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Showing Posts For LegendaryLukeee.1462:
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I’m surprised no one has mentioned this before, but are the new pvp ladders going to use the same mmr system. Aka reach rank X then afk for a couple months until the season ends to play 1 game and be rank 1 and reap the rewards. Hope you guys thought about this and the rage within the community…..
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Hopefully you guys fix when thief’s are chilled they have 66% slower initiative gain. Kinda bs that they are immune to a type of condition. Maybe its too hard for you to code lol?
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This is all gonna come down to what denshee plays, if he plays warrior caeds team will win, if he doesn’t supcuties team wins, that’s how dumb warriors are.
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Just alt tabbed and this happened, haven’t happened in a while but its out there.
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I think im just gonna keep on adding to the points i have above. It seems people will think they will have lag issues if the say the mists were blended into a na and eu side. Im not too sure what people mean by it. Just imagine they just implement it that when you join the mists, you are automatically guested to a one server that holds everyone. Everything else stays the same. With this you can actually find groups to play, show off your amours and what not and bm your rivals.
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This are just some things i would love to be in the game by the end of this year. I know the PvP Dev team is rather small, but they were able to make some great things last year and it gives me hope. This list is in no particular order.
1. Update/Complete Khylo, Forest, Foefire in the sense that no more clipping issues occur, no porting into the maps and getting stuck. The new maps like temple, sky hammer are more polished and are what i would say complete maps.
2. Update spectator mode so that you can free cam around. I think this feature relates to the first point since if the maps are not complete, you’ll be able to just fly into objects and clip. I know they could implement this when since they showed off their sky hammer map. http://www.youtube.com/watch?v=s3jb6jFW4DQ
3. Add more skins in pvp, like if i go on the wiki, example http://wiki.guildwars2.com/wiki/Gallery_of_shields . There are so many skins ive never seen before cause i don’t pve/wvw at all.
4. Add leader boards ranking into the game instead of externally checking on the forums. Nothing is better than showing off your kitten inside of the game, especially in PvP. I feel this would be kinda hard to implement in a way, but its not my coding problem loloolololol.
5. Seasons for pvp are coming but i thought just to mention it some more. I know gw2 is meant for a more casual player base, but i would really prefer some exclusive rewards for people at the top of season. Pvpers need to have a goal with some shiny reward attached to it. And nothing lame like the wvw rewards, a dumb stomp isn’t cutting it.
6. Merge the mists, one for na and eu. Since the pvp population is already so small, only makes sense to do this to create more teams, strengthen the community, show off your skins to everyone and what not.
New* People are putting in some valid points that if this happens, it would cause lag? I dont really see the issue since you can currently guest into any other heart of the mists. Why not make the button “Join the Heart of the Mists” automatically guest you to a server that just holds everyone in na/eu? Seems like the easiest of coding options.
7. Add more maps, it rough playing on the same maps over and over and over. We already know you have a slyvari map already made with traps and stuff. Just release it already so the pvp community doesn’t feel abandoned, even if its going to be meant for hot joins.
8. Add 2v2 death match into the game, make maps specific for it, its great for casting, not as hard to find players for it, pretty much a win win. Also implement leader boards and seasons right away when you launch it.
Edited for spelling error and wanted to add some new points due some neato ideas of the thread. As well just a reminder, the pvp team and balance team are 2 separate divisions. So im not gonna bother talking about how x class is overpowered. This thread is mainly for the pvp game mode.
9. Add ready button when solo/team que pops for 20 seconds, if you don’t press it you get kicked outta que. Also make the wait time during the game 1 min instead of the min and 30secs. I want to play the game and bash heads, not watch a clock tick down.
10. Update the scoreboards in game, im not too sure why you just don’t go with like a wow or blc scoreboard instead of what we have now. The scoreboard right now doesn’t provide much information for someone who tries shout casting or observing the game. Like no one really cares how much score/glory you accumulated. People wanna see everyone’s individual kills/deaths/revivals/points nueted/ points captured/2nd map mechanics and what not. When you have a proper scoreboard, a player can learn from the data and understand their mistakes and look for ways to improve on. For go my post but i think this is one of the most important foundation pieces for pvp at this time.
