Showing Posts For Lifelike.5862:

Is Guild Wars 2 in trouble?

in Guild Wars 2 Discussion

Posted by: Lifelike.5862

Lifelike.5862

They want to appeal to both sides of the fence, but it sure will be hard with the vocal minority in these forums on a daily basis. 2 million soldish? A few thousand complainers on the same three forums. Anet you decide.

But what made the 2 million people buy the game??

Did 2 million people buy the game because they increased the power creep? Or maybe 2 million bought the game because they said this would be different then all the other games?

Yeah thought so.

I bought it because all my friends were playing it. Before then, I actually was disgusted by the idea of a game so casual-focussed as to claim to remove grinding (something I enjoy) and the holy trinity. (another thing I feel defines the MMO genre and role-playing within the game world)

The game is fortunate enough to have been fun for me and won me over as a loyal customer. I could care less about that manifesto silliness. And the introduction of this small, uninvasive gear treadmill hardly bothers me, and if anything makes me glad that it isn’t the casual-oriented theme park circlejerk that was advertised.

Casualist elitists are just as bad as the ‘locusts’ (such a silly/hip term right now) when it comes to being biassed towards certain styles of play, and I do not want to support a game that promotes player laziness.

Chill out! Its just a game and...

in Guild Wars 2 Discussion

Posted by: Lifelike.5862

Lifelike.5862

The oh-so-common ’it’s just a game, have fun!’ mentality just reeks of apathy. ‘A game’ still took millions of dollars and thousands of man-hours to create. It still holds the hopes and dreams of equally numerous supporters, developers and players. ‘A game’ can be a hobby or a passion for a person, and for people who actually appreciate that passion, it’s very much worth arguing about problems.

No, it’s not just a game. It’s a game.

Warrior Hammer vs. Ele Hammer

in Warrior

Posted by: Lifelike.5862

Lifelike.5862

Ele conjured weapons also don’t scale with stats, and most Elementalists generally agree that they are useless.

Annoying Axe/Mace and Greathammer build

in Warrior

Posted by: Lifelike.5862

Lifelike.5862

I’ve been playing around in the mists a lot with warrior builds, and I think I’ve found one that I like. It’s gimmicky but fun, and definately satisfying to use. However I could use help refining it from some more experienced warrior players, because currently there are too many options and I’m not sure what’s optimal.

Basically, the idea of this build is to remove control from a target or target(s) for as long as possible, forcing opponents to blow their escapes and stun breakers so that teammates can sweep in and finish them off. Like all hammer builds, the focus is on control, and manhandling opponents into submission through very long stun/knock combos.

Currently the build looks something like

0/20/20/10/20

Axe/Maxe + Hammer

Arms: Unsuspecting Foe, Opportunist
Defense: Sure-Footed, Merciless Hammer
Tactics: Leg Speciallist
Discipline: Heightened Focus, Warrior’s Spirit OR Sweet Revenge

Utility skills: Mending, Balanced Stance, Stomp/Fear Me, Bull’s Charge, Signet of Rage

I have generally been using full Berserker’s gear, though this may not be optimal it does provide the damage necessary to make those comboes actually hurt. Without the crit chance and damage, you’re not really encouraging people to blow their stun breakers due to poor overall combo damage. The traits provide a lot of extra crit chance and damage on disabled opponenets, making your hammer skills hit decently hard.

I’m not so sure about the traits, but this spread was the only way I seemed to be able to get everything I felt was important for maximising CC while still allowing damage.

The full combo should look something like this:

>Engage with Throw Axe (immobilize), Tremor (knockdown), Bull’s charge (knockdown), switch to Hammer, Backbreaker(knockdown), Stomp(launch), Earthshaker(stun), Staggering Blow(knockback), Hammer Shock(immobilize)

Pop balanced stance if something goes wrong and just wail on an opponent while being immune to knockdowns or run away. Earthshaker can be used to initiate or escape, so adjust the combo based on whether you have it up or not, and sometimes it’s best to use it at 1 or 2 charges just for the leap. Balanced stance is also going to be important for escaping whatever follow-up an opponent will pull after they pop the inevitable stun breaker.

Good players will most likely block/dodge the initial thrown axe, but Tremor tracks surprisingly well due to having a wide hitbox and an AoE, making it great for throwing into zergs to knock down a group, or punishing bad rolls. With two ranged immobilises and one ranged knockdown, you can attempt to psyche and control an opponent into wasting their dodge early before moving in for the full combo.

Of course, this build lacks strong condition removal and sustain, as it isn’t as tanky as pure tank hammer builds, as well as lacking a means of duelling at range outside of your three ranged skills which each have considerable cooldowns. However, you are gifted with a few great gap closers, making it perfect for catching stragglers and units that are out of position. Specced for damage, you can easily take off half of an opponent’s life in one combo and there’s nothing they can do about it but blow their stun breakers/escapes.

Conditions like blind tend to give problems, especially thieves using offhand pistols. I could really use some more direction with this build. More tanky? Runes? Mace/Mace instead of Axe/Mace? I’m not an experienced warrior player by any means and discussion on the utility of this build would be greatly appreciated.

