Watch this battle and tell me it would not fit this class almost perfectly.
Witcher 3 PAX East 2015 Gameplay
Witchers are monster hunters and the closest thing we have in this game almost are Rangers. Just that darn pet mechanic :<! Please Anet one day!! 
As said by Jon Peters in the video you linked (even if he isn’t the lore guy), the Personal Story is very race-based and they’ll probably continue that way. This is true of the original Personal Story the game started with, never once was my Profession brought up in a cutscene or part of an important plot point. Mostly it was my race and those of other races (this is really shown in how the races come together during the Pact arc).
If they had included your profession to be meaningful from the get-go then you’d have a precedent to work off from. It hardly looks like an oversight at all and mostly like a design choice.
EDIT: Races are also shown to be a forefront topic during the Orders arc and when you help out one of the “fledgling” races.
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Not new skills but as Electro said, some of their existing skills will be reworked and rebalanced.
Why would you expect them to do that? Existing professions haven’t had any new weapons given to them. Except of course via….. the upcoming specialisations. Which is where I’d expect to see revs getting new legends.
Specializations are supposed to change the class mechanic or offer a new one (says here on the GW2 Wiki) so if Revenant’s mechanic is channeling legends already then the new specialization should be something different.
Reading comprehension failure there.
What the wiki says is new specialisations will offer new profession mechanics or alter existing ones. Go watch the promo trailer again. Rangers have animal pets, yes? Looks like the druid does too.
There’s no reason to believe the revenant spec won’t have something to do with legends. Quite the opposite. Based on the single certain example we have, specialisations are thematically linked to the base profession. Rangers are into nature. In a different way so are druids. Same focus, different approach.
So the revenant spec could channel legends in a different manner. It could be something simple like flipping the base design – one equipped legend at a time but two weapon sets. That could be something about devoting more focus to a single legend.
Or it could be something more exotic like…. giving us paired legendary opposites and introducing a balance mechanic to energy. When your bar is full for one legend it’s empty for the other.
There are many ways like this that new specializations could maintain their focus on legends. And there isn’t much else known about the mists that offers an obvious alternative for a new revenant spec.
I made my comment because yours sounded like all that will happen with a Revenant’s specialization is that they get a new legend. So I meant to say that it’d be much more than just getting a new legend because that doesn’t alter or change their existing mechanic at all. It wasn’t meant to be taken as not having to do with legends at all.
So in this new HoT interview with AngryJoe and Colin, Colin says that the existing professions will get reworks of some of their skills and what not.
This should allay people’s fears of being left behind if they do not specialize.
Replying to point 3 only: Racial story achievements end after the level 30 arc so you just need to level them up to 30, not 80.
Quite right of course, though come to think of it it’s not just story achievements. There are race-based achievements for unlocking cultural armours too. So that’d make it level 60?
I believe all you have to do is purchase the cultural armor, even if you can’t equip them because of their level requirement you can still unlock them for the wardrobe. Unless the achievement requires you to equip the piece? I never really looked into it but I know you can purchase them without waiting to be the certain level, just need the gold.
Guys read the blog post, it says “Mastery points are awarded for completing various pieces of game content.” and “…players who’ve reached level 80 will no longer gain levels but will instead train Masteries.”
Just think of Mastery points as doing a certain content to get the point (kinda like trait unlocks right now).
Think of the Experience Bar becoming like a PVP reward track, except for Mastery rewards.
That’s all there is to it. I expect Tomes of Knowledge to still grant levels under 80 and skill points 80+. But Mastery points do not come from leveling up the Mastery Bar.
They also said (I think this is where the confusion is coming from)
https://www.guildwars2.com/en/news/reimagining-progression-the-mastery-system/
“Mastery tracks are trained by gaining experience while the Mastery track is slotted on the Mastery training bar.”Since the Tomes give one levels worth of experience, it’s a valid question to wonder if they will also advance the Mastery bar. It depends if ANet is meaning the old term of experience or if they are being inexact with their language and it’s gaining mastery experience through doing activities that are on a mastery track, such as (possible example) using a stationary cannon on mordrem gets you better at it and causes more damage as using the cannon advances that mastery track)
I was trying to point out that we don’t receive Mastery Points from training our mastery. A lot of people in the thread earlier are talking about using tomes to gain a “ton of Mastery Points” but those points only come from doing specific content and are only for unlocking a Mastery track that’s it. They are not used to advance within the Mastery themselves.
