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Posted by: Lance.5892

Lance.5892

We open up keeps and towers to get to the people inside, not for any other reason.

The fact that this point has to be reiterated time and time again is probably the most disappointing part about this thread. It’s funny how the zerg-busting guilds are getting lumped in with the mythical karma train zergs simply because they disagree with this patch and see all its implications.

I hope you do understand that a game mode including towers, keeps, siege weapons, supply camps and supply lines, and whose score is computed on structures owned and not on total kills was never intended to be played as a bigger deathmatch arena.

THANK…FREAKING…YOU!!!!

This isn’t “PvP”; it’s WvW. It’s supposed to be about attrition, sieges, defenses. If you don’t care about that part of the game and only want to kill players, go play sPvP.

You know, the game mode Anet included for those who like to kill players without all that bothersome siege stuff?

and yet again, i must repeat myself

please read
https://www.guildwars2.com/en/the-game/pvp/

World vs. World (WvW) is PvP combat that involves hundred of players. Three huge teams —each representing a server, or world—battle for control over objectives on four massive maps in week-long matches.
Each map – one for each server and a huge “neutral” center map – is loaded with objectives that are worth points for the team that claims them. Players can band together to lay siege to castles, raid enemy supply caravans, clash with other players in truly massive battles, wreak havoc behind enemy lines, or build mighty weapons of war like trebuchets and siege golems.
While players are in WvW, they gain experience and loot just as they normally do while exploring Tyria. Plus, when their home world is doing well or wins a match in WvW, all players on that world receive special bonuses and perks.
World vs. World—it’s PvP combat on an epic scale!

[VoTF] www.votf.net

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Posted by: Lance.5892

Lance.5892

As mentioned before a group of 30 could hold a keep against 100 people even before the patch.

Give me command of 100 PUGs with map chat against your 30 best WvW players on voice chat, and I will run those 100 PUGs down your collective gullets, buffed ACs or not. You won’t even know what hit you.

Then you are a good commander and will have succeeded where others have failed. I personally would love to try that and I’m sure it would be a good fight. If you are sure that you would win, I think you are overconfident.

Not saying it is impossible for you to take hills, I’m saying it is not a sure thing. We’ve proven that before.

Few things are ever sure, I grant you that completely. I could be 100% wrong about this (although I really, really sincerely doubt it). That’s the fun of it, though, is it not? Not being certain that you’re going to win, snatching victory from the jaws of defeat, etc..

WvW success is still most easily (and reliably) achieved when you attain a certain critical mass of players, though. When you reach that certain point (and I think 100 PUGs qualifies), you’re no longer an army or a fighting force, you’re a steamroller. I’ve seen it done -and done it- with far less. That’s why all this whining annoys me; it can be done and it’s a helluva lot of fun, but it looks like most people are just balking at how long it takes.

I’ve seen zergs with 100 people die loads of times. It is far from a critical mass. I would say that critical masses only form when the groups have a decent composition and work together. The critical mass in those groups is about 30.

It is extremely rare for those groups to die against a single enemy zerg of only 100 people.

guess we have to quote this video again

go to 7:55

20 v who knows how many….

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New Patch; Meme Thread

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Posted by: Lance.5892

Lance.5892

How about this?

I used to fight zergs too. Than I took a Line of Warding to the knee…..

dodge roll…stability…going around it…teleport…among others…

[VoTF] www.votf.net

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Posted by: Lance.5892

Lance.5892

I ran my overly squishy thief in WvW for several hours last night and I did not die to a single arrow cart the entire time.

Shh. Arrow carts are massively overpowered now. One player with an arrow cart can defend garrison by himself now.

What you guys don’t get is 1 or 2 Ac’s are fine and maybe that is all you run into in yur tier. I wonder how many T3 towers/keeps Fractalchaos took while not dying to an AC. The problem is in my tier it is rare that there are less than 6+ AC’s at every entrance. That many Ac’s with everyone on them trated for range is rediculous, you cant even put up a cata. The range is too much matched with the buff.

heres an example:
http://www.bilder-upload.eu/show.php?file=84e315-1367347752.jpg
or this:
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/66817/carts.jpg

You do realize if you treb those spots, even if your treb gets destroyed by counter trebbing, you’ve lost 100 supplies and they just lost 150-200?

who cares, did you get into hills? are you going to get into hills? the answer is no.

reason why?

broken mechanics such as waypointing to other maps, taking their supply, and coming back. also using breakout events to fully supply 70-80 people and returning with several hundred supply

[VoTF] www.votf.net

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Posted by: Lance.5892

Lance.5892

Now put that at the most effective choke point: Lord Room corridor.

