Showing Posts For Leriff.8362:
Having never once interacted with this guild, all I know about them is how they’ve conducted themselves in this thread, how they conduct themselves in chat and what the general population of TC thinks about them. None of this really boasts good character.
So, I suppose good luck to you. I am unsure whether it is good or not that you are leaving, and I don’t really care. But, here’s a tip for better public relations.
It is obvious that people aren’t “sad” to see you leave. Dismissing complaints as “these people are trolls”, instead of assuring people that that is not how your guild operates is not the best method in which to inspire confidence in the people you have left, or the people you are joining.
“They’re just emotional to see us go!” is not the proper thing to say, and it just makes you look like a kitten. From the talk in chat, and on this forum, most people are actually happy to have you gone. (Also, bragging about the PvPers you stole doesn’t help your case, either.)
Instead, state things like: “We apologize to those we did not get along with.” and “We leave with the assurance that we enjoyed the time we spent on Tarnished Coast, and the friends we made there.” This inspires the people you are going to, and makes you seem like a friendly and loving guild.
TL;DR: Your social conduct is deplorable. Good luck on your new server.
The whole idea behind the sylvari “attire” is that it is sprouted from the sylvari’s very body, it is not something that is picked off the flora around them and sewn together to make their clothing.
This isn’t correct. Only some of the leaf-apparel is grown from their body. Others is done the exact way you said it is not. They grow and craft armor and weapons with less refinement in their products, but much like other crafts would.
My idea on why Sylvari grow at night is that, while they collect the energy of the sun during the day, they off put it at night. As they eat and drink, which sustains them, the sun is just bonus energy.
Perhaps, if the Sylvari were away from the sun too long, they would stop glowing entirely.
The only change they should really make, imo, is to remove the ability to put siege down.
There are already numerous advantages to the defending (or camping, however you see it) party. There are traps, high ground, choke points and et cetera. Adding siege to that is truly what makes it unfair.
Take the arena room, for example. There is the chain at the top to release the beasts, plus a choke point on the small ledge in which you must jump to make it across. Adding the ability to put an arrow cart to cover the entrance (plus the entire room. It can reach the entire room) is silly.
I personally don’t see how many people could complain if you couldn’t have siege in there. It is a PvP zone, and PvP is to be expected. Siege warfare, though? In a cave filled with ruins?
“If you are using Heatseeeker against someone above 50% health you are not using it correctly.”
Not entirely true, simply because, other than auto-attack, dagger does not have a straight nuke. Dagger/Dagger has Cloak and Dagger as your nuke, but is incredibly initiative heavy, so if you miss it, it hurts a large amount, and Dagger/Pistol does not have a nuke at all other than Heartseeker. The issue is more about Death Blossom being useless for non-condition thieves, as its direct damage is largely minimal.
“If you say just build toughness that’s pretty much saying Toughness beats everything.”
Also not true. Condition damage is not mitigated by armor, and thus toughness is useless against it. You simply need either the skills to avoid attacks if you’re glass cannon, or enough toughness to survive to unleash your own.
“I’m using one of the newest gen computers and even in WvW I catch hell only and to only a thief simply cause I can’t target them most of the time.”
This is not a problem with the thief class, but rather one of the game, one which the devs have stated is a known issue and one that will be worked on. Many are having issues of things not appearing, and it is not just those who spam stealth.
I often see phrases like: “heartseeker spammer noob” and “you use cookie cutter spec, so you’re noob” and things of that nature. So, I’m here to pose a question.
You have an attack that does very high damage against low armor targets. As the meta currently values high burst, low armor players, obviously you have a lot of targets to use this attack on. You can:
A) Use this attack and kill the people stupid enough to not bring toughness
B) Not use this attack and find some other, less efficient way of handling these people that do not have toughness
Which do you do?
Obviously, you’re PvPing. You play to win (or, really, to have fun, but winning is fun). You use A.
I just described Heartseeker.
People speak as if using these moves makes you a joke of a player. Let’s face it, if you have one move that does a whole lot of damage, is a gap closer, costs very little initiative and is a execution move to boot, why wouldn’t you spam it against targets that die quickly?
“But, Leriff!” you say, “these specs can be easily countered, so people who use them are bad!”
That is true, but is also a misconception. You see, just because something is easy, and can be countered, does not mean it is not effective. A player who spams Heartseeker and does not realize it can be countered is bad because he does not understand the game, not because he spams Heartseeker. The same goes for Unicorn builds, Pistol Whip, or truly anything you can think of.
Heartseeker can be beaten by armor, and dodging when a thief is ready to pickpocket. Pistol Whip and Backstab can be beaten by causing the thief to flub his opener. Backstab has wasted its opener, and due to Haste, Pistol Whip has literally nowhere to run unless he shadowsteps away. Unicorn specs are beaten by a simple condition remover.
The point being, before you go off and insult all the “noob thief players” for running spam builds, you have to realize why they run them in the first place. It’s because those spam builds work, because people build glass cannon in these early days and those builds punish glass cannons.
“But, Leriff” you might say again, “it’s too easy! They’re just pressing one button!”
Every class is generally easy, so that argument only holds water if you find something else hard. (Which, some people will. I, for the life of me, can’t play Guardian right. I should be able to. I mean, I just stand there and be an impenetrable wall! It’s not like it’s hard! Hnnnngh.)
Skill in PvP is less about what button you press, if you only press one or two, or anything of that nature. It’s learning when to press these buttons that matters. Once more, if someone runs in and spams Heartseeker against you, wastes most of his initiative and then has to run away, he’s not a bad player because he uses Heartseeker, he’s a bad player because of poor game knowledge.
People are not noobs because they use specs that punish the very common glass cannon player. They’re being smart. Occam’s Razor. The simplest solution is the best solution. (While usually more about hypothesis, let’s relate it to specs.)
If I can beat your spec by pressing one button over and over again, that says more about your spec and less about mine, don’t you think?
I laugh at everyone who says: “The jumping puzzle gives you free siege. That’s not griefing stopping you, it’s smart!”
In that same room, Sea of Sorrows put three arrow carts, two ballista, a catapult, a treb and even a flame ram. Which they proceeded to man for over three hours. Yes. They stopped my siege by using tons of their own, more than the amount of siege people they managed to stop would have even obtained.
By that point, you’re just being a kitten. Which is fine. Be a kitten. It’s PvP. But man up to the fact that you’re just being an kitten.
(edited by Leriff.8362)
I’m sorry, what? This info is all completely wrong.
To retrait, you have to pay one flat fee that is based on level. It’s 3 silver at level 80. You do this at your trainer.