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(edited by LegendaryLukeee.1462)
This seems fun, my turn.
Swap Places
Virtue Of Resolve: CD now 90 seconds, bump base heal to 120, bump base active 2000.
Virtue Of Courage: CD now 60 seconds, grant aegis for every 30 seconds.
Greatsword:
Whirling Wrath: Increase damage by 10%-20%.
Symbol Of Wriath: Increase damage by 10%.
Binding Blade: Bound effect stays on target even if out of range.
Hammer:
Symbol of Protection: Decrease cast time to 1 or 3/4 seconds.
Ring of Warding: Can cast while moving.
Staff:
Orb of Light:
Detonate Orb of Light: Increase Explosion damage by 20-30%.
Mace:
Faithful Strike: Now cleaves, area heal only procs once still.
Protector’s Strike: Can press key again for protection buff.
Scepter:
Orb of Wrath: Now follows target, decrease damage by 10-20%.
Smite: Decrease # of hits, increase hitbox of hits.
Sword:
Sword Wave: Make it not a projectile.
Zealot’s Defense: Attack autoturns to targets movement.
Ray of Judgment: Increase projectile speed 10-20%.
Heals:
Healing Breeze: Increase base healing to others by 10-20%.
Consecration:
Sanctuary: Increase base heal to 4000.
Mediations:
Judge’s Intervention: Now is ground targetable.
Merciful Intervention: Now is ground targetable.
Smite Condition: Now has a 1/2 cast time. (Instant Damaging ablities are bad for the game)
Shouts:
Hold the Line!: CD decreased to is 30 seconds.
Stand Your Ground: CD increased to 25 seconds.
Retreat!: CD is now 50 seconds.
Signets
Bane Signet: Knockdown is swapped to stun. (Knockdown should just be removed from the game, to similiar to stun.)
Signet of Judgment: Grants protection for 4 secs instead of retalition.
Signet of Mercy: Decrease CD by 30 seconds: Now brings the target up to full heal.
Signet of Wrath: Passive – Grants you increased crit chance. (This whole signet could get reworked)
Crappy Spirits:
Bow of Truth: Projectile bounces max 3 times to cure conditions. Active creates a water field.
Hammer of Wisdom: Command: Stuns your foe.
Shield of the Avenger: Only follows you instead of your target. Command: Pulses Weakness in 180 aoe range for 10 seconds.
Sword of Justice: Command: Drops Symbol of Symbol of Wrath?
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(edited by LegendaryLukeee.1462)
Lukeee is a pretty cool guy
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Would you be willing to participate (y/n)?
Y
If yes, how much would you be willing to pay to enter (5/10)?
Doesn’t Matter
Do you have a team (y/n)?
Y
If yes, would the rest of your team be willing to pay the same entrance fee (y/n)?
Y
What region do you play on (NA/EU)?
NA
Would i trust Acandis with my money?
No, grouch would be better option
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The new heal is posted on reddit btw
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So you’ll die even quicker to a S/D theif, hurray!
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Was it the french underage Mogwow that you played with for the Pax Prelims? Or was it the fake Mogwow that played ranger at Pax prime that went pro in smite?
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Don’t waste your time on it
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Come to pvp where I can collect my winnings
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Cause WvWs are also PvErs that provide income for anet. Since there are hardly any gem store incentives for a PvP player, no income = no updates.
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Im pretty sure the confirmed that Lyssa icd will be changed to 90 secs.
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@Mini Ken <3
I believe J Sharp once stated in the forums or sotg that rez ultities need a longer cast time as they can have a huge impact on a team fight. Regardless if im wrong, normal utility rezs are 3+ seconds, while warrior banner and spirit rez are 2. Maybe a Dev can elaborate on those cast time choices? Or are they simple missed facts.
