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Posted by: Leohan.1096

Leohan.1096

Guild Events update: April 6th, 2014
http://amd-icbm.com/icbm/calendar/calendar-big/

GW2: Guild Missions – Bounty & Puzzles
When: 06/04/2014 @ 8:00 pm – 10:00 pm

GW2: World Bosses – [ICBM] Kill Squad – Fly by Night
When: 06/04/2014 @ 11:00 pm – 07/04/2014 @ 1:00 am


AMD-ICBM support – The upcoming Guild Wars community event by Gamers Giving Back.
MS Toga Party 2014
April 19th 1pm – 5pm CDT
http://toga.gamergivingback.com/

Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

{§_§} Assured Mutual Destruction [ICBM] - IoJ

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Posted by: Leohan.1096

Leohan.1096

Guild Events update:

GUILD MISSIONS – Challenges & Rush was tonight.

Public Janthir Community Event Run by us is coming soon, here on Friday night.

Guild Event: World Bosses [ICBM] Kill Squad – Fly by Night – Meet at Divinity’s Reach – Dwayna Waypoint [&BCMDAAA=] starting in 1 hour & 30minutes @ 11:00 Pm CDT

Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

{§_§} Assured Mutual Destruction [ICBM] - IoJ

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Posted by: Leohan.1096

Leohan.1096

Lots of activities planned over the next few weeks for Assured Mutual Destruction. Come and join us.

Our Calendar.
http://amd-icbm.com/icbm/calendar/calendar-big/
_____________________________

Here we are having fun with big heads during April Fools.

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Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

{§_§} Assured Mutual Destruction [ICBM] - IoJ

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Posted by: Leohan.1096

Leohan.1096

This is Assured Mutual Destruction [ICBM] doing the Story Mode of Honor of the Waves.

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Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

Feedback/Questions: MegaServer

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Posted by: Leohan.1096

Leohan.1096

These are good concerns, question Anet always. As they are not perfect and the player base needs to be aware and concerned with GW2.1 update. These are things I did not think of myself. I just hope the mega server is an option, a button to be pressed. I enjoy quiet nights playing with a few guild members. Some of us like an empty map :-)
I do not enjoy 100+ people around me lagging my frames per second or crashing my game.

Running into guild leaders on the map and talking in whisper chat for a few minutes is fun for me, guess that kinda of fun will be over.

Let the FLAME WARS begin in map chat. Server loyalists, fighting all day long in chat going to great. :P . Kurzicks and Luxons were bad enough on GW1. Now we will have 24 servers in North America region screaming at each other.

So much for gathering the troops for World vs World in Lion’s Arch/ Vigil Keep. Also going to be really awkward when asking for donations towards WvW siege from non PvP players to help out.

I am all for playing with everyone again like the good old days of GW1 on America or International district, however the system foundation in this game is a little different than the last game.
I hope this goes well and is the next step to allow us to play with others in a different region. Guesting system tore the GW2 community in half.

Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

{§_§} Assured Mutual Destruction [ICBM] - IoJ

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Posted by: Leohan.1096

Leohan.1096

This is Assured Mutual Destruction [ICBM] in Guild Wars 2 doing the Explorable Mode of Twilight Arbor.

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Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

{§_§} Assured Mutual Destruction [ICBM] - IoJ

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Leohan.1096

This is Assured Mutual Destruction [ICBM] farming for charged lodestones in Malchor’s Leap, completing temples and having a lot of fun doing it!

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Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

{§_§} Assured Mutual Destruction [ICBM] - IoJ

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Posted by: Leohan.1096

Leohan.1096

Come and join Assured Mutual Destruction. Lots of events and friendly people to play with!
_______________________________________________________________

Assured Mutual Destruction [ICBM] – Doing the meta event, Thaumanova Reactor Fallout and the secret boss found in behind us, in the glowing hole.

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Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

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Leohan.1096

My time spent and how I have fun in World vs World is not tied to what tier our world is on, so I don’t really care about the score. Killing yaks, sentry’s, taking camps, towers and defending those positions as long as possible is how I have a good time. When online I try my best to communicate in chat and ping points where I see the enemy and if more bodies are needed to repel the invaders.

My guild and the people I support in game, try to help the best we can. We do not always succeed in taking a tower or castle, but we have fun doing it.


This is Assured Mutual Destruction [ICBM] in the Eternal Battlegrounds jumping puzzle:

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Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

(edited by Leohan.1096)

{§_§} Assured Mutual Destruction [ICBM] - IoJ

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Leohan.1096

Tonight Assured Mutual Destruction [ICBM] will be running Fractals of the Mist.


This is Assured Mutual Destruction [ICBM] in Guild Wars 2 doing, Fracs level 49 Uncategorized Fractal.

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Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

{§_§} Assured Mutual Destruction [ICBM] - IoJ

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Leohan.1096

Come join Assured Mutual Destruction [ICBM]. We have a lot of fun and run daily events.
______________________________________________________________

This is Assured Mutual Destruction [ICBM] in Guild Wars 2 within the Tixx’s Infinirarium during a guild event.

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Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

Night capping - final solution

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Posted by: Leohan.1096

Leohan.1096

Nice hand picking of quotes taking what I say out of context through out the multiple paragraphs, giving an overall statement on my stance on this matter, masterful.

It is not my fault your position is contradictory. If the points don’t matter then why focus on the unfarenss of a point change. How is the distribution of something with no meaning a matter of fairness? How would changing of points spoil your fun if you do not care about points? Your position would only make sense if points are a relivant aspect of the game.

It is not my fault you only read what you want, and pick and choose, the words you can understand.
My posts have an over arching statement being made.

Let me put this in terms you can understand, make this one short.

Your server Northern Shiverpeaks, is to good. Your server now only earns half potential points. While the others do not. Why? Because its not fair, you have more population and a night shift. Now have fun, knowing you do not matter anymore. As your server is automatically going to lose, just to give the lazy servers a chance.

Some servers are competitive because they have a night shift and no day shift.
I mean why not just delete all but the top 9 servers because, apparently a few people log out of the game at night.

Or even shut down WvW until the mighty self important players log back in.

I will say again the points to me do not matter to me, I have fun win or lose. Its the plain hard fact, people suggesting that crippling and bashing others hands because the have the audacity, to play the game without them.

Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

Night capping - final solution

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Posted by: Leohan.1096

Leohan.1096

@Leohan

let me rephrase: If you say the points don’t matter why does it then matter if they reduce yours? After all the points don’t matter, yes?