Why weren't Warriors nerfed?

in Warrior

Posted by: Lifelike.5862

Lifelike.5862

just keep in mind, a lot of warrior’s ‘telegraphed’ skills such as Kill Shot are remedied by Frenzy speeding up the animations. Yes, it does mean that frenzy takes up a utility slot, but I mean, warriors do have plenty of ways to migitate their own weaknesses.

Please complain responsibly (from a dev pov)

in Engineer

Posted by: Lifelike.5862

Lifelike.5862

Hello.

As this thread is not centered around discussion of the Engineer class, this thread will now be closed.

Thank you for your understanding.
————-

look familiar? I’m surprised it hasn’t happened yet. While I agree with a lot of points the OP makes, I don’t agree that Anet is doing all they can to improve customer relations. Just look at other sucessful companies such as Riot games, who are VERY transparent with their player base and actively go out of their way to converse with players about their concerns. Why is that not a possibility here? As players, we want to understand that the developers are as passionate about their game as we are. Damage control is disheartening to see, as are threads constantly being shuffled under the carpet.

Will Combat Mechanics be deeper ?

in Guild Wars 2 Discussion

Posted by: Lifelike.5862

Lifelike.5862

Let’s say there was a theoretical combo system in this game. I feel it would be fair if classes like Warrior, the easier ones to play, should have stronger single-hit DPS at the expense of having limited comboes. This would reward a ‘poke’ style gameplay where well-timed strikes and evasion over a prolonged period of time at minimized risk would be key to victory.

Weaker classes like elementalists would have long and involved true comboes utilising many of their skills, with an emphasis on control over damage. They should be able to make up for their frailty with the ability to control or manipulate their position more effectively while trading damage or defense.

The way things are now, elementalists do have superior positioning, but once they get in, they don’t have much of a way to convert that into damage in a safe manner. They have to pray that their updraft combo will hit, and then hope their opponent doesn’t have a stun breaker.

This is an MMO, not a stagnant game

in Guild Wars 2 Discussion

Posted by: Lifelike.5862

Lifelike.5862

The problem is, this is stagnant. Some of us want something more substantial than ‘ooh, pretty colours!’ with an update. Something that changes the way the game is played at a meta level.

But equipment with higher stats doesn’t change anything. New content will always be designed to be at an appropriate level of challenge relative to the strongest that a player can be. If your damage goes up by 15%, the next boss’s health will go up by 15%.

The only thing that changes is that your gear, which used to be 100% of the maximum power, has been downgraded to only 87% of maximum power, and you have to grind out the new upgrades just to get back to 100%, which is exactly where you started.

I would agree with you, but the way fractals are being handled is already showing that they allow more manipulation of stats than regular gears, due to offering a larger range of different stats through the whole infusion system. Yes, it is power creep. However, I’m very interested to see how certain builds will evolve based on this power creep.

It’s too late to ask for UNIQUE stats on new gear/weapons in this game, such as the way weapons worked in older MMO’s like Ragnarok online. Since this is not possible, upgraded stats on gear will be the closest thing.

In the end, I really don’t think it’ll matter much. Players will eventually get infused gear, and everyone’s numbers will go up across the board, offensively and defensively. The only people truly getting left behind will be the lazy ones who don’t really play the game.

ANd then they put out the above ascendent gear, and after the godly gear… Dont talk for the other players… i dont consider myself a lazy one, but i dont want to LOSE time to farm for stats! if i have to farm its because I WANT TO FARM (like on GW) , and not because im forced to.

You’re not losing time to farm for stats…you are experiencing the new content offered in order to seek new rewards. It’s only boring and a chore if you allow it to be 9_9

Do you seriously think it’s satisfying to max out a tier of gear and then go “ok, done. Never have to work for gear ever again, zzz.”

No, I cannot see the satisfaction that comes with having nothing more to aim for. Right now, it’s the casual players who want to grind for aesthetics who are being selfish. At least they have a viable option of something to waste their time on – an aesthetic upgrade that doesn’t really contribute much of a reward other than as a vanity item. Those of us who want more progression are left in the dust after Exotic gear, with nothing to really aim for beyond that. Nothing but making gold…to do what with?

Anet said in the manifesto that they would be making the game to cater to both the casual and the hardcore crowd. Somewhere along the line, entitled GW1 players interpreted that as “casual crowd only.” it seems.

Will not touch game for a long time.

in Guild Wars 2 Discussion

Posted by: Lifelike.5862

Lifelike.5862

I hope you didn’t bother gathering, crafting, leveling, doing any event quests or anything at all in this game, because all of that could be considered grinding.

Better just make a lv 1 character and take them to HoTM and stay there forever doing PVP. Oh wait, that’s also grinding, because you’re just fighting other players again and again for points.

Better just make a lv 1 character and put them in Lion’s arch and do nothing, forever.

