Good suggestion. Might as well change the name of the mode to Guild vs Guild then as pugs will become obsolete.
Zerging is part of WvW, deal with it. Also I’ve seen multiple guilds (RiOT, FIRE, etc) win battles when they were outnumbered 5:1. So yes, it’s possible to beat a zerg with a small group if it’s well coordinated.
Actually, renaming it to Lagwars would pretty much sum everything up.
I’m pretty sure we’ll have to wait way longer than that.
Yup. Wait…………..
Since I can’t use healing in mist form anymore, I had to slightly adapt my skill bar. I only had a 2 hour run yesterday, so it’s too soon for me to say anything decent. But considering ANet’s previous patches and comments from other players, I’m not looking forward to a fun WvW week.
Be warned guys. People received perma bans in the past for buying stuff with currency other than gold. I’d suggest you submit an in-game ticket before buying from those merchants (if they exist). You never know……..
Bug. I wonder who other servers paired up with lol.
I love bacon too. And, we are hustling to make this a reality. Just remember to listen to George Michael. “You’ve gotta have faith.”
o thank you! hoping to see something in May or June
2014
2016
Optimists.
Well I’m in a blob 99 % of the time and I like it. Why? Because I prefer random, relaxed groups over organized ones. I was playing in EU tournaments in Call of Duty 1 from 2003 to 2005 in organized clans (this was 18+ hour daily gaming, mind you, and well over 10+ during school) and this kind of gaming takes a heck of a lot of energy out of you. And considering I have 10 to 12 hour shifts at work now, I really can’t be kittened to commit the energy that I have left to organized gaming anymore. It was different when I was still in high school, but those times are over. :/
So rather than complain about blobs, enjoy organized gaming while you still have the time to commit to it. Because once this is gone and real life kicks in, you’ll regret every second you hadn’t enjoyed.
So yeah, thanks to Gunnars Hold’s 2-hour party at Vale last night, I was late for work today. xD
I’d rather pay for WoW than GW2. Not gonna pay for either tho.
And something else worth to mention. About 2 hours after reset a guy from “Dzagonur Defence” came to hills which we had held for 2+hours straight. He came up to bridge out of nowhere. I suggest that this is going under cheating.
Delete the pictures dude, or you’ll get an infraction from the staff. Just saying.
. Was a fun fight at SM but i cant imagine you will find many guilds in these tiers that will challenge you.
Well, we saw some guilds but most of the time it’s a large zerg :/
….since when are you on RoS?
Santus is right. A transfer is roughly 600 (?) gems and 100 gems are about 2 gold and 30 silver I think. 13 gold and 80 silver shouldn’t be that hard to get for a level 80.
I’m a D/D ele myself. Tried the S/D build and didn’t like it and my staff build doesn’t do well when roaming alone or trying to catch up with the main group. I also switch to staff when we’re taking keeps (and sometimes towers) to provide a good deal of AoE damage and heals.
D/D eles are annoying, yeh, but definitely beatable. The only thing annoying about the elementalist is when in downed state, he can mist form to safety if he’s in range of a tower or keep. Other than that, they’re not as OP as you’d think, but very fun to play nonetheless, especially when rotating between all four attunements.
On a side note, that “commander” you are refering to in this post, he may not be as bad as you thnk, he cares about FoW, he always did and i doubt he ll ever quit fighting for our server;
Leave him some “room”, try not to jump toward fast conclusions.
…by always trebbing from a safe distance and teleporting back to spawn as soon as things heat up a little. Yeah, he’s quite a player. Not to mention his greatness at motivating people to fight for the home BL.
The guy is useless and considering his attitude towards other FoWers, he does more damage to the server than good. Maybe that’s one of the reasons why FoW has such a low WvW playerbase – the last thing new players need are juicy comments from a “commander” and will soon quit. We’ve all been noobs once and we all learned the mechanics of WvW through constant gameplay; you can’t expect a player to become an expert after the first 10 fights.
EDIT: and yes, I agree with you all, FoW has some excellent commanders and skilled players who know what they’re doing. But since WvW is more of a zerg fest than anything else, the server would need a couple of more dedicated WvW players/guilds to move up the tiers.
(edited by Liquid Storm.8097)
Yea but you need to put in some effort to get enough people into one BL. FoW is excellent in terms of tactics and strategy, but getting enough people to play occurs only in-between certain hours. At least that was the problem 3 weeks ago.
Btw, is that Blue guy still nagging in your home BL?