Let me answer a question of yours by quoting you:

“Why should our hard earned fight to take a tower, at 4am not be just as vital to the war effort, than the person playing at 4pm?”

“How is artificial points that have no real meaning from week to week, ruin your fun? Are you having fun when in WvW? Then logging in back to the game because a tower when gone was taken, is the worst plague since black death?”

And how is a server that does not have a large night population “not trying”? They just lack people that play at that time.

Nice hand picking of quotes taking what I say out of context through out the multiple paragraphs, giving an overall statement on my stance on this matter, masterful.

The points do not matter, its the fact the Prime Time master race, think they are more special than others. Or we should region lock everyone out of the game and put everyone in their place row by row. U.S.A only, Australia Only, Germany Only, China Only. That everyone should keep to their own and not associate with others outside their own countries. This type of thought process is showing blatant prestigious and in inherent racism towards the Guild Wars 2 community, I do not agree with some people here.

If points really don’t matter.
Fine all points at night should double and day time points should be reduced to half, because fighting in 50 man zerg takes no effort. sarcasm

Look I just think if the mechanics change in WvW it should apply to everyone, not make a sub-set of people feel better about themselves because they keep losing battles.

Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

(edited by Leohan.1096)

Night capping - final solution

in WvW

Posted by: Leohan.1096

Leohan.1096

@Leohan

If WvW is “artificial points that have no real meaning from week to week,” then what does it matter if those points are reduced at certian time. After all, those points are meaningless according to you.

Then reduce all points at all hours of the day. The points do not matter I have fun , win or lose. Its the sinuation that because I am not fighting in 50 vs 50 zergs like a bot, that some how my time is worthless while in WvW, for simply fighting smaller battles later night and not when all the kids from school get home.

Why should our hard earned fight to take a tower, at 4am not be just as vital to the war effort, than the person playing at 4pm?
My server at night fight tooth and nail to hold and keep our stuff for the Day shift to get back. It is not the WvW overall communities fault your servers can not handle or even be bothered to try.
Take a look within your servers communities instead of blaming the game mechanics for your losing and not having any fun.

My server is not a winning server and yet we have fun, and laugh off things when stuff goes bad and we get rolled over. We do not ask Anet to please cater to my play time, because of someone else playing the game when I log off.


Dawdler.8521 post above mine. +1 to you.

“That’s why all keeps capped without opposition should reward less points towards the server score. "

If the game mechs are going to change with WvW, then it should effect everyone at all hours of the day. This is a real solution that, Dawdler.8521 as brought up. Thank you.
Not reducing points for 12 hours a day, or region locking people out because they are not pure blood.

Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

(edited by Leohan.1096)

Night capping - final solution

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Posted by: Leohan.1096

Leohan.1096

@ Leohan.1096
This is just a game and supposed to be fun, wake up American boy, look for life In Real World, Problem is only in one GW2 mode which is called WVW and devs should look for night capping issue best solution.

That is the whole point, I am having fun, at all times of the day. Just because you go to sleep. Does not mean my time and points should be reduced, helping my server.
I enjoy the freedom to play the game how I see fit.

Region locking everyone out because they are not from a far superior country, with superior language. Just because your server can not be bothered to try. If you want 24 hour coverage and being competitive at all hours of the day, join the top 6 servers.

Night Capping is not an issue, your WvW community on your home server is the issue.

The suggestions made in this topic in support of putting everyone in a server by country your playing from, is what is wrong with some gamers mindsets. If you do not enjoy a 24/7 PvE/PvP format = WvW, there is Heart of Mists for you to cap things in a 15 minute per match format as well.

What are the people going to say, when people like me at 4 am in the morning are capping things in U.S.A [English Only] server. That there needs to be time zone only servers? U.S.A PST [English]? I am still going to cap all your stuff at 4 am. Nothing changes. But reducing the potential points?

So because I am not a normal person who wakes up at 9am and goes to bed at 5pm like yourself. My time and effort should be punished and looked down upon, as some sort of leech and scum.
There may not be 100 people on the map at all times, but we still have to earn and defend our stuff against same amount of people 20 vs 20 vs 17.

How is artificial points that have no real meaning from week to week, ruin your fun? Are you having fun when in WvW? Then logging in back to the game because a tower when gone was taken, is the worst plague since black death?

This is not just a game. This is an MMO that allows for communities to grow and make lasting friendships. If you can not see past the captures and kills, then there is always Call of Duty, to play just a game.

Again take a look at your own WvW community, on your home server and ask why you are still there. If this not having coverage at night is ruining your fun.

Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

(edited by Leohan.1096)

Night capping - final solution

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Posted by: Leohan.1096

Leohan.1096

It’s called freedom. Maybe some of you heard about this. I enjoy my freedom to play the game, how I want, where I want, the times I want and with the people I want.
The fact this topic of “people playing when I don’t” threads have come up on a regular basis is to me insulting.

I enjoy meeting others from around the world. It makes the game feel big and awesome. My guild as members from all around the world and because some can not handle the fact other people exist outside their home town, that the entire game needs to evolve around them is getting real tiring.

Its not even a debate anymore, this as been talked about to death since Beta. Anet is not going to cater to a few people that have no understanding of what World vs World and a 24/7 battlefield game play format is all about.

Instead of closing doors, should be asking to open doors. I am still waiting for the guesting system to allow cross region server guesting, like we had before the guesting system took it away from us, in the name of lag.

Locking others out of a server for simply speaking another language or live in another part of the world is Discrimination. Also what about all the workers or soldiers around the world, who want to play with their friends and family back home. Yeah, “F those guys” in a war zone fighting for your right to play a video game without worrying about, someone coming to murder you.

“It’s not fair, Night Capping”.

Yeah, think before you speak out against others who do not play the exact times you do, during “Prime Time”. There is no Prime Time, only our fun time. Long live the freedoms Anet as given us to play the game.

- North American Player, logging into GW2 everyday, at all hours of the day.

Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

(edited by Leohan.1096)

{§_§} Assured Mutual Destruction [ICBM] - IoJ

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Leohan.1096

After 5 years of gaming and making friends from all over the world. One thing I regret is not playing Guild Wars sooner when it first came out in 2005 to have my gaming community experience be longer than it is now.


This is Assured Mutual Destruction [ICBM] in Guild Wars 2 within the Tixx’s Infinirarium during a guild event.

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Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

{§_§} Assured Mutual Destruction [ICBM] - IoJ

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Leohan.1096

Only guilds with insecurity issues say they’re friendly. What!? You’re looking for one?
Join us we’re friendly!