Man, that three way with AR and BP could have turned out a whole lot worse.

pretty much, every part of getting into hills was a headache before patch, and now patch its worse.

And people give you the treb bull that doesnt work because of the amount of untoucheable counter treb positions within hills

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Posted by: Lance.5892

Lance.5892

I ran my overly squishy thief in WvW for several hours last night and I did not die to a single arrow cart the entire time.

Shh. Arrow carts are massively overpowered now. One player with an arrow cart can defend garrison by himself now.

What you guys don’t get is 1 or 2 Ac’s are fine and maybe that is all you run into in yur tier. I wonder how many T3 towers/keeps Fractalchaos took while not dying to an AC. The problem is in my tier it is rare that there are less than 6+ AC’s at every entrance. That many Ac’s with everyone on them trated for range is rediculous, you cant even put up a cata. The range is too much matched with the buff.

heres an example:
http://www.bilder-upload.eu/show.php?file=84e315-1367347752.jpg
or this:
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/66817/carts.jpg

[VoTF] www.votf.net

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Posted by: Lance.5892

Lance.5892

1170 posts..Not one reply….Anet are you serious ? You don’t want to talk with us about how to possibly still turn this into a good thing with a few changes ? Keep going your own way and ignore your community hoping the problem will solve itself in time and people get used to it…?

They never replied to the Leg Specialist issue and that got fixed. Maybe it’s a sign they’re actually fixing things…

=P well if they keep that pattern, well….ESO and Archeage should be out by then…

[VoTF] www.votf.net

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Posted by: Lance.5892

Lance.5892

We open up keeps and towers to get to the people inside, not for any other reason.

The fact that this point has to be reiterated time and time again is probably the most disappointing part about this thread. It’s funny how the zerg-busting guilds are getting lumped in with the mythical karma train zergs simply because they disagree with this patch and see all its implications.

I hope you do understand that a game mode including towers, keeps, siege weapons, supply camps and supply lines, and whose score is computed on structures owned and not on total kills was never intended to be played as a bigger deathmatch arena.

REALLY?? REALLY??

https://www.guildwars2.com/en/the-game/pvp/

World vs. World (WvW) is PvP combat that involves hundred of players. Three huge teams —each representing a server, or world—battle for control over objectives on four massive maps in week-long matches.
Each map – one for each server and a huge “neutral” center map – is loaded with objectives that are worth points for the team that claims them. Players can band together to lay siege to castles, raid enemy supply caravans, clash with other players in truly massive battles, wreak havoc behind enemy lines, or build mighty weapons of war like trebuchets and siege golems.
While players are in WvW, they gain experience and loot just as they normally do while exploring Tyria. Plus, when their home world is doing well or wins a match in WvW, all players on that world receive special bonuses and perks.
World vs. World—it’s PvP combat on an epic scale!

STRAIGHT FROM ARENANET’S MOUTH ON GUILD WARS 2 WEBSITE

PVP COMBAT ON AN EPIC SCALE

[VoTF] www.votf.net

Arrowcarts [merged]

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Posted by: Lance.5892

Lance.5892

We open up keeps and towers to get to the people inside, not for any other reason.

The fact that this point has to be reiterated time and time again is probably the most disappointing part about this thread. It’s funny how the zerg-busting guilds are getting lumped in with the mythical karma train zergs simply because they disagree with this patch and see all its implications.

this!

I don’t know why we try anymore… =(

[VoTF] www.votf.net

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Posted by: Lance.5892

Lance.5892

Why is it that a larger than average guild raid such as VOTF should find themselves at the head of this debate?

Now im not intentionally trying to be rude here but it’s obvious this patch has kittened up the way you utilise your raid, but was this not the purpose of the AC buff to assist smaller forces with fighting against larger groups?

It’s a catch 22 people complain about zergs everywhere but any fix will of course then change reward and success in large guild raids also.

What can we do? Anet gets it’s balls chewed no matter what it does because every change will always effect someone in a way they don’t like it.

Nerf heart seeker and stealth no one will play thief

Nerf rewards for server zergs like Vizunah in an attempt to break them up then the French go berzerk along with many of the large guilds in the game also.

I don’t know how you would be rude, I don’t really get what you are saying.

If the AC is supposed to help smaller forces against larger forces then it would be here to help us. Fighting bigger forces than ourselves is basically what we do. So if this patch is meant for us and we totally hate it, doesn’t that make this patch a fail?

