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TC - Thief Duo Cap QL

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Posted by: Master Fuhon.1068

Master Fuhon.1068

I’m starting to wonder whether you two can even tell the truth. I picked arguments that were kind of sketchy that I figure it would have been easy for honesty to straight up beat. Honesty was literally the path of least resistance towards winning and regaining your lost credibility; if this particular situation had been a more isolated accident. I got multiple manipulation attempts instead, indicating there is a bad underlying pattern here.

Chewy, are you calling that little shuffle you were doing in that video “strafing” against a Rifle? You were standing around observing the attack state of the Champion and hardly moving at all. Your cohort made the pull with his Thieves Guild placed on a ramp corner, before dodging twice around the other side of that corner. Do you guys beat high damage PBAoE Champions all the time with team melee glass cannon builds? What better way is there to help an NPC make a decision to blow you up, than for both of you to step into melee range.

Given the circumstances, the mob was looking right at you, and you picked that exact moment to stand even more still. Why would you claim that a little sideways shuffling would be capable of repositioning a mob, dodging auto-seeking attacks, or breaking it’s AI? Not like say… a trick pull, using geometry obstructions, and a half-dozen spawned NPCs thrown out with no concern for helping them stay alive. It was as if they were supposed to die to trigger more aggro resets. Since I actually do have a thief, I find what you did similar to how I can stealth in PvE, and then beat on a mob during the temporary walk-back to it’s original position. That’s an AI mechanic documented and reported since before release, but it’s also something that produces a longer fight than what you did.

Were you trying to steer the conversation onto a wild goose chase, towards mechanics that no one would consider exploitative? You have ‘truth’ on your side and you choose to straw man? LionZero had no problem talking about how the AI goes numb in this game, because there’s no guilt or history of constant exploitation compelling him to lie out of reflex or self-preservation. I see AI bugs similar to this in PvE land, like the Champion Svanir guys, that literally have no impact on whether something would have died (I don’t do dungeons often because they are filled with exploiters). But what I saw here is players who did the exact opposite of using an NPC PvE tanking strategy. You two specifically did things that lessened the survival and DPS of your NPC fodder, and you even scoff at the idea of protecting them with a powerful AoE blind. Blind just blocks one attack, which when used intelligently, blocks an attack or crowd control that will cost you more damage than your self heal gives.

Your strategy in clearing the Tower NPCs was terrible from a gameplay mechanics standpoint, similar to what I see out of new players in beginner zones who need to constantly be rezzed from downed state. But if you look at that fight from the perspective of causing AI glitches, this was expert level. What is lower risk than a mob that doesn’t attack? Everyone can fearlessly wail on it with their highest DPS rotations.

TC - Thief Duo Cap QL

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Posted by: Master Fuhon.1068

Master Fuhon.1068

Which video was I watching? The one where the cameraman (from 9:34 to 9:38) takes a pause during a DPS race fight to check whether the duo have glitched the Lord properly with their NPC popping/corner kiting strategy.

Oh I see, it’s Tarnished Coast coming in to defend this now. Now your guild and server reputations can be more like your shoreline. With the way this attack ‘strategy’ was initiated and then executed by these two players, there was 0% chance of it working without a ‘fortunate’ glitch.

PS: Signet of Shadows has a ranged AoE blind on it, which the cameraman doesn’t use. Professor Sensei has his self heal off cooldown and doesn’t use it as well, which he could have used to not nearly wipe at the end; and he could have triggered a backstab off of it to not waste as much time. Then again, when you expect something not to be attacking you and you glitch for a living, you don’t take the same precautions as everyone else would.

PSS: I said I wasn’t making this exploit talk about the culling, but because of the last set of comments… do you think this video demonstrates stealth cooldowns used appropriately for when the effect is supposed to wear off based on tooltips? Or does it more accurately demonstrate living on the edge with an expectation that enemies aren’t seeing you on their screen?

TC - Thief Duo Cap QL

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Posted by: Master Fuhon.1068

Master Fuhon.1068

I specifically said I wasn’t counting what was done with culling [self-aware or not].

I’m not going to quote myself or repeat it again, because that would be an absurd requirement of human conversation via text. If you want to put words in my mouth, and intentionally misinterpret what I said [in public] in the hope that others misinterpret it, you should know that your avatars stealth capabilities do nothing to cover the transparency of your intention.

Remember for a moment, what your real world ‘powers’ truly are. I’m sure your in-game ones are better than mine, and possibly even better than that zergs. But, I’m also not the only one here you are communicating to.

Edit: LionZero is correct. Guild Lord intentionally pulled to a spot where he obstructs and stops attacking.

(edited by Master Fuhon.1068)

TC - Thief Duo Cap QL

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Posted by: Master Fuhon.1068

Master Fuhon.1068

Posting here because I see an exploit.