Here is some of the guild having some fun at the Moa races.

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Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

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Leohan.1096

Being apart of this community as brought me many friends, if it wasn’t for the people who I talk to, help me, and overall just find ways to have fun, in a game that can get very tedious and repetitive if you don’t switch up things you are doing.

I have been with this community for 6 years and this guild for 12 months (beta weekends) within Guild Wars 2 . Even though I am the guild leader, I choose to be so. For the very fact that this community as been a positive presence in my life.

We are always changing and evolving to improve things, but the core principles which as kept the community strong for so many years remains.


In the photo 14 of us are doing the Kill the Hyrda Queen achievement on the request of one guild member. This meta event as many bugs, had to do the pre-event 3 times in a row to have the meta even activate once. Then when it does you have to make sure the NPC Jenny is alive or you do not get the achievement credit. We got it done and everyone got the Kill the Hyrda Queen achievement.

The photo is taken while we were waiting for the meta event to activate which takes 15 minutes. So we broke out the party items and had a food fight, with some box’s o’ fun and brawls.

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Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

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{§_§} Assured Mutual Destruction [ICBM] - IoJ

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Leohan.1096

… continued from previous post …

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============

What Are The Requirements?

1. Guild Rules
Follow the guild rules & members conduct.

2. Website: Must Make an Account First.
To join a guild as an Intercontinental Ballistic Missile (ICBM), you must first join the community of Assured Mutual Destruction (AMD) by having an account by means of the website “amd-icbm.com”.

3. Voice Chat
To participate in certain Guild Events and Elite Areas you will need to sometimes use Team Speak (voice chat). You do not need to talk but the willingness to listen to others will help the entire group complete the intended goal.

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How to Join a Guild?

1. Log into the website ( amd-icbm.com ).

  • To be a part of a guild within our community a website account is required to be able to join any of our guilds. Can become part of our community at amd-icbm.com.

2. Go to and fill out the " Join a Guild " form, choose any guilds from within the games we support.

  • You make a registered account to become part of the community, then once that is done you can use the “Join a Guild” contact form found at the top of the site, to join any one of the guilds.

3. Please allow 1-2 days for your game account to be processed by an administrator.

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Contact Information

1. If you would like to give our community a try, you can make an account on our website at http://amd-icbm.com/icbm/registration/

2. If you wish to apply to become a rostered guild member, please use the contact form “Join a Guild”, you can do so by clicking here http://amd-icbm.com/icbm/contact-us/join-a-guild/

3. If you have any questions feel free to Private Message me on this site/forum or through the Contact Us form on our site by clicking here http://amd-icbm.com/icbm/contact-us/

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updated: March 20, 2014

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Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

(edited by Leohan.1096)

{§_§} Assured Mutual Destruction [ICBM] - IoJ

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Leohan.1096

Assured Mutual Destruction – Intercontinental Ballistic Missiles (AMD-ICBM)

We welcome anyone into our ranks who share the love of playing and talking about video games. We believe in fair play, equal opportunity and helping each other achieve our goals. A community of gamers, friends and family is what we continuously strive to be, maintained with care since 2007.

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Guild Wars 2

We have been a guild within the game since the first beta weekend event, April 2012. Our community is strong and dedicated to the server world we play on. We have been on Isle of Janthir since April and have no plans to go anywhere; we are not a guild that server hops and leaves its members in the dust.

Our humble community is simply looking for some new friends to play with. Keeping things fun and active is what we want to maintain within the game. Our guild members are helpful and teach each other about the game; by having conversations, we can learn from what others have experienced. We have members with a wide range of progression throughout the game, ranging from those just starting out to others with multiple level 80 characters and world completion.

Here’s the bullet points of what we do, have to offer, requirements and contact information.

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Servers

US Worlds – Isle of Janthir

Daily Game Play Style

PvE: Achievements Daily/ Monthly, Crafting/ Gathering/ Salvaging, Bosses & Dragons, Dungeons, Jumping Puzzles, Living World, Map Completion (Renown Hearts – Waypoints – Points of Interest – Skill challenges – Vistas), Meta Events, Personal Storyline, World Bosses.
PvP: Achievements Daily/ Montlhy, World vs World (WvW).

Weekly/ Monthly Guild Events
PvE: Dungeons, Exploring/ Map Completion, Farming, Guild Missions, Jumping Puzzles, Meta Events, Mini Games, Personal Storyline, Power Leveling (Karma), Scavenger Hunt.
Elite Area: Fractals of the Mists.
PvP: Structured Player vs Player (sPvP) , World vs World (WvW).
Miscellaneous: Contests, Mini Games, Parties, Trivia.

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What [ICBM] Has & Offers

1. Leadership with more than 7 years experience running a guild in Guild Wars and since beta within Guild Wars 2.

2. 80 plus active guild members with 140 total, average 20-30 online concurrently, with 90% choosing to represent at all times.

3. Guild website with a private forum & news section updated daily.

4. Community VoIP Servers (voice chat), Team Speak 3.

5. North American based community, who welcome people from all over the world, as play times may vary.

6. Daily guild events that cover all aspects of PvE during the week. A advanced calendar system on the website to easily keep track of these events. Able to comment, subscribe and has multiple different viewing options.

7. A Guild bank, with a system in place for convenient deposit and withdraws. With discount perks given to members, why pay the Black Lion tax, when you can earn interest back with ICBM.

8. Group of people who are willing to play, teach, learn and just have fun.

9. A community infrastructure that allows you to be a part of something more than just a game. We have a system in place that allows people to contribute to the community and be recognized for said contributions.

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What We Are Looking For?

If one of the following apply to you, then you may just fit right in.

1. Want to be part of a community not just a guild drone. We will never force you to farm or join in on anything you don’t want to.

2. Are actively working towards achieving your in game-goals but would sometimes like support from a friend or party.

3. Are willing to not only learn, but teach and help others when you can.

4. Log in monthly, weekly or everyday, does not matter as long as you enjoy playing the game.

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… “Message Body length must be less than 5001.” continued on next post ….

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Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

(edited by Leohan.1096)

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Posted by: Leohan.1096

Leohan.1096

Short Summary

Home World: Isle of Janthir

Guild Name: Assured Mutual Destruction [ICBM]

Guild Website: amd-icbm.com

VoIP: TeamSpeak 3

Focus: PvE – Achievements, Dungeons, Fractals of the Mists, Living World, Map Completion, Meta Events.