Personally, WvW is more of a “casual” mode for me. I usually play it when I just want to have a good time or when I’m too stoned or drunk to give a pebble, no competitiveness or whatever. If I want competitive play (or if I ever wanted to show off my uber awesomez skillz on YouTube for all the geeks to like and comment), I go into sPvP.
The only thing that really bothers me at the moment is the skill lag in WvW. The game is more than 6 months old and the issue still hasn’t been addressed. I’m not even gonna comment any further as I’ll definitely get another infraction. As for the blob vs blob thingie, I don’t have a problem with it in general, other than the constant lagging and unplayability.
There was a free transfer in the last week of March to all med populated servers. I’m sure there will be other opportunities for a free transfer to another server in the future – make sure you grab it then if you cannot afford a paid one.
I transfered from FoW to RoS on the last day of the free transfer week. It was a hard choice, mainly because ArenaNet didn’t do anything in particular to boost the population of FoW to at least have equal numbers in WvW. After playing with RoS in WvW, though, I found out it was the best choice I’ve made in the game to-date.
Alright guys and gals, here’s one for you. Just how many NOM players do you see in this picture? Since Sandro was so deeply hurt when I obviously lied that his guild formed zergs, please tell me how many players do you have to have in your group in order for it to qualify as a zerg?
Regardless, again thanks for the loot at the south gate afterwards. Got a rare out of one of them. ^^
That’s Greek to me.
Yayyyyyyy !! i won ! give me my trophy
Btw liquid-storm from the position of your screenshot and my supposition of who you might be, you got facerolled yesterday night no ?
Sorry guys to have mobilized at least 80 Surmia on your HM, for our training session
Special grand-prize for the RoS player’s which were constantly trying to put an arrow cart beneath the tower (THS, TF guild ? doesn’t remember), you guys were a constant pain in the kitten from the beginning of the evening to the end, well played !!
Actually, despite your desperate attempts at flanking with mesmer ports, you weren’t even able to down me. Nice try with knockdowns and fears tho, had a good laugh.
EDIT:
@liquid-storm btw stop saying we are zerging :/ plz you know it’s not true so stop whining all the time…
Ofc, it always just so happens that you get to be in the middle of a huge kitten group, right? Come on man, at least have the balls to confess. If there were no human shields around you which our players were focusing on, your whole group would’ve been wiped in less than a minute. WvW is all about numbers 99 % of the time, so bragging with videos really makes you look like a newbie to the mode.
(edited by Liquid Storm.8097)
@ Fror: Agreed.
[15 characters minimum zomg]
Have another look at WvW achievement requirements. How’s that being casual?
…really guys? Are you freaking serious? NOM guild and RCT guild in a major zerg at bay and you barely even scratch our walls? First I thought hmm, maybe this is just a cover up for something, they can’t be that stupid… but after we took half of your BL while you were using your cute little portals behind our backs to try and flank us and always failed miserably at it, it was really saddening. Perhaps it would be better for you people to just stay in PvE? You know… do dungeons and stuff? It’s quite fun, actually.
But yeah, eventually Arborstone will advance through the tiers exclusively due to their sheer numbers. Today we were informed of 2 huge zergs at EB, 1 zerg at RoS BL and another big one at WSR at the same time. Too bad they all start running away after you down 3-5 of them, though.
Actually i have about 8hours of raw footage on both guardian/ranger view of pure ganking/pull/and lots of “oh my god they’re coming, run fools !” or like wednesday, 15min of butt-kicking in pangloss
But as you may know it’s boring to look at 2hours stream imo i prefer short video of pure montage FPS like
I’m sure you do pumpkin. I don’t blame you, though – I’m sure it must be hard when your entire wvw-oriented guild transfers to a med populated server, hoping for an easy run, and still gets pounded like a kitten.
We are sooo running away
Wow, you guys actually managed to get 4 full minutes of footage picking on random groups. Nice.
Now how about making one where we own your sorry be-hinds with groups half the size of yours? And try to break them into parts please, YouTube doesn’t let people upload 200+ minute videos.
Apparently some guilds transferred from higher tier French servers to Arbor. Explains their numbers. What’s sad though is that they still keep running away, even though we are heavily outmanned.
Oh well. Thanx 4 teh lootz guyz!
Yeah it was fun. Although I’m still waiting for ANet to fix skill lag – fighting for Stonemist is nearly unplayable, especially when all three servers meet at lord room.
mm i think Ros can’t play in solo vs WS..
i reapeat: NICE ALLIANCE AR-ROSWsr ; Cause we ball so hard.