It would be pretty interesting to see a 1 stomp 1 rez mechanic and multi rez mechanics gone. It would definably be a different game with a higher skill cap.
@candlecan
If a classes viablity in tournaments are dependant on one single skill., would you not think first that the class in general has a problem, than the skill itself?
@kavia
“have nature’s vengeance share a cooldown with the normal active rez (if active on cooldown, NV won’t fire”
That is actually a very interesting idea, though the one thing that still bothers me is that this elite still has the potential of 2 rezs while all other class rez’s go on cd.
Reducing the spirits own self healing or ambient team healing wouldn’t be fair to the spirit user imo.
@Ryan again
I think its anets balance job to prevent such cases where a class that excels in 1v1s, also excels in team fights. This reason is why most people call the meta “spam” due to the risk to reward ratio when using aoe attacks are not that high. Nothing we can do as players are selves, its anets job to do.
@Eura
A slight note on the lesser spirits change that is coming up, im assuming your talking about the storm spirit damage nerf. Its not really your fault thinking its a nerf, its actually anets balance team that initially didn’t correct the problem in the first place. Even the change doesn’t make sense, the spirits damage should scale off power. It makes no sense why a condition build spirit can hit as hard as a power spec with the same spirit.
Right now i think the spirit of nature elite is too strong in a multitude of ways, you could buff all other elites to match the insanity of effects of spirit rez. But its easier to change 1 elite than all, as well this would bring on power creep.
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@faeral
You say Natures Vengance is a bad talent, im gonna have to go 50/50 on that, since it makes the lesser spirits have an interesting mechanic, while when we adapt it to spirit of natures unstoppable rez, it doesn’t quite seem balanced. Maybe if Natures Vengance is changed where the actives of spirits are activated when summoned then on death? A 1 sec cast time to summon the pet, and then the pet is spawned still allowing it be interrupted adds counterplay. This change allows both the lesser spirits and elite work seamless, thoughts?
@yasha
I understand that aoe spam is a problem in this game, the point that i was getting across is that the rez nullifies a enemy’s team both condi/physical cleave. Its quite strong for all the other effects that are included in this current rez. I am almost positive you don’t see very heavy downed body cleave combs due to this rez. If a single skill can prevent an entire teams effort through multiple means, wouldn’t you think its a bit too strong?
@Andyzzor
A valid point that the spirits are cc’able, but so are any other professions rezs so i dont really find this point that credible. I would though love to hear your ideas on how you would prevent the unstoppable rez with Natures Vengance traited.
I will admit that the spirit rez can be killed by two or more players, but at the same time, your team is then at an advantage killing an actual player instead of ai. I also dont see any other class mechanics and provides 480hp per second aoe and 5 man 5 condi clear on death.
@vashio
I tested it today and the range is indeed 600 or 720 traited. I do know that sometimes it does bug out, but i prefer to assume in all assumptions of skills that they work as intended.
@Blackjack
I do realize that spirit of nature is an elite skill, and should be balanced accordingly to its weight of a skill. But when balancing skills say A vs B, pros and cons of both skills must be adjusted that one or the other have different pros and cons to make one skill overall better then rest. If we changed how the spirit rez to be now ground target able with a 180 aoe range, plus more when traited. Does this not still provide a skill status of “elite”, factoring in the double rez potential, condi clear and passive regen.
@Diamond Meteor
150hp per second may be too low, i rethought about this and maybe should be adjusted to 200-250hp + healing power scaling. Right now the hp regen is not affected by healing power. Why i think this range is a good value is due to the fact that you cannot strip the healing as like the regen boon. If maybe the passive healing was actually turned into the regen boon, i would be more inclined to add a higher number due to the counter play by corrupting or removing the boon. Another thought that should be mentioned is that two spirits of nature stack.
@Ryan
When i think of any conversation happening around in the forums, i only apply it to the highest level of play. Sure you can always make a list of how to best win a game or scenario, but alot of factors have to come in your favor to execute that strategy. I would love to hear your list or counterplay ideas when a spirit elite dies due to its cd ending and having an unstoppable rez/aoe condi clear.