Enjoys:
PvE – World Bosses.
PvP – Structured PvP and World vs World.

Recruitment: Always OPEN

In-Game Contact: Leohan

Attachments:

Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

(edited by Leohan.1096)

Double-Teaming ruins WvW

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Posted by: Leohan.1096

Leohan.1096

So my server Janthir is in 3rd place against Darkhaven 2nd and Northern Shiverpeaks 1st, at this moment. They must be double teaming us, it the only logical explanation. I mean how else can it be explained, they must have no honor, no pride and just cowards.

So if I was to talk to a Darkhaven commander or guild from another server and come to a understanding of lets attack the Northern Shiverpeaks borderlands, as the map is designed to do, take over the keeps and have our understanding explode in a giant 3 way fight for the Garrison. This is cheating? So what if this happens anyways and never talked to any one from another server ever? (By the way never have allied with any one myself). They’re already statements saying the natural flow is ok with most. But the problem is being social with anyone outside your server is against some rules?

Does one call cheaters and planned doubled team every time it happens? Then give up because it not fair? Or does one try their best to work with your server on the map and pull through the onslaught?

I have run into this on Borderlands before, Janthir home land had everything but, this one tower and both the other servers were protecting it (working together). Was it hard? Was it challenging and took hours worth of work to take the tower from them? Yes it was. However it was some of the most awesome, fun times I have had in battle.

Does it suck, when double team happens yes, but its not cheating. No matter how much others want to label it. I have never, in 9 months of gaming talked to other people from another server (expect guild mates) and I still defend, that this is a legit way to fight the stronger server and have a chance to win.

Now does the weaker server get picked on at times? Yes of course they are going to be. Do you always kill the Gold Champion first or take out the peons first when fighting a boss?
There are choices each player, commander and guild have to make who should we focus on at this moment, who should we communicate with? It’s a social, player killing format. Talking with my follow commanders and helping each other achieve something is fun. If a player decides to talk to someone on another server and play nice with them, it’s a valid option.

Until I see the paragraph in the user agreement about not being able to talk to other people on other servers for the purpose of talking about World vs World, it will remain valid.

Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

(edited by Leohan.1096)

Double-Teaming ruins WvW

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Posted by: Leohan.1096

Leohan.1096

Where I come from “Pride” and “Honor” are good things. I fight fair, I play fair, I don’t game the system, look for exploits, pull sketchy moves, cheat, steal, or anything of the kind. I’m one of those rare people who still pays for music and movies on the internet.

What’s interesting is that this debate has been raging since the birth of actual war throughout the ages. The two arguments are always the same. One side argues that even in a time of war there are certain rules of honorable conduct most sides must adhere to. Treatment of POW’s, use of torture, etc. The Geneva Conventions in RL were written to try and establish these rules of war. Then there’s the other side, which argues that war is hell and any tactic that allows you to win is justified. This attitude has led to genocide, human rights atrocities, etc. In this context we are in a war simulator, so the standard of what is immoral is clearly altered. Although if torture was possible in the game I have NO doubt some servers would resort to it.

In my mind, there SHOULD be honor during wartime (fictional or otherwise) and certain tactics should be off limits for WvW matches such as:

1) Coordinated, intentional double-teaming.
2) Spying
3) Sabotage (building useless siege in an enemy’s keep to waste supply)
4) Hacking/exploits
5) Spawn camping

The ancient Greeks had an interesting debate over this very thing. It was often common practice on the battlefield to sacrifice your POW’s to your gods. Not only did it boost morale among your ranks but it also struck fear into the enemy. Most Greeks frowned on human sacrifice and considered it deplorable, but there were some who engaged in it during wartime regardless, sparking a national debate. The general consensus was that it was a dishonorable practice. Achilles broke this taboo during the war with Troy after his lover, Patroclus, was killed in combat. He swore to sacrifice any trojan who was captured alive. Some argue that this why the gods punished him.

So let me get this straight with your logic. You think the allies in World War 2 were all cowards had no pride or honor? Should have not Coordinated, intentional double-teaming.
I guess France, Poland, the United Kingdom, British Commonwealth (Australia, Canada, New Zealand, Newfoundland and South Africa). The Soviet Union, the United States of America. China and other Allies included Belgium, Brazil, Czechoslovakia, Free Danes, Ethiopia, Greece, India, Mexico, the Netherlands, Norway and Yugoslavia.

All these countries were not playing fair against Germany, Italy and Japan.
Well I guess they should have all kept to themselves and dealt with the situation on their own for they would have had honor, pride and would have lost fair to their attackers.

No one is sacrificing Invaders (POW’s). Unless one is just having fun running head into zerg’s. Which is just stupid fun sometimes.

Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

(edited by Leohan.1096)

Double-Teaming ruins WvW

in WvW

Posted by: Leohan.1096

Leohan.1096

Here’s a little story,

Once upon a time there was a game play format in the land of Tyria called World vs World were two worlds would fight on a magical plane to proof who was the best. The 6 gods found out quickly that once one world gained so many points the others on the opposite side would go home and stop playing in the war games.

So the gods came up with a plan to add another world to mix up the game play, have the fights be more dynamic and unpredictable and the weaker worlds stood a chance against their stronger. This new plane of magical plane of existence would now be called World vs World vs World. Where teaming up and not giving up was promoted.

The End.


So many interviews and writings from Anet stating they made WvWvW they way is now from Alpha testing, so cross communication and teaming up is possible and intended. I am sorry to the original poster, but maybe Structured PvP would be a better format for you, where its 1 team vs 1 team.

Cheating is when you fly over a wall, not when you give a wink to your opponent and turn on the third guy for a few hits. Not much of a wrestling fan or Nascar (racing in general)?

I’ll use Nascar, they have team mates (other cars) out on the track they will help each other when need be, but when near the end of the race its every man for them selves.

This is an MMO, its about being social. W3 brings a unique aspect of getting to know others from a different server. So do the dungeons, which is awesome. Also whole servers alliances? It’s more a few guilds work together and have an understanding. To suggest a server and its hundreds of commanders can control thousands of players 24/7 is just, tin foil hat time.

In closing everyone is free to express how they feel and I hope both sides of the discussion is being typed. This is just my opinion on the matter and how I feel about this topic when is brought up.

Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

Arena.net/blog site gone/not working

in Forum and Website Bugs

Posted by: Leohan.1096

Leohan.1096

I know this is a little late but, if you wish to read the old Anet blog articles I have archived every post since the start Apr 27, 2010 to Feb19 2013 which was the last post before they changed Arena.Net to what it is today.

