Showing Posts For Maja.6372:

Kodash - Augury Rock - Baruch

in Match-ups

Posted by: Maja.6372

Maja.6372

endless lags on augury map at the moment even miles away from the main fight :-(

Lowered Volume Levels?

in Audio

Posted by: Maja.6372

Maja.6372

Reset to default and readjusting volume levels didnt help
voice from npc´s or players is very silent even maxed out
realtek onboard sound card

Exotic Discovery's Reset

in Super Adventure Box: Back to School

Posted by: Maja.6372

Maja.6372

I actually only built two or three exotic weapons
so I wont loose much but I can really understand those guys who discovered many more or even all to get the complete list (why ever they would do that)
The need to rediscover those weapons now at a much higher gold price for the mats as in the past and the now much lower worth of the crafted items for more or less redundant exotic weapons is just a little bit too much if you wanted to get that complete list back
How much exp do we actually get for discovering a lvl 80 exotic and how much do we get for crafting a discovered one ?

(edited by Maja.6372)

Desolation / Miller's Sound / Kodash 2/8/13

in Match-ups

Posted by: Maja.6372

Maja.6372

This doesn’t seem fair: how did you guys get up there?

You can get on the walls surrounding the north supply camp only from spawn

(edited by Maja.6372)

WvWvW: several newbie questions

in WvW

Posted by: Maja.6372

Maja.6372

1.) you are right as WvW is 24/7 some hours difference in timezones and/or night/morning population are certainly a big maybe even the only factor for winning the weekly rounds or not

2.) at the moment you will just not get that much pve buffs which are reset every week if your server is always third in the ranking so it is not that bad beeing all time third not sure what will happen in future I think I read something about benefits for the winner are gping to be implemented

3) maybe try warrior with one banner as util for group buffs and one ranged weapon on swap also if you are way below real lvl 80 it´s quite normal to die often and fast in wvw so stick to the zerg or bigger groups ;-)

WvWvW Queues issue [Merged Threads]

in WvW

Posted by: Maja.6372

Maja.6372

that´s not true in the official queue thread https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Queues-for-WvW-The-Official-Thread/first
they already made a statement that there is something wrong with the queue´s

Does anybody know why there is no such thread like this on the german forums ?
Looks like they dont have the problem with queues and nearly empty maps

(edited by Maja.6372)

Willing to share WvW details?

in WvW

Posted by: Maja.6372

Maja.6372

Any chance we might get a chance to the slightly awkward badges system we have right now? Moving the bags to the feet of the player is nice and all, but it doesn’t help much in a thick battle, and I’m sure most of the players actively engaged in wvw have had their share of lost bags. AFAIK, there once was an answer among the lines of “we don’t have the tech for that now”, but I can’t really see how this should prove to be unsolvable…

As a suggestion: Couldn’t we just get rewards based on a slightly modified monthly tracker? You know, the one that says “players killed in wvw” – just add an npc that hands out as many bags as the counter says and resets it back to zero.

In the beginning players killed NPCs and found loot on the NPC corpses. That setup is nice because it makes sense (gruesome sense, but still sense). If you kill a dude where is his stuff? In his pockets of course (see also: The Hobbit). If the corpse decayed then a bag was left behind so players would have one last chance to pick it up (it doesn’t hurt that rendering a bag is cheaper than rendering a high-poly character model.

Then WvW was born and players started killing players. At first we left the loot on the corpses as before but then a thousand player voices rang out and said “WTF man? I can’t jump down off this wall to get my loot because there’s like a hojillion enemy guys down there waiting to plant me like a tulip bulb!” or “WTF man? I can’t get up on top of that wall to get my loot because the whole point of a castle is that people can’t do that stuff!” We heard those pleas and, after some internal arguments (er, design discussions) we decided that realism could go suck it because getting loot is awesome.

So why did we put the bags at your feet rather than just dumping the items into your inventory? Part of the answer is that it was the smallest possible change that could work (programmers like stuff like that). We already had the bag spawning system so we could just reuse it. Another part of the answer is that picking up loot can be a bit like unwrapping a present and we didn’t want to ruin the unwrapping for everybody. Finally, if we just start putting loot into player inventory then we need to deal with a bunch of edge cases and at the time we had more pressing issues to work on. For example, when your inventory fills up items you receive go into inventory overflow and your character becomes encumbered. That makes you move really slowly and that didn’t seem like a nice thing to do to people in the middle of a fight. There were some others that I don’t recall off the top of my head, but suffice it to say there were some thorny design questions about the best way to handle it.

We have tossed around some ideas for ways to improve the system but it’s relatively low priority so nobody is actively working on it right now.

how about using the mechanic of the daily chests instead of loot bags when it is such a problem to put the loot directly into the inventory

(edited by Maja.6372)

EU login servers down?

in Account & Technical Support

Posted by: Maja.6372

Maja.6372

yeah same on kodash too

Piken Square Vs Gandara vs Augury Rock

in WvW

Posted by: Maja.6372

Maja.6372

ah that´s a shame I really wonder if there are still guys out there who don´t know how to configure the chat and use it properly or if they are just ignorant or something not the first time something like that happened

[Possible Bug] Forsaken Halls World Dungeon in Dredgehaunt Cliffs

in Bugs: Game, Forum, Website

Posted by: Maja.6372

Maja.6372

Still bugged after patch on Kodash

Question for Core 2 Duo users

in Account & Technical Support

Posted by: Maja.6372

Maja.6372

how much cpu does gw2.exe eat up while still being on the login window not ingame for you guys?
my older dual cores all have the problem that the client is already eating up to 50% cpu
only on the login window with no graphics so yeah game runs not really smooth …

http://i.imgur.com/UREWv.jpg

http://i.imgur.com/HOt16.jpg