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Showing Posts For LegendaryLukeee.1462:
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Its prob gonna be on the 9th or 16th since that’s like a halfway mark in between the march and april patch. If it takes any longer then that, only reason i could see is that their hopefully adding the leaderboards in the game ui instead of posting them on a forums.
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Don’t wanna sound rude but this forum “https://forum-en.gw2archive.eu/forum/pvp/pvp/Looking-for-a-team-3/first” was made for posts like this so don’t clutter the forums. Good luck with making a team.
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They developed the off hands in the mind that torch is offensive, shield is defensive, and focus is a split in the middle. Keeping that in mind they are all balanced in what they are intended to do. Guardians already have a full self blocking skill “shelter”, which is indefinably the best heal in the game. Remember block bug and how ridiculously game breaking it was, i don’t think the developers are gonna change any of the guardian off hands soon. Seeing how it is the most balanced class in the game.
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Holla at me boo if you in da parts of NA
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No one cares about titles in this game. Anet could’ve had fun with them but they didn’t really support it that much. Btw if your a Mesmer in pvp and you have a title on, your clones wont show the title and you’ll be easier to spot.
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In pvp it works, don’t know about pve.
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The blast finisher happens as soon as you cast it, waiting 4 seconds for it to explode doesn’t cause it anymore.
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It sorta can work, its just not the most optimal build out there. If you use sword, the auto attacking chain will always proc the passive justice combined with a torch 4 passive skill effect, you could add up the burning. Another method is using staff in a group setting and then take Permeating Wraith and you can somewhat make your enemies feel the burn. But overall i feel like the burning guard viability is more for the pve aspect in the game. If they maybe change the trait Supreme Justice to every 3rd attack and the activating justice causes 10 seconds of burning, things could go a different route.
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This sounds like a great idea, i would love to help but im in NA. Only thing that i would suggest is you try finding guards on a tpvp scale and not spvp. As build diversity is alot different on what works and doesn’t in a competitive environment then that to the very casual hot join games.
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Comparing to the other classes, guards are the most balanced in all aspects of pve, pvp, and wvw. They are more then likely to focus on other classes and do minual changes with the guardian patch per patch.
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hehe these are pretty good, though i wished all of them were the same song
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1. Has Anet hired more developers since some of them have left for other established esport games?
2. When is the PTR server gonna be available for all players so that the whole community can help you to improve this game?
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Just play a guard, lots of survivability, easy to play, and you hardly ever get blamed for mistakes. If you die it’s prob because of a 1v2 or 1v3 in which case your teammates couldn’t rotate to you fast enough. You can body beat like a champ for the extra glory too, and everyone likes a guard in their team.
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Most fun ive had in the mists in a long time, just a great idea that strengthens the community together and allows new players to play along with experienced players. Win- win from what i see. Maybe the devs can show an appearance sometime
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Not a good move from a-net, this just prevents a higher skill cap and makes the game more boring. Without switching weapons and utilities you stuck playing one build and if someone counters it, there’s nothing you can do about during the game but take it. Feel like this game is just gonna turn into a rock-paper-scissors game where best comp wins and skill is not that important.
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