This is an MMO, not a stagnant game

in Guild Wars 2 Discussion

Posted by: Lifelike.5862

Lifelike.5862

The problem is, this is stagnant. Some of us want something more substantial than ‘ooh, pretty colours!’ with an update. Something that changes the way the game is played at a meta level.

But equipment with higher stats doesn’t change anything. New content will always be designed to be at an appropriate level of challenge relative to the strongest that a player can be. If your damage goes up by 15%, the next boss’s health will go up by 15%.

The only thing that changes is that your gear, which used to be 100% of the maximum power, has been downgraded to only 87% of maximum power, and you have to grind out the new upgrades just to get back to 100%, which is exactly where you started.

I would agree with you, but the way fractals are being handled is already showing that they allow more manipulation of stats than regular gears, due to offering a larger range of different stats through the whole infusion system. Yes, it is power creep. However, I’m very interested to see how certain builds will evolve based on this power creep.

It’s too late to ask for UNIQUE stats on new gear/weapons in this game, such as the way weapons worked in older MMO’s like Ragnarok online. Since this is not possible, upgraded stats on gear will be the closest thing.

In the end, I really don’t think it’ll matter much. Players will eventually get infused gear, and everyone’s numbers will go up across the board, offensively and defensively. The only people truly getting left behind will be the lazy ones who don’t really play the game.

Will Combat Mechanics be deeper ?

in Guild Wars 2 Discussion

Posted by: Lifelike.5862

Lifelike.5862

A true combo system would be really nice, tbh. Some classes have something resembling control combos (hammer warrior, for example), but for the most part combat falls down to who has the most stun breakers and who can kite better.

Stamina could be used for more than just rolling. If a player’s stamina drops to 0 at any time, they could be vulnerable to hit stun, opening up the possibility for the opponent to perform true combos. Likewise, regular attacks could be specced to remove stamina and dodges could become cheaper to compensate.

Another thing to consider – Anet’s current target audiance, the casual gamer, does not enjoy an abundance of depth. If something becomes like work to learn, then they want nothing to do with it. Why should these gamers have to memorise an optimal combo chain in order to be successful? They have a life and a job! No, it’s more profitable to make everyone do lots of damage with the press of a button, with very basic control mechanics thrown in here and there to give the illusion of depth and skill-based gameplay.

(edited by Lifelike.5862)

This is an MMO, not a stagnant game

in Guild Wars 2 Discussion

Posted by: Lifelike.5862

Lifelike.5862

What do you GW1 guys want from the game then? How are to keep a MMO fresh without introducing new content and gear?

Where did anyone say you cant introduce content / gear? A game can add content and gear without making it a gear treadmill. All you have to do is not make the new gear better than the ones already in the game. They should be completely aesthetic, like they were in GW1.

The problem is, this is stagnant. Some of us want something more substantial than ‘ooh, pretty colours!’ with an update. Something that changes the way the game is played at a meta level.

I don’t want a fiery greatsword that just looks pretty. I want a fiery greatsword with unique stats that allow me to build in a way I’ve never been able to before. This game already discourages unique builds due to the fact that all weapons and armors are shoehorned into a neat little template so that the players don’t have to think or work too hard.

GW2 was a shining of beacon of hope

in Guild Wars 2 Discussion

Posted by: Lifelike.5862

Lifelike.5862

I know. Let’s remove item drops from the game altogether. Everyone starts out with the same weapon and gear, and nobody ever gets to upgrade anything ever through the whole storyline.

The GW1 elitists will clap and cheer the simplicity of this notion, but I think any serious MMO player will understand that this wouldn’t promote a fun environment at all.

Must I DS?

in Necromancer

Posted by: Lifelike.5862

Lifelike.5862

You miss understand, Im not comparing DS to Lich, function wise. Im comparing them lore wise.
How do I explain this… my sylvari often says when entering DS “I’m Death Incarnate.”
Well, hes also “Death Incarnate” when in Lich form too (which in most fantasies is a one way permanent transformation, but w/e)
I just find it redundant to have 2 “Death Forms”
If the necro can tap into ther very essence of Death to gain Death Shroud, then what is Lich form?
Granted transforming into a giant lich never really made sense to me. Even less when your a sylvari, charr or asura. I dont think Anet knows what a lich is…

I don’t see anything wrong with it. It’s a unique take on necromancers and liches. The beauty of any kind of fantasy world is that the creators are free to take common or existing tropes and mould them into something completely different.

Must I DS?

in Necromancer

Posted by: Lifelike.5862

Lifelike.5862

You can’t compare D/S to litch form. Deathshroud pops up on a regular timer, while litch form has a really long cooldown. You can’t reliably use litch form to migitate damage the way you can in D/S.

Hey guys, axe is amazing now!

in Necromancer

Posted by: Lifelike.5862

Lifelike.5862

I actually use Axe/Mace for my silly control build, and I don’t see what’s so bad about it. Makes up for my poor damage as opposed to mace/mace while still offering some nice control thanks to a ranged cripple that becomes an immob thanks to my traits.

