I’m starting to wonder whether you two can even tell the truth. I picked arguments that were kind of sketchy that I figure it would have been easy for honesty to straight up beat. Honesty was literally the path of least resistance towards winning and regaining your lost credibility; if this particular situation had been a more isolated accident. I got multiple manipulation attempts instead, indicating there is a bad underlying pattern here.
Chewy, are you calling that little shuffle you were doing in that video “strafing” against a Rifle? You were standing around observing the attack state of the Champion and hardly moving at all. Your cohort made the pull with his Thieves Guild placed on a ramp corner, before dodging twice around the other side of that corner. Do you guys beat high damage PBAoE Champions all the time with team melee glass cannon builds? What better way is there to help an NPC make a decision to blow you up, than for both of you to step into melee range.
Given the circumstances, the mob was looking right at you, and you picked that exact moment to stand even more still. Why would you claim that a little sideways shuffling would be capable of repositioning a mob, dodging auto-seeking attacks, or breaking it’s AI? Not like say… a trick pull, using geometry obstructions, and a half-dozen spawned NPCs thrown out with no concern for helping them stay alive. It was as if they were supposed to die to trigger more aggro resets. Since I actually do have a thief, I find what you did similar to how I can stealth in PvE, and then beat on a mob during the temporary walk-back to it’s original position. That’s an AI mechanic documented and reported since before release, but it’s also something that produces a longer fight than what you did.
Were you trying to steer the conversation onto a wild goose chase, towards mechanics that no one would consider exploitative? You have ‘truth’ on your side and you choose to straw man? LionZero had no problem talking about how the AI goes numb in this game, because there’s no guilt or history of constant exploitation compelling him to lie out of reflex or self-preservation. I see AI bugs similar to this in PvE land, like the Champion Svanir guys, that literally have no impact on whether something would have died (I don’t do dungeons often because they are filled with exploiters). But what I saw here is players who did the exact opposite of using an NPC PvE tanking strategy. You two specifically did things that lessened the survival and DPS of your NPC fodder, and you even scoff at the idea of protecting them with a powerful AoE blind. Blind just blocks one attack, which when used intelligently, blocks an attack or crowd control that will cost you more damage than your self heal gives.
Your strategy in clearing the Tower NPCs was terrible from a gameplay mechanics standpoint, similar to what I see out of new players in beginner zones who need to constantly be rezzed from downed state. But if you look at that fight from the perspective of causing AI glitches, this was expert level. What is lower risk than a mob that doesn’t attack? Everyone can fearlessly wail on it with their highest DPS rotations.