Very disappointed.
Not only are there way too many bugs (ghost eater gets stuck, the adds attacking hodgins are invulnerable, burrows get obstructed even though there’s nothing in the way — have the devs actually been TESTING this before making a release!??), but what really p* me off is the difficulty. I’ve finished it pre and post patch, but only with pre-selected groups. There is no way in hell you can do this with a pug team without getting your be-hind kicked at least a dozen of times, even with coordination.
If Anet wants to make this game only for the hardcore no-lifers, by all means. But for god’s sake, label it on the box it’s NOT a game for casual players. Having a 12 hour shift and limited time to play, I have no time (and definitely no desire) to make a bloody PhD on Ascalonian Catacombs to be able to enjoy or even finish it.
My experience and thoughts after yesterday’s AC P3.
The dungeons have gotten harder, yes. We were wiped at the spider about 6 times and as much as I tried dodging his poisonous circles, the spider attacks way too often to dodge everything. I dodged his first attack, dodged his second, activated Burning Retreat (dodge backwards, leaving a fiery trail) to dodge his third attack, activated the elite Take Root skill (invincible for 3 seconds while spawning turrets) to dodge his fourth, etc. At some point through the fight I ran out of skills to dodge and, you guessed it, was immobilized and killed in less than 5 seconds.
On our sixth try he wiped all of us except one who somehow managed to defeat him. Ok, moving on to Kholer. He’s not that hard to kill. What’s peeing me off are the random Necro and Mesmer spawns that spawn all of a sudden and deal massive, unbearable AoE damage. Needles to say, after 10 tries we gave up and quit. AC is off limits for me, this is pointless.
So, basically, regular/casual gamers don’t stand a chance in dungeons anymore. Nice going, devs. Oh, and if you need ideas for your next bosses, let me give you a few suggestions. Why not create
- a troll with a 50 second knockdown?
- a bandit that permakills your level 80 character while relieving you of all your gold from the bank?
- a harpy with 50 mil HP and a 2 mil HP regen once his bar hits 99 %?
- a worm that swallows your game client, kicking you from the game and forcing you to purchase another account to continue playing?
I thought games were supposed to be challenging AND fun. And by the looks of the new patch, “fun” is not even remotely associated with GW2’s dungeons.