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The pvp team is very tiny, evan lesh alone made the leaderboards and custom arenas.
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The top 1000 are included in the 100%.
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It literally blows my mind that this elite has still not be fixed/changed. Let me break this down for you as i try to make this as constructive as possible in case cough cough anet developers read this post cough
1. Cast Time
So a while back the devs increased cast times on all rez utilities to 3 seconds or more, it takes about 2 seconds for the spirits rez animation to go off, this as well as warrior banner since im here should be changed to 3 secs. Also when traited with Nature’s Vengenance, when the spirit dies, it is an unstoppable rez, that itself is bad game mechanics period.
2. The Rez Targets
So normally the rez has 600 range but can be traited for 720 using Natures Vengeance once again. Comparing it to all the other multi target able skills (necro signet, war banner, ele glyph), the common theme is that they are ground target able skills, because it provides counter play if say the enemy team blows outs a downed body. This rez unfortunately is a fire and forget method which showcases more bad game mechanics.
3. Passive Heal
The tool tip for this skill is wrong as it actually heals for 480 per second opposed to the 320 as listed. It provides under best case scenario 28k healing to the caster, and then on top to 4 more other targets, total 140k if active for 60 seconds. This insane hp gain tops all classes regular healing skill outputs even if they were to spam them off cd every time in a period of 60 seconds. Oh yeah you cant even prevent the heal as in corrupting regen to remove it or other boon stripping needs.
4. The Condi Cleanse
So imagine this, you down a target in a team fight using condis, due to game mechanics a downed players condis all go away which kinda sucks, but you know that once they get back up, their stuck with any conditions on them. Your team then begins to cleave adding poison, torment, burning, whatever they can to prevent the other team from getting a downed body up. 20 stacks of bleeding, 7 seconds of burning, 5 seconds of poison, your necro slams on the epidemic key knowing that your team coordinated its condis on that target. Anddddd the spirit rez activates, the enemy gets up, him and his team then gets 5 condis cleared per person and laugh at your attempt of a downed condi cleave. Like what, rez plus a aoe 5 man condi clear……
These are the no brainer changes in order to provide a balanced skill rework. Firstly, increase the cast time of the spirit to 3 seconds to be more inline with other rezs. Next are two options of a rework to the rez. Either change the rez to be a 180 range ground targetable 3 person rez that provides no condi clear. Or keep the rez as is now, but can only be used on 1 target, with aswell lower condi removal on target, 3 should be good. Finally make the cd for the rez 70 secs so you can only use it once as I think with a 60secs cd you may still be able to get 2 rezs, plus the traited death rez.
These are some more less than immediate changes that can be reworked with the elite. Change the passive healing of the spirit so that it now provides the boon regen. This allows it to be stripped off targets, and adds counterplayability to it. Decease the overall healling factor of the spirit, theres a reason people are complaing a about the new and improved warriors signet heal. I would say about almost to 150hp per sec and then scales with healing power but the number can change. The cd on the skill aswell should bbe increased to 240 in line with the banner rez, since the pet can have an uptime of 60 seconds under ideal conditions.
Other than that feel free to comment on my proposed changes, but believe it or not, this skill does need changes/reworks.
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(edited by LegendaryLukeee.1462)
Hate to say it but all your points like getting your precursors and gifts don’t actually show skill in a player. Anyone can grind any of the above points and apparently appear skilled in your eyes. No thanks
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eww pvp legendaries for everyone, whelp guess it isn’t called “carebears 2” for nothing.
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Post the OP guard build plox
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Would be a pretty bad idea imo cause of all of the extra particle effects. Link below has the data mined goods.
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No rewards pls until the entire leaderboard system is fixed forever.
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No rewards pls until the entire leaderboard system is fixed, and this next update wont cut it.
