(edited by Martial.4916)
Showing Posts For Martial.4916:
I hate Unstoppable.
Hey, can we steal Unstoppable from a boss using Arcane Thievery? That would be funny. Or may be remove Unstoppable using Mind Stab?
Skcamow, if I try Chillruption build in dungeons, I’ll report back here and be like “Yeah! Woo!” and I’ll describe how fun it is (or whether it is fun and if it works well). (But it will be a while since I’m only level 13 now.)
There is one more thing I want to ask to be cleared up (it’s about how Unshakable works). If a boss has Unshakable, they get at least 3 stacks of defiant when they are first targeted by a skill that gives a control effect. Then every time they are successfully affected by a control effect (including the skill that initially gave the boss 3 stacks of defiant), one stack of Defiant is removed. If all stacks of Defiant is removed, then the boss will be affected by the next skill that gives a control effect. After the boss suffers a control effect, they get at least 3 stacks of defiant again. Is that right? This is from my understanding of the Wiki.
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So when bosses have defiant, they are immune to immobilize, cripple, chill and blind (Chaotic Interruption)? Well at least we can get might and apply vulnerability.
I have one more question. When we apply diversion and have 3 clones activated, do each clone apply one stack of daze?
Thanks everyone.
Is the boss sometimes immune to any of the conditions given by Chaotic Interruption?
Also, does cc mean crowd control? I’m excited about dungeons now. It seems that a chillruption build could be useful in pve.
Thanks Skcamow.
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Thanks Carighan and Skcamow. Carighan, I feel better about using interrupt build in pve.
Skcamow, I’ll probably be roaming with others and be in 3 vs 3 situations. Either in dungeons or in pvp. So I might go with Imbued Diversion (10/0/30/0/30).
I’ll mostly use gear instead of trait lines to get myself some power and condition duration.
Does duration of immobilize increase with increased condition duration?
Also, what does IB stand for?
Thanks Skcamow for your advice.
Do you think putting 30 points into Domination in order to increase condition duration is a good idea? I’d only put 10 points into Illusions and I’d sacrifice being able to immobilize 5 opponents in order to get longer lasting stuns, dazes, confusions, chills and immobilize. I’d go after one opponent at a time in pvp and pve. Or would you recommend me to only use equipment to grant an increase in condition duration?
I’d also get Harmonious mantras and attempt to use Mantra of Distraction 3 times in order to sort-of stun-lock an opponent.
This could be the new build: 30/0/30/0/10.
Domination (for power!):-Halting Strike, Greatsword Training, Harmonious Mantras.
Chaos: Master of Manipulation, Mirror of Anguish, Chaotic Interruption.
Illusions: Illusionary Invigoration.
Weapons: scepter/pistol; greatsword.
Thanks SlimChance and everyone that posted/read my post.
I think I know what build I want to run. It’s going to be very similar to Skcamow’s: 10/0/30/0/30.
Domination: Halting Strike (woo!)
Chaos: Master of Manipulation, Mirror of Anguish, Chaotic Interruption.
Illusions: Illusionary Invigoration, Phantasmal Haste, Imbued Diversion.
Skills that are not related to weapons: Feedback, Arcane Thievery, Signet of Domination (and may be Decoy instead of Arcane Thievery or Signet of Domination sometimes because Decoy is just so cool!).
Weapons: Scepter and Pistol; Great Sword.
This build (that is not completely mine) will be about assisting others by stunning and immobilizing foes. Also, creating feedback around immobilized, ranged opponents so we can beat on them without them beating on us. I’ll try it and see what happens.
I have a few questions. Is Mind Stab (Great Sword) good enough to strip stability off of others? Or do I need arcane thievery (do opponents have more than one boon on usually?)? How long does Immobilize last when interrupting them (chaotic interruption)? Is it 2 seconds?
Hi everyone!
While using Chaotic Interruption, can we immobilize mobs and bosses even if they have defiant (does using a stunning skill count as an interrupt even if they are not stunned due to defiant)? If that’s the case, then we can kite melee mobs/bosses by immobilizing them. And, we can immobilize opponents that attack from far, put a Feedback bubble around them, stay out of Feedback bubble and stay safe. I think it’s almost as good as stunning the ranged opponents. Too bad Feedback bubble recharges only every 40sec.
Oh yeah can players and mobs attack from far even if the enemy is behind them?
Also, can we use Arcane Thievery to take away stability (or anything that protects them from stuns) away from bosses/mobs and then be able to stun them?
Thanks everyone!
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Hello. I’m thinking of making a Mesmer that stuns, dazes and interrupts my target. How effective are interruptions in dungeons and in pvp? I think bosses need many stacks of stuns/dazes before you can successfully interrupt them. In pvp, players can escape stuns. But I love stuns so much!
Thanks for reading my post.
Thanks Grizledorf!
If someone has aegis for 5 seconds, do they block all attacks for the duration of aegis or do they just block one attack?
Thanks everyone. Alright, I’ll be careful when I’m confused.
But that brings me to another question. How do we stop attacking? I know we can turn around (face away from our opponent) or switch targets (pressing tab).
http://wiki.guildwars2.com/wiki/Auto-attack
But is there a way to stop attacking without switching targets or turning around?
Oh I get it. I have to be careful with feedback then. Thanks for telling me, Deimos and My Sweet Lily!
Hi. When we’re dazed, can we still use the first attack on our skill bar? When we’re confused, will we be damaged if we use the first attack on our skill bar?
Thanks everyone in advance!
Thanks everyone for your advice. I’m going to go with Time Warp
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Hello everyone. In general, how effective are skills/builds that focus on stunning and dazing the opponent in pvp and pve?
Thanks in advance everyone!
Thanks SteepledHat.
@ Deimos. Retaliation won’t do anything during feedback right? But once they get out of feedback’s range, retaliation can deal some good damage (I’m a noob; I’m assuming this).
Hello. I know that feedback reflects projectiles back into its source. But does it keep us safe from getting hit by any of those projectiles?
Thanks in advance everyone
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Thanks.
Does anyone know the symbol for bank?
Hello. Is there a way to transfer an item to another character? Also is there a way to store items other than in my inventory?
Thank you in advance.
Hello. I’m thinking of either getting Avatar of Melandru or Time Warp. Which skill would you prefer your ally or yourself to have?
Thanks guys. I’ll definitely use this information when working on my build. ^^
The Wiki says it reflects damage back to its source but does that mean we take no damage while it’s in effect?