Showing Posts For MasterElements.5023:

End match roster

in PvP

Posted by: MasterElements.5023

MasterElements.5023

I like to finish battles because some of them are really fun, and basically get interrupted by stupid stat points. Not a numbers guy, I am a have fun guy.

End match roster

in PvP

Posted by: MasterElements.5023

MasterElements.5023

Does anyone else find the automatic roster pullup annoying, useless and in the way? I generally don’t care about the stats and it, more often then not, pops up in the middle of a battle I’d like to finish. When there is a hotkey for the roster it seems redundant to have it automatically pop up.
This also applies to the cross swords and shield if you win, just gets in the way.

GW2 Lag spikes make it impossible to play

in Account & Technical Support

Posted by: MasterElements.5023

MasterElements.5023

I am having the same issue.

Cloak and Dagger nerf

in Thief

Posted by: MasterElements.5023

MasterElements.5023

I swear it was 5 stacks of vulnerability yesterday, and now it is 3 but it is not in the patch notes.

Downed State

in Thief

Posted by: MasterElements.5023

MasterElements.5023

It might be useful for leashing mobs that are out of their range but if you are fighting inside their range then it is ineffective, I have hit smoke bomb after I teleport and by the time the smoke bomb casting time goes off the mob is already on me and has hit me once. The duration basically means the mob can have a small breather, turn around then unstealth to finish me off. If you are a thief, and you get downed? You’re dead unless the mob is also almost dead and you can throw daggers at it. If they increased the speed of mobs leashing back to their path instead of them moseying back, smelling the flowers, the 2 second duration might be effective.