We usually run with 30 and on reset 40-50 (that would be larger than average).
Most guild groups run between 20-40 and most pug groups have 50+.
I do not get what you are saying.

7:55, talk about superior numbers…

[VoTF] www.votf.net

(edited by Lance.5892)

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Posted by: Lance.5892

Lance.5892

“…they have tunnel vision and the karma train mentality built into them…”

Thank you. My faith in the average gamer is moderately restored. It’s nice to see someone grasps the real problem here. The real reason behind the griping is that “MY KARMA AND WXP PER MINUTE IS OFF BY 12.731% NOW ANET SUXXORZZZ!! I WANT MY FAST EASY KARMA BACK!!!”

There is not one of the many well known and respected Guilds that Caliban and I mentioned caring for wxp or karma.

You are missing the point of what we are trying to say.

We want WvW to be hard, we want WvW to be a gamemode where you need to work hard to achieve something. We are just not satisfied with the methodes that where used to do so.

One of the many reasons is that there are literally hundreds of suggestions made in these very forums to bring a better experience for all gamers in guild Wars 2, which are getting ignored so far. And keep in mind that the suggestions vary from 1vs1 to a full out large scale battle 100 vs 100 vs 100.

exactly this.

Here is a list of guilds that I’ve seen have people post here who don’t like the arrow cart change:

VoTF, RG, VcY, RiOT, siN, RE, Agg, iCoa, Choo, MERC, HIRE, DsD, IRON, TS, Coin, VK, AEgis, DIS, Nuke

I’m ABSOLUTELY sure that I missed guilds, and those are JUST the tags that I recognize

[VoTF] www.votf.net

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Posted by: Lance.5892

Lance.5892

“…they have tunnel vision and the karma train mentality built into them…”

Thank you. My faith in the average gamer is moderately restored. It’s nice to see someone grasps the real problem here. The real reason behind the griping is that “MY KARMA AND WXP PER MINUTE IS OFF BY 12.731% NOW ANET SUXXORZZZ!! I WANT MY FAST EASY KARMA BACK!!!”

I must be missing something

WHERE IS THE KARMA GAIN IN FIGHTING ???????

granted, this video was a gvg on an open field. Most fights like this take place in attacking and defending keeps.

[VoTF] www.votf.net

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Posted by: Lance.5892

Lance.5892

It doesn’t actually seem that powerful to me. The most I was hitting for on a regular AC with no mastery was 1245. But mostly in the mid triple digits.

And to tell you the truth, I saw a lot of offensive AC’s too.

And the zergs in my match actually split up last night! It was fun.

http://imgur.com/w0LVRTA

1) try a superior
2) factor in wxp rank ac upgrades

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Posted by: Lance.5892

Lance.5892

Guys guys guys, i finally understand! ANet wanted to stop server side skill lag, thus by implementing superpowered ACs and unstoppable trebs, people are useless, won’t bother using skills and all skill lag is forever gone!

[VoTF] www.votf.net

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Posted by: Lance.5892

Lance.5892

Soooooooo… any anet responses yet? Or is this being thrown under the rug?

I have a hard time believing they will throw it under the rug considering how many players I’ve talked to cross both EU and NA servers and guilds will probably take indefinite extended breaks/quit the game if change does not come.

Yeah! Like the loot bug issue! Remember how everyone quit over that? Man….things were SO dead in the game.

Treat it like a joke if you want, but when you make a game become so static like it is, you lose the interest of your population that likes dynamic play.

[VoTF] www.votf.net

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Posted by: Lance.5892

Lance.5892

Soooooooo… any anet responses yet? Or is this being thrown under the rug?

I have a hard time believing they will throw it under the rug considering how many players I’ve talked to cross both EU and NA servers and guilds will probably take indefinite extended breaks/quit the game if change does not come.

[VoTF] www.votf.net

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Posted by: Lance.5892

Lance.5892

You cannot starve supply. They port to their keep in EBG and get it there. Or start siege razer on another map and get supply there. You CANNOT STARVE SUPPLY. The trebs your building cost 100 supply each, their mortars that you cant see to hit are FREE.

What both of these changes together means is there are now no options of taking a fully upgraded keep UNLESS IT IS EMPTY.

Everyone who is saying “L2P and try different strats” go try them yourself. Flip that tag on, give it a shot.

This change encourages large zergs (to hold the supply for the 4 trebs you need in hopes of killing their treb/mortars first), and encourages PVD (taking the points at night when no one is in the tower and you can build 4 AC to keep anyone from getting in the door (Except of course keeps with a waypoint, aka, free access to supply from another map).