I’m curious how long it takes you to figure it out after saying this; because it looks like what was done was not accidental.

Hint: Review the difference between “exploiting” and “hacking”. I would typically count rendering abuse of repeated stealths [with zergs on screen] as an exploit [if I felt it were really overt], but I did not in this case.

Post here if you have BEAT the Tower!

in Halloween Event

Posted by: Master Fuhon.1068

Master Fuhon.1068

Human female thief. With 25% signet, I was not going faster than anyone else unless I took sharper corners.

85% of the difficulty is in doing the early jumps, and I found them impossible with multiple Norn/Charr in group. The other 15% of the difficulty is overcome by learning, during those times you actually get past the early jumps. I also have an easier time with a human female that I do with any of my male characters at doing jumping puzzles.

Why are all guides on youtube?

in Guild Wars 2 Discussion

Posted by: Master Fuhon.1068

Master Fuhon.1068

I lose the sensation of having done something for the first time when I use a video guide. Text descriptions still leave a few surprises, but pictures are the most I’d like to see when I get stuck in a difficult spot. But I’m also part of the generation prior to the one that dominates MMOs, and I grew up on game magazines and the like. I didn’t grow up in an in-your-face world where people boasted about everything they did in private in order to get you to compete in your leisure time. It was like that around peers, alot of times, but I had more avenues to hang out in places where strangers weren’t.

Yes people are lazy. I mean a generation that lacks patience to read Dostoyevsky, Jung and Marx is a wasted generation.

The generations that came before these ‘wasted generations’ read Dostoyevsky, Jung and Marx and still completely failed to understand them. They were missing all context of personal experience, but they talked about the subjects as if they knew it all. Communicated misinterpretation is the reason why barely anyone reads them today. One the one hand, you have people who tell you not to read Jung because he was crazy and mystical. On the other hand, they tell you not to read Marx, because his vision is so simple you don’t need to hear it from him and you can let other people implement it for you. I personally have not read Dostoyevsky, because foreign translations I have access to (like Sun Tzu) are butchered. Every single word in an original text matters, and translators sometimes change them intentionally.

And I don’t mean insult to any members of ‘wasted generations’ by calling them that. When those who came before you put society on the wrong path in many ways; everyone knew your efforts were going to be wasted seeking and finding a way back to a better place. It’s worse to be openly derided as a “lost generation”, because in the eyes of other people, “lost” refers to loser. And yet a “waster” is still a potential above that (in the present). I actually consider most of the young ‘lost’ for having to adapt to the beginnings of an internet age; but I mean lost in an expectable way (as true pioneers frequently don’t reap the most benefit).

The information available on the internet makes it the most amazing tool on the planet in the hands of the most world-savvy (those who are educated, street smart, and wise). However, it’s been harmful in that it has raised an expectation that everyone has been provided with easy access to correct information. Most of what I observe is a total sea of bad advice, and people need to equip themselves better before they wade in it. Not that spoon-feeding is a favor to someone either, in helping them reach their adult potentials.

Editted for reply quote when formatting option became available.

(edited by Master Fuhon.1068)

What's The Point of PvP?

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Posted by: Master Fuhon.1068

Master Fuhon.1068

Also people who say there is “no point” to do something are absolutely right. There’s really no point to anything at all. Do what you like to do, it’s your existence.

It is the objects themselves that are not required to have ‘a point’. The “actions” taken by the objects have purpose; regardless of whether you believe that purpose should be causal or something else.

When previously purposeless objects take action, they are defining their own purpose. If they commit themselves to inaction; that is their purpose. Objects that do not take action, can still have a purpose in being acted upon.

I have changed your philosophical reference from “a point” to “a purpose” in my explanation. Phrasing about ‘points’ is deceptive because it implies a necessity of activity scoring.

Jumping Puzzle, Harder For Asura?

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Posted by: Master Fuhon.1068

Master Fuhon.1068

There’s usually an invisible box around the edges of most platforms. For harder jumps, it’s necessary that you jump from part of the invisible box, or land on part of an invisible box (for narrow pegs sticking out of walls). The difficulty to me is, that on an asura character, I am more likely to jump from what I see as the edge of the platform. When I am playing a larger character, the visual of my character is big enough that I don’t even have to think about jumping from the invisible box. In this sense, it is harder for Asura to make longer jumps until you’ve had more experience playing one.

Asura also have a very busy visual while running around and jumping. Your legs move faster than the other races, and you land off balance falling forward. I would sometimes hit the “move backwards” key and cause myself to fall off a platform I just landed on.

I believe that someone with a less active mind would not pick up as many details as I do (relating real life movement with character animations); and they would benefit from playing Asura because of how the behind-angle camera obstructs less. I have historically had better balance (avoiding slip-and-falls) than most people I know, because of my awareness of how center-of-gravity and reorientation of the body affects balance. I still get confused about how the asura stabilizes himself based on me visually projecting where his animation is directing him.

