and without any way of help than asking others in the Heart of the Mists or looking up the forums on the official GW2-site ( this one ) or GW2-Guru for example.
So what I have thought can possibly help is an ingame notification and option to get into contact with the top players of each class for example. A list like the one in one of the stickied posts being implemented may help.
Even an ingame program like “Help a newbie!” ( though I am for a different wording ) coupled with a tutorial will surely help new players have a more pleasant experience. Especially when the hotjoins may be scrapped and we get freely accessible Custom Arena Servers. ( I picked this information somewhere up on this site, not sure where and when, I can be wrong though too )
So, what do you guys think ? Any other good ideas or solutions ?
Discuss!
You, sir, just made my day.
Very sweet poem.
Elo based skins should be in the game
this, and just get rid of ranks please, instead of displaying ranks at the end of the match display elo or whatever ranking formula is used.
I still think they should make all the armor sets available for glory and purchasable x times once enabled through a purchase but keep special skins for a range of elo.
I just think that if people need to do that to make them feel good about their lives. Let them enjoy it.
If you don’t like, turn off chat in pvp, in hotjoin, no one is going to say anything positive or constructive.
You still have to take responsibility for your actions. So one has to consider how the other party feels about some action, word, phrase and so on.
My advice: Ignore it and keep playing. As you fall for the taunt, you will get frustrated or angry. So you have to find a way to take the insults calmly and move on.
If you make a mistake, kitten happens, keep going. Mistakes happen at every level, though the frequency may vary.
And hotjoiners insulting is hilarious due to what level is showcased there compared to tPvP.
I feel every part of the game could get an overhaul. PvP is not the only part. But it is easy to fix due to us only needing necessary features implemented. Probably rewards rehauled after it. Balance is really the least issue right now. And balance can be worked around.
What worries me more is how long it will take.
Elo based skins should be in the game
Make it happen!
The whole mantra of “Soon” is to manage player expectations. “Soon” implies that if you tell players something specific, and change it later, it’s worse than if you hadn’t said anything at all.
They broke their own rule by telling us when to expect the feature. If their policy was one of openness, we would all be very understanding of a missed deadline because we are on the inside. We’d have information as soon as it is available, so we wouldn’t be desperate for anything to revitalize the community. Because we deal with “Soon” we expect announcements to be concrete – that’s what we’re getting for our lack of information.
As it stands, we have the worst of both worlds. Most of the time, they tell us nothing, under the guise of protecting us. When they do will tell us something concrete, we assume all the waiting meant it will actually happen. When it doesn’t, the community gets upset and they use our reaction as fuel to reinforce “Soon” in the future.
I agree. Transparency is really needed. It takes courage but it is worth it in the long run cause the playerbase can help the game grow. And coupled with missing communication when it is neccessary…really a lot of fuel going around. :/
And it takes only a few minutes to let us know. Many of us would appreciate the little time spent on communication.
Why do we not have a PvP-related Dev-Tracker ? :/
a company that refuses to give ETAs is a company that knows it’s not efficient enough to meet that goal.
It is blatantly inefficient. Customer service is one of the most important things for a company. Sadly you can work around it with customers keeping false hopes up. And that is not taken care off well to avoid it.
So what can we do to improve it ? Honest question.
Many of us cannot forgive this secretive attitude though and giving the community more information of what is being done would do so much to their motivation to play.
I really want to know what keeps this attitude or policy going ?
Is it maybe related due to what other games of NCsoft experience on the market ? So there is understaffment ?
The community is not hostile by nature, it is just the treatment towards the community which makes them hostile.
A big e-sports game which is a MOBA got into its current state due to the developers listening to the players and taking good care of the communication with them and not keeping stuff in the pockets, especially opening a PTR to let players test new upcoming patches.
P.S.: Bring better features in, it is a long-time investment. We are happy with CA, spectator, seperated queues. Also please some less mindless to be grinded reward system. 2 years with 10k glory to reach rank 80 ? Really ? For what takes 1 month maximum in PvE ( cultural armors ).
(edited by Lady Sara Goldheart.2764)
They should just have a very concrete list of the issues with the classes and talk them out. And find solutions together if necessary.
And Arenanet’s policy is still lackluster. But they probably succeed in bringing in the features…can we get some compensation for the hours of frustration though ?
I find it to be the best finisher up-to-date.
Maybe phoenix finisher can be as good as it is or better.
On an honest note, the best thief is currently Vanish.
Keep the laurels in, they are a good change. I am really happy to be able to get them through my daily now. And others are happy most likely too.
The issue here are not the laurels but it is the MMR and also the bad infrastructure.