All the articles provide exactly what was written and who wrote them as they were seen on the official site. Stuff like this happens all the time after a few years, so I try to archive what I can with anything officially related to Guild Wars/ Anet.

This is the link category for all Anet Blogs from arena.net/blog/

http://amd-icbm.com/icbm/category/arena-net-event/anet-blog/

Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

Flame and Frost: A Rallying Flame (Bonfire) [Merged]

in Living World

Posted by: Leohan.1096

Leohan.1096

Making me feel like I am being cheated out of game content, does not make me want to rush out and buy a gem card, or use my credit to support, such lazy actions by a developer.

Your employee messed up on writing the official front page news article. The right thing would have been to own up to it, and keep the bonfires in. Not post some announcement on the forum hours before the update, were only a very small portion of players even visit.
I mean they extended the other achievements after being bugged for weeks, preventing some from able to complete Flame and Frost.

Anet is running a business and tiny things like this add up, this is not just about the bonfire, this is about months and months of dealing with this kind of stuff over and over again.

Thought November was a lesson learned? Apparently not. Funny how Southsun, in some way is ruining a simple experience to try and have some fun in video game, once again.

Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

A Guide to Flame & Frost: Retribution

in Flame and Frost

Posted by: Leohan.1096

Leohan.1096

Correction: The original given date for the end of the Flame and Frost epilogue was incorrect. The epilogue will actually conclude on Tuesday May 14 with the release of the Secret of Southsun update.

I don’t understand what the big rush is and why they have to troll and make 90% of the player base upset, those who don’t visit the forum. They are just bonfires siting in the cities, your telling me they can not just leave the things there until the 16th like 95% of everyone who read the original front page article thinks they have a chance to obtain it.

Now they give the player base 17 hours notice, that the last achievement is only possible to get from the 12th to 14th, 2 days, instead of 5?

…. and people are defending this?

Building signs on a road lasted a whole month, and now we are being rushed through content and don’t get a chance to complete a 3 month long ordeal because why? To push Southsun down our throats?

Is it so much to ask to just leave the bonfires in the game until the 16th? Who is it hurting? If the cable company or phone company pulled this kind of stuff on me, I’d go after them or switch companies.

There is no way this is a programming issue, any self respecting coder, separates objects and content. Hell that is why there is a buy back system in this game now, because everything is unique, not like that B.L.O.B. database they used for GW1.

Going to hand in my resume to Anet because there is something wrong, when they have to pull the rug underneath us like this.

Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

Assured Mutual Destruction [ICBM] - IoJ - PvE

in Guilds

Posted by: Leohan.1096

Leohan.1096

Assured Mutual Destruction [ICBM] – Doing the meta event, Thaumanova Reactor Fallout and the secret boss found in behind us, in the glowing hole.

Attachments:

Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Leohan.1096

Leohan.1096

Anet was right to gate the content because it would have been even bigger mess having 20-30 guilds doing bounties then 2-3 as of right now?

stares with jaw dropped

Sooooo, what happens 6 months from now? 20-30 guilds are going to be able to do the guild bounties at the same time?
If you have to gate your content, only to have it be overwhelmed at a later time, then the system is flawed, broken and done in the most lazy possible manner.

There are already issues with guilds and people overlapping and interfering with each others guild missions. If Anet wanted to make bounties first on the tech tree, then they should have been instanced , they have shown they can make any part of the open world private for a group.

You wanted to bring people in guilds closer together? Well if you give them a private playground where they can bond with one another, they will. No instead we have to stress out and tell others in a co-operative MMO to go away or leave that NPC alone. This update is worse than Novembers, that’s right I said it. At least the failure and screw ups where confined to 3 days. Fractals of the Mists was a good addition to the game, despite it’s rushed job and eventually being fixed 3 months later.

The same can be said for Guild Missions it was a nice idea, execution and implementation failed at the starting line. Like Fractals I believe this can be fixed.

It can be done better, I believe in Anet, they do care, we are their paycheck at the very least. Like Anet’s response this is going to take some time, but I am going to write in great detail as to why, if the way things are and continue to stay the way they are it is going to hurt Guild Wars 2.

For the record I bought gems with real cash, when the Halloween and Wintersday content happened and ended, as well when character slots went on sale.
Player and spender of many of hundred of dollars through out 5 years of continuous GWverse participation, I really wanted to …

“Shut Up And Take My Money” – Futurama

not…

“Enhance your calm. What seems to be your boggle, citizen?” – Demolition Man

Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Leohan.1096

Leohan.1096

Here’s a concern.

Say everyone stops representing my guild, to do whatever I can not provide them the content they wish to do. How I am so supposed to let them know, hey “about to to do Fractal of the Mists”. Whisper all 50 people not currently representing at the time?

Not allowing people to view multiple guild chats at the same time, the “this guild does nothing” self fulfilling prophecy comes true, because if you can not see the guild chat, you can not see if the guild is doing something, or talking.

It is not my responsibility nor am I going to whisper a mass of people individually to try and get them to participate in the guild. To me there are many flaws compounding the system and if the foundation is cracked how is it going to support the weight Anet keeps building on top of it, going to help in the long run?

(As in, it will all collapse one day)

Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Leohan.1096

Leohan.1096

This is what people telling the small to medium guilds to just join large guilds or to merge with others guilds are telling others to do. To throw away months of hard work and dedication to boost the numbers and egos of the “mega super fun time”, guilds.

I hope you didn’t mean it this way, but as leader of the 53-member (about 5-10 active per night) Super Mega Happy Fun Time guild, I’m hurt. Our core mostly knows each other in real-life, the remainder from playing together every day, and while I’ve resorted to doing some recruiting to try to build our ranks, we have every intention of capping ourselves at about 15-20 daily active members.

What are you even talking about? Your guild name is " Super Mega Happy Fun Time" and you took offense to me saying “mega super fun time”?

Because it was a play on words in my post to make fun of the situation Anet as created, where if you want to have fun in the game and want perks, you better be a part of a guild with 500 people in them.

Until now I had no idea your guild existed until I searched it in the forums and even then you only have one post telling someone in January about your guild. Also looked you guys up on google, very little activity if at all.

Did not realize a guild actually used a stereo type Japanese to English saying. It was however in no way directed at any one guild, but the situation and state of the game is in now.

Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Leohan.1096

Leohan.1096

I would like to see implementation of a mechanic put into the guild roster list, where if a guild reaches 500 members, it is automatically disbanded and the guild deleted from the game.