The most thought provoking aspects of this game (fighting thinking people) have been diminished in this patch. Now we just wait out the other team to see who leaves their towers first.

People also don’t realize that its also possible to port to a map with breakouts and have all the people in the group use a breakout event and all of a sudden have several hundred supply dumped into their hands

[VoTF] www.votf.net

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Posted by: Lance.5892

Lance.5892

Counterplay? This is just delusional. Even if it were possible, I do not want to sit at my pc for 6 hours entertaining those following me as we all sit there and watch the 1 guy we have on siege charging shots so that we may or may not take down their siege, then repeat it in the hopes that we do it faster than the enemy rebuilding etc etc bla bla bla bla bla

PvP. Have you ever heard of it? Do you know what it is? There are like no wvw guilds that are interested in sitting here playing counter siege wars regardless of what you OR anet believes wvw is. (P.S sorry, your 5 man havoc squad is and was insignificant, regardless of what you may believe).

Im sorry, im not going to play some trash where we sit and fire trebuchets at each other and pretend like there is something tactical in that kitten. You are all deluded honestly. Well, I hope when wvw dies that the 20 players on the map really enjoy firing treb shots at each other.

There’s something I don’t understand. There are all these people claiming to want to “pvp” not fight with siege. So why not just pvp with those other guilds that want to fight players all the time. No one is focing you to get on a treb.

Can you not find them in game?

if only its as simple as asking someone for gvg…

Objectives provide something that forces a fight. If they don’t fight, the lose it.

Also nothing more dynamic as having more than 1 group fighting 1 group, and having multiple groups spontaneously on the same location fighting each other

On top of that, theres nothing stopping random pugs from joining in and dropping siege. etc. etc.etc.etc.etc.

[VoTF] www.votf.net

(edited by Lance.5892)

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Posted by: Lance.5892

Lance.5892

Counterplay? This is just delusional. Even if it were possible, I do not want to sit at my pc for 6 hours entertaining those following me as we all sit there and watch the 1 guy we have on siege charging shots so that we may or may not take down their siege, then repeat it in the hopes that we do it faster than the enemy rebuilding etc etc bla bla bla bla bla

PvP. Have you ever heard of it? Do you know what it is? There are like no wvw guilds that are interested in sitting here playing counter siege wars regardless of what you OR anet believes wvw is. (P.S sorry, your 5 man havor squad is and was insignificant, regardless of what you may believe).

Im sorry, im not going to play some trash where we sit and fire trebuchets at each other and pretend like there is something tactical in that kitten. You are all deluded honestly. Well, I hope when wvw dies that the 20 players on the map really enjoy firing treb shots at each other.

except theres no such thing as out counter sieging a few places aka:

Garrison and Hills on all 3 borderlands
Overlook on Eternal Battlegrounds
3rd floor SMC trebs

Theres others I havent mentioned, but do people even realize theres something in this game called siege height that increases the range that projectiles may fall? With the arrowcart buff and no swirling,

a) you win because you have higher ground with siege and they cant do anything to counter you, as long as defenders pay attention
b)you win because you have trebs up first firing on their trebs that are still building

With only 2 options i see this going, that’s called a boring and stale game by itself. I’m not even considering the time it would take to try to treb down your opponents walls while theyre trebbing down your trebs. Imagine how many trebs you have to build. What a boring game.

[VoTF] www.votf.net

Reasons to be in a party in WvW

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Posted by: Lance.5892

Lance.5892

Useful for small groups out capping camps and whatnot. Helps you stay together and helps you keep communication up. If for instance you die and have to respawn it makes it easy to find your group again.

Also if you are separated from your group and get into a fight, it’s easy for your group to see this is happening from your status bar and come to your aid. They can see your health what conditions you are suffering and where you are on the map.

Yes. Also good for small groups is the targeting system. If you zerg though, the targeting system is pretty useless I think.

Being able to target your raid commander.
Many guilds run around with no commander tag so pugs do not follow. We follow by call targeting our leader.

[VoTF] www.votf.net

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Posted by: Lance.5892

Lance.5892

You people are really serious about this? Complaining because arrow carts stop karma trains? Seriously? What about those of us who legitimately enjoy the WvW experience in general and do not participate in your zergball karma trains? Where does that leave us?

I’ll tell you where. It leaves us solo defending our towers while our own server’s zerg is off “training” some other BL. Stuck with that feeling of dread an inevitability of death and failure when your 30-40 zerg comes knockin’ (for those of us who won’t flee or back down anyway). That’s gone now. Towers are actually defensible now. That inevitability is no more, and now you guys are complaining because your frothing zergmob is inconvenienced? Gimme a kittening break.