Lost Shores event lag concerns & comments [Merged Threads]

in The Lost Shores

Posted by: Lifelike.5862

Lifelike.5862

To be fair, GW2 was supposed to be ‘that MMO for people who don’t play MMO’s.’. I never thought I would enjoy GW2, so the fact that I did enjoy it was kind of a miracle. I came in expecting the game to be fully catered to casuals, and found a surprising amount of depth by modern mmo standards…at least at first glance.

Now I’m at endgame, I’m realising it’s not quite as deep or rewarding as I initially thought, but it still has some very interesting and well-implimented ideas, and I think it deserves praise for that.

Now if only the developers would actually communicate with the playerbase and explain their decisions more in-depth, that would help things greatly. It’s like they’re afraid that the casuals will be upset or intimidated if they try to talk about their game design and balance in any depth beyond vague outlines.

Who thinks ascended items are 'Exciting'

in Guild Wars 2 Discussion

Posted by: Lifelike.5862

Lifelike.5862

I’m excited, because I like bigger numbers and more stuff to aim for. But it seems that this isn’t something that the GW1 crowd agrees with.

Lost Shores event lag concerns & comments [Merged Threads]

in The Lost Shores

Posted by: Lifelike.5862

Lifelike.5862

Hardcore players will only reach endgame fast and then abandon the game if there’s nothing substantial to keep them playing. Being hardcore is not about racing through content, it’s about sinking your teeth into everything the game has to offer on a meta level, analysing, studying, understanding and research and applying that practically to a competitive environment. Hardcore players are players who love a game for being a game, not just an experience.

If there’s nothing to poke or prod at, take apart, break, exploit or discuss as a community, then there’s nothing to hold interest for longer than it takes to reach lv 80. For example, I consider myself a hardcore gamer, but I’m easily entertained. I can be satisfied just making gold in a game like this by playing market and hunting for rares to turn into ectoplasms, but I sure won’t care about things like skins and fluff until I’ve actually done all the meaningful content and have nothing else to really aim for. I will seek out nice skins for roleplaying purposes, but I can’t get excited for a legendary just because it has more particles than an exotic.

The fact is, gaming takes time. Many casual players complain about not having enough time to work for their goals, and yet they praise the GW2 design principle of ‘grind for aesthetics, not stats.’ When you think about it, if you’re grinding for aesthetics, you aren’t really being rewarded with something very substantial at all, but moreso a vanity item. Where’s the sense of achievement in that? I would much rather put my time and effort into a fancy hat that’s going to let me hit for 200 more damage per swing than a fancy hat that doesn’t do anything for me.

I think GW2 is on the right track for balancing hardcore content with casual, but it needs more things to collect, trade and market. The economy is a bit linear right now…there aren’t enough misc items that hold value and crafting is a bit barebones. Even casual players can appreciate the simple fun that comes from gathering items in order to craft things that they can give to their friends or sell for profit.

Combat lacks: anticipation > dodge/block.

in Guild Wars 2 Discussion

Posted by: Lifelike.5862

Lifelike.5862

Sometimes I wish I could just take Tera in one hand, and GW2 in the other, and smoosh them together to create a beautiful thing of sparkle and wonders.

Then we would have Tera’s superior dodge/target-free combat, GW2’s superior content and player convenience, and amani and charr existing in harmony. It would be amazing.

Dont buy those chests!

in Black Lion Trading Co

Posted by: Lifelike.5862

Lifelike.5862

I spent $30 against my better judgement, as I was still annoyed by the terrible class balance patch and thought that I might get a nice skin to compensate or something. In the end, all I got was shoulder skins that look exactly the same (all ugly) and rebreathers. Didn’t get a single tribal weapon skin or anything. Uuugh.

All kits can be stowed in the air now.

in Engineer

Posted by: Lifelike.5862

Lifelike.5862

You can now switch to a main weapon while using Acid Bomb, meaning better damage if you have your opponent pinned down. That’s about it.

For example, my bunker build’s glue bomb > kit switch > acid bomb > kit switch > static shot combo

(edited by Lifelike.5862)

Patch notes

in Elementalist

Posted by: Lifelike.5862

Lifelike.5862

I was excited for the buff to conjures, since I like conjures, but taking another look at it, it’s still not really all that great at all.

Oh well.

Patch notes

in Elementalist

Posted by: Lifelike.5862

Lifelike.5862

conjure weapon IS crap since it remove access to you others regular skills. You cant buff crap and expect to get something else than buffed crap.

Sounds like you just don’t know how to use conjured weapons. The idea is to summon, use a few skills, then drop them strategically to re-gain access to your regular skills. Your skills are still available to you at all times, you just have to learn to drop your kit.

Sounds like you don’t pvp. Conjures are utterly, completely, frakking, useless in pvp. No matter how many buffs they give.

Just like non-bunker builds are utter, completely, frakking useless in PvP, right?

Very disappointed to hear that the conjure buff only affects the first weapon sommoned though…

Patch notes

in Elementalist

Posted by: Lifelike.5862

Lifelike.5862

conjure weapon IS crap since it remove access to you others regular skills. You cant buff crap and expect to get something else than buffed crap.