You say this is crazy? WTF? What is he even talking about?

This is what people telling the small to medium guilds to just join large guilds or to merge with others guilds are telling others to do. To throw away months of hard work and dedication to boost the numbers and egos of the “mega super fun time”, guilds.

For those who can not see the value of actually having a guild where people care about each other and help each other when ever asked, I truly feel sorry for them. That they could never understand the sense of community and friendship that others have within their guild.

Those suggesting to others to just leave their guilds shows, they have never experienced such a thing. I do hope one day those who have not, will eventually, so they can understand why we are so against such actions as to represent other guilds.

Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Leohan.1096

Leohan.1096

There isn’t even a friendly guild to guild environment anymore. Everyone want a piece of the pie and noone wants anyone else to get it. So much fun!

Which I refuse to give into, I will not let Anet provide an excuse and a tool, to destroy 6 months of GW2 and Janthir (IoJ) community to have the players descend into, us against them.

Example, yesterday a player in Lion’s Arch was looking for a guild The Guardians [TG] and asked, “If anyone was online from The Guardians?”
Instead of trying to recruit the person into my ranks for the sake of gaining more influence, like so many want now. I directed the person to http://isleofjanthir.net/ and told them they had a guild introduction post they could use to get in contact with them.
You know what happened? Not a minute later an officer from [TG] asked what was going on in chat, as they mapped in during the end of the conversation in map chat.
Me and the officer had a conversation in whisper, me telling them of the person who wished to join their guild.

Why I am telling this story? Well only Anet can change the world structured around us, to help support making the world they made a good place to be or worse. It is up us (players, people) to maintain an environment, where we make it a better world then was intended.

Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Leohan.1096

Leohan.1096

The sarcasm here is on overload. Tired and maybe shouldn’t be reading this thread anymore…lol I guess I am just hoping to see a red background on a name at one point..lol.

Yup , you want +5% Gold for Kills for 24 hours?
To bad.
You want 15% Reduced Waypoint Costs for 24 hours?
Don’t make me laugh

Oh, you want to simply be able to play the very first piece content (tier 1 bounties) in the game without having to wait 6 months from now? What do you think this is, Guild Wars? I am sorry you are mistaken. Guild Wars was an idea, this is the new reality, accept what is given to you and deal with the situation.

Join a “real” guild.

Getting really tired of reading this here and in game chat. Again I don’t just have a guild, we may call it a guild in game, but we are a community, we are friends, all 50 of us. Know what our guild quit rate is? 1 person every 2-3 months. We are not just a group of players looking for the next shiny. All we want is a chance is to do the content without having to farm one dungeon for 2 weeks, or months or throw all our hard earned gold away to make a little green arrow number rise higher.
Sorry , but speed clearing Citadel of Flames everyday 5 times a day, is not my idea of how I want to play the game. I don’t care if I made 100g a run and could buy a purple weapon in auctions within the day, still would not play the game that way.

Telling a good 90% of the posters here that they are not in a “real” guild, or just to join a large guild. To “Be quiet” and drink the kool aid with a smile on your face. Well not everyone is on a sugar high about the current situation Anet as made. We as a collective want the system to just be better and more thought out then it was first implemented.

I wasn’t aware that we never improved anything after is was first invented, guess I was wrong about those new light bulbs I bought, knew I shouldn’t of bought something with LED written on it, sounds fishy if you ask me.

I mean Fractals of the Mists was perfect when it came out, Anet never made improvements since November to Fracs, right? ;-) Nope didn’t think so they never updated and improved upon the original implementation of that area once.
Ohkay, now that we understand that Anet can not change anything once put into the game, we can all join the super guilds now, because that is the only way, we will ever be able to play the game. ;-)

nods heads

Edit:
I would also like to add, about the sPvP maps and PvP in general. Yeah sure they added that in. Know what the difference is? I can walk into PvP with 2 clicks of the mouse and play on that map or pvp match, within minutes of creating a new account by myself without the need of 300-500 people to earn enough influence to hopefully one day be able to unlock, a PvP game type, a week, months or years from now.

I can walk in World vs World as a level 1 and start playing the game.

I can go to high level areas of the game as a low level with my friends and they’ll help me get through content I have no business taking part in yet.

The game was open and no door was locked to us. Now apparently I have to buy keys to open up the chest for my guild. Anyone got a Black Lion Key? I have 500,000 Black Lion Chests and only 50 Keys.

(Metaphors, google it)

Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

(edited by Leohan.1096)

How can LA handle so many Commanders?

in Guild Wars 2 Discussion

Posted by: Leohan.1096

Leohan.1096

Options are good, a little check mark in the legends options on the map to shut off commander icons, would not be a bad thing. I firmly believe in giving the player a choice. I am against just deleting commander icons all together, because it does not suit some peoples definition of a “real” commander.

For the record, I do World vs World as well, in fact have a 4 hour guild event today to lead as a commander.

I like playing with people, the commander icon in all aspects of the game allows me to do this in a larger scale, pointing out events, doing mini dungeons or jumping puzzles with random people on the map is fun for me.

My guild does large scale guild events, with multiple parties in PvE all the time, having ability be able to see where the commanders in each grouping helps give a general location to each party group. This also allows for others not in the guild to follow us and participate. I am sorry some see no value in this for the players base to have.

I see where these post against commanders is coming from, and options to filter commanders should be in the game. However any implementation to take away how some people have fun in the game is not an option to me, simply because others having fun on the map and chat, annoy a few people.

Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Leohan.1096

Leohan.1096

Like to remind everyone this is a place to post your thoughts about the guild mission system, not to let others ruffle your potato chips, or look down upon others, or call people names, please lets all be civil, I really do not want a moderator to come in here and have an excuse to shut down this conversation. As I am sure Anet is just looking for an excuse to silence the dissent, their new update as caused.

“New guild missions: opinions & concerns”

Is the title of this post, everyone has a right to what they have to say, making a post about bashing others, is not constructive and contributes nothing of value to the collective effort, this thread is meant to be.