I would be surprised if Tomes gained experience for Masteries, as yes then people will have full masteries really quickly. I highly doubt this will happen though as that just seems way too unlikely. Masteries seem like a long-term progression mechanic so I figure Tomes will just stay the same way as they are now and will probably have an updated toolkit that explains a character using it at level 80 will just gain 1 skill point.
This would be similar to how when transmutation stones were changed to transmutation charges with the introduction of the wardrobe system, and the stones then when double clicked on just gave the function of a certain number of transmutation charges.
Three obvious reasons to avoid new races:
1) They’re entirely cosmetic. I love diversity of race choice and can completely understand why someone would want more. But a large proportion of the playerbase would find no added value in them.
2) They’re resource intensive. Each of the existing races has a capital and it’s own level 1-15 map. A new race would really have to have the same. I know they could half- kitten it and have them live in an existing race’s capital and use their starter area but those sorts of half measures pull down the overall quality of a game. Plus the story content, new combat animations for every ability, new graphics for every armour etc. etc.
3) There’s race-based story achievements. I’m guessing just about everyone inclined to play each race to 80 just for the story achievements has already done it. Add another race and suddenly many would feel like they’d have to level another character to 80 just for that.
That said, Tengu would have very been cool.
Replying to point 3 only: Racial story achievements end after the level 30 arc so you just need to level them up to 30, not 80.
I think maybe a new race will come in when we expand to a larger continent or something. For instance if maybe they introduced Cantha or Elona. That way you’d be able to have a new race starting from those zones.
Though I can understand if we never get one, especially if the Personal Story stays the same, there’s a lot of lines in the PS that focus on the existing races. They would have to do a lot of work to integrate the new race well into the game and it will have minimal impact compared to adding other pieces of content.
Guys read the blog post, it says “Mastery points are awarded for completing various pieces of game content.” and “…players who’ve reached level 80 will no longer gain levels but will instead train Masteries.”
Just think of Mastery points as doing a certain content to get the point (kinda like trait unlocks right now).
Think of the Experience Bar becoming like a PVP reward track, except for Mastery rewards.
That’s all there is to it. I expect Tomes of Knowledge to still grant levels under 80 and skill points 80+. But Mastery points do not come from leveling up the Mastery Bar.
I’m sure they will. For instance I highly suspect existing skills like Time Warp elite will get additional slow condition to enemies while granting quickness to allies. Well that is my expectation anyway but I won’t be super disappointed if it doesn’t happen. The core class is already really fun.
If specializations are really a choice then I see them adding stuff to existing professions as well. Just like before how they didn’t allow trait switching until you had visited a trainer and repairing costing money.
Those rules didn’t really have a strong justification and they were done away with.
Gotta remember Anet are really iterative. While for right now you have to specialize into a Druid in order to use their skills and some from the Ranger, who’s to say they won’t allow you to be a Ranger with access to a few druidic skills eventually?
But regardless I’m highly doubtful there will be nothing new for core professions in the expansion. Seems weird to say “here you get specializations, if you don’t like em then nothing new for you!”
I am not sure where this fear is coming from that somehow the original professions won’t get access to this “new tech”. Anything that has to do with the mechanics of the game will have to be applied across all facets of the game. Otherwise you will have an unbalance that would necessitate the purchase of HoT (ex: no way of being able to slow or taunt with existing professions).
Think of it this way, when Torment was added to the game (a condition only available to Mesmers in gw1) it was available to all professions in some way.
This is how I feel they will handle any game mechanics changes. They even hint at this by saying that the changes to how stability will work will be coming sooner than the expansion, essentially meaning it won’t be tied behind a pay-wall.
Well if the Ele does specialize with a sword, that will mean 7 out of 9 will use a sword…
I see no problem with this as it’s probably Anets goal to add all weapons to all professions over time. Sooner or later this will happen anyway. I’ll get excited when one profession has all weapons as this might mean that the next specialisation will use entirely new weapons.
I agree. I don’t understand people that say too many professions have similar weapons, so don’t put it on this one too. The argument seems so weak. Greatsword on a heavy armored profession makes sense, anyway. Just like currently how every spellcasting class has access to the Staff.
Till yesturday i was convinced we’ll be getting HoT at late spring to middle summer, but seeing how revenenant is still in the works (3 trait lines missing, no balancing applied yet) it’s clear to me that they’re far earlier in the works then I expected.