Good luck with the team.
The most important thing in Pv kitten till skill.
And yes, the meta has been quite stagnant because people did not try out new stuff.
I saw Power-Necros and Warriors on EU prior last patch though too.
Also once GW2 gets launched in China expect the chinese players to pick up the most unorthodox and effective builds when crafting a team composition.
Edit: Curse and NN are playing again. Not sure about Idle, they are playing but not all too much.
Humm…did you visit the Hall of Monuments and went past Artificer Mullenix to the other room ? To Kimmes the Historian ? Cause he got all the HoM stuff. Including the now fixed PvP Fiery Dragon Sword.
Edit: You are welcome.
(edited by Lady Sara Goldheart.2764)
If you got your weapons and armor for PvE already, just the next tab in the menu of the NPC.
Though he will only be until R70. Then he will not grind it anymore.
At the rate he plays right now ( though he slowed down a bit ) it will most likely take until next summer to reach the highest rank.
Comparing the accessibility of the highest tier of cultural armor and nightmare sets is like comparing a house and a skyscraper of grind. Same goes for the destroyer and frozen weapons. Though we can be sure to have them once we are r80 lol.
For a good comparison of rank grinding between higher and lower ranks:
http://wiki.guildwars2.com/wiki/PvP_Rank
8.971.500 rank points for the last rank… :/
yo im thinkin of playin dota2 is that a good game?
Yeah. Others and I played it recently and it is really fun, though be aware to learn a lot of details.
Oh and time to enjoy Bioshock Infinite soon.
Since the last survey has been a great success already, how about we expand the amount of surveys to other aspects of pvp. I have thought about making a survey about rewards in pvp.
My current questions would be:
- How happy/unhappy do you feel about the current reward system
- How happy/unhappy do you feel about the access to dyes in PvP
- How happy/unhappy are you about the access to cosmetic things in PvE compared to PvP
- How happy/unhappy are you about the current rank system
- Would you like to be able to buy every armor and weapon though the amount of glory required will vary ? So no rank requirements ? Yes/No ?
- Are you happy/unhappy with the current rewards from tournaments ?
I am open for any other constructive ideas.
I won’t make this survey or let it be done before the questions are authentic to a good extent.
Feel free to post your ideas of other potential surveys!
(edited by Lady Sara Goldheart.2764)
Funny thing how more players think ranger is the weakest class than the strongest.
Because there are not many good ranger players. So many people have not seen how strong that class can be.
Edit: About the post above this one. Keep Rally in, it adds depth to this game which it would lack for a good amount without it. Build diversity has to come sooner or later. :/
About the ladder, they said it will come either earlier, on patch-day or shortly after.
At least according to what they said on last SotG.
I agree with PowerBottom.
Custom servers/arenas have to come after leaderboards and a proper matchmaking and seperation of queues. They can really fix a lot of stuff.
If we can modify rules and skills in custom servers then we will see a lot of people playing them and balancing should also not be much of problem on the real tournaments if we can just present the player-made changes on the representative servers like player-made, competitive leagues.
Now, this requires of course that we will be able to do this stuff of what I am partly sure.
P.S.: Would be amazing to disable capture points so matches become deathmatches.
Nice survey. Done as well.
And I agree on what guza says.
P.S.: Custom servers can solve many problems in case you can modify a lot of stuff and I hope they replace Hotjoin sooner or later. It should be a top priority, same with polishing our currently broken tournament and queue system.
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The most knowledgeable and experienced players should give feedback.
Facts or coherences should also not be twisted by those for selfish reasons.
As it has been made clear before that Conquest will be the competitive game-mode as long as the developers do not change that, the competitive players playing that mode have the highest chances to give proper feedback for now considering their broad experience and knowledge. I do agree though, top players should not be the only ones to give feedback but if this game should be more competitive than it is now, it has to be balanced around the highest level of play.
Also, people have to deal with the fact that some stuff ain’t easy and has to be learned. So there is no excuse for dumbing down the game. There should be more opportunities to learn and improve. Custom servers may help a lot once they are out.
But what I find most important besides that is that we have PvE and PvP seperate skill-wise as it used to be in GW1. Some balance-changes cannot be made as it would influence PvE heavily. The best example is the warrior.
Alternatively more skills can be seperate.
(edited by Lady Sara Goldheart.2764)
An elementalist using Berserker’s is not the problem but one like using Cleric’s.
People who solo Q frequently wont ever be near the top of the rating, though they could well be excellent players.
And that is what nobody wants.
We want an authentic indicator for a player’s skill. Have it be fair, keep it seperate as soon as possible.
I gotta say Team Idle is on hiatus too.