I know I’m likely facing infraction here, but if that’s the way you guys feel about it, you have no place in any WvW of mine. I was lighthearted and joking with my last post here, but the more I read the posts here, the more I say good riddance.

Agree with you. It seems like defending is a 4 letter word on these forums. It appears everyone has more fun going to an enemy BL, taking a tower, then moving on to the next one. Meanwhile the enemy follows you around capping the towers/keeps you just took …and left undefended. Rinse/repeat. Everyone is happy because they got their karma/xp.

Defending was a joke. You couldn’t stand on the walls or you got pulled off to your seath. Defenders literally laughed at you when you used ACs. There was zero point in defending. Now their is…and taking a tower/keep should actually mean something and be a little more difficult than taking a supply camp,

Or maybe you guys just haven’t bothered reading the real posts in the last several pages.

Also, why dont you try defending by fighting instead of hiding inside walls? It’s much more fun

[VoTF] www.votf.net

New Patch; Meme Thread

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Posted by: Lance.5892

Lance.5892

if you want to see more, theyre on the votf homepage!

http://www.votf-online.net/index.php?app=uportal

[VoTF] www.votf.net

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Posted by: Lance.5892

Lance.5892

I run a 30 man organized guild, and tonight we decided to just log off.

We hit Hills, the enemy flooded hills with nothing but carts/superior carts. The increased range and damage, they were hitting us from the inner gate waaaaaaay on the outter. We could not get out of it, and the insane damage on top of that, absolutely ridiculous.

I will be looking for a new game in the mean time to possibly enjoy with my guild. kitten this.

http://www.votf-online.net/index.php?app=uportal

some of my guildies created and compiled some memes about hills and the trying to take a sieged up hills =p we posted it in public so others can see and have a good laugh with us!

[VoTF] www.votf.net

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Posted by: Lance.5892

Lance.5892

Do people not want resistance at all when taking towers?

No. It slows down the karma/xp train.

Do people not want resistance at all when taking towers?

Before the update arrowcarts barely hurt at all.

No, honestly, personally I don’t really care about your towers, your karma, your wxp, etc. etc. etc. Taking and defending an objective is only a little extra on the side

As I belong to a guild that plays for fights, as a player I am here for the pvp. What we are mad about is the fact that this patch and the AC buffs DISCOURAGE fighting over keeps. Instead it encourages turtling up behind walls and doors with superior counter trebs and acs to counter every type of siege laid down to try to take a keep. Instead of encouraging fighting over objectives, it encourages the stale and boring 30 people sitting inside of their tower spamming the 1 button on their siege for 20 minutes while the other 30 people outside the keep have no options to get in for a fight.

Some people say go back to spvp to get your fights, but that is an entirely different fight/game itself. We are here for the large more epic fights (25v25, 30v30, 20v20 etc.) where there is actual skill and strategy involved, not the smaller 5v5 in spvp. Mind you, I’m not supporting Map blob vs Map blob (80v80) as that’s generally bad for the game and a mess of spamming skill 1, skill lag, and a mess.

Allow me to remind everyone again what Arena NET said what WvW was supposed to be:
https://www.guildwars2.com/en/the-game/pvp/

World vs. World (WvW) is PvP combat that involves hundred of players. Three huge teams —each representing a server, or world—battle for control over objectives on four massive maps in week-long matches.
Each map – one for each server and a huge “neutral” center map – is loaded with objectives that are worth points for the team that claims them. Players can band together to lay siege to castles, raid enemy supply caravans, clash with other players in truly massive battles, wreak havoc behind enemy lines, or build mighty weapons of war like trebuchets and siege golems.
While players are in WvW, they gain experience and loot just as they normally do while exploring Tyria. Plus, when their home world is doing well or wins a match in WvW, all players on that world receive special bonuses and perks.
World vs. World—it’s PvP combat on an epic scale!

[VoTF] www.votf.net

(edited by Lance.5892)

Arrowcarts [merged]

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Posted by: Lance.5892

Lance.5892

Absolutely terrible changes to arrowcarts Anet. You should be working on minimalizing arrowcarts and maximizing PvP encounters. Arrowcarts encourage turtling and that is bad.

This is World vs World, not PvP
It you want to PvP, there is sPvP.