Given there’s at least finishing up the revenant, beta testing of the whole xpac, game balancing and some seeerious debugging, I’m no longer so optymistic about release date. So just gonna sit down, chill out and focus on here and today.We dont know if those trait lines were left out to keep info hidden.
Actually we do know. They said on the POI that more is already completed but this is just all they wanted to show and all that will be playable during the demo at PAX and Rezzed.
I saw that too and can’t help but agree that the theory has merit. I really hope that isn’t the case though, because that would leave very little room for expansion later for adding any other legends.
Why would you expect them to do that? Existing professions haven’t had any new weapons given to them. Except of course via….. the upcoming specialisations. Which is where I’d expect to see revs getting new legends.
Specializations are supposed to change the class mechanic or offer a new one (says here on the GW2 Wiki) so if Revenant’s mechanic is channeling legends already then the new specialization should be something different.
Expansion will definitely release this year. I know they always say when they’re ready but they do have internal time frames for themselves too. I cannot imagine it coming out next year especially since they’ve said closed beta is coming up real soon after PAX East.
Also as someone else stated, it isn’t a base game they’re releasing but an expansion.
Would love to have sources for these things, because as far as I understand it there is no points whatsoever involved in the specialization system.
In fact I believe that they have outright stated that going with a specialization might stop you from using the some of the base-class’s mechanics or skills.
Exactly. Specializations will be a give and take. You will have to give up some abilities from the original profession. It’d a horizontal upgrade not a vertical one.
There is one thing still very confusing to me about this blog post.
It sounds like the Revenant may get less customization than other classes. As per usual your first five skills are determined by your weapon, but unlike other classes they said your second five skills are determined by your legend. Are they determined only by your legend? As in, you pick a legend and get the five skills that come with it? Or will there be a selectable loadout of skills within each legend? And if so how many per legend?
I believe that’s how it will work. Each legend comes with a loadout of possible heals/utilities/elites. Otherwise there’s really no point for those selectable arrows to exist if it was only 5 skills per legend.
Also more thief-y looking hoods for medium armor.
Like seriously, where the heck is this armor set???!!?!
I’m hoping tomorrow
as Andred said, last week’s post came out Wednesday, so here’s hoping!
I’m sure since they’re possibly teasing about Revenant on FB, that they want to tease this the most. The wait for Mesmer to be confirmed was excruciating _ and they teased it so much!
We know that Revenants will be playable at PAX so definitely there will be a blog post introducing them before the playable demo (or the day of maybe, like with Thief it was I believe? Someone correct me if wrong).
While this hasn’t been confirmed by Anet, I’m also sure there will be a blog post in the upcoming weeks about specializations. This is again because I presume specializations to be playable on the live demos.
Ideally, if the content will exist in the playable demo then I’m sure they’d like to introduce the information beforehand. Otherwise it just seems odd to release information about those things after the live demo, since the people who play the live demo will already have the information.
I haven’t read anything about it here, so I’ll ask:
Considering that these achievements got a new category under “Competitive”, wouldn’t it be logical that they aren’t going in the “Historical” tab after the event but stay there for future upcomings of Dragonball in other events? It would, at least, reduce the time pressure a bit.
Yes exactly, although I believe an achievement doesn’t enter Historical until it really becomes available no longer, such has the Hints achievement.
That’s the same thing some of us have been saying, especially since it’s also in the category “Seasonal Activities.” Which would beg the question, why would you call something Seasonal if it only came around once?
Also personal update, 100/100 ;_; what a burden off my shoulders.
I just gave up on the achievement.
It’s to hard and to RNG based sadly.
I’m sure you’ll have other chances once DB arena comes back around again. Since they’ve started Lunar New Year I can’t possibly see why it would be canceled when next year comes around.
Also personal update again, 74/100, with over 100 games played though. It’s doable just requires reading your opponent and button timing.
EDIT: Just played some more and now have 86/100. So really I’m thinking it doesn’t take that long if you are consciously going for it. It was also through playing regularly but keeping my eye out for the power-up.
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Do we know if weapon skills for existing wield-able weapons will stay the same? For instance will the main-hand sword that was shown with the shield have the existing abilities it has currently while the Mesmer is specialized? If those skills change then it would be a way of giving an existing weapon new skills too.
EDIT: Also they said they will be changing how trait unlocks work to make it simpler than it is now. So OP, your point about traits being too hard to lock now shouldn’t be an issue once the expansion hits.
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This is a temporary one.
With fixed ones you can choose. Do it now, maybe do it later, or not.