If anyone asks what I have I done to contribute, these are my posts.

https://forum-en.gw2archive.eu/forum/game/gw2/New-guild-missions-opinions-concerns/page/20#post1530126

https://forum-en.gw2archive.eu/forum/game/gw2/New-guild-missions-opinions-concerns/page/21#post1532724

https://forum-en.gw2archive.eu/forum/game/gw2/New-guild-missions-opinions-concerns/page/27#post1542575

https://forum-en.gw2archive.eu/forum/game/gw2/New-guild-missions-opinions-concerns/page/29#post1545156

Also shout out to Matipzieu KyA.9613, the best post so far I have read.
https://forum-en.gw2archive.eu/forum/game/gw2/New-guild-missions-opinions-concerns/page/14#post1522077

Edited:
Thank you Ghanto.9784, for pointing out my “accuse” mistake, changed to “excuse”, hopefully now the sentence makes more sense.

Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

(edited by Leohan.1096)

How can LA handle so many Commanders?

in Guild Wars 2 Discussion

Posted by: Leohan.1096

Leohan.1096

All Anet as to do is code the icons priority so NPC icons overlap the commander icon instead.

shakes head this thread makes me sad. Those players and their blue icons, sometimes I just forget I have it on. I use the commander status in PvE all the time, as I lead the map in doing meta events and jumping puzzles. Some people would like it turned off for all PvE and deleted from the interface because it annoys them?

Sorry for being such an annoyance by talking in map chat and running around with a blue icon. I’ll try and keep the noise down, with all the people around me having fun together.

Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Leohan.1096

Leohan.1096

People want solutions instead of all this QQ’s? Ok fine here’s one, coach sign me up, I am ready for the big game, ready to work in game development at any time.

Here’s the way I think it should have been done and still can be done. Put the bounties in the different tiers create new unlock bounty tiers that each divide the current 30,000 influence, so each bounty tier unlock is 10,000 influence. This way at least the middle to small guilds can do one guild mission in the next month.

Here’s the list and what it would look like in Art of War.

Research Art of War Level 1
Increase your guild’s skill in Art of War to Level 1
500  Influence
-
16 hours


 Research Art of War Level 2
Increase your guild’s skill in Art of War to Level 2
1000  Influence
1 day


 Research Art of War Level 3
Increase your guild’s skill in Art of War to Level 3
5000  Influence
3 days

Guild Bounties Unlock Tier 1
Allows the guild to build Guild Bounty missions.
10000  Influence
3 days

Guild Bounty Tier 1
Trigger a bounty hunt for the guild. Guild members will have to track down and defeat each of the bounties within a set amount of time to complete the hunt. Each bounty is a champion, so prepare accordingly.
200  Influence
12 hours


 Research Art of War Level 4
Increase your guild’s skill in Art of War to Level 4
10000  Influence
4 days

 Guild Bounties Unlock Tier 2
Allows the guild to build Guild Bounty missions.
10000  Influence
3 days

 Guild Bounty Tier 2
Trigger a bounty hunt for the guild with one additional target. Guild members will have to track down and defeat all three of the bounties within a set amount of time to complete the hunt. Each bounty is a champion, so prepare accordingly.
200  Influence
12 hours


 Research Art of War Level 5
Increase your guild’s skill in Art of War to Level 5
20000  Influence
1 week

 Guild Bounties Unlock Tier 3
Allows the guild to build Guild Bounty missions.
10000  Influence
3 days

 Guild Bounty Tier 3
Trigger a bounty hunt for the guild with four additional targets. Guild members will have to track down and defeat all six of the bounties within a set amount of time to complete the hunt. Each bounty is a champion, so prepare accordingly.
200  Influence
12 hours


Research Art of War Level 6
Increase your guild’s skill in Art of War to Level 6
30000 Influence
10 days

Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Leohan.1096

Leohan.1096

This guild mission and update as definitely caused cut throat attitude towards other guilds for some. On more than one occasion in the past few days, my recruitment ads in map chat have been met with individuals who have taken it upon themselves to poke fun, laugh and discriminant at my attempts or others who choose to do so, in recruiting more people. Most commenting on my measly band of 50+ active guild members.
Then replying with a witty retort that they should join a real guild, like theirs that have 300-500 members.

I may currently have only 56 members on the roster list, but 50+ of them log into the game on a weekly basis, I don’t see why such attitudes that I am not part of a real guild or that my guild sucks compared to the others overall numbers as begun. Oh wait right, it’s now a never ending influence grind game, and if your not with us your against us, is setting in.

I never seen this in chat until the update, now the atmosphere in this game is turning into the “Guild Wars”, guild mission accomplished. Destroying the sense of community outside of ones guild, is slowly seeping into the game, everyone is the enemy unless they have the same tag.

Bounty Tier 1 really need to be unlocked on a lower tier and give access to this content for a guild that have 10 people in them, or this update is going to divide and separate a once helpful community. This update was supposed to bring people closer together it is just creating segregation and hostility towards anyone that is different.

Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Leohan.1096

Leohan.1096

My original Post: https://forum-en.gw2archive.eu/forum/game/gw2/New-guild-missions-opinions-concerns/page/22#post1532724

The expectations Anet as for the entire guild to stop what ever they are doing and take part in a massive “search party” to me is not set in reality. Their is some fantasy world they live in int he studio where all 300+ employees participate in testing a system out and think that because they could do it with every one on board to do the exact same task that the players will as well.

No, I think their expectation is that the guild will go “Hey we’re doing a bounty in an hour, everyone ready then?” And not just pop the bounty mission on without warning.

Thank you for not reading what I had to say and missing the point.

I run guild events for my guild everyday, We have a calendar system , that can even be subscribed to and commented on. I post a reminder about the event on the websites guild chat (few hours) and in game chat (an hour) before the event is to begin. This has us having full guild groups and overflow of people wanting to join my party, so we also some times make 2 or 3 groups to parallel run the dungeon or meta event in the open world at the same time.

My issue is not with having guild missions, my issue is just because a guild has 20 people online at the same time, does not mean 20 people are going to want to do the same thing. 5 people want to do a dungeon, 3 people want to do dailies, 7 people want to World vs World. They are all playing together, but doing different things.

Just because I have 20 people online in the guild and I post my guild event an hour ahead of time, does not mean those 20 people are going to join in the guild bounty mission. This is reality I was speaking of, real people, playing the game, not some employees being paid to participate in guild mission testing for the day.

The cold hard facts are even my guild with 50+ active members logging in, will have to work at it. I have no issue with putting effort into guild missions and unlocking them. I work hard to keep my community functioning for the last 5 years. I am merely pointing out that the system and the way people play is not exactly how Anet thinks it is.

I am not sure if their tracking system actually keeps track of who is logging in to the game, which guild they are in, or who they are representing at any given time or even if guild members are playing with one another, but it should.
The current system is flawed and improvements need to made, and adjusted.
That is all our concerns are about, no one is saying get rid of it, or hand it out.