Sounds like you just don’t know how to use conjured weapons. The idea is to summon, use a few skills, then drop them strategically to re-gain access to your regular skills. Your skills are still available to you at all times, you just have to learn to drop your kit.

Patch Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Lifelike.5862

Lifelike.5862

I don’t know why people are whining about Ele’s. The only thing that got “nerfed” for them was Tornado. Builds based around conjures aren’t viable anyway, so nothing else got changed that is negative.

Also, Necrofavoritism, anyone?

Excuse me?

They nerfed Evasive arcana, a key trait that was required for might stacking D/D and Staff builds.

They nerfed the best rune set for making a healing bunker build, as well as several healing staff skills. As if staff wasn’t limited enough.

Patch Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Lifelike.5862

Lifelike.5862

What on earth is Anet doing? The past few patch notes have been nothing but disappointments and this one isn’t any different. Nerfs to classes in desparate need of help, a plethora of useless tooltip adjustments, minor bugfixes and a total lack of attention payed to some of the most pressing issues in game balance (spike dps builds in thief and warrior)

Even Gravity does a better job of patching and balancing.

Patch notes

in Elementalist

Posted by: Lifelike.5862

Lifelike.5862

Conjured weapons got buffed though. I’m very pleased by this.

Hammer DPS?

in Warrior

Posted by: Lifelike.5862

Lifelike.5862

Oh good. so it’s not just my dps sucking, then.

Hammer DPS?

in Warrior

Posted by: Lifelike.5862

Lifelike.5862

I notice you’re using bloodlust and other buffs to increase your DPS, but that NPC warrior had no buffs at all, and was still hitting for over 4k damage at times.

Hammer DPS?

in Warrior

Posted by: Lifelike.5862

Lifelike.5862

Recently I’ve been playing around in the mists trying to find a hammer/rifle build that suits my concept of a brawler warrior. The NPC training dummy warrior actually has a similar build to the one I want to use, doing combos with hammer control skills along with bull’s charge and stomp.

One thing I don’t understand though, is that fully specced into critical damage/power with full runes of divinity and a berzerker’s set with +5% damage sigils in my hammer, I still average about 2-3k damage criticals under optimal circumstances against that training dummy, while I’m noticing him hitting me for upwards of 4k damage with certain attacks.

Are the dummies in HoTM just powered up, or am I missing something here? That dummy didn’t seem to have any boons on him. No stacks of might or anything. How can I maximise my DPS as a hammer warrior if I want damaging combos like those?

(edited by Lifelike.5862)

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Lifelike.5862

Lifelike.5862

Seeing Anet take back it’s stupid, unrealistic design principles in favor of more tired and true MMO mechanics pleases me greatly. I’ll be enjoying the new content while the rest of the sorry excuse for a playerbase makes mountains out of molehills.

Well look at the positives people, they made this guy (who is totally polite and nice) happy! Huzzah!

It’s difficult to be polite and nice when you have to sift through this many pages of naysayers and negativity, all complaining about the same thing. If it’s that much of a big deal, then why don’t people just go back to Guild Wars 1? Oh of course, because that game is outdated, and as much as people might praise it over GW2, it’s always difficult to return to the older game.

Another example of why progression appeals to basic human nature, and why it’s not necessarily a bad thing.

And yes, I am pretty happy that we’re getting new content and a new tier of gear to aim for. I haven’t even gotten full exotics for most of my characters, and now I can relax and farm it at my leasure knowing that I have another tier to work towards once I’m done with my exotics.

Why are you even here? Why did this game appeal to you, elitist circlejerking ultr4h4rdc0r3 gamer?

I already answered that in another post.

Because it has more content and better systems than TERA. I don’t play WoW, and I’ll never go back to Ragnarok ever again because the cash shop has spoiled that game too much, making it more expensive than I can afford.

If Tera would upgrade content to include more items, better crafting, more mmo-esque conditions (GW2 has a very nice condition damage system), then yes, I would gladly go back to TERA in a heartbeat. Unfortunately, GW2 is better than Tera right now, and that’s not really saying much. This game has a lot of really great points that I feel are a fine step forward in the MMO genre, however it’s also very lacking in areas that most dedicated MMO players would agree are mandatory.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Lifelike.5862

Lifelike.5862

Didn’t the Guild wars team say that they were making the game for both hardcore and casual players?

If so, then why are the casuals complaining so much when the hardcore players FINALLY get some meaningful content? In case you haven’t noticed, every single design decision in this game so far has been centered around making sure the casual players feel comfortable and pampered.