With seasonal ones they’ll come back next year, but for now only the Gauntlet ones seem to be like that. Even Wintersday had temporary ones you can not repeat, only get again different ones with the same name.
During a festival people should just have fun, not worry if they may be losing a bit of the AP they need to get that piece of hellfire armor.
Wintersday changes are odd to use as an example because they actually had a slightly different theme (even a diff name Wintersday: The Wondrous Workshop of Toymaker Tixx vs A Very Merry Wintersday) between first and 2nd release.
We have to remember that Anet is very iterative, and they refine things that aren’t working out. Since the Seasonal Activities are new, we can only deduce that these achievements will be available next time the activity becomes available. But also we cannot deduce that for sure because this is their first iteration of that Seasonal Activities tab.
It’s up to you as a player to decide whether to be safe and go for the achievement now or take a more relaxed approach and wait and see what happens. If anything, it is just a loss of 5 ap and in the grand scheme of things, will not mean much as they continue releasing more less grindy achievements in comparison in future content.
It’s their first time doing a New Year event, but something tells me this will become a yearly release just like Halloween and Wintersday.
I honestly think it’s just something you’re supposed to work towards like some other achievements that take a long time (Costume Brawl 500 x king). It’s listed under a new category called Seasonal Activities.
I haven’t seen anyone able to refute this argument for why it seems so grindy or what-not. Yes you can manipulate play in order to rush getting the achievement faster but honestly if all of the DB games I’ve played I have never ran into someone trying to game the system.
I’m open to Anet changing this achievement, but we should try to understand why it is this way at the same time. For instance, if they were to change this then shouldn’t we also change other achievements like Costume Brawl one?? (sorry it’s just the one I can remember the easiest)
EDIT: By it being a Seasonal Activity I meant that it is probably something that will come around to be playable again. So don’t be too harsh if you miss the chance this time.
BTW personal update, I’m at like 25/100 now, up from 17/100.
I will say right here and now that Revenant WITHOUT A DOUBT will be able to wield the Greatsword on release. Revenant is a heavy armor profession and that means melee combat will be at the forefront of its repertoire. It will be helpful to use the armor class as a hint to its weapons and/or abilities.
Jorbreakers! Would be cool if they implemented these.
EDIT: Whoops! that’s already in-game…heh
I will agree that it is grindy BUT just to sorta maybe understand why it’s 100 kicks; the Kick is a kind of melee AoE skill. So it’s definitely possible that the reason you need 100 is because sometimes you’ll end up interrupting more than 1 person with a single use of the skill.
I have done it a few times where I interrupted 2 people at once (another time maybe 3 i’m not sure) so I know it’s definitely possible.
Now with that said, I am still only 17/100 because I don’t have as much time to play everyday, so it definitely still feels grindy.
I would be happy if they did a reduction but also notice that this achievement lies within the competitive tab where other activities like keg brawl and crab toss are also available. So maybe the achievement is lengthy because we will have more chances to play dragon ball arena at another given time. Just like the crazy 500 kills costume brawling achievement.
Thanks! That description really helps and should supplement the video I linked
Hopefully this is the correct place to start this topic, if not then I’d appreciate if it can be moved to the correct sub-forum, thanks!
Hiya guys I’ve been reading The Witcher short stories and novels lately and the things Geralt can do sound really fun. I was wondering if there’s a profession that closely resembles the abilities of a Witcher.
I’ll be honest though, I tend to lean towards the Ranger but it always has a pet whereas Geralt is more of a…lone wolf. (Who gets the joke here? lol)
Or do you think his abilities are spread out through the other professions and there isn’t one close enough? I’ll appreciate the opinions, as it would help me pick which class to play.
EDIT: Oops sorry, here’s a video explaining what a Witcher actually is
Tldr; They’re supernatural warrior-monks that hunt monsters with their swords, and drink elixirs to gain buffs. They can also cast some magic like a force knockback and fire.
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This time I have screenshots! But still no actual achievement in the secret of southsun tab for grabs/carries or champion
Same for me it didn’t update that I had won the crab toss, I wish I took a screenshot to show. But also the crabs carried and crabs grabbed achievements did not update themselves also. Hopefully it can get fixed before this event ends.
Definitely bugged, I was just playing crab toss and even after I won the game by a large margin I didn’t get the crab toss champion title. My crabs carried and crabs grabbed also didn’t update themselves either. I don’t know whether this is a temporary thing that will fix itself but it would be nice to know if they were looking into it.