Screenshots: what the…? oO
Anyway, you can be sure RoS has no alliance with AR and probably never will have.
Fr guys are mad on us,cause we had em in last tier for a month (what a shame).U mad bros,and u cant be anything else apart from that.Ros,doing nothing than climb cliffs and watching fr zergs vs wsr,sneaky behind em and take non upgraded keeps.Strong tact if u ask me,guess thats why u dont wanna go any higher.Keep on posting those glorious wins u have against random zergs from wsr with tags like,“fear”,“oeg” etc etc.Be proud to own amateur wvw and casual guilds.BUT,when it comes for real battles,Like today in wsr borderlands,where u fr had that many,and u could not do anything else than exchange non upgraded camps with ros,talk to wsr about alliances.3 hours,i did nothing than luring ppl,and kicking u.I admit it,u are no kittens,most of u die at front line like afker’s.
….say what?
Although I’m almost done with WvW exploration (just need a couple of more points which I’ll probably get when my server takes the camps near it), I agree with the OP. The battlegrounds is not a part of the PvE map, so it’s a bit illogical why it would count towards map completion. Second, not everyone has the luxury of being on a server which is at least moderately active in WvW.
Now before you say “it’s a challenge, you need to earn your rewards”, I ask you this – do you think it’s fair for a person on a dominating server to get his WvW exploration in about an hour, while another person on a PvE oriented server always has to fish for WvW groups and spend hunderds of hours to get the SAME reward as person 1? Do you think getting the WvW explo is “challenging”? It’s not, you just have to pray to GOD your server does WvW regularly and that fact has absolutely NOTHING to do with the way YOU play, nor with how skillful YOU are.
So either make two different achievements for PvE and WvW explo, or remove WvW exploration completely, add new objectives to it and unique rewards and interested people will flock to the battlegrounds. What we have now is just another frustrating mess of an achievement.
@ Mithran, I know where the FPS meter in the options panel is, but always having to go to options to see what your FPS is in certain areas is just stupid. Although I do agree they could at least give us back that ping led from GW1 – it wasn’t perfect, but at least you knew where you stood.
I know you can see your FPS if you press escape and go to options (not sure where your ping is, though), but I’d really like to see them both in the top right corner of my screen constantly. This would not only be great in WvW when adjusting your settings to reduce lag as much as possible, but also in PvE so you know when you have lag spikes or have lagged out completely.
I know Call of Duty 1 to 4 (dunno about the newer ones, never played them) had the option where you could enable an FPS monitor in the top right corner of your screen so you knew exactly and immediately what your FPS rate was in certain areas, and a lagometer in the mid-right corner which updated you regularly on your PING so you knew whether it was safe to rush in or better to stay in defense (see attachment). I also knew exactly when it was time to reduce the graphics settings or reset my router/cut off rest of the family.
If this has already been suggested before, I apologize and hope you will implement it soon. If not, what do you guys think of it? I personally think it would be a great addition to the game.
I have a Sapphire HD6850 with CPU overclocked to 3.8 ghz (constantly between 50 and 55 °C when overloaded, 25 °C when idle) and am having the same problems as skaruz. Perhaps anyone have any other suggestions?
Oh no, AC is “challenging” now. People used to complain about it being too easy, remember?
So either do another dungeon before they mess that up too, or get used to the fact you’re gonna die a lot in AC with pugs.
Its such a shame that these cheats tarnish the name of a whole server. I know most players on Blacktide play fair. Naming, shaming and reporting these cheats can only benefit everyone.
Unless you want to get your account banned by ANet, you will not name, you will not shame and you will not report. I play on the FoW server against Vabbi who are always using mesmer ports into the lord room to take the keep in less than 2 minutes and even though we keep on reporting these people, ANet doesn’t do a darn thing about it. These hackers just keep on reappearing day after day. What’s even worse is that people who report hackers get warnings instead —> http://www.youtube.com/watch?v=XmdBTBfS9n0 (check out the comments section)
I’m really confused at ANet’s logic here. So, hacking in GW2 = OK, reporting these hacks = not OK…??
As far as FoW is concerned, we’re doing quite well atm. It’s always nice, funny and a bit sad to see Arborstone [FR] retreat even though they always seem to outman us at least 5:1 in every map. I’ll never forget Friday’s battle for Dawn’s tower when they took down our wall and tried to get a huge zerg through it, only to be stunned/immobilized & massacred by 5 of our ballistas and ele AoE. That day I got 42 badges of honor in less than 30 seconds.