10/1 patch?

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Posted by: Master Fuhon.1068

Master Fuhon.1068

The modern world revolves around technology and industry, along with products and process that vastly outnumber the [self-centered] people on any one continent. Whatever is more efficient for our machines to work with; that is the language we will all come to speak in the public marketplace.

It is more logically correct to refer to dates in MM-DD form. This is how we deal with things in international standard science (SI units), mentioning the larger incremented scale before we mention the smaller ones (hh:mm:ss). Denominations that change less, like the year, are often truncated. If you were to use those as file names, they could be sorted chronologically by anything that reads the first character it sees.

The name of the weekday is typically mentioned before providing Month/Day because most of the world operates on a repeating 7 day workweek; not because it is correct to start with smaller denominations first. A large part of the world has a regular schedule where the same days are on and off every week for much of the year, and the number of the month is less relevant. This is likely why people started to put the number before the month (i.e. Today is Monday the first). People are not good when it comes to merging previously-learned contradictory systems.

If we operated more efficiently, we would likely say something like October – Monday – 1st. The calendar is a form of data table; when describing a data table we refer to page (header), column (letter), and then row (number). However, people have been dealing with irregular calendar dates for so long, that a more efficient way of doing it would sound wrong to them (October M1, T2, W3, R4, F5, S6, N7). I’m sure if someone tried, they can come up with a fast system that relays all necessary business-world information about a date (like end of month crunch).

When you are referring to a date in a different month, you would make note of the month change first so the person you were conversing with could process it better. This comes from how scheduling is done; while physically using a calendar, you must flip the page to the next month before you begin looking for the date number. There is no reason to state the day followed by the name of the month, unless you realized after the fact that the month needed to be mentioned. If you were referring to the current month, you often assume the person knows it (i.e. Patch day is the 1st).

Dibrom is also correct to point out how our counting system puts the number before the object it describes (5 apples, 1 october). This makes putting the number first an even worse idea; someone starts to process that you are counting objects instead of refering to time.

Don't allow server transfers between servers currently matched

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Posted by: Master Fuhon.1068

Master Fuhon.1068

I am a fellow member of Fort Aspenwood, and as such, we know much about the strategies of living while secluded behind large walls and gates. Our intelligence also has good reason to always suspect despicable sea-dwelling pirate scum (like Isle of Janthir and Sea of Sorrows) of intentionally traitorous and cowardly acts. Our true means of knowing this shall not be revealed to others. You could say that the forests of our groves have an eternal living conciousness imbued within them that tells us many things.

Limiting server transfers is a good idea, but not strong enough. People in major guilds will always have multi-accounters, and some of them will be obsessed enough to have spies residing on the servers of stronger enemies in advance of the matchup. The most reliable way I can come up with to detect this form of espionage is to also use something like the log that keeps track of Guild Bank deposits; to use it to document the names of people withdrawing supply from strategic camps.

Fort Aspenwood’s previous enemies have always resorted to acts of deception upon realization that they could never breach our great fortress and it’s amber gates. Living in a fort for so long, we have learned the value in keeping ledgers of our supplies so as to not allow the enclosed confines to deepen mistrust. This way, we don’t have to live within an era of accusation, where any unaware newb who’s seen making a withdrawal from the wrong camp gets blacklisted for being a spy.

No credit for Big Boss Event?

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Posted by: Master Fuhon.1068

Master Fuhon.1068

I got no credit for the Shatterer fight today after having gotten credit yesterday. A few others complained in map chat about no chest too, and I assume they got no medal/karma credit. I checked my combat log afterwards, and nothing was registered about my hits from Fire/Water/Lightning spells or my Arcane Blasts, even though I saw the damage numbers. It showed data from my attacks on adds and it showed the damage the Shatterer had dealt to me from being in range; but it registered nothing about me hitting his crystals either.

I can’t give a good estimate about the number of people participating in this event: there are people at the mortars, in a semi-arc around the dragon’s front, and then at the dragons forefeet. There are a lot of people camping that fight alone , as well as people who waypoint in to tag the boss for the chest. One person claimed to show up for the last 25% and got credit, so it’s not a first come, first serve deal. I was only a little late (still over 90%), since I went to gather from nodes/vendor sell after completing the Siege Weapon parts event, and I had to swap some things on my skillbar.

I would just as soon skip this fight (and future others like it that may have the same issue), because 50+ manning a lag… dragon doesn’t make for much excitement; but bosses have been an MMO staple for being the most reliable way to gear up while leveling. If there’s an engine limitation that causes this, the population more likely needs to have an alternate path of progression for loot farming.