The expectations and the outcome was not what Anet thought it was going to be, as a developer you do not make for yourself, but for the users.

Did Microsoft keep making Windows Vista when everyone hated it? No, they improved upon it and made the better with Windows 7, even though we all know it is still basically Vista.

Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

(edited by Leohan.1096)

Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Leohan.1096

Leohan.1096

I have a 50+ member guild, 20-30 people log in a day, 95% choose to represent and 150 person community to call upon for more participation. All rank 5 trees unlocked, building Art of War rank 5 currently with 6 days to go, we gain around 5,000 influence a day. At the time of the release we had about 12,000 influence in stock and I resorted to buying “Drinks are on me!” to obtain 10,000 more influence to be able to unlock Art of War rank 5, immediately.

Participation is actually up and people are talking about playing even more with each other, to gain influence faster. A Donation drive for everyone to donate some gold to the guild bank so we can buy the 30,000 influence to unlock bounties as been started. Things are working the way this system was intended, I guess.

Now with all that said and we seem to be the ideal middle ground Anet wants a guild to be. My only problem with this system is not the influence or merits or even the looming threat of large guild ciphering members one by one, as I hope the value of the friendships made far out weight any trinket.

The problem with this system is there is no way for us to do the higher level content without massive amount of players or recruiting. You may say having 20-30 people online at one time is enough people, however not every single person is going to do the exact same thing. The most people we had participate in a guild event at one time was 12 during World vs World.
The expectations Anet has for the entire guild to stop what ever they are doing and take part in a massive “search party” to me is not set in reality. Their is some fantasy world they live within the studio where all 300+ employees participate in testing a system out and think that because they could do it with every one on board to do the exact same task that the players will as well.

I heavily research, looking into other guilds to see how they do things and how they function for the purpose to make my community better. What I find is these massive 300+ guilds are largely dormant or have just as many people online at once as we do.

Anet was right to do guild missions and implement a system for guilds to participate together in. However this thread is for the concerns of the current system, it is just not sitting straight with some and the feelings we have towards it shows, something is just not right about it.

These are my opinions and my thoughts, does not make them correct or wrong, just simply expressing them like Anet wanted.

P.S.
Thank you Matipzieu KyA.9613, +1 given
https://forum-en.gw2archive.eu/forum/game/gw2/New-guild-missions-opinions-concerns/page/14#post1522077

Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

(edited by Leohan.1096)

The Cantha Thread [Merged]

in Guild Wars 2 Discussion

Posted by: Leohan.1096

Leohan.1096

These topics and conversations, about Anet ignoring the core and lore of Guild Wars for the sake of making NcSoft happy makes me not want to spend money on the game. I have given Anet plenty of dollars, Collectors Edition and thousands of gems bought with cash already.

Was looking forward to seeing the new Cantha and maybe Tengu becoming a playable race. The world we already have was fun finding all the locations and seeing what had become of them. This had me feel the sense of this was more then just a game to suck money out of me.

Can’t have anything Asian in the game? Tyria is a planet, it is not earth, this is a fantasy world. We can’t have cool and nice things because the ignorance and the intolerance of people on our planet can dictate to and force their will on others. While the people who are open to others opinions let ignorance and the intolerance mind set seep in because most people listen to the opinions no matter how out there they are.
We can listen to people who can not stand anything different or easily offended by things. But the moment you start letting these people control your life and decision making of what is right, that is when everyone looses.

We might just loose Cantha because of it.

South Asia has beautiful lands and beautiful people to deny the culture is robbing the game of so much potential.

Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

Assured Mutual Destruction [ICBM] - IoJ - PvE

in Guilds

Posted by: Leohan.1096

Leohan.1096

Being apart of this community as brought me many friends, if it wasn’t for the people who I talk to, help me, and overall just find ways to have fun, in a game that can get very tedious and repetitive if you don’t switch up things you are doing.

I have been with this community for 5 years and this guild for 6 months (beta weekends) within Guild Wars 2 . Even though I am the guild leader, I choose to be so. For the very fact that this community as been a positive presence in my life.

We are always changing and evolving to improve things, but the core principles which as kept the community strong for so many years remains.

Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

Assured Mutual Destruction [ICBM] - IoJ - PvE

in Guilds

Posted by: Leohan.1096

Leohan.1096

Guild Wars 2 Uncategorized Fractal

Attachments:

Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

Update: No WvW Rating Reset

in WvW

Posted by: Leohan.1096

Leohan.1096

Ha, ha, ha… All those guilds in every tier thinking they were so clever jumping to another server to dominate the other 2 servers before Jan 28th. Where’s your Overall Points now, Anet sees what they did and counters. If Anet is going to fine tune the math, now is the time to do it with such a dramatic shift in populations.

Hey if the reset and new math doesn’t work out, can always switch back in a few months. The Overall rating to determine what position your world should be in, doesn’t really matter if it’s reset to zero. If your servers, World vs World community’s are so great and works so hard to be where they are now, then what is the problem? Shouldn’t the mighty servers have no issues getting back to their top spots in the next 2 weeks?

Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

(edited by Leohan.1096)

Assured Mutual Destruction [ICBM] - IoJ - PvE

in Guilds

Posted by: Leohan.1096

Leohan.1096

This is Assured Mutual Destruction [ICBM] in Guild Wars 2 within the Tixx’s Infinirarium during a guild event.

Attachments:

Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

Assured Mutual Destruction [ICBM] - IoJ - PvE

in Guilds

Posted by: Leohan.1096

Leohan.1096

After 5 years of gaming and making friends from all over the world. One thing I regret is not playing Guild Wars sooner when it first came out in 2005 to have my gaming community experience be longer than it is now.

Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

Assured Mutual Destruction [ICBM] - IoJ - PvE

in Guilds

Posted by: Leohan.1096

Leohan.1096

This is Assured Mutual Destruction [ICBM] in Guild Wars 2 within the Tixx’s Infinirarium during a guild event.

Attachments:

Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

Guild Capes & Alliances

in Guild Wars 2 Discussion

Posted by: Leohan.1096

Leohan.1096

Capes do not exist because of clipping issues on Charr and Asura. That “Onlinewelten – Interview mit Guild Wars 2 Lead Designer Isaiah “Izzy” Cartwright”, was just Izzy being cute about the issue and why backpacks replaced capes in development testing.

Capes are simply not possible because of clipping issues with having character races models being so different. (to big or to small). Charr also have that tail that would get in the way.

Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)