People say FoW is dying out in terms of WvW. That’s not how I look at it. Considering we are always outmanned and still manage to hold enough structures to end a week with 100k+ points, I think FoW is doing great given the circumstances.
So if we know the name of the guy and everything… why is he not permabanned yet?
Well what exactly do the ‘not Uber awesome players’ want?
We’ve already given our suggestions 100 times, I’m not gonna make a 101st post about it.
What experience exactly do you want? The only part I’m defending is dungeons should be challenging. Dungeons that aren’t should be looked at. Why should dungeons be easy or have a scale so newbies can hop in on the big guns and not be put on the spot?
If it’s challenging, why should they not be killed? If they aren’t downed and killed, does it ever pose a threat?
Challenge and getting wiped 50 times is not the same. Challenge is also not constantly running around and dodging OP opponents who can kill you in just a matter of seconds. On another note, I’ve already stated that there are 9 dungeons in the game. If YOU want “challenge”, go do harder ones like Arah or CoF, spend hours and hours trying to get through a boss and then post a bragging video on YouTube for all I care. But seeing as how every dungeon needs to be structured in such a way that you have to get wiped at least 10 times to get through on your first try is stupid, and if you’re defending that kind of approach, you’re being egoistic. Period.
So my question to you guys is, how would you change things?
See comment 1.
If you say ‘change it back to old AC’, then I guess I’m done here. Basically amounts to ‘the bosses shouldn’t pose a threat’.
Yeah and when you’ll learn everything there is to learn about AC and start spamming how easy it is, you’ll expect Anet to make it even harder. How is this not favouring elitism?
I would like to see you (Leo G.4501) mindlessly beat the old Kholer, not dodging wires and spin, or mindlessly beat howler king not dodging his breath, or mindlessly beat colossus not dodging breath and the stones, or the ascalonians on p2 …
Spider Queen was too easy? Yes it was. The hole dungeon was quite easy for experienced players, so what? What is the problem on having the first dungeon easier? So new players can learn and you don’t see that “experienced players only” on the posts on gw2lfg.com.
There are other harder dungeons to run, you want a challenge, go run arah p4 and let others have fun on the easier stuff.
Oh no no no, you’re missing the point here. Uber awesome players like Leo and Maestro want ALL 9 dungeons to be “challenging” to the point where only 2 groups out of 10 can finish them. So much fun. You can’t beat AC? Well perhaps you should try another dungeon… before Anet makes those harder too.
She was buffed up when the krait received a boost with the last update, so I’m going to go in and remove her summon skill, as I did with the bosses in the other suffering story steps.
Thanks for the explanation, Jeffrey. Only next time, please please PLEASE make them check ALL content before release. :s
Thanks for the post, I agree dungeons like AC just aren’t fun. I used to do AC before the patch a lot, now I’m just avoiding it at all costs and focusing more on WvW. Even though we’re always greatly outnumbered in the latter (from as low as 3:1 to as high as 5:1) and I’ve accumulated thrice as many deaths as in the entire PvE experience combined, I’m still having a lot of fun doing it and still keep on joining the fight. AC is too hard & costly, too repetitive, no fun, and the bosses and mobs are just ridiculous. I can understand people having to group on bosses, but adds…???
I’m not gonna argue to nerf AC anymore and they can even go and quadruple the difficulty on other dungeons as well, I really couldn’t give less of a fridge. However, their mindless actions are slowly but surely going to take the M out of MMO.
If they awarded half the tokens, it would be a start. I don’t see the point of doing a story twice atm.
Luke, there are currently 9 (nine) dungeons in GW2. Why do they all have to be irritatingly hard? Why not make one or two easy enough for non-pro people to enjoy?
If you want challenge, persuade Anet to make dungeons like Arah or CoE harder. I don’t care if they go ahead and include a level 300 boss with 9 gazillion HP, a 20 second knockdown, 15,000 range AoE damage, an insta-KO elite skill with a 5 s recharge rate and an 0.5 % chance of getting a rare off him. Go and have your challenge then, have your fun, boast about how you beat him after 10 hours of non-stop hitting and dying. But at least make starter dungeons like AC, CM or TA easy enough for less experienced players w/o TS to have a chance. Or for casual players to blow off steam.