Stop complaining because people want to play WvW as it was intended.

weird, strange what ANET says about WVW: https://www.guildwars2.com/en/the-game/pvp/

World vs. World (WvW) is PvP combat that involves hundred of players. Three huge teams —each representing a server, or world—battle for control over objectives on four massive maps in week-long matches.
Each map – one for each server and a huge “neutral” center map – is loaded with objectives that are worth points for the team that claims them. Players can band together to lay siege to castles, raid enemy supply caravans, clash with other players in truly massive battles, wreak havoc behind enemy lines, or build mighty weapons of war like trebuchets and siege golems.
While players are in WvW, they gain experience and loot just as they normally do while exploring Tyria. Plus, when their home world is doing well or wins a match in WvW, all players on that world receive special bonuses and perks.
World vs. World—it’s PvP combat on an epic scale!

[VoTF] www.votf.net

Arrowcarts [merged]

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Posted by: Lance.5892

Lance.5892

The only problem with this is that there is only a couple areas I can think of where a counter treb cannot be countered, but that is a separate issue altogether.

Other than that, why can’t the attackers counter the counter treb then?

But then it is just treb warring back and forth and no more fighting and not everyone can be on the trebs at the same time so it becomes boring. This is not a solution.

In terms of realism, this is proper. Siege in real life can take months before any progress is made.

In terms of battle and WvW itself, keeps/towers aren’t the only objectives available. You’ll still see large scale battles, just not necessarily at keeps/towers (at “worst” case scenario). In other words, you still get what you want.

Don’t bring realism into this, that’s stupid. If it were realistic then my shield of absorption would stop all arrows because arrows are projectiles. Mesmer feedback would destroy anything that Arrowcarts can do. I would like that.

flame rams also wouldnt die in 40 seconds to an arrow cart!

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Posted by: Lance.5892

Lance.5892

Worst WvW Patch ever. Rams are now useless. And every other form of siege as well, because you can’t block shots from mortars or trebuchets any more.
And the only way to win a siege is now if you have the higher position for your trebuchets, otherwise there ist now way to win. Only one Trebuchet for defense you don’t instantly see, because its behind a wall and all your catapults are completly useless.
Great Job Anet

thank you! this post!

EVEN if you enjoy siege wars, without the ability to block treb shots, even the siege game has become one faceted and boring

[VoTF] www.votf.net

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Posted by: Lance.5892

Lance.5892

Arrowcarts were so good before we actually considered using them in skirmish combat. And now… woaw.

How are you going to take hills? Arrowcards all around on the walls. So can’t be catapulted. So we are now sitting here fighting against hills which we cannot get into 3000 range of. So now we sit here forced to treb. Maybe we even have to starve 1000 supplies out if it is tier 3. So…. Three somewhat reasonable places can be treb hills. All of them can be countertrebbed, and countertrebbing cannot be outskilled. So we are now in trebwars2. Finding ourselves spending hours trying to kill each other’s trebs since anything near the walls are a killingfield. Also think about inner bay… inner garrison… Not possible to build catapults…. I am… I don’t… what a bored piece of….

Nevermind Neverwinter got released tonight. I guess the best message to send to Anet is to stop playing, cu around!

What did you expect?

Siegenoun, the act or process of surrounding and attacking a fortified place in such a way as to isolate it from help and supplies, for the purpose of lessening the resistance of the defenders and thereby making capture possible.

bore·dom [bawr-duhm, bohr-] Show IPA
noun
the state of being bored; tedium; ennui.

game1 [geym] Show IPA noun, adjective, gam·er, gam·est, verb, gamed, gam·ing.
noun
1.
an amusement or pastime: children’s games.
2.
the material or equipment used in playing certain games: a store selling toys and games.
3.
a competitive activity involving skill, chance, or endurance on the part of two or more persons who play according to a set of rules, usually for their own amusement or for that of spectators.
4.
a single occasion of such an activity, or a definite portion of one: the final game of the season; a rubber of three games at bridge.
5.
the number of points required to win a game.

[VoTF] www.votf.net

Arrowcarts [merged]

in WvW

Posted by: Lance.5892

Lance.5892

i guess i’ll have to build 14 superior arrowcarts and defend hills from all the newbs with 15 guys to get them to understand.
My guild could already hold a t1 non upgraded keep without siege with 25 people.
Add 80% buff on arrowcarts, you’ll never get in the lord room.

Maybe if the attackers don’t know what a treb is.

oh really? you do realize that hills has positions that CANNOT BE COUNTER TREBBED from outside? there are so many places in hills to place siege that siege cannot be taken out. If you ever lose hills now, you are a bad server.

