Showing Posts For Lifelost.5627:

Orr mobs. CC and AoE spam.

in Guild Wars 2 Discussion

Posted by: Lifelost.5627

Lifelost.5627

Emi, mate i didn’t complain about warrior melee, lets not take things out of context
I also think i covered all the counters i currently use.

My point is i shouldn’t have to trait and skill into these to run to events around Orr. I can deal with the occasional immobilise/knockdown but i want to enjoy my skill slots in the open world, not run manditory slots just to get to the next event.

Orr mobs. CC and AoE spam.

in Guild Wars 2 Discussion

Posted by: Lifelost.5627

Lifelost.5627

I think the mobs around Orr have too much CC. Tar Ele’s have a short immobilise which isn’t too bad. Risen putrifiers however have quite a long immobilise in comparison add to that the map population of putrifiers creates a problem. The risen gorillas around Jofast have a 50% snare which lasts for 1 min and stacks in duration which is annoying when trying to run the karma circuit. i think 1 min snare is slighty overkill imho.

Now i could run around Orr on my warrior using balanced stance,SiO an dolyak sig and place my traits in mobile strike’s which would give me a counter….but why should i have to? i’m not in a dungeon, just running around open world content from event to event. I’d like to take skills that are fun to use, not required to get from A to B.

Also the event that moves south from Meddlers WP spawns way too many mobs of the same type Risen Nobles i think there called, that have an fast casting ranged AoE ability. These aren’t a problem by themselves or in 2-3’s but when 8+ come running towards you, as soon as they reach maximum range they drop their AoE in the target which leads to a powerful stacked AoE that wipes the NPC’s your were protecting, this also happens at the temple of Balthazar as you escort the troops and keep their morale from falling. Mobs spawn. AoE stack on the soldiers.Event failed.

This isn’t a moan, just my 2 cents….if i wanted to moan i’d have written about the state of melee viability….warrior with a bow and arrow of all things! :P

Swamp fractal...

in Fractals, Dungeons & Raids

Posted by: Lifelost.5627

Lifelost.5627

I’ll keep this short, it’s absolute poo.
stability-check
speed boost-check
jumping traps-check
mes portal-check
dungeon changes 3 times, consecutively in the same run and i don’t know if this is a bug, but i got knocked down consistantly through stability-broke the stun with SiO (warrior) and knocked down again.

To summarize, it’s not fun to spend upwards of one and a half hours working through fracts only to hit the swamp and have the party call it. this has happened twice now the first party i was with didn’t even want to attempt it and couldn’t be bothered to rerun the 1st 2 fracts either.

Anyone got any advice on the swamp fract too that would be great

thanks in advance.

Shouldn't a warrior be tougher?

in Warrior

Posted by: Lifelost.5627

Lifelost.5627

Hey guys, I’m struggling slightly. I would like a build that can take more then a few hits in pve while not hitting like a wet noodle. i have tried a full cleric/banner and a H-Shout build but i find the damage lacking.

Recently I tried a full glass cannon rifle/GS spec and the damage is immensly satisfying, but i find when i do take damage i go down faster than non plate wearers. Now i don’t expect to go toe to toe with mobs, but i’d like to endure enough punishment to get out a full 100B.

I’ve tried regearing towards AC gear mixed with some zerker gear but die just as fast, if not faster then if I stick with full zerker gear because adds die faster and i take more damage.

Are there any builds i might have missed that can offer more of a “warriory” playstyle as i’m getting sick of the sound of my rifle and the lack of melee solutions/alternatives.

I know there are possible builds on the net, unfortunately I don’t enough time at present to give it my full attention.

Thanks in advance.