I can't understand you, Players

in Guild Wars 2 Discussion

Posted by: Lifelike.5862

Lifelike.5862

“An MMO is about making your character better and better to beat the upcoming content.”
this game was not supposed to be about this by anet manifesto.
some of us dont like grind, to make it simple, we would like to have a game like lets say… street fighter, or Quake 3, but with Guildwars 2 mechanics. where the outcome is not determined by who spent the most time griding, where its all about player skills. like the pvp part of this game…

Objection. Fighting games require a substantial amount of grinding. You need to practice those combos for hours, memorise mixups, devise various footsies, character matchups, and hone your rushdown/keepaway in order to be successful. That’s not always skill, often that’s muscle memory and mental patterning.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Lifelike.5862

Lifelike.5862

I can’t speak for WoW, but a lot of new mmo’s could take a note from Ragnarok’s book when it comes to how items are handled. Maybe not so much for the upgrading system, but I have never found another mmo that did hoarding and farming in such a satisfying manner.

I was hoping that GW2 would have at least some of that simple pleasure. It does. The way skills, conditions and various other things in this game work is very interesting, and it has just enough items and crafting recipes to keep me interested, but it’s still lacking sorely in the knicknacks department.

The way things are looking, it just seems like a lot of players are needlessly intimidated by the thought that their ‘hard earned’ exotics will become obsolete with this new tier of gear, and that they’ll have to put in a little more work to keep up.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Lifelike.5862

Lifelike.5862

About time. New gear and something new to work towards.

Suck it up, casuals.

I am not a casual, and I don’t like that the gear is required to do the new dungeons. New gear? Great, but it should stick to the promises they made.

Tbh, I hate the guild wars 2 design philosophy. I think it’s hand-holding and pandering to casual gamers on a horribly decadent level. The only reason I’m playing this game right now is because it’s got more content and better game mechanics than TERA.

Seeing Anet take back it’s stupid, unrealistic design principles in favor of more tired and true MMO mechanics pleases me greatly. I’ll be enjoying the new content while the rest of the sorry excuse for a playerbase makes mountains out of molehills.

I wish they’d add more content to TERA so I could go back to playing that wonderful, captivating, but unfortuantely flawed MMO. I will not miss my Charr as much as I currently miss my Amani.

Also, I’ve never played GW1 so I’m not blinded by nostaliga like half of the playerbase it seems. From what I could tell, and from what most of my friends who played it have said, GW1 was really, really basic stuff in comparison to most ‘real’ mmo’s. Do we really want to go back to that?

Go back to WoW. Leave everyone else one game that’s not polluted by moronic design principles. If you want to waste your time watching numbers get bigger, go do it somewhere else.

Never played WoW. I know right? My first MMO was actually Ragnarok Online, which to this day still has more content and sophisticated design principles than a majority of modern mmo’s. It’s hampered by poor service and old software, yes, but it’s still a harsh and infinately rewarding exercise in perseverence and determination.

MMO’s are and always have been about steady progression, and working towards a large goal in a social environment. The feeling of building a character up from a novice into a powerful warrior with endgame gear, then comparing, assisting and competing with friends and foes embodies the genre. Sharing information about how to clear dungeons, tutoring less experienced players and helping them level, researching gear and skills at a meta level. That’s what I want in an MMO, a sense of depth. When you plonk players into a theme park and say “ok, everybody’s a special cupcake here. No need to do any research into your gears, just go grab end game stuff which is the same for everybody and go to town! You can reach lv 80 in 3 days!” you get this sense of user entitlement where everyone thinks they should be allowed to get whatever they want without having to work for it at all. God Forbid anything might be ‘too hard’ or ‘too much work’ for the player in modern mmo’s. Expecting results without a journey is pretty much a sign that this kind of player would be more at home with a MOBA or an action game.

So what would you like to grind for

in Guild Wars 2 Discussion

Posted by: Lifelike.5862

Lifelike.5862

I want to grind for misc. Items that can then be used for crafting things that people will actually want.

I want to grind for better gear, which I can make by my own hand.

I want to grind for trophies and collectables and shinies to add to my hoard.

I want to grind for gold, and learn the best ways to make money efficiently so that I ca enjoy seeing a large number next to my silver.

Basically, I want MMO things in my MMO. Who would have thought? I’m quite fine with this new tier of gear.

Conjured Weapons

in Elementalist

Posted by: Lifelike.5862

Lifelike.5862

People look at summoned weapons wrong. They are not meant to replace your weapons or act as a separate weapon slot skill. They are utility skills that are designed to be activated, used as necessary, and then promptly dropped. There’s a reason you get 2 of them per cast, and a reason why their cooldowns are fairly short.

Defensive Engineer for PvE and Dungeons

in Engineer

Posted by: Lifelike.5862

Lifelike.5862

by the way. It doesn’t state it in the skill description, but Super Elixer heals conditions when it’s first deployed. You don’t have to fire through it.

How to Hit Like a Truck

in Necromancer

Posted by: Lifelike.5862

Lifelike.5862

Oh right. I thought it caused them to run away from the center of the mark. So much for that idea.

Defensive Engineer for PvE and Dungeons

in Engineer

Posted by: Lifelike.5862

Lifelike.5862

I run a supportive bombs build with full cleric’s gear. My weaponset is P/S and my utilities are Healing Turret, Bomb Kit, Elixer gun, Elixer B and Supply Crate. I trait fully into Inventions and Alchemy, with 10 points into explosives for increased explosion radius.