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My body isn’t ready for the bunker warrior + rune of svanir meta
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Just run sword/shield on mid as a guard and you can decap/stay on the point pretty decently
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Im gonna say vanish is best na thief, as seen in the mlg tourney
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Oh god the necro
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Everyone either quit, went on a hiatus, or are causal players now cause of the pvp development. If the game mode gets better in the future, people may come back, but for now it is what it is.
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Most facepalmed post 2013
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A problem that i usually find with devs is that they never allow credibility in their posts. Example would be is that when they say things like " the pvp population has increased", increased by how much, 50%, 1% 0.000001%. By all accounts you can read this as a positive increase to most, but if its at a rate 0.0000001%, its not looking good. They never supply factual and creditable numbers with their claims.
As well im assuming they only started “counting” the pvp population when team leader boards first came out in what feb? Where pvp population was more than likely at the most dying state. Instead of starting say the first 3 months where all the pvp teams still competed. They never tell you the parameters of their measurements in their studies.
Its just truly frustrating as a player that has committed so much into this game, seeing the potential in this game mode, and see the developers drive it an opposite direction.
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if you can’t kill the Spirit of Nature in time, you can just interrupt it when they go down or start using it.
I’ve it happen to many so many times, a good guardian will spot the res and use a KB skill to interrupt the res from the spirit.
Spirit’s don’t have stab.
Knockbacks don’t prevent the rez, only daze and stuns do.
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This is terrible, guild wars 2 is rated teen ages 13+, why would you put an 18+ cap on a tournament. Like wtf, this is gonna affect everyone, plus the region lock, like good luck showcasing your game at PAX when you wont have any full top teams competing.
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It would be nice, i have around 2000+ games on my guard and 1000 hours on pvp and no points to really show for it. Maybe they should add a monthly achievement that gives you say max 50 achievement points for being in the top 100 leader boards or something.
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Cool…two chests, I get a PVE Chest in both the 500 and 1000 Chest Rewards…I don’t even play PVE. Useless, guess I’ll be deleting all these boosters.
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Why does everyone get the impression that anyone in Absolute Legends is good?
Target Acquired! Beep Boop
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Can someone provide me the names of the guards that will be attending this tourney?
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Ill bite
In Game Name: Lil Lily Rosethorn
Time Available: 5:30pm PST to 8:30pm PST
Recording Capabilities: None unless i update my motherboard today and then could possible stream
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Is it the first 50 people on the QP board that get the beta custom arena access, or top 50? Cause I’m on the borderline :x
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1. Make the “space” key confirm salvaging items, it works already when adding new runes.
2. Put all pvp backpacks in the pvp locker, they are account bound anyways.
k thanks bye
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The trait trees are really odd for warrior i found, like for strength that has condition duration, only one trait takes advantage from it (Distracting Shots). They don’t even pair that trait line with a condition weapon, say the longbow, its stuck all the way into tactics. The great fortitude trait should prob be in the tatics line aswell. I feel that warrior traits lines and traits need some readjusting into different categories to make the class viable again.
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You can try this if you like: http://intothemists.com/calc/?build=-7g-Bd;0NFk40J3JG-90;9;6OTE;441-16A1;0L-V44;1ZF18ZF185Ba
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What i have been trying to work on the past few days.
http://intothemists.com/calc/?build=-so-Fw;0VKVP0d4BL-60;9;5T-9T;127A;13;059BS-F66;1AgF2C7W32VA
Spam signet of rage and for great justice whenever its up, change weapons every 5 secs for a constant 23 might stack duration. You only have a 5 second window to spam your weapon skills so think quick. Shoot your combustion shot for the last 1 second and then weapon swap into savage leap and shield bash. Gives out fire auras that will allow for 25 stacks of might, and you should have enough adrenaline to use your flurry after. Rinse and repeat. Though you once you get focused, you’ll die, thus is the fate for warriors in pvp, neat build though on paper.
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What are you trying to craft? Magnus?
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Just think as the “play now” button as a “duel now” button
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