Showing Posts For LordNat.4963:

Get Rid of the Swamp Fractual.

in The Lost Shores

Posted by: LordNat.4963

LordNat.4963

Swamp is easy if you sit down and look at it. The traps are easy to spot on the ground and can be jumped over, there are some of the wooden walls that can be bypassed if you jump on their sides.
You also have to be willing to change your utility slots away from combat and to things that remove conditions, give you swiftness, or give stability.
Communication and planning are the key. Clear it on the first try most the time now.

No Karma gear from Orr now.

in Guild Wars 2 Discussion

Posted by: LordNat.4963

LordNat.4963

Orr is almost always dead outside a swarm farming once in awhile.
The new zone is mostly dead as there are not really that many good farming events for groups and the big chest event has not opened yet (I am guessing that is what is coming in the next part).
Fractals are vary busy right now and are likely to stay many peoples main content for awhile as they are fun, don’t need a swarm, and have good rewards.

DC in the new dungeon

in The Lost Shores

Posted by: LordNat.4963

LordNat.4963

This problem killed my groups progression. We cleared at least 12 fractals but each time before we got to three some one might DC or get a bug and we’d have to reset our count.

Really kills the fun when you are always just at the tip of the hill and always fall back down just as you get to the crest.

The changes we have been waiting for?

in Engineer

Posted by: LordNat.4963

LordNat.4963

Fixed almost none of the real issues of the class.
Flamethrower still has a bunch of problems, Sigils still don’t effect kits, Turrets still need a bunch of work.

After the huge build up for this patch for us this is a big let down. Not a single major issue was touched on.

Death Shroud .. skills should change with weapons!

in Necromancer

Posted by: LordNat.4963

LordNat.4963

Now that I’m thinking about it this will never happen. Basically we were told that DS is already OP as it is so no way they’ll make it stronger or add to it, you just have to master it to reap the benefits, good luck.

It is OP right now if you stance dance it to eat a big hit then toss out a free fear before you just drop it. As it is you need to play with it as a shield that goes over your HP bar, I kind of find it boring in that style tho.

Death Shroud .. skills should change with weapons!

in Necromancer

Posted by: LordNat.4963

LordNat.4963

I think DS needs 2 modes, a mid ranged condition mode and a close ranged drain mode.
Condition: Focused around tossing up some more conditions and removing the ones you have.
1: The Underwater Life Blast: It moves conditions to your target and keeps with the style of DS.
2: Dark Water: Just make a land version of this as it is perfect for a condition build.
3: Keep the fear.
4: Bleeding beam with piercing: Make it a thin beam so it only really gets huge in big packs, have it stack up around 10 bleeds on a full use.

Drain mode: Designed more to dance in and out of getting a little healing and CC as needed plus keeping Life Transfer for good AoE damage and drain tanking when needed.
1: A close range hit that drains HP, healing you more if you have less life force. Not a big drain but allows you heal up your HP bar a little bit while in DS.
2: Dark Path but with no cast time and AoE chill on land.
3: Melee range AoE fear centered around you.
4: Life Transfer as it is now.

Elixer Gun Build?

in Engineer

Posted by: LordNat.4963

LordNat.4963

This is the build I have been running for PvP:
http://www.gw2build.com/builds/simulator.php#1.4.8.0.19.0.0.0.0.0.80.91.95.96.102.7.7.35.229.0.0.246.248.251.0.0.0.272.277.0.289.0.0.10.30.0.20.10
It’s a Elixir Gun/Flamethrower build that focuses on being an all around group fighter. You have a good set of CC, support, and damage all in one. Kit Refinement gives you a extra Super Elixir and Flame AoE. Fumigate is mostly for stripping conditions off allies.
It’s solo fighting is a little weak but if you are running with 1/2 other people taking points your worth 2 people in a fight.