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Arrowcarts [merged]

in WvW

Posted by: Lance.5892

Lance.5892

You’re missing the point. These guilds attack keeps not because they want to but because they need to to get the fights going.

That’s the problem though. You’re looking for a 20 vs 20 deathmatch battle in a game situation which was very clearly designed with completely different goals in mind.

https://www.guildwars2.com/en/the-game/pvp/

World vs. World (WvW) is PvP combat that involves hundred of players. Three huge teams —each representing a server, or world—battle for control over objectives on four massive maps in week-long matches.
Each map – one for each server and a huge “neutral” center map – is loaded with objectives that are worth points for the team that claims them. Players can band together to lay siege to castles, raid enemy supply caravans, clash with other players in truly massive battles, wreak havoc behind enemy lines, or build mighty weapons of war like trebuchets and siege golems.
While players are in WvW, they gain experience and loot just as they normally do while exploring Tyria. Plus, when their home world is doing well or wins a match in WvW, all players on that world receive special bonuses and perks.
World vs. World—it’s PvP combat on an epic scale!

That’s what they wrote on their website about what WvW is supposed to be

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Arrowcarts [merged]

in WvW

Posted by: Lance.5892

Lance.5892

so you are saying that it makes logical sense that you can kill a ram with an arrowcart in less than a minute? seems logical

Use catas or trebs. If you manage to kill all the defending siege, use rams.

so you want this game to be a game of who builds the first treb? with no swirls now, whoever gets a treb up first wins! or whoever builds the most trebs wins! thats great fun isn’t it?

Let me give you the 2 scenarios

Offensive:

Builds trebs without defenders seeing them. Trebs down all counter siege, trebs down wall, continues firing poison cows and treb shots to poison and knockdown all defenders, takes keep.

Defensive:

Builds trebs or already has trebs up in spots where they cant be counter trebbed. Destroys all offensive trebs, no need to kill anybody, sits in tower or keep doing absolutely nothing.

The bottom line is: this game has a beautiful team combat system that allows people to work with other people to fight other people, and it’s actually pretty fun and induces quite a bit of adrenaline. Without a proper zone to have gvg (25 v 25), the only place to do it is in WvW. And with FIGHTING over keeps and towers being nerfed, you are no longer able to force engagements. Instead everyone can just sit in their tower and keeps doing nothing for hours until they quit the game to do something better with their lives.

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Arrowcarts [merged]

in WvW

Posted by: Lance.5892

Lance.5892

excellent update, anything that causes problems for mindless farming zergs has to be good

mindless farming zergs?

If this is apparently mindless, the entire hardcore team pvp community is about to leave the game.

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Arrowcarts [merged]

in WvW

Posted by: Lance.5892

Lance.5892

Here’s the bottom line; in a siege, 5 people in a fully fortified keep with ample siege weaponry and supplies SHOULD have a better than 50-50 chance of holding off 15 or 20 people. Siege weaponry is what’s known as a force multiplier; five average people with pocket knives versus 15 people with machetes are in deep trouble. Put those same 5 average people behind a concrete wall and give them each a gattling gun (ac) and those 15 people with machetes SHOULD melt and die. That’s how it’s supposed to be.

so you are saying that it makes logical sense that you can kill a ram with an arrowcart in less than a minute? seems logical

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Arrowcarts [merged]

in WvW

Posted by: Lance.5892

Lance.5892

So the smart guys build a cata outside of ac range. They build a ballista and destroy the cata. The attackers build a treb, lol, the defenders build a counter treb, being that it takes far less hits to take down the treb with the counter treb than it does for the attacking treb to take down a wall (we are no longer able to block treb shots) the defenders win again. How again is anyone in a high tier going to take a tower/keep lol.

You don’t need to take down the walls, just the enemy ACs, THEN you plop down your rams.
And yes, they could rebuild more. That’s why supply-starving the enemy becomes (more) critical.

In other words, you can’t go and facerub down a structure anymore. You need to plan how you’re going to take it, using things like detaching a doliak sniping team to stop them from receiving more supplies while keeping YOUR supply flow intact so you can win the siege weapons’ arms race. This means you now need at least 3 separate fighting groups instead of the mono zerg. How is this a bad thing?

wait…you do realize theres spots you can put acs where you cant aoe them or dragons tooth right? and they can STILL hit the gate to kill ALL SIEGE HITTING THE GATE AND THE PEOPLE?

