Showing Posts For Maliken.5630:
Are you guys also unable to acces the main website www.guildwars2.com ??
Its bullkitten that you cant play wvw when you transfer. I cant even enjoy the game because im ALWAYS outnumbered. When i change server i can at least have some fun, but they take that away to now ? I dont give a kitten about the rewards, just take them, even keep your stupid WXP when i tansfer, i just want to have fun. People always talking about server pride. Well what the hell happended to gaming pride???? If your always outnumbered the game sucks, and you wanna switch worlds. Its that simple. All people complaining about pride, would do the same thing if it happened to them. LET ME PLAY THE GAME I PAID FOR !
Good to know im not alone. thx for your answer.
Never had problems with the game till today and nothing has changed on my computers hardware or software. I try to login but it doesnt let me. I get the error code: 42:1000:7006:1322 Pls help!
So, does anyone else feel this skill (number 3 on earth dagger) feels a little weird? The first part (elemental grasp) i think is decent, but then you can leap towards your victim and its just so slow. The moving to is kinda slow, but when you actually get to your target its like you cannot use a skill for a long time. Theres some sort of long aftercast or so? The target can even land one or two hits on me before i can use my skills, its just a really strange feeling since it leaves me a little vulnarable especially when outnumbered.
You unlock the others attunements when you level up. I dont know the exact levels, but at level 10 i think you have them all.
I dont agree on the 18K health and the stealth, but im all for the attument swapping. If its not 3 seconds, make it 10 seconds like all professions have. And the fact you would potentially get more swap bonusses then someone else, is just the mechanic of the ele. Some shatter, some burst, some stealth, and the ele swaps (sounds weird).
I didnt know it was asked before, but since its still not in the game, ill ask for it once more. Its also not only elementalist. If this was implemented, ill probably use for almost all my classes and builds. It just adds a little more choice to your build, and since all classes can do this, i dont really see the big deal, it would just be another skill with more player control instead of usually stupid elite’s you can only use on very special occasions.
It should be more like: an" elite skill slot" can equip an elite skill or a normal utility skill. I just hate the long boring cooldowns of elite’s. I rather equip my elite skill slot with a normal utility skill. Any thoughts about this?
Just an idea. While under the effect of chill, a thief uses 1 initiative more then normal when using skills.
Just wondering about this for a while now.
Why can everyone run at the same speed. Shouldnt a heavy armour class be a little slower then a medium (and medium a little slower then light). Im not talking about movement skills. Jus base walking speed. A warrior is more mobile then a elementalist for example, but if this was to be implemented, it would be more fair. The elementalist can still “escape” better out of combat, and the warrior can still use gap closers inside combat.
Maybe it would also be something, so that you can choose what armour you wear. Now THAT would be balanced in my opinion. You can choose for more defense or more speed.
I guess there just wasnt enough noise. I cant even remember when a single focus skill got some modifications…
I’ve always found this somewhat a lost trait, since you are stuck taking it when going in air, but it gets no benefit since probably all players have the signet or swiftness. And even if you dont it only works in air for only 10 percent. A shame…
Engineers can swap between their kits extremely fast, and their skills have usually shorter cooldowns.
But the engineer’s kits require both a utility skill slot and traits to become viable. A grenade or flamethrower kit without traits is very mediocore. And although you get a toolbelt skill alongside your kit, you do so when you take a regular utility skill too, so it’s still a wasted slot.
The ele on the other hand gets those 4 skill sets right off the bat with no slot or trait investment required. So naturally, they’re gonna function a little different. Wheter they’re balanced relative to eachother is another discussion, but to say the engineer’s kits are attunement swaps without cooldown or downside isn’t fully true.
The engineer may need to use a utility slot, but he also gets an extra slot in the forms of F1 through F4 so its not really like hes having no utility at all. Also, the attument swapping need some traits too in order to be even doing something. Im not saying to making the ele exactly like the engineer (i dont even say nerf the engi, because i think he is fine), its just that we have a cooldown on the attuments, plus we even have a “massive” cooldown on the dececnt skills. Even less decent skills have huge cooldowns. The focus fireaura is on a freaking 40 seconds cooldown, sorry but thats just over the top. If the attunement cooldowns cant be fixed then the ele should atleast be given some more normal cooldown skills. Its not just “ride the lightning” that has a too long cooldown. Well, i guess we will see what anet wil do with the balance patch.
Elemental attunement should be a standard thing for all elementalist (its just part of the mechanic of the ele i think), but it should only affect yourself. With the trait it should affect others around you. This is just my opinion.
@Zelyhn
I know him, but im not the guy you mean. Just a savage fan ;-)
I dont think its that hard. Put internal cooldowns on the traits that trigger when swapping, and let all those cooldowns be reduced for example by lingering elements or when investing in the arcana tree. I just hate that i cant use for example ’Magnetic Wave" because i went out of earth. When i got conditions on me i want to use that skill (if its not on cooldown).
Why not delete the attunement recharge rate? Elementalists already have long cooldowns on all their good skills. Why cant i use skills when i need them? When im in earth to do some CC, and then switch to fire for attack, why cant i go back to earth for some defensive skills???? I mean, if they are not on cooldown, why am i still forbidden to use them? I just dont get it. A engineer can also swap his kits when he needs them.
Would it really make the elementalist soooo strong with this change? Im pretty positive it doesnt. It will only make it more versatile, and it would really be worth it to invest in the cooldown reduce traits then.
Maybe its just me, but it just doesnt seem fair to be like it is at the moment.
Pet F2 skills also sometime dont work and still go on full cooldown.
I have tested some things with he ranger traits, and there are some bugs ive found out.
1. The trait “Concentration Training” doesnt work. I have tested it with the fern hound wich should give regeneration. But it always gives 10 seconds of regeneration to you and to the pet with or without the trait.
2. If i have boon duration the tooltip of the pet is updated. So when i have 30 percent the fern hound should give me 13 seconds regeneration (according to the tooltip), but it is still just 10 seconds.
3. Boon duration also doesnt work with other traits like “oakheart salve” and “rejuvenation”.
4. The trait “nature’s bounty” doenst do anything with the traits “oakheart salve” and rejuvenation. (have only tested these 2 traits, maybe some more dont work with nature’s bounty). Like it is now, i dont know even why nature’s bounty exists, cause it doesnt do a lot.
Maybe some of them do behave like intended (but thats just wrong), but pls give me some answers for so i know.
Thx in advance!
Edit: I have tested this all in pvp against npc targets. It seems like in WvW it works when in combat or so ??
(edited by Maliken.5630)
Just a small request for arenanet.
I play multiple characters and i have all 3 infinite harvest tools. But when i switch my character ill have to put the 3 items first in the bank so i can then pick them back up with my other character, its just annoying. So is it possible to make it easier? Maybe like the skins we get from achiements points, so that i could just equip my tools without going to the bank 2 times.
Thx in advance.
I Havent read all these comments but here is my idea of adjusting the healing signet.
Remove the utility skill “endure pain” and make it the active of the healing signet with a little bit of healing. That way it is more interesting to use the active to counter burst damage.