Basically, not only does this build sustain everyone close to me with various aoe regen, it also periodically provides a maximum of 12 stacks of might to nearby allies.

By dropping BoB, then Fire bomb, then healing turret, switch to P/S and use shield 4 while destroying the healing turret, I essentially perform a 4-blast finisher combo which grants stacks of might to my allies in a pinch.

I also have a DPS combo with the elixer gun. By dropping a glue bomb at melee range and then quickly switching to elixer gun, I can use Acid Bomb on melee targets and jump to safety while immobilising and crippling them, forcing them to eat a large portion of Acid bomb’s damage. As soon as I land from the jump, I switch to P/S so that the remaining ticks do more damage.

In terms of raw healing output, when my party needs a burst heal, I’ll put down BoB, then healing turret, switch to p/S and use the healing turret’s water field and self-destruct to get AOE heal 3 times in a row.

Elixer Gun’s super elixer light field combined with Elixer B gives you and your allies extended periods of retalliation, which adds up. I take the trait cleansing formula, which allows me to heal my own conditions quickly.

And best of all, I do about 950-1000 damage per regular bomb dropped, and heal for just under 300 HP per explosion.

This build requires very fast fingers though, since you’ll be switching around kits like a madman. You have to keep your cooldowns in mind often, since you have to keep your various regens and heal fields up at all times. This build is also very combo-reliant, and learning the timing for your healing turret and might combo can be tricky. You also need to remember to switch out to P/S whenever you use your turret to heal or your elixer gun’s Acid Bomb to damage, since kits don’t carry the stats of your weapons, and you’ll be losing a lot of healing power if you don’t.

I’ve had plenty of praise from teammates for using this build in dungeons. Apparently the sustain is greatly appreciated, as is the AOE blind, condition removal, knockdown and might application.

(edited by Lifelike.5862)

How to Hit Like a Truck

in Necromancer

Posted by: Lifelike.5862

Lifelike.5862

Here’s an idea – instead of using bone minions, why don’t you try Spectral Grasp instead? that way you can pull opponents into your wells if they try to escape.

Also, consider using staff in your offhand. Positioning the fear mark behind an immobile/chilled opponent and then going into DS to fear them into the mark can cause them to run away from you, then back towards you again if done properly. The staff also comes with a blast finisher and a chill/poison to help keep foes inside your DPS zone and discourage heal tanking.

(edited by Lifelike.5862)

Watch this and share your opinion please.

in Thief

Posted by: Lifelike.5862

Lifelike.5862

If they nerf burst, then there won’t be any check for healing bunker builds.

Conjured Weapons

in Elementalist

Posted by: Lifelike.5862

Lifelike.5862

I use Flame Axe very often in my regular rotation. I find it compliments my usual fire/earth damage excellently while I’m waiting for the big hitter skills to come off cooldown. It also provides an additional fire field, a quick rollback escape, and ranged attack.

Watch this and share your opinion please.

in Thief

Posted by: Lifelike.5862

Lifelike.5862

Warriors do damage and that’s all they’re good for.

Why do people complain about big numbers? If you get instagibbed by another player, it’s because they have specced in to doing damage. They SHOULD be allowed to kill whoever they please, but if anyone so much as sneezes on them they’re going to die like a horrible kitten.

There is nothing unfair about a class designed for damage, doing damage. That’s just the way things are in every competitive game. Complaining about it is a knee-jerk scrub reflex. You don’t see many top MvC3 players complaining about Wesker anymore do you? That’s because they’ve accepted that he’s a strong character and instead focus on ways to counter/understand his gameflow.

My friend plays a tanky DPS warrior, and constantly complains about being useless in WvW, because he can kill people 1 on 1 and that’s all. He dies to the zerg, he’s easily kited, and he can’t catch anyone who can run away.

You thieves have it much better. You have stealth, you have escape tools and gap closers, and build flexibility in spades. Why should you be the highest dps class when you have so much mobility?

LOLOLOL….

Banners. (Forever Regeneration Healing for everyone!)
Warhorn Buffs. (condition curing, turns into boon.)
Rifle. (ranged damage.)
Tanking (build them right and they are hard to take down.)
Shout Condition Healing (amazing group utility/healing.)

Warriors can do MUCH more then do damage, they have MONSTER utility as well, even if they don’t spec into any CC removal, they can have a full condition cleanser and another 2 excellent stun breakers, which also cure conditions and heal you if you spec for it.

Banners = one utility slot that’s not taken up by a shout. Provides boons in an aoe and needs to be carried (meaning you won’t be getting bursted) or planted (active range, can be kited). There are plenty of other classes who can give regeneration just as effectively. Banners can also be DESTROYED if planted, which leaves your poor warrior without a banner for a while. Warriors who spec into support typically won’t be dealing high damage anyway.

Warhorn buffs= every class has a support of this style. Warriors need to carry a pure support weapon in their offhand to achieve this. Again, this is utility that could be done better by an elementalist or guardian, who actually have more synergy in their skills.