(edited by Liquid Storm.8097)
I’d like to believe we proved that lvl 35s can clear trash and clean up these bosses just as good as downleveled 80s. I don’t think we ever hit a brick wall that stopped us.
Before, people had the misconception that a full lvl 35 team took a tremendous amount of time and were hugely squishy compared to fully tricked-out lvl 80s and that the amount of difficulty in doing the dungeon on the level was out of balanced. All this was proven false.
With skype/TS open….?
Anyway, all I’m saying is GW2 is going down the same road as GW1 when people started forming parties for UW and FoW. If Anet continues to make dungeons harder, people will stop picking up random players and begin forming groups. This is happening right now at AC and this will happen to other dungeons as well if/when they change them. I remember when playing GW1, your world had to hold the Favour of the Gods to have access to UW/FoW. The problem here was that the Favour of the Gods was always held by either the JP or NA worlds and when EU finally DID hold the favour (which happened like once a month?), there was no freaking way you could get into those instances and not get wiped by the first couple of mobs due to being inexperienced. Hence people got fed up and started forming private groups and that’s something I don’t want to see with GW2’s dungeons, especially not a level 35 one.
We had elitists in GW1 too with the same mentality as you guys here do. The game therefore became boring after a while for me as a casual player – all you could do was PvE, you had no chance of getting into a decent PvP group and you couldn’t even get into a dungeon group. At some point you could finally get rares by participating in a Barrage group (forgot the name of the instance) and even then they just had to patch that up.
I thought GW2 was supposed to be different. It started off very well, the PvE experience is great, people helping each other out, etc. But as far as dungeons go, apparently it’s gonna be the same freakishly irritating story as with its predecessor – only skype-organized, high-l33t m4d skillZ allowed. Probably the last title I’ve ever bought from Anet, apparently I’m not their target audience.
(edited by Liquid Storm.8097)
Sorry, I should have clarified. I meant that the decrease in AC Exp population does not MAINLY stem from new 35’s being driven away by what they deem an impossible dungeon, but mainly stems from players who farm gold being led towards more profitable runs like CoF P1.
Exactly, so what’s the point of AC then…..? It’s too hard for new players, not worth the trouble for gold farmers, not essential for players wanting to level up….
And if you watched the video, we basically just proved that it WASN’T challenging for level 35 players. We were by no means familiar with our classes, and we’re not the best players in the game. We hadn’t even played together prior to this run. It was just a group of people who decided to get together and run AC Ex. Sure, we had some pre-knowledge of the dungeon, but the majority of it isn’t hard to figure out, and the rest depends on how well players are able to stay out of red circles, dodge properly, etc.
This was the title of your topic:
Calling Experienced Players with lvl ~35 Alts
Having said that, you have proved nothing.
Also, regarding the dropoff in AC Exp runs, most of this can be attributed to the fact that AC Exp is no longer an easy, fast source of gold for players who don’t know what they’re doing. All the farming has basically moved over to CoF P1. So I don’t think the decrease in AC Exp population is entirely due to the increase in difficulty of the dungeon.
So you’re saying people fled AC due to not being easy anymore, yet in the very next sentence you state that you don’t think it has anything to do with difficulty. Make up your mind.
And as stated before, pre-patch AC was fine. It was “easy”, yes, cause it’s a friggin 35 dungeon for christ sake! What don’t you get?! Although I agree with the changes of P2 boss Ghost Eater (the traps at least DO something now), but making everything else harder is bollocks.
And if they want ALL dungeons to be uber hardcore challenging in explorer mode, why BSing people with the level 35 then? Make the story mode 30/50/70/whatever with decent drops and every explo mode 80 with a higher chance of decent drops. Problem?
Maestro, the sudden huge decrease in AC exp dungeons speaks for itself, don’t you think? You can go on and on about being fair and whatnot, AC is a prime example how (starter) dungeons should NOT look like. And an MMO without at least one (ONE, UNO!) fairly easy dungeon-like area for people to play in and get to know the ins and outs of the gameplay mechanics of a dungeon is doomed to failure. It’s just a matter of time.
Thus your comment about not playing dungeons if I’m not “skilled” enough is an arrogant and quite ignorant response of an elitist. But I’m not gonna argue further with you here, you’ve got your own opinion and I’ve got mine. With AC as it is now, especially path 1 AND numerous bugs PLUS being a level 35 dungeon (hence why it’s called ‘starter’), I predict a medium to huge decline in GW2’s playerbase in the next 2 to 3 months.