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4/12 JQ|SoR|BG

in WvW

Posted by: Lance.5892

Lance.5892

It is too bad FOO doesn’t play NA PST prime time. We would enjoy ganking their “1” spamming reinforcements as they scurry towards their zerg for protection.

Having recently GvG’d FoO during EU times with TW and Fear i can safely say they make every other guild in JQ look like novices in comparison, best fights I’ve had in months.

Only god knows what FoO would do to Blackgates “Guilds”

All MERC has done since SBI fell was fight FoO.

All we’ve been saying for a month and a half was that FoO was the only reason we haven’t completely quit the game yet.

Some good fun footage of a month ago, pre-culling patch, lots of fun =)

Lost this one, but a 7:40 long fight on open field, pretty fun if you ask me! I wish all wvw fights was like this.

[VoTF] www.votf.net

(edited by Lance.5892)

4/12 JQ|SoR|BG

in WvW

Posted by: Lance.5892

Lance.5892

Theres no such thing as an “after hours crew” in NA servers T1. Tier 1 in NA has alot to do about 24/7 coverage. SEA prime time is different than NA, EU, Oceanic primetime. Alot of JQ’s points every day come especially during SEA when FoO is online and dominating.

An interesting tidbit I find pretty funny sometimes, is how some ignorant NA players think their SEA guilds are their night crew…when SEA doesn’t even log in until 5am PST server/8am EST.

Which always makes me question: Are there any ignorant Oceanic/SEA players that see NA as their night crew?

On another side note: Alot of people wanted to see Kaineng return to Tier 1 because of how dominant FoO became after SBI/WM moved out, and wanted to see how today’s FoO would fare against today’s WM.

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4/5 JQ - BG - SoR

in WvW

Posted by: Lance.5892

Lance.5892

Use Cardinal direction….

pretty much…

i’ve given up learning the names =P it’s just quite a pain that not everyone uses cardinal directions… so when you hear someone saying 20+ so and so are Champs, I’m like sighhhh wut????

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4/5 JQ - BG - SoR

in WvW

Posted by: Lance.5892

Lance.5892

=P JQ got some pretty high ppt during SEA tonight because alot of other SEA guilds from other servers were doing guild missions etc. since the score placements are pretty much set in stone until reset!

I know MERC, Never Die, Nine Dragons were all doing guild missions on BG. We ran into Nine Dragons in Fields of Ruin doing the rat boss =P

Finished up our night in EBG with some spectacular fights alongside Never Die and BG militia againstDC/GE/JQ and HIRE/AFS/SOR etc.

Congratulations again to JQ for another win.

Going to be an interesting new week as BG is Red and SoR turns blue! I’m pretty sure I’m going to run into alot of blue portals by accident… =(

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4/5 JQ - BG - SoR

in WvW

Posted by: Lance.5892

Lance.5892

I go to bed 8 hours ago thinking this thread finally got lighthearted to wake up to 5 pages of trash.

Cmon guys, it’s a game. Leave it will ya?

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Uncontested Temple of Balthazar

in Dynamic Events

Posted by: Lance.5892

Lance.5892

Jade Quarry is closed now =(

Any others NA?

[VoTF] www.votf.net

Tactics, strategies and the winbutton.

in WvW

Posted by: Lance.5892

Lance.5892

http://www.youtube.com/watch?feature=player_embedded&v=zM_sBiDWdzQ

pre patch, still works, with coordinate veils

also watch some of the recent RG, VoTF, Golden Horde vods posted, lots of good gvg and open field combat tactics

[VoTF] www.votf.net

(edited by Lance.5892)

3/22 JQ-BG-SoR

in WvW

Posted by: Lance.5892

Lance.5892

You need to give it a couple days to calm down, things will return mostly to normal, except we can actually see people now.

[VoTF] www.votf.net

3/22 Dragonbrand/Sea of Sorrows/Yak's Bend

in WvW

Posted by: Lance.5892

Lance.5892

TSym was the first north american guild to figure out how to wipe Red Guard.

Enough said.

Please be a bit more respectful and stop talking trash on a single guild.

[VoTF] www.votf.net

(edited by Lance.5892)

3/22 JQ-BG-SoR

in WvW

Posted by: Lance.5892

Lance.5892

MERC was sleeping.

Most of us pulled some crazy 20+ hours online

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3/15 - JQ/SoR/BG

in WvW

Posted by: Lance.5892

Lance.5892

https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Vizunah-Desolation-Seafarer-2-03-T1-EU

So much more GG, much less QQ

Why can’t we be as good natured as our euro friends?

I never see them QQing about 40+ zergs

And they get long queues on their maps!

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