Rifle = well duh, it’s ranged damage. Every class has some kind of ranged dps weapon. Warrior’s just happens to have absolutely no utility at range whatsoever, and a decent up close knockback. Pales in comparison to the Engineer’s rifle control though. Warrior rifle provides no utility, only ranged dps. Again, it’s warriors doing what they’re good at. Damage.

Tanking = wait wait wait. So you’re saying ‘build them right and they’re hard to take down.’ yet you play thief? Have you ever seen a good leech thief or immortal thief build in action? Not only are they tanky, but they have stealth to escape from dicey situations. Warrior tanks get greatsword mobility, blocking, passive regen, swiftness and…boons. Nothing special really. A guardian can do this much more efficiently and a bomb specialist engineer probably also outclasses a warrior tank in terms of pure sustain. Not even going to bring up elementalists since everyone knows just how strong (and how much more supportive) their bunker builds are.

Shouts = shouts are good. But again, they primarily serve to boost DPS or defense. They still aren’t going to keep from being kited all day and they aren’t going to provide reliable escapes like the thie’fs stealth or shadowstep now, are they?

Honestly, just take a wander down to the warrior forums. You’ll see plenty of people complaining about how bad warriors are. I for one am not intimidated by the warrior’s big numbers. That’s like being scared of Iron Tagar or Hakumen in Blazblue, without taking into consideration their other weaknesses because OMG THEY CAN DO A 80% LIFE COMBO OFF A SITUATIONAL ANTI-AIR.

Watch this and share your opinion please.

in Thief

Posted by: Lifelike.5862

Lifelike.5862

Warriors do damage and that’s all they’re good for.

Why do people complain about big numbers? If you get instagibbed by another player, it’s because they have specced in to doing damage. They SHOULD be allowed to kill whoever they please, but if anyone so much as sneezes on them they’re going to die like a horrible kitten.

There is nothing unfair about a class designed for damage, doing damage. That’s just the way things are in every competitive game. Complaining about it is a knee-jerk scrub reflex. You don’t see many top MvC3 players complaining about Wesker anymore do you? That’s because they’ve accepted that he’s a strong character and instead focus on ways to counter/understand his gameflow.

My friend plays a tanky DPS warrior, and constantly complains about being useless in WvW, because he can kill people 1 on 1 and that’s all. He dies to the zerg, he’s easily kited, and he can’t catch anyone who can run away.

You thieves have it much better. You have stealth, you have escape tools and gap closers, and build flexibility in spades. Why should you be the highest dps class when you have so much mobility?

Conjured Weapons

in Elementalist

Posted by: Lifelike.5862

Lifelike.5862

why?

I don’t see your argument. Where is it? Those weapons don’t even scale with weapon stats. How are they even overpowered?

Superior Rune of Mad King for a condition thief?

in Thief

Posted by: Lifelike.5862

Lifelike.5862

I use DD/SB, with a superior rune of geomancy on my short bow. After I’ve done my dagger combo to stack bleeds with death blossom, I’ll switch to my short bow and activate birds with basilisk venom, then kite/aoe.

I imagine this would also be effective for pistol/pistol too, since that setup lacks an AOE attack.

It seems that the maximum number of enemies affected by birds is like 5 or 6, I’ll have to do more testing. One of the best parts is that the damage comes in gradual hits, which makes it very effective for punishing dodge rolls.

I’m having a hard time deciding which ultimate is best for calling birds. They add a huge dps bonus to daggerstorm, but if your daggerstorm is interrupted then you get no birds. Thieves guild with birds is amazing, especially out of stealth, but it has a large cooldown. Finally, Basilisk venom gives you birds every 45 seconds, but isn’t a very useful skill on it’s own.

(edited by Lifelike.5862)

Superior Rune of Mad King for a condition thief?

in Thief

Posted by: Lifelike.5862

Lifelike.5862

Ok, well I got the runes, and have been playing around with it. Here’s my impressions so far.

The birds are summoned after the channeling of your skill. So if you use Daggerstorm, the birds will attack after you stop spinning. They have a wide range (possibly 1200 or so) and attack multiple targets with several pecks, each of which can crit.

I have a power/vit/condition build and I noticed my birds hitting for just over 1k damage on orians, which is about the same as my heartseeker. Overall, pretty decent. Sadly they don’t inflict any status ailments, they just deal rapid damage to multiple targets.

I actually started using Basilisk venom, because it refreshes every 45 seconds, which means I can pretty much summon aoe bird hell as an ultimate. They make for a really great supplimentary dps with caltrops and bleeds.

This works well for thieves guild too, of course. They also proc healing from Signet of Malice, which is really nice.

(edited by Lifelike.5862)

Superior Rune of Mad King for a condition thief?

in Thief

Posted by: Lifelike.5862

Lifelike.5862

Because runes of the mad king are very expensive. Also, I would have to put them into exotic or rare gears to get the full effect.

Right now I’m unsure about runes of the mad king. While they give +power, and bleed duration, they do not give condition damage bonuses. I just wonder if the sacrifice in condition damage would be worth the perks.